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Thread Statistics | Show CCP posts - 66 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
476
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Posted - 2014.05.29 16:59:00 -
[1] - Quote
I want total freedom in behavior. Let me set up traps at loot caches. Allow me to plant REs and get out my sniper rifle.
I also have this vision of a team of buddies squadding up for exactly this reason. Everyone is chatting on their mics, but also being wary - The Logis scan, the Scouts investigate any weird scan results and the Assaults keep their guns ready. And then a lone player can do ambushes with proper skill. Hide a tank behind a rock, go out and use your sniper rifle. Take out a few of them, to lure them to your position. Then drive them over.
The most important thing would be that people don't just randomly spawn in. You need to actually see new spawns. I'd be in favor of players burning in, by falling onto the planet with their inertial dampeners. This would also add an effect of squads having spotters to see newcomers and maybe guys who try to shoot any droppers down in mid-air. However, the defensive advantage might be too huge. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
477
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Posted - 2014.05.30 13:48:00 -
[2] - Quote
Regis Blackbird wrote:CCP Wolfman wrote:We're thinking there will be a limit yes, I think it's important to maintain that feeling of risk and loss. We've not designed it yet though so feel free to toss ideas about. Well, each CRU needs to have some form of link to each clone to facilitate the clone transfer upon death. So that explains the total number of active clones for each district (player cap). Each CRU also have a limited number of clones (or biomass), so you have to pay to "reserve" a specific number of clones, up to a maximum (let say 20%) of the total amount to avoid players with loads of ISK to reserve everything. The biomass get replenished over time (by drones from dead mercs), but it should be possible to temporally drain a CRU. To give this logical sense, I'd like to see new areas (i.e. areas that have been newly added/re-added to the game) have CRUs that spawn in via orbital drop, similar to OMS games right now. Having CRUs die off and respawn at times (dunno if players should have the power to destroy them) would add an element of life - Basically, someone is providing a service by spawning CRUs and then getting payments for clone body reservations. Places with more interest have higher clone caps and more CRUs, while less interesting places barely get any support, but lower fees and less attention.
You could even possibly make EVE players run such business. If players were capable of destroying CRUs with significant effort in Null-Sec (And remember: Other people will fight you if you pull that ****, because it would mean losing your reserved clones and their gear), it would allow for some nice Mafia-style competition in the CRU business. I'd expect higher security ratings to have laws against this kind of thing. From what I heard about lore/EVE, there'd be Concord intervention if you try to destroy a CRU in High-sec. Low-sec might just require a stealthier approach than Nullsec. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
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Posted - 2014.07.09 12:39:00 -
[3] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? As a fan of Section 8, I'm definitely in favor. Do you also plan to grant the ability to shoot down people who spawn in groups, making them more easily visible? There could be some tactical component to using drop uplinks and to firing the inertial dampeners as late as possible, in order to avoid possible flak fire. (Dampeners could increase scan profile, in addition to their highly visible visual effect)
Also, are you planning on increasing the general "superhuman" factor? It's something that Dust has been seriously lacking in, to the point of feeling like random dudes in clothes instead of advanced sci-fi armor.
For lore, we've had a trailer (...I *think* it was a trailer for Dust) that had a ship that dropped into the atmosphere and then unloaded its mercenary cargo in mid-air. This explains the randomness and the air spawn - Dropsuits (Hell, even the name fits) have smaller scan profiles than a dropship.
However, I would love a directed drop inside of a dropship, if there's no flak on the ground or if the pilot is *really* good. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
|
Posted - 2014.07.09 14:18:00 -
[4] - Quote
steadyhand amarr wrote:I like the idea of setting up a field base, so one guy has a tent and a small turrent a corp has a mulitfuction base with tanks, low and null sec could become very orgnaic if we expand off this idea :-D You could store vehicles and equipment there and have other corps sabotage the camps, causing the permanent salvage missions to get significantly weakened. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
|
Posted - 2014.07.09 19:41:00 -
[5] - Quote
Iron Wolf Saber wrote:I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar.
Then make 'passive' versions of both (ie they're always on the person using them) for the last two races. This ties into a general point: It would be awesome to have a slow expansion into full racial sets of equipment. It would make racial loadouts and maybe even single-race compositions viable and interesting. Race vs Race teams would have interesting dynamics, as the tanking style of the enemy is a known factor and adds actual tactics, in contrast to what would otherwise happen.
Gallente could have the most comfortable spawning method. (e.g. a drop pod beacon) Caldari might have something cloaking-related. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
531
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Posted - 2014.07.16 20:07:00 -
[6] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS! Now I have this mental image of a well-known Corp, like the Goons, spawning into the atmosphere with their dropsuits and dropships and using colored smoke trails to draw their icon into the sky. Everyone on the ground goes "oh ****" and either calls for reinforcements, or logs out because **** those guys. |
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