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Thread Statistics | Show CCP posts - 66 post(s) |
Ghural
The Southern Legion Final Resolution.
228
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Posted - 2014.05.29 07:39:00 -
[31] - Quote
Perhaps one of the materials you could find planetside can be used to provide you with an emergency clone or two.
Or perhaps when killing other players you can harvest their biological materials for additional clones. |
Grimmiers
569
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Posted - 2014.05.29 07:41:00 -
[32] - Quote
Is there or will there be a backstory behind drones? Who's deploying them and who is using their loot?
As for drone behavior, it would be fun if drones were better at finding loot than us. Stalking drones and waiting for them to find loot should be a viable strategy and would make stealth something worth using. Scanning drones should make them react and search around as if they got the "You have been scanned message".
If drones are going to be picking up loot they should also drop some which should be actually items they've picked up during the match. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:44:00 -
[33] - Quote
Luther Mandrix wrote:CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman Are there neutral clone units that both sides can spawn from or does your ship have a clone unit with X amount of clones to use in the salvage mission or do you just have one and if killed you awake in merc quarters . Lets start from the Beginning CCP Wolfman. Can we call in vehicles does a MCC follow us throughout new eden with rdv support? These questions affect your three questions. 1.Drones attached together make a anti vehicle drone once destroyed they are anti foot soldier all fighting alone. 2.Sould be a skill where you try to talk to them (drones)so you have a shot at working without fighting. 3.Can the drones do the work for you if they are gathering find their stash and take it (bigger Fight) 4.When you meet players on salvage run do you want to blue them? Signal sent to the other players squad leader if yes friendly fire on. if purple or red you can kill them .Squad leader decides. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 08:13:00 -
[34] - Quote
When the drones kill clones they drag body to a reclaimer drone unit where the dead clones processed into a human drone fighting players. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 08:16:00 -
[35] - Quote
Players deploy salvage scanner that draws attention like fighting in dom. |
SponkSponkSponk
The Southern Legion Final Resolution.
837
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Posted - 2014.05.29 08:46:00 -
[36] - Quote
Ghural wrote:Perhaps one of the materials you could find planetside can be used to provide you with an emergency clone or two.
Or perhaps when killing other players you can harvest their biological materials for additional clones.
capturable (and mobile) CRUs should provide a small stockpile of clones...
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
837
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Posted - 2014.05.29 08:47:00 -
[37] - Quote
Luther Mandrix wrote:Players deploy salvage scanner that draws attention like fighting in dom.
*thump thump thump*
Dust/Eve transfers
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steadyhand amarr
shadows of 514
3132
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Posted - 2014.05.29 09:29:00 -
[38] - Quote
CCP Wolfman wrote:Regis Blackbird wrote:CCP Wolfman wrote:Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which leads me to believe there will be a gaming instance opening up purely for looting which players can find by scanning (and deploy to). Are there any considerations to have the "shared" instances I talked about in my earlier post? Squad #1 scans for loot and finds a district / planet and deploys to get it. Squad #2 accepts a mission from a agent with set objectives and deploys. And they happen to deploy in the same district. They could go about their separate business, but they can also interact if they choose to? If I understand you correctly it would be possible. If, for example, there was an eradication mission where you had to destroy 100 drones you could be doing that alongside other players who are there to Salvage. They probably wouldn't like you much since you'll be getting the drones all riled up :-)
I really really like that idea.
The idea that diffrent groups have diffrent objectives some of which might not agree.
From exemple raiders post a contract for tank parts, the navy post a contract to blow up said parts its race to see who can do what and the poor guys their just to find anything get caught in the middle
"i dont care about you or your goals, just show me the dam isk"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5849
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Posted - 2014.05.29 09:38:00 -
[39] - Quote
CCP Wolfman wrote:SponkSponkSponk wrote:CCP Wolfman wrote:We were thinking of a complex mime minigame :-)
At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could get into that. No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded
Careful, Wolfman. Not everyone has trained Sarcasm to Level 5
Useful Links
Aeon Amadi for CPM1
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The Paige
Tronhadar Free Guard Minmatar Republic
5
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Posted - 2014.05.29 10:39:00 -
[40] - Quote
Just like with orbital bombardments, could Eve players assign planetary drones to one of these sessions/matches to allow you to **** off the greedy sky dwellers? Keep them on grid the whole time, sorta like planet mining, so others can kill them while they hope for some shiny things that they usually have to trade for.
Pretty big ask I know. But it would help to immerse the two games a little more. |
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Regis Blackbird
DUST University Ivy League
267
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Posted - 2014.05.29 10:43:00 -
[41] - Quote
Aeon Amadi wrote:CCP Wolfman wrote:SponkSponkSponk wrote:CCP Wolfman wrote:We were thinking of a complex mime minigame :-)
At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could get into that. No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded Careful, Wolfman. Not everyone has trained Sarcasm to Level 5
I thought the same thing Wolfman need to train Emotes / Smiley Proficiency to level 2 at least. (He just bought the skill book )
But, we forgive you |
Jadek Menaheim
Ancient Textiles.
3133
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Posted - 2014.05.29 12:04:00 -
[42] - Quote
CCP Wolfman, I'm not sure if you've seen this topic but I will bring it to your attention because I feel it would add a tremendous amount of potential to player created content in Legion.
Jadek Menaheim wrote:In close relation to a concept presented here on AUR purchasable treasure chests, I am requesting that CCP consider the inclusion of a mechanic that allows players to convert message files into item assets (data diskettes). For example, this may be used by a lore inclined player to create a series of fan-fictions and disperse them in loot caches around PVE zones in New Eden with clues to find the location of each story, and accompanying gear. Additional points: -Creation of a diskettes from a message creates a non-removable time-stamp and name of the player who created the public file. This is done both enhance the notoriety of the player creating the message and establish the existence of original edition messages. -CCP may track the transfer of diskettes between player (exactly as current in-game message systems work). -Files only support text and retain functionality word processor tools as in Eve: Online client. -Diskettes cost a negligible amount of ISK to create (currently NPC vendor) -Message diskettes may be destroyed. I'm am seeking feedback on this concept and welcome any and all critiques.
Original Topic
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Regis Blackbird
DUST University Ivy League
267
|
Posted - 2014.05.29 12:06:00 -
[43] - Quote
Ok, back to your questions:
The ability to search for and find loot By "searching" I assume you refer to the star map, and by "finding" when you deployed on the planet?
Searching: When it comes to the star map, I want it to make sense (Lore vise) in the New Eden universe. I was never really happy with the magically teleporting of clones and materials in Dust 514, and probably would feel the same if I can just sit in my quarters and "scan" every planet surface in the entire universe, or if there is a imaginary warbarge in orbit of every planet to jump to.
Every district have a satellite right in orbit right? This satellite can scan the district for signals, not loot. This can be distress signals from crashed ships, battle aftermath signs, rouge drones attacking a colony (but you were too late for the rescue)... The scan result need to provide anything that can explain WHY there are loot, but never the loot directly. It also explain why you can't pinpoint exactly where on the district the loot is located, since this was not the intended purpose of the communication relay satellite.
Now, to get there... First off, a imaginary warbarge should be a big no no (maaaybee in Highsec, but preferably not even there). You do not want the mercs to have their entire inventory at their disposal, they should have limited clones, vehicles etc. In high and low sec NPCs can provide the launching point, with smaller ships that can't hold the entire universe. Make it so we actually have to contract (local) NPCs to have a staging point.
I.e: 1) In quarters - scanning for "something" and picks up a indication of a crashed Guristas ship on Otto V - District 4 2) in the scan results, I get the option of contracting a system local NPC corporation to provide a staging point. The more ISK I pay, the larger ship they can provide, and the more stuff I can bring (larger ones can bring vehicles etc) 3) when I select an option, I get a count down timer to spawn where I can prepare and select what I want to bring (this is explained with the NPC corp needs to travel there, and "they" provide the equipment - which is deducted from your inventory after the job is done). 4) On the planet, I should use scanners and be given small hints at where to go. I am looking for a crashed ship right? Perhaps there is a smoke plume at the horizon. 5) I get there to find automatic scavenge drones have beaten be to it, and the fight starts. 6) I collect the loot, which needs to be hauled back to the drop down point for RDV pickup to the NPC ship. 7) job done. I clone jump back to quarters and the hired NPC corp will deliver the loot and claim the lost gear from my inventory, which can take 10-20 minutes.
In the above scenario, we still have "direct" spawn to and back (which we need in legion), but it fits in the New Eden universe from a lore standpoint. In Null sec, where the REALLY valuable loot is located, we should contract real EVE players using the same mechanic. |
Maximus Stryker
Who Are Those Guys
989
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Posted - 2014.05.29 12:20:00 -
[44] - Quote
My random idea after reading OP:
- A rather large map, 10 kilometers by 10 kilometers or larger
- A large number of players, 64 or more
- Lots of different "salvage zones", where the loot/salvage/goodies are gathered, thinking like a hundred or so
- A good number of "depots", where the loot/salvage/goodies are "sent" back to your ship for you to take home, I am thinking about a dozen, or 1 per square kilometer
The main idea being that: ~ Players descend on a map and escort around a friendly drone (which has health and can be destroyed) ~ Players go to "salvage zones" to collect loot/salvage/goodies that get put into the friendly drone ~ Players then need to escort this friendly drone to a depot so that the loot they collected can be sent back to a ship for safe keeping ~ Players can go to multiple salvage sites before going to a depot but they run the risk of running into other players who will "gank" them and their drone and steal everything they have collected and deposit it themselves.
Best Idea For Legion
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steadyhand amarr
shadows of 514
3132
|
Posted - 2014.05.29 12:22:00 -
[45] - Quote
I really like idea behind picking reasions for loot an important immersion factor.
With gear why not go a step furthrr and have us actually have to by it at locations and have it delivered, so contact the NPCs and go i neex this gear ready, or you find out in that system you have left over stuff from another mission so u pay interbus to shuttle oit over,
This encourages supply lines and could even add a whole new element for space truckers.
(admit idea needs refining)
Edit: no to escort missions unless its a player being escorted, its a frustration and rage inducing nightmare waiting to happy
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Beren Hurin
Onslaught Inc RISE of LEGION
2379
|
Posted - 2014.05.29 12:28:00 -
[46] - Quote
I think I'm interested in a few more nuanced directions that these questions imply such as:
What is the relationship between loot and drones?
I think generally, the game should link the amount of drones on a planet with the possibility to find more/rarer resources. The drones would be going through the process of locating/collecting/processing lots of loot. Your job would be to intercept the drones, prevent the acquisition, and also, maybe repatriate collected drone salvage.
Where does the 'threat' from the drones come from?
It really can come from extreme intelligence, superior statistics, or numbers advantages. Programming intelligence could be one of the more difficult things, so most systems will/should probably most go into a process that generates a competitive environment that enables and expands on the last two ideas.
I think drones should be kind of 'ant-like'. They would have nests/hives that they spawn from with a few different varieties and threat levels of the different kind of drones. Hives/nests would level up over time, spawning more/deadlier drones. The more difficult the planet the higher tier possible hives. At most times, drones would be randomly patrolling terrain based on their settings and 'hive role'. They'd have a variety of economic and combat 'priorities' along with some different weapons profiles. If someone is attacking their nest, they prioritize killing them, healing their friends, scanning for loot, scanning for stealth/cloaked players, etc. Each drone class would also have their own variety within the class (often heavy/medium/light).
You could have a 'queen drone' that is only interested in activity around her nest. Therefore she doesn't wonder more than 100m from the nest, and even then, only to chase invaders. She can only detect things that are 36db+. She has a fairly limited ranged attack, is very quick and extremely highly tanked with some significant regeneraion potential. She will attack anyone attacking/salvaging the main hive if she can see them. If she is attacked, she will trigger an 'alert' for any other drone that is within 200m to assist her. Also, if the queen is alive, she will trigger the hive to slowly replace any drones lost drones based on the hive tier. These drones will be created at the expense of stored/collected salvage. Queens would be the heart of a swarm. If you kill the queen, you've probably aggravated most of the swarm, but they won't last much longer.
Integrator drones would be sort of like 'drone commanders/officers'. They would multiply the threat/danger of nearby drones. The more integrator drones around, the higher tier hive you have. Integrators would be able to broadcast the 'alert' status of any drone that it can see (150m) to any others within that same range. The integrator's broadcast would then re-task any nearby drones to patrol with it to locate any other nearby enemies. The higher tier a hive, the more drones each integrator would re-task for patrol. Integrators would be the brains of a swarm.
Alternatively you could have a class of 'dismantler' drones who's economic role is to scout for and collect salvage. They would be very fast, have a long scanning vision that can see 13-20 dB (depending on the hive's level). They would 'share sight' with other drones, but could only 'alert' other dismantlers or integrators. They would mainly be the eyes and ears of the drone swarm.
Constructor drones would be like roaming healers. When not near the hive, they would heal anything that has the lowest health with significant speed. They would have a very limited detection ability and alert range. So, if they were individually attacked they'd first retreat to the nearest integrator to get into its alert range.
Striker Drones would be the basic 'killers' moving back and forth between the forward roaming dismantlers and the queen near the hive. They would be the most deadly.
Cloak drones would be fairly rare, but they would be hard to detect and would not constantly attack. They'd switch targets occaisionally and attack for a short period of time, cloak, move, then restart attacking.
So the idea would be that individually, these drones wouldn't be THAT much of a threat, but they could quickly become a problem if you don't know their behavior.
Also, there could be a kind of variation of 'drone races' some that are more about repairs, others more for shields, others big hybrid tanks but slow, etc. Players would then have to assess the strength of the nearby swarm. Failure to identify the proper threat could be quickly fatal. Properly prioritizing targets, or quickly getting salvage and then leaving would be the key to efficient resource collection. |
Night 5talker 514
Freek Coalition Freek Alliance
275
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Posted - 2014.05.29 12:31:00 -
[47] - Quote
CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman
What would make for interesting ways to search for good salvage?
I think that having certain modules that are heavy in CPU and PG for both dropsuits and vehicles would lead to interesting game play. Imagine having a specialist or 2 within a team that can't really fight back effectively. The team would have to protect them/the vehicle... more interaction and ability to back stab by simply killing the specialist, or the specialist steals all the loot etc.
What kind of player interactions do you think would be interesting?
The interactions mentioned above could be interesting. However, if you had "puzzles" built in across the planet where teams either on the same side or different must both activate something at the same time, like 2, 4 or 6 beacons on different parts of the planet in order to open the final area where a fight can ensue for the loot or it can get shared. E.G All power cores across the planet get activated at once, then a beacon for a facility built into a mountain or inside a volcano or on a deserted space station activates allowing the teams to locate it and go for the loot. This could be timed also with self destruct etc. and would lead to interesting interactions.
How do you think drones should behave?
I think drones should have varying ability based on space security and loot. Along with this they should have every increasing AI abilities. The lore could be that the drones delegate their best resources to finding the best loot to advance them etc. I think in 0.0 they should require good team work, specialiseation and communication to defeat. where as, in 0.5+ they should be able to be taken down by a single squad working together or even really good solo player say for 0.7+
Just my thoughts, hope you find it interesting :)
Gaming Freek DUST 514 YouTube Channel
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BUGSBUNNY LOONEY
ACME SPECIAL FORCES RISE of LEGION
99
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Posted - 2014.05.29 12:43:00 -
[48] - Quote
CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman
This is what you promised us in dust514 so bring it to dust514
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Disturbingly Bored
Forum Warfare
2277
|
Posted - 2014.05.29 13:12:00 -
[49] - Quote
CCP Wolfman wrote:No they will be comic book style bubbles since the new direction is going to be super deformed and cell shaded
Best Dev troll in a long while. I did a coffee spit-take while laughing.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Beren Hurin
Onslaught Inc RISE of LEGION
2379
|
Posted - 2014.05.29 15:07:00 -
[50] - Quote
So to expand on my thread. There would be a delicate balance between the gameplay that involves 'farming' drones. The longer you are around without destroying a hive, the more likely the hive would upgrade into something more dangerous than you could handle. Depending on the system security level. The hive development itself could have a kind of sideways and vertical progression.
All hives would start as basic hives on a planet when the infestation starts. Left unattended they would 'evolve' from basic hives to a variety of different kinds of drone 'strains'. Each strain's hive and tier level would be visually identifiable, but you wouldn't know the upgrade level of the 'swarm' that you face until you've found the swarm's hive. Each hive would have between 0 and 12 drones active at a time.
The basic hive would just have a queen, a commander drone, and a bunch of scout drones roaming around.
The sideways progression would shift the hive into a certain kind of 'style' of enemy based around healing, stealth, heavy drones, damage, and intelligence. The different drone types could follow Eve with the "avlior, alvatis, alvii, names etc." Each drone would have a spawn rate, and once a hive would have all 12 of its drones spawned then it would go into a progression mode where it ticks down a timer to let it change into the next tiered version. Once the hive evolves, it would have more HP, and would occaisionally recall drones that don't match its 'hive-style table'. It would then reprocess all of its drones one at a time until it matched, and then proceed to upgrade to the next tier. There would be 3-5 tier upgrades depending on the security level of the system. More difficult areas would also have more hives. A hive, unatended, would take about 1 hour to fully upgrade to tier V. A Hive's upgrade progression can be stopped by destroying its drones forcing it to replace them before proceeding.
Directly attacking a Tier I hive while it has all 12 drones would be somewhat difficult for even a 6 man squad. A tier V hive with all of its drones aggroed would be nearly impossible. The trick would be knowing the type of hive you are up against and the progression of drones to attack to not aggro too many at once. Each progression hive level and 'race/style' would have its own nuances. For most tier levels, just attacking the hive directly would result in a quick death. |
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steadyhand amarr
shadows of 514
3134
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Posted - 2014.05.29 15:26:00 -
[51] - Quote
Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Maximus Stryker
Who Are Those Guys
990
|
Posted - 2014.05.29 16:26:00 -
[52] - Quote
steadyhand amarr wrote:Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly) Isn't the point of this thread that the vision is not set in stone and anything is on the table and up for discussion?
Best Idea For Legion
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Maken Tosch
DUST University Ivy League
8719
|
Posted - 2014.05.29 16:39:00 -
[53] - Quote
steadyhand amarr wrote:Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly)
Not part of CCP current vision?
https://www.youtube.com/watch?v=mCCTrEhkUCY
Just look at the first 50 seconds of the video alone. And yes, that is a Caldari Assault holding a forge gun.
Just remember that the drones CCP Wolfman is describing are salvagers as well. If I under stand him correctly, drones are just icing on the cake because they are also there to look for the same loot that you and someone else are looking for. It's likely we'll end up looking for a set of wreckage left behind by the last unknown battle that occurred within districts and you're just there for clean up thereafter.
I kind of envision it going like this:
First someone starts a normal lobby match either in a high-sec district or in a factional warfare low-sec district. Once the match has concluded and both teams are done getting their share of the salvage, a beacon is sent out by the district calling for salvage drones to pick up whatever stuff remains on the battlefield. While the salvage drones are on the way, you just happen to notice the beacon on your sensor overlay while you were visiting the planet. You head over to see how much loot you can salvage before the drones get there or probably have to blast your way through the drones to get it. Keep in mind that you're not going to be the only one who picked up the beacon. If someone else comes, the race is finally on.
I would like it to be more like ninja salvaging in front of the Jita station in Eve Online.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8719
|
Posted - 2014.05.29 16:42:00 -
[54] - Quote
BUGSBUNNY LOONEY wrote:CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman This is what you promised us in dust514 so bring it to dust514
It's not likely to come at this point for Dust. Back then CCP said they weren't entirely sure if and when drones would be implemented on Dust which is why they never gave a timeline on it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8719
|
Posted - 2014.05.29 16:48:00 -
[55] - Quote
@CCP Wolfman
Is it possible to tie in free-for-all salvage to previous battles as I described in post #53?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ku Shala
The Generals General Tso's Alliance
934
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Posted - 2014.05.29 16:54:00 -
[56] - Quote
so I have always seen the salvage part of dust well more like mining to get resources for manufacturing equipment, differnt planets = different resources with the most common resource required for manufacturing being on many planets. planets in high sec space would have drones that would help police the miners and protect them from "pirates", where low sec space would have pirate drones that attack miners.low and high spec space would have both types of drones.
mining should be a grind on its own with an award per second but requiring large numbers for manufacturing.Example with a basic light mining tool equiped merc one can ore basic marerials at 1 part per second and it requires 100 steel ores 525 carbon ores and a crystal to manufacture 1 complex armour plate mining equipment should be based on class and be a special equipment slot that all suit types can fit a peice of mining equipment, that way diferent classes would be suitible for differnt types of mining. heavies for items you need in mass, mediums for an all round mining and light for hard to reach rare mining.the meta would determin the rate of mining and mined items would fit into diferent classes like heavy medium and light.. heavy suits could mine heavy material easily medium materials ok and light materials poorly. mediums suits could mine medium materials well and light and heavy materials ok, light frames could mine light very well and medium material ok and heavy material poorly.
now bear with me I know this is long but ideas a very hard to explain in words (fml) the mining would consist of three kinds of group for the most part "police" ( be it hired contractors or in high sec drones), miners ( that could act as police if attacked should they choose if no protection is available) and "pirates that could steal the materials you have mine at your current station/district (or hired contractors that turn on the employer, the drone pirates should appear in all security level districts more often the lower the security)
different districts should host different numbers of mercs depending on its security rating, high sec = lower number mercs per district more common materials and smaller amounts of maximum materials ored per day per merc.low sec = more mercs per distric rarer materials and higher/ limitless mining. Pirating should cause a bounty that can be paid to a security station(an actual place or just a menu option) or by sustaing loss or death will pirating.
you should have to equip a class mod ( police, miner, pirate) this with help determin which mercs your fire will damage and how you show up on the radar. police and pirates would be able to switch class during a battle. miners could attack pirates, police could attack pires.pirates could attack police and miners. in nullsec friendly fire would be active. high sec would stop all class changes without immediate bounty and drone police action.
when players are killed a certain % of the materials use in the dropsuits total production should be salvagable at random. so example it takes 4000 carbon 2340 hard steel 423 light steel 4 crystals 300 copper 215 silica in salvage you may only fin 100 carbon 50 hard steel and 1 copper.
-¦a+ó a+ú-Æa+äla+ä
Closed Beta ¦¦V¦¦e¦¦t ¦¦ H8R
Caldari Loyalist
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
476
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Posted - 2014.05.29 16:59:00 -
[57] - Quote
I want total freedom in behavior. Let me set up traps at loot caches. Allow me to plant REs and get out my sniper rifle.
I also have this vision of a team of buddies squadding up for exactly this reason. Everyone is chatting on their mics, but also being wary - The Logis scan, the Scouts investigate any weird scan results and the Assaults keep their guns ready. And then a lone player can do ambushes with proper skill. Hide a tank behind a rock, go out and use your sniper rifle. Take out a few of them, to lure them to your position. Then drive them over.
The most important thing would be that people don't just randomly spawn in. You need to actually see new spawns. I'd be in favor of players burning in, by falling onto the planet with their inertial dampeners. This would also add an effect of squads having spotters to see newcomers and maybe guys who try to shoot any droppers down in mid-air. However, the defensive advantage might be too huge. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2667
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Posted - 2014.05.29 17:29:00 -
[58] - Quote
What would make for interesting ways to search for good salvage?
Legion: - Directional Scanners detect salvage sites and drones - Loot signature profile inversely proportional to value - Variable salvage times - Neutral & Hostile Drones with signature profile proportional to level of danger - Players may deploy semi-autonomous salvage drones from (specialized) vehicles - Loot scanning vehicles modules for HAV, Derpships, etc
EVE: - Legion-side salvaging creates a beacon visible by pilots. Range of beacon is determined by sec-status of the system - Pilots scan temperate planets or systems for beacons - Corp pilots sitting on a beacon grant a bonus to Legion-side scanning - Pilots may scan planet surface for drones types present - Pilots sitting on the beacon may deploy ground support: [friendly/ neutral/ hostile] planetary salvage drones, vehicles, CRU's, etc. - EVE pilots may compete with Legion players for salvage
What kind of player interactions do you think would be interesting?
Legion: - Keep it open world - Planetary salvage beacon allows EVE pilots to hunt or assist other players - Salvage should require logistic support; make it equally important to protect your hoard of loot as well as search for moar loot and extract said loot - Player corporations should have PVE standings allowing "shoot on sight" mechanics, etc. - High-sec aggression punishable by Concord Orbital Strike - High-sec aggression allows any EVE pilot to deploy hostile drones to the planet (intent to kill aggressors and take their loot) - High-sec aggression effects corporation PVE standings - High-Sec aggression turns neutral drones hostile - Low-Sec aggression turns neutral drones hostile - Low-sec aggression allows any EVE pilot to deploy hostile drones to the planet (intent to kill aggressors and take their loot)
- Easy, battle-friendly system for quickly moving loot between loot extraction vehicles and/or players
EVE: - Pilots may deploy their own [friendly/ neutral/ hostile] autonomous planetary salvage drones - Pilots may assist in Legion equipment, clone and loot extraction - Pilots of same corporation connected to beacon grant Legion side scanning bonuses - Pilots connected to district may drop x number of orbital strikes every x minutes - Pilots needs to be able to aim their own Orbital Strikes in addition to taking coordinates from Legion
How do you think drones should behave?
Legion: - Diversity is key to avoiding boredom in PVE - Drones should be varied in all possible ways (size, sig, eHP, damage, speed, race, and particularly role) - Drones compete to salvage loot alongside players
EVE: - pilot deployed drones function autonomously on the district
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steadyhand amarr
shadows of 514
3135
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Posted - 2014.05.29 18:01:00 -
[59] - Quote
Maximus Stryker wrote:steadyhand amarr wrote:Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly) Isn't the point of this thread that the vision is not set in stone and anything is on the table and up for discussion?
of coruse i was just stating that direction is one i dont think ccp wants to go in, while anything is up for discussion, turning around and going i want to blap at a rock to get ore is not something ccp is going to consider
my understanding from wolfman is we are going down to salvage sites to find loot and drones are their stealing that loot.
big nests and things like that are not something that would be happen in the universe as in reality they would just OB the nest and tidy up afterwords.
but to be clear, attacking rouge drone sites in-itself is not a bad idea, but needs to be kept to a different thread and attacking a nest is not salvaging.
does that make it any clearer :\ im awful with my words via txt.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 18:12:00 -
[60] - Quote
I'm baffled that you guys think that it's a good idea to have salvaging being the only way to fund the market.............
click me
Blup Blub Bloop. Translation: Die -_-
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