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Thread Statistics | Show CCP posts - 66 post(s) |
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CCP Wolfman
C C P C C P Alliance
2896
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Posted - 2014.05.29 02:36:00 -
[1] - Quote
Hi guys,
IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too!
This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine.
So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave?
Have at it!
CCP Wolfman |
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Maken Tosch
DUST University Ivy League
8716
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Posted - 2014.05.29 02:53:00 -
[2] - Quote
Q: What would make for interesting ways to search for good salvage? A: As a long-time Eve Online player, perhaps you can take a page from the sensor overlay that is present in Eve Online. Here is a link to the video showing what I'm talking about. I'm not asking for an exactly copy of this but something based off of this concept of a sensor overlay that can at least help new players get an idea on where to start as soon as they deploy to a planet of their choosing. This can also be used in conjunction with NPE so that new players won't be as lost as some of us were back in 2003 (some of us remember those days).
Q: What kind of player interactions do you think would be interesting? A: That's up to the visitors to decide. If they want to greet with bullets, then I would like to say "hi" as well in kind. Of course, the security status of the system you're in should play a role in this. This could also be a chance to encourage team play if players want better returns in their investment (those salvage tools will cost ISK after all).
Q: How do you think drones should behave? A: Honestly I would say borrow from the null-sec AI or sleeper AI since those provide a challenge in Eve. Of course, how prevalent they are should also depend on the sec status of the system. One interesting thing I like to see is a chance to go after drone hives in an attempt to salvage even better loot but that should likely require actual teamwork just like how Eve players handle Incursions using public fleets like The Ditanian Fleet.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5842
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Posted - 2014.05.29 03:02:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman
Drones should be challenging - they shouldn't be something to just blow over. If anything they should be just as, if not more powerful than another player. The AI will always seem somewhat artificial (one would hope, lol) and lacks the human element of adaptive strategy; so they need to be powerful in other ways to compensate, lest everyone on the team just runs a sniper rifle/forge gun and deals with them via riskless effort.
IMO, I'd like to see a sort of "race against time" aspect where the drones are able to search for and salvage the loot, then potentially make off with it and preventing the players the opportunity to gather it if they take too much time. They should be a priority target and I think it'd make for some interesting moment-to-moment decision making on the players' part: Do I deal with this player who's making a nuisance of himself, or do I focus on my goal at the potential risk of dying to the other player? Is it worth temp-bluing with the other player against the drone(s) so we can settle our score later? Should we share the loot, or kill one another; winner takes all?
Another consideration is how the teams, if any, will work? Is this a free-for-all thing where it's everyone trying to stake their claim or is it a traditional team-fight with a third party (the drones)? Will that be mechanically force by gameplay mechanics or is it going to provide opportunities to "temp-blue"?
Finally, tiers of game-play. I wouldn't mind seeing the more valuable loot protected by even more powerful drones or sketchy situations. This would be a prime opportunity to play with different game modes (team fight + drones) (free-for-all + drones) and different Drone "teams" (lights with some mediums) (lots of medium with some heavies).
All in all, the comment concept here is this:
- Conscious decision making; do I kill the drone or the player first? - Non-consentual game mode; who else has a claim here? - Team-fight or Free-for-all; who can I trust? Will the game itself force us to work together? - Fear factor; should I be afraid of what I have to lose here?
Useful Links
Aeon Amadi for CPM1
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CCP Wolfman
C C P C C P Alliance
2898
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Posted - 2014.05.29 03:18:00 -
[4] - Quote
Sec levels is something we see as important as well. The lower the sec the higher the risk (drones, well geared players) and potential reward (sweet sweet loot).
We see it as a free for all but you can squad if you want. Lower security would of course have friendly fire on so if your buddy got something really rather niceGǪwell, I hope you're good friends.
WeGÇÖre thinking that the drones will deplete the salvage in a Salvage field themselves so there would be an element of pressure there.
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Ghural
The Southern Legion Final Resolution.
225
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Posted - 2014.05.29 03:30:00 -
[5] - Quote
I like the idea of larger caches of valuable loot that requires some sort of team hacking minigame to open. And when you start to hack it some sort of beacon shoots off into the sky (a flare maybe), basically alerting other players (and drones) to your presence.
And so it comes down to a race to get the cache open before you attract too much attention.
It would be awesome. Yourself and a small band of mates rush to open the cache whilst under fire from an increasing number of drones, the cache opens revealing a single item of immense value, and you all realize that only one person can carry it out.
At this point everyone reaches for their gun. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5843
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Posted - 2014.05.29 03:44:00 -
[6] - Quote
CCP Wolfman wrote:Sec levels is something we see as important as well. The lower the sec the higher the risk (drones, well geared players) and potential reward (sweet sweet loot).
We see it as a free for all but you can squad if you want. Lower security would of course have friendly fire on so if your buddy got something really rather niceGǪwell, I hope you're good friends.
WeGÇÖre thinking that the drones will deplete the salvage in a Salvage field themselves so there would be an element of pressure there.
Ah, I like the concept of salvage fields a lot actually. However, the overall mechanics seem somewhat flaky. If it's free-for-all, then what is the necessity of having friendly fire? Are squads exempt from friendly fire in high-sec? If that's the case, might as well just keep high-sec salvage matches as a team-based gameplay and leave the free-for-all brutality for other areas =P
An insanely high level concept but how would this tie into Eve Online, if at all? Will be able to provide orbital support for our guys on the ground or potentially ruin their day via orbital strike to secure our claim?
Need a bit more information before we can propose the nuanced stuff
Useful Links
Aeon Amadi for CPM1
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Nstomper
Ikomari-Onu Enforcement Caldari State
599
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Posted - 2014.05.29 03:46:00 -
[7] - Quote
My only question is will we be able to have small personal ships that we can fly down to the surface of the planet from our warbarge or if its a squad then drop ships? Like for example from 0:40 to 1:17 in this video http://www.youtube.com/watch?v=2WeX41WfOsY you notice that he takes off from a landing pad on a planet this actually fly's up into space.
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CCP Wolfman
C C P C C P Alliance
2900
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Posted - 2014.05.29 03:49:00 -
[8] - Quote
Yes, we could have a no team 'free for all' but still not allow the players to damage/fire on each other if we wanted. So no 'neutral fire' I guess :-) |
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5843
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Posted - 2014.05.29 03:51:00 -
[9] - Quote
CCP Wolfman wrote:Yes, we could have a no team 'free for all' but still not allow the players to damage/fire on each other if we wanted. So no 'neutral fire' I guess :-)
That seems very strange O_o I think it'd essentially mean that, without the ability to fire on one another, all players would be on the same team against the Drones, fighting for their own stakes. I guess it could work, would be hardcore PvE.
Would there be a way for warring corporations/alliances to fire on one another anyway? (be sure to read the edit in my previous post for scanning system suggestion)
Useful Links
Aeon Amadi for CPM1
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CCP Wolfman
C C P C C P Alliance
2900
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Posted - 2014.05.29 03:55:00 -
[10] - Quote
I'm not suggesting all areas would be like that. Not being sure who to trust would be part of the fun but I do think you need some safe places to learn the ropes. |
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Starfire Revo
Inner.Hell
296
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Posted - 2014.05.29 03:56:00 -
[11] - Quote
Was planning on doing a larger write up of this with pictures and such, but I'll do my best with a text summary. Note that this is just how I envision salvage operations.
Salvage Regions
So when you go to look for loot on planets, I picture something like a much better version of planet exploring from Mass Effect 1. You and your friends start at a staging point, possibly a landing craft. This would be much smaller than an MCC, but carries a limited number of clones and vehicles. It's also the primary point of respawn if you're all killed and allows you to refit.
The maps would be large and feature multiple salvage areas of different sizes. The smallest can be done solo by anyone vaguely competent, with the largest requiring multiple squads to handle. In order to find these, you need to traverse the map looking for them or using long range variants of scanners that are designed to track the large signatures of drones.
With your limited amount of clones and vehicles, you must salvage as much as you can before you run out.
Salvage Sites
So once you've found a site, you'll have to take care of the drones. Due to their nature, the drones have locked the salvage into different size containers. These can be your standard person sized crates or a full on vault with multiple chambers. Once the initial guard drones are dead, you can begin to collect your rewards.
For the small sites, you simply hack open the crate(s) and drive home with your riches. But for the larger sites, you've only just begun. The hacking process is much harder for these and you'll need to fight off drone waves while you're doing it. Sometimes it might be best to just grab what you can and run before you get overwhelmed.
Hacking
The hacking minigame from EVE is a good place to start. If you're doing a small site, it's pretty much the same. Maybe you bring a friend with better hacking skills so you can clear them faster together. For the smallest sites, you can have as many tries as you want. For the slightly harder sites, you get a few tries and then have to break the crate open. This causes some damage to the loot, so you get a slightly worse income for failing.
When you get to the larger sites however, that's when it gets real interesting. Instead of the hacking game being a small grid with a single hacker, you have progressively larger grids with multiple people hacking. The medium sites could have up to 3 hackers and use a life system so once someone's virus is dead, they're out of the hack and lose a life. If all the lives are lost, a self destruct sequence starts and you have to grab what you can and run. While you're hacking, drones are constantly attacking in waves, with bonus waves appearing depending on what is happening with the hack. It's also possible that you could unlock self defence turrets and other benefits during the hack to aid you.
With the larger sites, the entire vault is a giant hacking maze that requires you to unlock each vault section individually. It might even be that groups hacking an entire vault would be extremely difficult to pull off.
Drone Types
The key to making something like this interesting over a long period of time is to have each experience be challenging and unique, so the drones you fight should be heavily varied to match this ideal. Below are a few ideas for drones.
- A standard drone that hovers and fires different heavy weapon types. Is basically the equivalent of a player.
- A heavy drone that counts as a vehicle. Is extremely tough and takes some form of AV to take down it's HAV level health pool. Uses weaponry similar to large turrets.
- A tiny airborn drone that fires sidearm level shots. Fast and and hard to hit, but goes down fast.
- A small drone that skitters around on 4 legs. Aims to jump on players and explode. Makes a distinct noise when approaching players to allow them to react and shoot before it gets too close.
That's all I have for now. I feel like this style of randomized encounters that require different roles would make for fun, repeatable content.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5843
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Posted - 2014.05.29 04:02:00 -
[12] - Quote
CCP Wolfman wrote:I'm not suggesting all areas would be like that. Not being sure who to trust would be part of the fun but I do think you need some safe places to learn the ropes.
Agree'd. All my +1's so far, seems like a very intuitive, risky, and rewarding system.
Just don't mess up the Drones. Challenge = Fun ^_- Give them the OP Turret Installation accuracy if you have to
Useful Links
Aeon Amadi for CPM1
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Ghural
The Southern Legion Final Resolution.
225
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Posted - 2014.05.29 04:03:00 -
[13] - Quote
How do you think drones should behave?
I think Drone behaviour should vary based on sec status.
In high sec you have discrete groups of drones that don't really roam that far.
In null sec you could have a drones with a variety of movement patterns.
For example: a large aerial drone that slowly moves across the map searching for players. If it finds any it can deploy drones to the players location to attack them.
You could even have another kind of large aerial drone that searches for salvage and deploys reclamation drones to pick it up. Clever players would learn to recognize these drones and follow them (possibly into a trap) |
Garth Mandra
The Southern Legion Final Resolution.
398
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Posted - 2014.05.29 04:27:00 -
[14] - Quote
Some thoughts:
- I don't want PvE like Eve's where you can have a recipe for each mission. Unpredictable PvE would be good. Perhaps provide opportunities to gather intel about a site before doing it for some cost in time, money and perhaps missing out if some others just Leeroy'ed in.
- Fighting against a clock is a good idea. If it is close to impossible to clear a site before the Bots do then it allows skilled players to 'clear' a site better (ie. more profit) than less skilled players.
- Drones should be challenging. Obviously we need a range of different levels (with appropriate rewards) but I'd like to see the high end being powerful and deviously clever drones.
- Make extraction of loot essential. This adds extra opportunities for PvPvE and of makes sense. Say we arrive in a heavy dropship with our clones and communication equipment (consciousness transfer etc), loot has to be returned to the dropship. Perhaps we have access to a hauler drone (dumb and fragiles buts goes all the way back to the ship) or a robot crate (just follows you around).
- Perhaps drones have similar extraction requirements? A big mother drone that is the equivalent of the dropship and then worker/salvage drones and soldier drones?
- Maybe one day Eve and Dust players can launch the salvage drones themselves? That could be interesting.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5843
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Posted - 2014.05.29 04:39:00 -
[15] - Quote
Garth Mandra wrote:Some thoughts:
- I don't want PvE like Eve's where you can have a recipe for each mission. Unpredictable PvE would be good. Perhaps provide opportunities to gather intel about a site before doing it for some cost in time, money and perhaps missing out if some others just Leeroy'ed in.
- Fighting against a clock is a good idea. If it is close to impossible to clear a site before the Bots do then it allows skilled players to 'clear' a site better (ie. more profit) than less skilled players.
- Drones should be challenging. Obviously we need a range of different levels (with appropriate rewards) but I'd like to see the high end being powerful and deviously clever drones.
- Make extraction of loot essential. This adds extra opportunities for PvPvE and of makes sense. Say we arrive in a heavy dropship with our clones and communication equipment (consciousness transfer etc), loot has to be returned to the dropship. Perhaps we have access to a hauler drone (dumb and fragiles buts goes all the way back to the ship) or a robot crate (just follows you around).
- Perhaps drones have similar extraction requirements? A big mother drone that is the equivalent of the dropship and then worker/salvage drones and soldier drones?
- Maybe one day Eve and Dust players can launch the salvage drones themselves? That could be interesting.
Going off of your extraction proposal, I wouldn't mind calling and subsequently waiting for an RDV to arrive to extract the goods. Could even expand on that by having the players/drones guard the stuff until the RDV leaves with the stuff.
Useful Links
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DAMIOS82
WarRavens Final Resolution.
121
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Posted - 2014.05.29 04:39:00 -
[16] - Quote
What would make for interesting ways to search for good salvage? For me beeing used to drones in EVE, along with scanner probes. I would like to see something in Legion, that i can deploy as a helper. So a personal drone or beeing able to launch scanner probes. The scanner we have now would work for close by, while the scanner probe works for larger distances or larger area. Some equipment like beeing able to place motion detectors, would also be some nice gear to play with. Sometype of salvage equipment, that you need to press and hold for a surtain number of time, before a container is displayed. That container is where the loot is in. This way of doing it gives players time to steall from the drones, but the other way around aswell. Your out of the battle for a minute or so trying to get the loot, giving enough oppertunities to others to wack you. Salvaging the killed drones them self for parts/loot is something i'd like to see aswell, you never know what they might have hidden away.
What kind of player interactions do you think would be interesting? I believe a salvage field should be devided into zones, so the core of the field will be the extreme hotzone/redzone, meaning lots of drones( the reall bad bots) and player killing. Team work advised.
then the out laying zones/orange zones, should also have player killing, but with reduced drones (medium bots).
And then a few safe zones/blue zones. Where you don't have to worry about a thing pvp wise, maybe a drone or two to play with(troopers/scout bots).
How do you think drones should behave? Drones imo should be like hives/complexes. You have your dumb AI Scouts, salvager's, troopers. (solo pve) Then the medium AI drones, like aerial, grenadiers, reppers, etc. (solo/co-op pve) And then the hvy AI elites that protect a boss AI (teamplay/co-op pve) |
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CCP Wolfman
C C P C C P Alliance
2905
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Posted - 2014.05.29 05:22:00 -
[17] - Quote
Scarcity of personal resources available to any player deploying is something that weGÇÖre interested in exploring i.e. limited gear, limited clones so that death counts.
Garth brought up the idea of loot extraction. This is also a concept we like. You donGÇÖt just get loot, you need to GÇÿbank GÇÿ it in some way once itGÇÖs in your possession. This opens up a lot of interesting possibilities for emergent play :-)
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
206
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Posted - 2014.05.29 05:33:00 -
[18] - Quote
What would make for interesting ways to search for good salvage?
- Limited Access Salvaging: Having underground or aerial salvaging could be interesting. Salvage would have to be moved from an inside location (by LAV, MAV, Dropship, etc. or whatever) to the planet's surface/safe location before extraction by RDV (or something) would be possible. This could also be appropriate if Drone Hives could be entered in order to retrieve stored salvage.
- Tactical Salvaging: Some zones would be too dangerous for even a large force to easily enter with or without a large engagement ensuing. Players would have to influence surrounding salvage locations/drone hives/etc. in order to find a way to create an opportunity to assault this deadly zone. (something like a puzzle, but more tactics-like)
- Multistage/Cooperative Salvaging: Player(s) would have to complete task in other locations in order to access a certain salvage/ salvage area, such as taking control of a facility in order to access an outpost on lock-down. Or: players would have to control the facility while another group would have to loot the outpost. Losing the facility while players search the outpost could result in the players/salvage being trapped and in a threatened position (automated defenses reactivate, drones, etc.)
- Sabotaging Salvage: Ability to search and destroy instead of search and salvage. This should have some severe negative consequence on the future contracts a player could accept; however, players should have the choice to sacrifice the salvage if the situation calls for it. Destroying the salvage should vary in difficulty depending on the type: common salvage is easier to destroy than rare salvage.
What kind of player interactions do you think would be interesting?
- Negotiating Salvage: Players could have quick access to ISK transfer on the battlefield so they can negotiate and trade on the fly (in the salvage zone).
- Player Stealing: Stealing Installations, Vehicles, etc. from other players should be permanent and able to be extracted like inherent salvage. If possible, MCCs can be stolen. Deployed items left on the battlefield are lost; if you leave the salvage without the CRU you dropped, you lose that CRU.
How do you think drones should behave?
- Drones should adapt; if players in the area are all Shield-tanking, the Hive sends Drones with Plasma and Scrambler Weapons. If a ton of players start bring in OMS, AV or Vehicle Drones are sent in response (if detected; Drones can still be ambushed).
- Drones also should have limited resources to some extent (a max number of Drones from a Hive at any give time) and must determine where to devote their Drones as well as what type of Drones to deploy (as mentioned above).
- Competing Drone clusters should fight each other (immersion, although not sure this one fits).
- Player Drones (possibly?) should respond to player orders, squad orders, then auto-pilot (make the mode settable by the user).
This is all I have for now!
Lovin' daddy Rattati!
CCP Ankou s+êTà+ bro!
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Regis Blackbird
DUST University Ivy League
264
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Posted - 2014.05.29 05:35:00 -
[19] - Quote
First off +1. I like this discussion, and will have to think a little bit about it...
One thought though: I think it is important that gathering of loot is not (always) the prime objective for all players inhabiting the same space. Since it is a sandbox, I would like people running missions (totally different discussion, i know) stumble across these loot fields by accident, making them choose if they still want to pursue the mission and reap (well defined) rewards, or risk loosing standing for some exotic loot (which could potentially be nothing).
I also would LOVE if these people cohabit the same location with people that DO search for loot as their main objective. Imagine being on a loot search and suddenly observing a second squad far in the distance... Who are they? Are they also searching for the same thing? Do we risk going after them in the chance they do not? Do we position a scout to keep an eye on them while the main force continue the search?
These are the questions I want flying through my mind It would be boring if you KNEW (per game mechanic) that all other players are after the same thing as you. |
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CCP Wolfman
C C P C C P Alliance
2910
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Posted - 2014.05.29 06:12:00 -
[20] - Quote
Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... |
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SponkSponkSponk
The Southern Legion Final Resolution.
836
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Posted - 2014.05.29 06:25:00 -
[21] - Quote
It would be nice to be able to communicate with other players we meet. Hand signals kinda don't cut it.
Are there plans in place for proximity voice chat, even if it's optional? (Note that mandatory proximity chat will just force serious groups onto their own teamspeak channels, which may not be desirable)
Dust/Eve transfers
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CCP Wolfman
C C P C C P Alliance
2913
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Posted - 2014.05.29 06:29:00 -
[22] - Quote
SponkSponkSponk wrote:It would be nice to be able to communicate with other players we meet. Hand signals kinda don't cut it.
Are there plans in place for proximity voice chat, even if it's optional? (Note that mandatory proximity chat will just force serious groups onto their own teamspeak channels, which may not be desirable)
We were thinking of a complex mime minigame :-)
At the most basic level there will be a much more accessible chat function |
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Regis Blackbird
DUST University Ivy League
264
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Posted - 2014.05.29 06:29:00 -
[23] - Quote
CCP Wolfman wrote:Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it...
You say "salvage session", which leads me to believe there will be a gaming instance opening up purely for looting which players can find by scanning (and deploy to). Are there any considerations to have the "shared" instances I talked about in my earlier post?
Squad #1 scans for loot and finds a district / planet and deploys to get it. Squad #2 accepts a mission from a agent with set objectives and deploys. And they happen to deploy in the same district. They could go about their separate business, but they can also interact if they choose to?
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CCP Wolfman
C C P C C P Alliance
2913
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Posted - 2014.05.29 06:37:00 -
[24] - Quote
Regis Blackbird wrote:CCP Wolfman wrote:Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which leads me to believe there will be a gaming instance opening up purely for looting which players can find by scanning (and deploy to). Are there any considerations to have the "shared" instances I talked about in my earlier post? Squad #1 scans for loot and finds a district / planet and deploys to get it. Squad #2 accepts a mission from a agent with set objectives and deploys. And they happen to deploy in the same district. They could go about their separate business, but they can also interact if they choose to?
If I understand you correctly it would be possible. If, for example, there was an eradication mission where you had to destroy 100 drones you could be doing that alongside other players who are there to Salvage. They probably wouldn't like you much since you'll be getting the drones all riled up :-) |
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SponkSponkSponk
The Southern Legion Final Resolution.
836
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Posted - 2014.05.29 06:39:00 -
[25] - Quote
CCP Wolfman wrote:We were thinking of a complex mime minigame :-)
At the most basic level there will be a much more accessible chat function
Will there be holographic chat bubbles over our heads? Because I could get into that.
Dust/Eve transfers
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CCP Wolfman
C C P C C P Alliance
2914
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Posted - 2014.05.29 06:40:00 -
[26] - Quote
SponkSponkSponk wrote:CCP Wolfman wrote:We were thinking of a complex mime minigame :-)
At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could get into that.
No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded |
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Regis Blackbird
DUST University Ivy League
264
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Posted - 2014.05.29 06:46:00 -
[27] - Quote
CCP Wolfman wrote:Regis Blackbird wrote:CCP Wolfman wrote:Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which leads me to believe there will be a gaming instance opening up purely for looting which players can find by scanning (and deploy to). Are there any considerations to have the "shared" instances I talked about in my earlier post? Squad #1 scans for loot and finds a district / planet and deploys to get it. Squad #2 accepts a mission from a agent with set objectives and deploys. And they happen to deploy in the same district. They could go about their separate business, but they can also interact if they choose to? If I understand you correctly it would be possible. If, for example, there was an eradication mission where you had to destroy 100 drones you could be doing that alongside other players who are there to Salvage. They probably wouldn't like you much since you'll be getting the drones all riled up :-)
Here, have all my likes! This is exactly what I am talking about.
Your example highlights when the two naturally cross paths. I can also imagine that the mission and loot are on opposite sides of the districts, so they might actually miss each other. But IF they would spot each other (or hear the fight), there could be very interesting interaction indeed |
SponkSponkSponk
The Southern Legion Final Resolution.
836
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Posted - 2014.05.29 06:53:00 -
[28] - Quote
CCP Wolfman wrote: No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded
Through An Active Scanner Darkly
Dust/Eve transfers
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1060
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Posted - 2014.05.29 07:32:00 -
[29] - Quote
Wolfman, great topic.
One question on this....Can you describe the general concept of where the salvage comes from? The reason i ask is that it may color a little bit of the discussion and help us provide some deeper feedback.
Example...if the Salvage is styled more of a "post battle" type event i think having a higher probability for PVP options while fighting the drones could adjust some variables such as what loot you are actually getting and perhaps even creating the scenario for third party PVP mechanisms be introduced.
A different scenario and admittedly one of my personal favorites is salvaging a sleeper site. This would be the classic high risk / high reward with amped up PVE drones and high end loot that might even be attractive to EVE side folks to buy. This perhaps would be a really nice variant that supports either team deploy or single squads and have a much lower probability of competing player teams being injected. Might be cool to have these fall under special contracts and you can only take one of these contracts every 24 to 48 hrs or so.
One thing i do believe is really key is highly incentivizing the use of a variety of modules to maximize the loot pull from salvage missions. For instance: Require code breakers of a specific strength to secure ALL the loot. Have Relic Analyzers and Salvage tools / Modules be critical and relevant.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:33:00 -
[30] - Quote
CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman Are there neutral clone units that both sides can spawn from or does your ship have a clone unit with X amount of clones to use in the salvage mission or do you just have one and if killed you awake in merc quarters . Lets start from the Beginning CCP Wolfman.
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