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Thread Statistics | Show CCP posts - 66 post(s) |
Regis Blackbird
DUST University Ivy League
283
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Posted - 2014.06.11 09:57:00 -
[211] - Quote
Godin Thekiller wrote:CCP Wolfman wrote:Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Ah, so that's how they work. I see now. Well, As I've stated already, I don't really like the concept of legion being a lobby shooter, as it causes a lot of things to be limited (logistics of gear is basically eliminated). If you want to give structure to some playing, I say make arenas for them to play in. But say that you completely ignore all of the above and make it a pure lobby shooter (again), at least allow us to while the battle is going salvage the stuff, or after the match is done you get X amount of time to salvage stuff (or both).
?? How did you get "Lobby shooter" into this Godin? In my opinion this is as far away as it can be from a lobby shooter.
Unless you think it is "our" battles Wolfman is referring to. I.e a battle HAVE to take place before the field is populated. I think he already stated that this is not the case, and this is seeded salvage from "imaginary" battles. (Can't find the post though) |
steadyhand amarr
shadows of 514
3163
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Posted - 2014.06.11 10:07:00 -
[212] - Quote
Or the fact we have been fighting none stop for two years now the clean up is ginna take a while :-P just think of the ammomut mcc salavage is out their :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6038
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Posted - 2014.06.11 11:37:00 -
[213] - Quote
So is the Salvager going to be an Equipment item? If so it might be considered sort of a 'soft nerf' to suits with only one (or no) equipment slots.
Useful Links
Aeon Amadi for CPM1
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Severus Smith
Caldari State
546
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Posted - 2014.06.11 15:16:00 -
[214] - Quote
CCP Wolfman wrote:@ Severus Smith
I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engine). After that you probably want to keep an eye on it in case another player (or a drone comes and takes it away). It is possible to pick it up and carry it whilst using your weapon so it doesnGÇÖt get in the way of shooting. What it does do is provide you with a pretty strong motivation not to die and lose everything you just salvaged from that high quality site you just found on your way to bank it.
IGÇÖm not really a fan of getting salvage and instantly banking it. I think there is a lot of gameplay to be had in the space between gaining possession of salvage and actually getting permanent ownership of it. I believe this to be key.
One of the reasons weGÇÖre looking at smaller harvesters rather than giant robot harvesters is because it allows you to salvage in more interesting and varied locations i.e. a giant robot canGÇÖt get inside an interior space. I think it would be a shame not to be able to salvage in outpost interiors for example. Not to say giant robots arenGÇÖt cool, perhaps we could introduce deployable mining robots for a total different type of gameplay over time.
Also you donGÇÖt have to salvage if you donGÇÖt want to. You could roam around killing others and taking their salvage. You could be fighting domination battles, earning ISK and purchasing gear from people who have been salvaging. ThereGÇÖs more than one way to play.
Thanks for the clarification and I apologize for the misunderstanding.
Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suits with limited, or no, equipment slots? It could easily mean "if you want to salvage get a suit that's built for salvage" but I want to make sure.
A final idea of mine. Rather than a deployable piece of equipment, could you instead call in a small salvage drone via the vehicle commands? It follows you, and can fit into small places like interiors, and uses its amazing quantum hammer space engine to compress materials into a small compartment for rapid recovery. Something small like this (Amarr, Caldari, Gallente, Minmatar). Roughly the size of a large dog, with a salvage laser and a small auto-turret. Have them cost as much as a LAV, so you want to defend them but won't be crushed if it is destroyed. Getting them picked up is similar to how you recall a vehicle, or you have to take them to a recovery station.
Again, probably not going to happen. But I figured I'd ask since I like drones, and it would be cool to see a squad of players deploying some of these to boost their salvaging rate. And it would also explain why the rouge-drones would not like these guys - they're drones who aren't free. |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
539
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Posted - 2014.06.11 15:58:00 -
[215] - Quote
Severus Smith wrote:Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suits with limited, or no, equipment slots? It could easily mean "if you want to salvage get a suit that's built for salvage" but I want to make sure. A final idea of mine. Rather than a deployable piece of equipment, could you instead call in a small salvage drone via the vehicle commands? It follows you, and can fit into small places like interiors, and uses its amazing quantum hammer space engine to compress materials into a small compartment for rapid recovery. Something small like this ( Amarr, Caldari, Gallente, Minmatar). Roughly the size of a large dog, with a salvage laser and a small auto-turret. Have them cost as much as a LAV, so you want to defend them but won't be crushed if it is destroyed. Getting them picked up is similar to how you recall a vehicle, or you have to take them to a recovery station. Again, probably not going to happen. But I figured I'd ask since I like drones, and it would be cool to see a squad of players deploying some of these to boost their salvaging rate. And it would also explain why the rouge-drones would not like these guys - they're drones who aren't free.
Dude, processing power.
Drones consume CPU, CPU is available on a limited ammount.
One drone for a player is one less drone for the PVE.
Drone - Pet - Companion, whatever we call it, they consume resources that demand a lot in terms of processing, energy and bandwith. EVE changed a lot of drone performance lately because it impacted like crazy on TiDi, they don-¦t want the same to happen here. |
Malkai Inos
Any Given Day
1359
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Posted - 2014.06.11 16:36:00 -
[216] - Quote
Natu Nobilis wrote:Severus Smith wrote:Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suits with limited, or no, equipment slots? It could easily mean "if you want to salvage get a suit that's built for salvage" but I want to make sure. A final idea of mine. Rather than a deployable piece of equipment, could you instead call in a small salvage drone via the vehicle commands? It follows you, and can fit into small places like interiors, and uses its amazing quantum hammer space engine to compress materials into a small compartment for rapid recovery. Something small like this ( Amarr, Caldari, Gallente, Minmatar). Roughly the size of a large dog, with a salvage laser and a small auto-turret. Have them cost as much as a LAV, so you want to defend them but won't be crushed if it is destroyed. Getting them picked up is similar to how you recall a vehicle, or you have to take them to a recovery station. Again, probably not going to happen. But I figured I'd ask since I like drones, and it would be cool to see a squad of players deploying some of these to boost their salvaging rate. And it would also explain why the rouge-drones would not like these guys - they're drones who aren't free. Dude, processing power. Drones consume CPU, CPU is available on a limited ammount. One drone for a player is one less drone for the PVE. Drone - Pet - Companion, whatever we call it, they consume resources that demand a lot in terms of processing, energy and bandwith. EVE changed a lot of drone performance lately because it impacted like crazy on TiDi, they don-¦t want the same to happen here. CCP Wolfman already said himself that this might be an issue, not that it has to be. Also in eve we're talking about a thousand players having 5-10 drones each, not maybe a hundred with one drone each. Totally different scales.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Severus Smith
Caldari State
546
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Posted - 2014.06.11 17:13:00 -
[217] - Quote
Natu Nobilis wrote:Severus Smith wrote:Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suits with limited, or no, equipment slots? It could easily mean "if you want to salvage get a suit that's built for salvage" but I want to make sure. A final idea of mine. Rather than a deployable piece of equipment, could you instead call in a small salvage drone via the vehicle commands? It follows you, and can fit into small places like interiors, and uses its amazing quantum hammer space engine to compress materials into a small compartment for rapid recovery. Something small like this ( Amarr, Caldari, Gallente, Minmatar). Roughly the size of a large dog, with a salvage laser and a small auto-turret. Have them cost as much as a LAV, so you want to defend them but won't be crushed if it is destroyed. Getting them picked up is similar to how you recall a vehicle, or you have to take them to a recovery station. Again, probably not going to happen. But I figured I'd ask since I like drones, and it would be cool to see a squad of players deploying some of these to boost their salvaging rate. And it would also explain why the rouge-drones would not like these guys - they're drones who aren't free. Dude, processing power. Drones consume CPU, CPU is available on a limited ammount. One drone for a player is one less drone for the PVE. Drone - Pet - Companion, whatever we call it, they consume resources that demand a lot in terms of processing, energy and bandwith. EVE changed a lot of drone performance lately because it impacted like crazy on TiDi, they don-¦t want the same to happen here. If we were on the PS3 then yes, I agree. But we're not. We're on a PC. Titanfall does it with NPC minions. Planetside 2 does it with hundreds of players simultaneously. EVE Online has thousands of objects simultaneously. I do hope that Legion will not explode because a few players called in salvage drones. |
Severus Smith
Caldari State
546
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Posted - 2014.06.11 17:14:00 -
[218] - Quote
Natu Nobilis wrote:Severus Smith wrote:Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suits with limited, or no, equipment slots? It could easily mean "if you want to salvage get a suit that's built for salvage" but I want to make sure. A final idea of mine. Rather than a deployable piece of equipment, could you instead call in a small salvage drone via the vehicle commands? It follows you, and can fit into small places like interiors, and uses its amazing quantum hammer space engine to compress materials into a small compartment for rapid recovery. Something small like this ( Amarr, Caldari, Gallente, Minmatar). Roughly the size of a large dog, with a salvage laser and a small auto-turret. Have them cost as much as a LAV, so you want to defend them but won't be crushed if it is destroyed. Getting them picked up is similar to how you recall a vehicle, or you have to take them to a recovery station. Again, probably not going to happen. But I figured I'd ask since I like drones, and it would be cool to see a squad of players deploying some of these to boost their salvaging rate. And it would also explain why the rouge-drones would not like these guys - they're drones who aren't free. Dude, processing power. Drones consume CPU, CPU is available on a limited ammount. One drone for a player is one less drone for the PVE. Drone - Pet - Companion, whatever we call it, they consume resources that demand a lot in terms of processing, energy and bandwith. EVE changed a lot of drone performance lately because it impacted like crazy on TiDi, they don-¦t want the same to happen here. If we were on the PS3 then yes, I agree. But we're not. We're on a PC. Titanfall does it with NPC minions. Planetside 2 does it with hundreds of players simultaneously. EVE Online has thousands of objects simultaneously. I do hope that Legion will not explode because a few players called in salvage drones. |
Godin Thekiller
shadows of 514
2576
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Posted - 2014.06.11 18:23:00 -
[219] - Quote
Regis Blackbird wrote:Godin Thekiller wrote:CCP Wolfman wrote:Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Ah, so that's how they work. I see now. Well, As I've stated already, I don't really like the concept of legion being a lobby shooter, as it causes a lot of things to be limited (logistics of gear is basically eliminated). If you want to give structure to some playing, I say make arenas for them to play in. But say that you completely ignore all of the above and make it a pure lobby shooter (again), at least allow us to while the battle is going salvage the stuff, or after the match is done you get X amount of time to salvage stuff (or both). ?? How did you get "Lobby shooter" into this Godin? In my opinion this is as far away as it can be from a lobby shooter. Unless you think it is "our" battles Wolfman is referring to. I.e a battle HAVE to take place before the field is populated. I think he already stated that this is not the case, and this is seeded salvage from "imaginary" battles. Edit: Found the link https://forums.dust514.com/default.aspx?g=posts&m=2185723#post2185723CCP Wolfman wrote:The idea is that salvage is the result from the aftermath of the many battles fought on planets. This doesnGÇÖt preclude other themes being added in the future though.
Maken Tosch asked if the locations could be tied to real battles. This is an idea we really like, might not make it in to the first iteration.
So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame.
Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would it still be there?
click me
Blup Blub Bloop. Translation: Die -_-
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Malkai Inos
Any Given Day
1359
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Posted - 2014.06.11 19:22:00 -
[220] - Quote
Godin Thekiller wrote:
So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame.
Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would it still be there?
A bunch of the EVE industry stuff started off as server seeded and was slowly switched to player interaction. I expect this to be possible here aswell.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Godin Thekiller
shadows of 514
2581
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Posted - 2014.06.11 19:23:00 -
[221] - Quote
Malkai Inos wrote:Godin Thekiller wrote:
So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame.
Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would it still be there?
A bunch of the EVE industry stuff started off as server seeded and was slowly switched to player interaction. I expect this to be possible here aswell.
That was lame as well. That's why I didn't play it before.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8761
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Posted - 2014.06.11 21:40:00 -
[222] - Quote
Godin Thekiller wrote:Malkai Inos wrote:Godin Thekiller wrote:
So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame.
Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would it still be there?
A bunch of the EVE industry stuff started off as server seeded and was slowly switched to player interaction. I expect this to be possible here aswell. That was lame as well. That's why I didn't play it before.
But you know it had to start off like that. In every economy, whether it's in a video game or in real-life, there needs to be an artificial means to get it going. But that's just the easy part. The hard part is maintaining balance.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2583
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Posted - 2014.06.11 22:14:00 -
[223] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Malkai Inos wrote:Godin Thekiller wrote:
So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame.
Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would it still be there?
A bunch of the EVE industry stuff started off as server seeded and was slowly switched to player interaction. I expect this to be possible here aswell. That was lame as well. That's why I didn't play it before. But you know it had to start off like that. In every economy, whether it's in a video game or in real-life, there needs to be an artificial means to get it going. But that's just the easy part. The hard part is maintaining balance.
ugghhh
okay, **** it, but that better not be the case later on. It should (and better) become a game where manufacturing or actual looting (as in you have to, or someone else has to kill something for there to be something).
The device itself is fine by me. Set it down, and within X meters it can salvage and collect whatever is in the bodies or wrecks around you, as well as whatever they were using.
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Wolfman
C C P C C P Alliance
3038
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Posted - 2014.06.12 02:12:00 -
[224] - Quote
@ Severus Smith
At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment the harvester.
Player controlled drones as a concept are really cool. I like the idea of putting a drone in the drone equivalent of a bleed out state and then hacking it to my GÇ£teamGÇ¥. But, before we think about that we need to get the base gameplay fun, see what kind of player/drone counts that takes and what the performance impact is. We then also have to factor in player count Vs server costs. There are all sorts of different factors in the balance.
Would like to do something with them if possible. |
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Maken Tosch
DUST University Ivy League
8761
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Posted - 2014.06.12 02:27:00 -
[225] - Quote
CCP Wolfman wrote:@ Severus Smith
At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment the harvester.
Player controlled drones as a concept are really cool. I like the idea of putting a drone in the drone equivalent of a bleed out state and then hacking it to my GÇ£teamGÇ¥. But, before we think about that we need to get the base gameplay fun, see what kind of player/drone counts that takes and what the performance impact is. We then also have to factor in player count Vs server costs. There are all sorts of different factors in the balance.
Would like to do something with them if possible.
I got a question for you.
Assuming Legion gets the green light from Hilmar, are we going test the salvage system in the Singularity Test Server?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CCP Wolfman
C C P C C P Alliance
3038
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Posted - 2014.06.12 02:37:00 -
[226] - Quote
Maken Tosch wrote:CCP Wolfman wrote:@ Severus Smith
At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment the harvester.
Player controlled drones as a concept are really cool. I like the idea of putting a drone in the drone equivalent of a bleed out state and then hacking it to my GÇ£teamGÇ¥. But, before we think about that we need to get the base gameplay fun, see what kind of player/drone counts that takes and what the performance impact is. We then also have to factor in player count Vs server costs. There are all sorts of different factors in the balance.
Would like to do something with them if possible. I got a question for you. Assuming Legion gets the green light from Hilmar, are we going test the salvage system in the Singularity Test Server?
We'll certainly be testing it, I'll leave the decision as to where up to the tech gods |
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Maken Tosch
DUST University Ivy League
8761
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Posted - 2014.06.12 02:54:00 -
[227] - Quote
CCP Wolfman wrote:Maken Tosch wrote:CCP Wolfman wrote:@ Severus Smith
At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment the harvester.
Player controlled drones as a concept are really cool. I like the idea of putting a drone in the drone equivalent of a bleed out state and then hacking it to my GÇ£teamGÇ¥. But, before we think about that we need to get the base gameplay fun, see what kind of player/drone counts that takes and what the performance impact is. We then also have to factor in player count Vs server costs. There are all sorts of different factors in the balance.
Would like to do something with them if possible. I got a question for you. Assuming Legion gets the green light from Hilmar, are we going test the salvage system in the Singularity Test Server? We'll certainly be testing it, I'll leave the decision as to where up to the tech gods
/pulls out the nova knives
Excellent. How many virgin gamers do I have to sacrifice to appease the gods?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Lilith Serenity
UNIVERSAL C.A.R.N.A.G.E
10
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Posted - 2014.06.12 06:31:00 -
[228] - Quote
Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts.
I like the idea that I could hire NPCs to fight with me on these salvage missions since I like to lonewolf it most of the time. They won't be cheap for the better geared ones. Ex: I hire a Caldari Smuggler named "Han" and his pal "Chewy", a oversized Brutor, to be my bodyguards while I roam the field for loot. Chewy's packin a forge gun and Han is on over watch in his run down dropship. I'm hacking a site when drones show up and Chewy lets that forge gun rip taking down the bigger drones while Han rains down missiles on the rest. Things get hairy as a squad of clones comes in from the north hammering Hans ship. He bails after taking heavy damage and Chewy follows him out leaving you to fend for yourself.
NPCs won't be for hire in low sec due to the high stakes and the fact that they're not immortal like you. So you have to take that risk of trusting someone to cover your back. |
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CCP Wolfman
C C P C C P Alliance
3044
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Posted - 2014.06.12 06:38:00 -
[229] - Quote
Lilith Serenity wrote:Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts.
I like the idea that I could hire NPCs to fight with me on these salvage missions since I like to lonewolf it most of the time. They won't be cheap for the better geared ones. Ex: I hire a Caldari Smuggler named "Han" and his pal "Chewy", a oversized Brutor, to be my bodyguards while I roam the field for loot. Chewy's packin a forge gun and Han is on over watch in his run down dropship. I'm hacking a site when drones show up and Chewy lets that forge gun rip taking down the bigger drones while Han rains down missiles on the rest. Things get hairy as a squad of clones comes in from the north hammering Hans ship. He bails after taking heavy damage and Chewy follows him out leaving you to fend for yourself.
NPCs won't be for hire in low sec due to the high stakes and the fact that they're not immortal like you. So you have to take that risk of trusting someone to cover your back.
At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear. |
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SponkSponkSponk
The Southern Legion Final Resolution.
872
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Posted - 2014.06.12 09:01:00 -
[230] - Quote
CCP Wolfman wrote: At a minimum there will be text chat but we are considering some further indication of player intention.
This is good to hear - perhaps a feature like fleet broadcasts in Eve.
Quote:There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear.
That particular idea leaks too much intel, IMO.
Probably better to color-flag players by their security status (i.e. past history of team killing) instead, with sensible overrides (in squad, in corp, in alliance, at war etc)
Dust/Eve transfers
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Regis Blackbird
DUST University Ivy League
284
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Posted - 2014.06.12 09:24:00 -
[231] - Quote
CCP Wolfman wrote:At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear.
What about tagging players with icons like EVE's "suspect" and "wanted" tags? I.e if you team kill a player (or damage above a certain point) you become a "suspect" for a specific time period. Everybody will be able to see this icon on the player and in the chat window. After the time period it will disappear if no further aggression is taken against another player.
If you continue your friendly killing spree you will become "wanted", which will not go away until you pay an ISK fee to Concord to boost your security status. This status will also inhibit you to deploy to Concord controlled systems.
This way you can deploy to a district and check the chat window if there are any players which might be dangerous, like you can in EVE.
Note that it has to be a damage or percentage threshold since you don't want griefing scenarios which a player takes down another to 1% health, and another player accidentally hits him and gets tagged. |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
540
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Posted - 2014.06.12 11:17:00 -
[232] - Quote
CCP Wolfman wrote:[quote=Lilith Serenity] At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear.
There-¦s a very interesting game that i like the system of alerts. |
Regis Blackbird
DUST University Ivy League
284
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Posted - 2014.06.12 11:47:00 -
[233] - Quote
Natu Nobilis wrote:CCP Wolfman wrote:[quote=Lilith Serenity] At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear. There-¦s a very interesting game that i like the system of alerts.
^ Smart! Much better than my feeble attempt to describe EVE functionality |
jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 12:04:00 -
[234] - Quote
CCP Wolfman wrote:Lilith Serenity wrote:Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts.
I like the idea that I could hire NPCs to fight with me on these salvage missions since I like to lonewolf it most of the time. They won't be cheap for the better geared ones. Ex: I hire a Caldari Smuggler named "Han" and his pal "Chewy", a oversized Brutor, to be my bodyguards while I roam the field for loot. Chewy's packin a forge gun and Han is on over watch in his run down dropship. I'm hacking a site when drones show up and Chewy lets that forge gun rip taking down the bigger drones while Han rains down missiles on the rest. Things get hairy as a squad of clones comes in from the north hammering Hans ship. He bails after taking heavy damage and Chewy follows him out leaving you to fend for yourself.
NPCs won't be for hire in low sec due to the high stakes and the fact that they're not immortal like you. So you have to take that risk of trusting someone to cover your back. At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear.
FF?
"Sacrifice is a choice you make. Loss is a choice made for you."
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Regis Blackbird
DUST University Ivy League
284
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Posted - 2014.06.12 13:34:00 -
[235] - Quote
jaksol JAK darnson wrote:CCP Wolfman wrote:Lilith Serenity wrote:Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts.
I like the idea that I could hire NPCs to fight with me on these salvage missions since I like to lonewolf it most of the time. They won't be cheap for the better geared ones. Ex: I hire a Caldari Smuggler named "Han" and his pal "Chewy", a oversized Brutor, to be my bodyguards while I roam the field for loot. Chewy's packin a forge gun and Han is on over watch in his run down dropship. I'm hacking a site when drones show up and Chewy lets that forge gun rip taking down the bigger drones while Han rains down missiles on the rest. Things get hairy as a squad of clones comes in from the north hammering Hans ship. He bails after taking heavy damage and Chewy follows him out leaving you to fend for yourself.
NPCs won't be for hire in low sec due to the high stakes and the fact that they're not immortal like you. So you have to take that risk of trusting someone to cover your back. At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear. FF?
Friendly Fire
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Severus Smith
Caldari State
546
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Posted - 2014.06.12 15:12:00 -
[236] - Quote
CCP Wolfman wrote:Lilith Serenity wrote:Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts.
I like the idea that I could hire NPCs to fight with me on these salvage missions since I like to lonewolf it most of the time. They won't be cheap for the better geared ones. Ex: I hire a Caldari Smuggler named "Han" and his pal "Chewy", a oversized Brutor, to be my bodyguards while I roam the field for loot. Chewy's packin a forge gun and Han is on over watch in his run down dropship. I'm hacking a site when drones show up and Chewy lets that forge gun rip taking down the bigger drones while Han rains down missiles on the rest. Things get hairy as a squad of clones comes in from the north hammering Hans ship. He bails after taking heavy damage and Chewy follows him out leaving you to fend for yourself.
NPCs won't be for hire in low sec due to the high stakes and the fact that they're not immortal like you. So you have to take that risk of trusting someone to cover your back. At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on this would be good to hear. I posted this in another thread: Have an IFF Fire Control module equipped on all suits. It identifies others as Friend or Foe and prevents you from firing on blues. Removing it enables Friendly Fire but also makes you show up as red to everyone.
- It cannot be removed in High Sec. So no friendly fire.
- It can be removed in Low Sec. So to ambush friendlies you need to remove it somehow (Supply Depot, Redeploy, etc) and thus become red to them. This gives friendlies some warning of betrayal and allows strangers to team up together without extreme cases of paranoia.
- It doesn't function in Null Sec. FF in on, always.
Next, the colors should be Red (enemy), Blue (ally), and Yellow (neutral). Apply this to everything, including drones. So you could come upon a group of drones who are yellow towards you. But then your trigger happy squad mate fires on them, so they all aggro and become red towards your squad. They are sill yellow (neutral) towards other mercs that are not in your squad.
It could also work the same for players. When my squad comes across another squad in High Sec (or anywhere) for the first time they could show as yellow (neutral). Both squads eye each other through scopes but no one fires and we part ways still yellow (neutral) to each other. However, if a squad member (of either group) fires on the other then both squads turn red (enemy) towards each other for 15 minutes. This would allow us to pick out enemies, from neutrals, quickly. Squads can run with NRDS (Not Red Don't Shoot) or NBSI (Not Blue Shoot It) doctrines while deployed and it wouldn't be too complex. Want to make someone red? Shoot them. Want to keep someone yellow? Don't shoot them and hope they don't shoot you. |
Lilith Serenity
UNIVERSAL C.A.R.N.A.G.E
10
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Posted - 2014.06.12 16:52:00 -
[237] - Quote
A Color Coding system would be great to Identify people who are in squads or same corporations, but shooting someone shouldn't turn them red, only if they shoot you and even if they do they're entire squad doesn't turn red with him but instead possibly orange to indicate as possible threats. I assume in High Sec space if another player just starts shooting you, Concord intervenes by sending down NPCs to eliminate that player but not if he steals from you. He/she just loses security rating and player stolen from has the right to kill or something along those lines. |
Maken Tosch
DUST University Ivy League
8764
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Posted - 2014.06.12 18:33:00 -
[238] - Quote
Or you could just borrow from Eve Online's Safety system.
https://www.youtube.com/watch?v=cXwBrlEGshM#t=84
How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care what the security status is of the star system you're in. If you set the safety to any of the colors below and click "CONFIRM" then you know what you're getting into and thus you made your bed.
SAFETY GREEN: Utilizing the TACNET scanner built into the front of the gun, which is what enables you to read a target's health and weapon efficiency, if the target you are about to shoot happens to be a neutral, ally, or corp mate, your gun will jam only as long as that target is standing in the way. The same applies to vehicles and installations.
Criminals are exempt from this protection and thus your gun will allow you to shoot them to death until their timer runs out. If aimed at a suspect while GREEN, the gun will fire until target's shield is depleted. After that, the gun will jam once it senses that the shields are down.
SAFETY RED: Gun doesn't jam at all regardless of who you shoot. Suspect timer will be 1 minute long and you only get suspect timer after reaching a certain damage threshold. Criminal timer is 5 minutes long if you continue and reach an even higher threshold.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2597
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Posted - 2014.06.12 19:20:00 -
[239] - Quote
Maken Tosch wrote:Or you could just borrow from Eve Online's Safety system. https://www.youtube.com/watch?v=cXwBrlEGshM#t=84How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care what the security status is of the star system you're in. If you set the safety to any of the colors below and click "CONFIRM" then you know what you're getting into and thus you made your bed. SAFETY GREEN:Utilizing the TACNET scanner built into the front of the gun, which is what enables you to read a target's health and weapon efficiency, if the target you are about to shoot happens to be a neutral, ally, or corp mate, your gun will jam only as long as that target is standing in the way. The same applies to vehicles and installations. Criminals are exempt from this protection and thus your gun will allow you to shoot them to death until their timer runs out. If aimed at a suspect while GREEN, the gun will fire until target's shield is depleted. After that, the gun will jam once it senses that the shields are down. SAFETY RED:Gun doesn't jam at all regardless of who you shoot. Suspect timer will be 1 minute long and you only get suspect timer after reaching a certain damage threshold. Criminal timer is 5 minutes long if you continue and reach an even higher threshold.
Or both
click me
Blup Blub Bloop. Translation: Die -_-
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Malkai Inos
Any Given Day
1361
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Posted - 2014.06.12 19:30:00 -
[240] - Quote
Maken Tosch wrote:Or you could just borrow from Eve Online's Safety system. https://www.youtube.com/watch?v=cXwBrlEGshM#t=84How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care what the security status is of the star system you're in. If you set the safety to any of the colors below and click "CONFIRM" then you know what you're getting into and thus you made your bed. SAFETY GREEN:Utilizing the TACNET scanner built into the front of the gun, which is what enables you to read a target's health and weapon efficiency, if the target you are about to shoot happens to be a neutral, ally, or corp mate, your gun will jam only as long as that target is standing in the way. The same applies to vehicles and installations. Criminals are exempt from this protection and thus your gun will allow you to shoot them to death until their timer runs out. If aimed at a suspect while GREEN, the gun will fire until target's shield is depleted. After that, the gun will jam once it senses that the shields are down. SAFETY RED:Gun doesn't jam at all regardless of who you shoot. Suspect timer will be 1 minute long and you only get suspect timer after reaching a certain damage threshold. Criminal timer is 5 minutes long if you continue and reach an even higher threshold. This will reliably prevent FF with ADSed hitscan weapons but what about the odd statistical outlier bullet from hip firing, any AoE or trajectory weapon?
In EVE there's only a handful of things (bombs and smartbombs from the top of my head) that can cause unintentional FF and those are arguably advanced enough to assume people know (usually) what they're doing when handling them.
A mass driver is a pretty basic weapon. Or grenades
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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