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Thread Statistics | Show CCP posts - 66 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1060
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Posted - 2014.05.29 07:32:00 -
[1] - Quote
Wolfman, great topic.
One question on this....Can you describe the general concept of where the salvage comes from? The reason i ask is that it may color a little bit of the discussion and help us provide some deeper feedback.
Example...if the Salvage is styled more of a "post battle" type event i think having a higher probability for PVP options while fighting the drones could adjust some variables such as what loot you are actually getting and perhaps even creating the scenario for third party PVP mechanisms be introduced.
A different scenario and admittedly one of my personal favorites is salvaging a sleeper site. This would be the classic high risk / high reward with amped up PVE drones and high end loot that might even be attractive to EVE side folks to buy. This perhaps would be a really nice variant that supports either team deploy or single squads and have a much lower probability of competing player teams being injected. Might be cool to have these fall under special contracts and you can only take one of these contracts every 24 to 48 hrs or so.
One thing i do believe is really key is highly incentivizing the use of a variety of modules to maximize the loot pull from salvage missions. For instance: Require code breakers of a specific strength to secure ALL the loot. Have Relic Analyzers and Salvage tools / Modules be critical and relevant.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1204
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Posted - 2014.07.09 14:20:00 -
[2] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts?
BLUF: Major concerns here if you de-value drop links.
Conceptually, the sky spawn idea sounds ok; really have to check it out in practice to make an informed decision. The concern I have is that you may quickly devalue the drop link if you have too much control over your spawn locations and take a way significant tactical options and WP generation if it's limited to squad only.
Secondary question - is this a harbinger of moving all equipment to a more squad centric model? (i.e. Hives, Links, Scanners only function for SQD?) If so, i highly recommend you start a whole separate thread for that discussion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1236
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Posted - 2014.07.31 15:43:00 -
[3] - Quote
CCP Wolfman wrote: Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix things up. Unlike drop uplinks you donGÇÖt have to put them where you want to spawn. You can put them a way off and then drift to your intended target. This was really exciting for assaulting objectives because you could drop a strike team right on top of them. It made things feel a lot more dynamic as well as just making you feel like a badass!
Curious if you think this mechanic further reduces the incentive or relevance of MCRUs in Dropships?
As a side note...do think it might be possible to come on the Biomassed Podcast and chat with us about some of these features?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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