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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Malkai Inos
Any Given Day
1463
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Posted - 2014.07.03 16:52:00 -
[391] - Quote
SponkSponkSponk wrote:Better to just disable your weapon after a certain amount of time in high sec, if you deliberately damage a non-threat (which you have a safety setting to enable or disable, otherwise friendly fire is off)
1.0: 0.5 seconds 0.9: 1.0 seconds 0.8: 1.5 seconds 0.7: 2.0 seconds 0.6: 3.5 seconds 0.5: 5.0 seconds
After that, if you actually damaged someone (rather than just equipment) then your clone is terminated and you drop a little pile of salvage. This will only work on low alpha weaponry.
A cloaky shotgunner can one-shot just about everyone, cloak, and wait for the cooldown to expire for the next hit.
Same with FGs, snipers, PLCs, REs and, to a lesser extent, fully charged SCRs.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Emo Skellington
The Neutral Zone Psychotic Alliance
87
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Posted - 2014.07.03 16:55:00 -
[392] - Quote
Maybe what we could do is make like a low sec mining operation.
The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc..
These drones will attack you making the salvaging into a pve session while looking for look.
You should be able to choose the security system to go into and depending which you schoose depends on the suits and the gear that these npcs have (just like in EVE)
Lower security means the harder it will be to kill the more the more difficul
I definitley want to see proto suits with proto gear and a decent difficulty in their tactics in 0.1 and into null sec
Salvage rates and the rarity should be determined in the security its found also
Proto and salvage only gear should be found in low sec with higher drops rates the lower the security.
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Malkai Inos
Any Given Day
1463
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Posted - 2014.07.03 17:01:00 -
[393] - Quote
Emo Skellington wrote:Maybe what we could do is make like a low sec mining operation.
The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc..
These drones will attack you making the salvaging into a pve session while looking for look.
You should be able to choose the security system to go into and depending which you schoose depends on the suits and the gear that these npcs have (just like in EVE)
Lower security means the harder it will be to kill the more the more difficul
I definitley want to see proto suits with proto gear and a decent difficulty in their tactics in 0.1 and into null sec
Salvage rates and the rarity should be determined in the security its found also
Proto and salvage only gear should be found in low sec with higher drops rates the lower the security.
Sounds like the blueprint for NPC combat missions.
Go there -> kill pirates -> receive bounties/loot.
While not horribly creative, this would be a good way for players who don't quite care for the whole mining aspect of the sandbox.
The question is. Can I side with the pirates and make my mission to kill the attacking players (dark souls invasion style) in low/null?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Emo Skellington
The Neutral Zone Psychotic Alliance
89
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Posted - 2014.07.03 17:06:00 -
[394] - Quote
Suspicion rating should be like eve but a little different.
Obviously if salvaging in high sec you shouldn't shoot another player but if you do....well.....can we get a concord for this ? plz lol
In low sec ...you CAN shoot at anyone but you get a suspicion rating
suspicion rating would probably onlt really matter if you were in high sec. Otherwise itrs just a notifier in low sec.
Btw we should have a local comms channel for when we do this so if 3 people are in the same spot salvaging they can talk to you.
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Emo Skellington
The Neutral Zone Psychotic Alliance
89
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Posted - 2014.07.03 17:07:00 -
[395] - Quote
Malkai Inos wrote:Emo Skellington wrote:Maybe what we could do is make like a low sec mining operation.
The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc..
These drones will attack you making the salvaging into a pve session while looking for look.
You should be able to choose the security system to go into and depending which you schoose depends on the suits and the gear that these npcs have (just like in EVE)
Lower security means the harder it will be to kill the more the more difficul
I definitley want to see proto suits with proto gear and a decent difficulty in their tactics in 0.1 and into null sec
Salvage rates and the rarity should be determined in the security its found also
Proto and salvage only gear should be found in low sec with higher drops rates the lower the security.
Sounds like the blueprint for NPC combat missions. Go there -> kill pirates -> receive bounties/loot. While not horribly creative, this would be a good way for players who don't quite care for the whole mining aspect of the sandbox. The question is. Can I side with the pirates and make my mission to kill the attacking players (dark souls invasion style) in low/null?
I absolutley love and gree with that question and would like that to be in a FW set up.
Although that would be more of like a security mission for that faction
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.03 17:22:00 -
[396] - Quote
Emo Skellington wrote:Maybe what we could do is make like a low sec mining operation.
The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc..
These drones will attack you making the salvaging into a pve session while looking for look.
You should be able to choose the security system to go into and depending which you schoose depends on the suits and the gear that these npcs have (just like in EVE)
Lower security means the harder it will be to kill the more the more difficul
I definitley want to see proto suits with proto gear and a decent difficulty in their tactics in 0.1 and into null sec
Salvage rates and the rarity should be determined in the security its found also
Proto and salvage only gear should be found in low sec with higher drops rates the lower the security.
That is basically how it's going to work for all NPCs. The problem is how to deal with the "not so" NPC players
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.03 20:05:00 -
[397] - Quote
Severus Smith wrote:CCP Wolfman wrote:Personally whilst I don't think the IFF module is a bad idea, I prefer a reactive system over a proactive one in this case because of the uncertainty it creates. I think it's a shame to lose that aspect of play by telegraphing peoples intentions. One final point, then I'll concede. How is the IFF "proactive" rather than "reactive" and if so, why is this bad for progression..?
Your IFF suggestion is Proactive since you decide how others are viewing you, and what you are allowed to do to others. If you have IFF ON, other players know you are not a threat since you can't fire upon them while it's ON.
In CCP Wolfman's suggestion, it's your actions that's matters, not a flip of a switch. It's just there to broadcast potential player intent based on his previous actions, which might or might not have been accidental. You just don't know.
Severus Smith wrote: In scenario A (without an IFF module) you and a squad are running around. You've just finished salvaging and are about to extract. Suddenly Squad Member X lobs a grenade and ARs you in the head. Due to the low TTK and the utter surprise you die pretty much instantly without any chance to retaliate. Maybe the other 4 squad members take him down, but with a well placed grenade and an AR by the time they realize what has happened to you they're also probably dead. This isn't fun.
No, it's not fun, I agree. Hopefully Legion will include some bounty option to pay him back for his betrayal (And don't squad with him again) But I see your point about the "no consequences" problematic within squads. This might lead to too many people running solo. What about FF is OFF within squads (one of the perks of running squads)? This would mean you have to leave squad to betray it.
Severus Smith wrote: In scenario B (with an IFF module) you and a squad are running around. You've just finished salvaging and are about to extract. Suddenly the message "Squad Member X has removed his IFF module" pops up on the screen and you spin around just in time to see him throw a grenade. Maybe you still die (like above) but at least you had a chance rather than just being gunned down in the back with no contest. This is more fun.
I doubt you will have more of a chance then against a cloaked shotgun scout from behind, which is also not fun. What happens if the player enables his IFF after murdering your entire squad? He goes back to neutral? So he can do the same to the next poor sod that's comes along?
Severus Smith wrote: You need steps. Not a cliff.
This we agree on 100%. I believe all actions should have consequences, which should vary in severity with system security level. But again, I don't see Wolfman's suggestion as a system that enacts consequences, just information. We need another layer that does this.
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Maken Tosch
DUST University Ivy League
8836
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Posted - 2014.07.03 20:28:00 -
[398] - Quote
@CCP Wolfman
Have you considered the Safety System that Eve Online has? How would you suggest it would work if implemented for Legion?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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SponkSponkSponk
The Southern Legion Final Resolution.
905
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Posted - 2014.07.03 23:36:00 -
[399] - Quote
Malkai Inos wrote:This will only work on low alpha weaponry.
A cloaky shotgunner can one-shot just about everyone, cloak, and wait for the cooldown to expire for the next hit.
Same with FGs, snipers, PLCs, REs and, to a lesser extent, fully charged SCRs.
Yes, that's the point. You can still kill people in high-sec, you just die 0.5 seconds afterwards and whatever other penalties accrue from that.
Dust/Eve transfers
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Malkai Inos
Any Given Day
1466
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Posted - 2014.07.04 00:11:00 -
[400] - Quote
SponkSponkSponk wrote:Malkai Inos wrote:This will only work on low alpha weaponry.
A cloaky shotgunner can one-shot just about everyone, cloak, and wait for the cooldown to expire for the next hit.
Same with FGs, snipers, PLCs, REs and, to a lesser extent, fully charged SCRs. Yes, that's the point. You can still kill people in high-sec, you just die 0.5 seconds afterwards and whatever other penalties accrue from that. Then the lock mechanic is superfluous.
A precision concordukken after certain damage with a slight delay as you propose will do the exact same thing, whether you lock the weapon or not.
Why artificially limit the options available for non-consensual PVP when there's no need to do so? If someone wants to pull off a suicide gank with his HMG, let him (assuming Wolfman is willing to allow FF in high-sec in the first place).
Nevermind that OHKOs are the least enjoyable form PVP for the victim due to the complete lack of counterplay. Essentially blocking all but those specific tactics has only downsides, albeit minor because most will use these weapons regardless of any further rules (have I mentioned the lock mechanic is superfluous?).
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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CCP Wolfman
C C P C C P Alliance
3156
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Posted - 2014.07.04 01:32:00 -
[401] - Quote
Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. |
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SponkSponkSponk
The Southern Legion Final Resolution.
905
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Posted - 2014.07.04 01:50:00 -
[402] - Quote
CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you.
Well then there better be sentry drones around CRUs otherwise they'll be camped more heavily than anywhere in DayZ.
Dust/Eve transfers
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Malkai Inos
Any Given Day
1466
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Posted - 2014.07.04 01:54:00 -
[403] - Quote
CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. Are hostile drones immediately aware of my presence and position or can cloaks & low suit profiles be used to avoid detection?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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CCP Wolfman
C C P C C P Alliance
3156
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Posted - 2014.07.04 02:06:00 -
[404] - Quote
SponkSponkSponk wrote:CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. Well then there better be sentry drones around CRUs otherwise they'll be camped more heavily than anywhere in DayZ.
The CRU's in salvage are going to be going away soon (at least as a test). I'll talk more about that soon to get your opinion
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CCP Wolfman
C C P C C P Alliance
3156
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Posted - 2014.07.04 02:17:00 -
[405] - Quote
Malkai Inos wrote:CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. Are hostile drones immediately aware of my presence and position or can cloaks & low suit profiles be used to avoid detection?
Right now they don't 'understand' profiles but they do understand cloaking so yes you can use a cloak to avoid them. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11580
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Posted - 2014.07.04 02:19:00 -
[406] - Quote
Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect?
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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CCP Wolfman
C C P C C P Alliance
3156
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Posted - 2014.07.04 02:26:00 -
[407] - Quote
True Adamance wrote:Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect?
We're looking at a session based system not a persistent one at this stage. That doesn't mean persistent isn't a place we can go but I think session based makes sense as a starting point. It's still early days |
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Malkai Inos
Any Given Day
1466
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Posted - 2014.07.04 02:30:00 -
[408] - Quote
CCP Wolfman wrote:SponkSponkSponk wrote:CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. Well then there better be sentry drones around CRUs otherwise they'll be camped more heavily than anywhere in DayZ. The CRU's in salvage are going to be going away soon (at least as a test). I'll talk more about that soon to get your opinion Drop zones. Please say drop zones.
And drop pods that we can also call in as OMS to evacuate. Destructible and with reasonable take off time so that others can prevent evacuation.
Slower ones that can carry more loot. Faster ones that may force you to leave behind some of your loot.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11581
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Posted - 2014.07.04 02:34:00 -
[409] - Quote
CCP Wolfman wrote:True Adamance wrote:Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking at a session based system not a persistent one at this stage. That doesn't mean persistent isn't a place we can go but I think session based makes sense as a starting point. It's still early days
This could apply session to session I suppose but I see your point.
I mean if corp A has been smack talking on the forum, assuming Standings are slated (perhaps they are not), if a player with negative standing entered my session of Salvage, would I know or would it indicate that he has negative standing?
If not for the early days could that be looked at in future?
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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Malkai Inos
Any Given Day
1466
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Posted - 2014.07.04 02:45:00 -
[410] - Quote
CCP Wolfman wrote:True Adamance wrote:Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking at a session based system not a persistent one at this stage. That doesn't mean persistent isn't a place we can go but I think session based makes sense as a starting point. It's still early days Regarding reps (and logi in general)
Have you thought about what happens If I rep/stab/re-ammo someone who is not in my squad and aggresses another party?
He'll obviously become a suspect/threat, but what about me who is actively contributing to the conflict without dealing damage? Will the other party be able to take me out without getting a criminal flag?
Eve had issues with that for a long time afair so it would be good figuring this out early on.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.04 05:20:00 -
[411] - Quote
CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you.
Hmm, interesting.
At first I thought "YES!, this would take care of constant griefers. They surely don't want to get hunted by powerful Drones ". Then I realised that griefers usually takes the easy way out. So if you want to mess with relatively new players in your high end gear with ease, where do you go?: To the highest possible security system where FF is ON.
Not only are there plenty of new players just starting to venture in New Eden, the drones are easier too, right?
I am starting to like the ideas of CONCORD drones / NPC of very high level dropping in after some trigger in high sec. This could be the x consecutive kill (with prior warning), or just a increased probability (not a guarantee) of a drop the higher security status the system have.
If you had this level of security, you could simply have FF ON all the time, everywhere... (Which is my preferred option).
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.04 05:41:00 -
[412] - Quote
I would also like to highlight a thought that popped up during my reply to Severus.
- What if FF where always OFF within squads? (And I mean always, in all security space)
This would actually take care of a number of problems:
- it gives a huge plus to running squads, especially for new players.
- it completely removes the problem of trolling within squads without consequences.
- to betray the squad you need to leave it first, giving the prior warning Severus was looking for.
- The "no tagging" within squads would make sense, since it would be impossible (due to FF OFF) to obtain a suspect or threat status by firing on your team mates.
- the common squad tagging also makes more sense, since you still can fire upon other players and squads, but will do so as a team.
I would rather have this, and keep FF ON in all security space rather than keeping an artificial safe place (high sec), which suddenly just ends somewhere. (Mayyybee 1.0 sec systems still can have FF OFF, but 0.9 - Null sec should have FF ON)
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Sylwester Dziewiecki
Interregnum.
320
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Posted - 2014.07.04 07:39:00 -
[413] - Quote
CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. I don't like this. It is like opposite to: "the enemy of my enemy is my friend". Drones should be more friendly for providing them more salvage then they already had.
Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
320
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Posted - 2014.07.04 07:54:00 -
[414] - Quote
Regis Blackbird wrote:- What if FF where always OFF within squads?(And I mean always, in all security space) This would actually take care of a number of problems:
- it gives a huge plus to running squads, especially for new players.
- it completely removes the problem of trolling within squads without consequences.
- to betray the squad you need to leave it first, giving the prior warning Severus was looking for.
- The "no tagging" within squads would make sense, since it would be impossible (due to FF OFF) to obtain a suspect or threat status by firing on your team mates.
- the common squad tagging also makes more sense, since you still can fire upon other players and squads, but will do so as a team.
(...) Ow rly?
Imagine 6-men squad with Mass Drivers killing everything around but not each other. It is something like camp-gate disco in low-sec(10~ Battleships fitted for high resistance on smartbomb's they use - they are making minimal damage each other in proximity of smartbombs but everything without those resistance evaporate). Is it make sense for you now?
Nosum Hseebnrido
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.04 10:05:00 -
[415] - Quote
Sylwester Dziewiecki wrote:Regis Blackbird wrote:- What if FF where always OFF within squads?(And I mean always, in all security space) This would actually take care of a number of problems:
- it gives a huge plus to running squads, especially for new players.
- it completely removes the problem of trolling within squads without consequences.
- to betray the squad you need to leave it first, giving the prior warning Severus was looking for.
- The "no tagging" within squads would make sense, since it would be impossible (due to FF OFF) to obtain a suspect or threat status by firing on your team mates.
- the common squad tagging also makes more sense, since you still can fire upon other players and squads, but will do so as a team.
(...) Ow rly? Imagine 6-men squad with Mass Drivers killing everything around but not each other. It is something like camp-gate disco in low-sec(10~ Battleships fitted for high resistance on smartbomb's they use - they are making minimal damage each other in proximity of smartbombs but everything without those resistance evaporate). Is it make sense for you now?
I still think so, yes. It would be a valid (although unpopular) tactic in the lower systems. But if they try the same in high sec they should be feel the consequences, by constant threat label, drone attacks and preferable also Concord. Also, the FF "OFF" for squads does not need to be 100%, it could be, let say 80%. In your example above, they would bring the wrath of some bad-ass drones.
What FF OFF in squads would give us, is a relatively safe space for people that don't know each other, that is not dependent on the local security level. The ability to turn coat your squad without any repercussions will be gone, since you need to leave squad to do so. This will increase your threat level, and invoke any consequences the game feel is justified depending on where you do it. New people would be encouraged to run squads, which we don't have at the moment in Dust 514.
I think it's important (for any game) that the game mechanics (i.e can I hurt that dude?) stays the same thoughout the game. I don't like the sudden shift from FF OFF to ON that we have I Dust at the moment, and I will not like it in Legion either. If a new person learns the ropes in high sec, he shouldn't have to re-learn everything when he goes deeper in the game.
With general FF ON, and squad FF "OFF" throughout the game, it will only be the consequences of your actions which will vary.
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Azri Sarum
BurgezzE.T.F General Tso's Alliance
332
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Posted - 2014.07.04 10:17:00 -
[416] - Quote
Sounds like you should just copy EVE's suspect system since you have already re-created some of it. Keep things consistant with one system across games.
As for the overall salvaging system, have you thought any about the aspects of it that will keep people coming back? As it stands now it sounds like repitition / staleness will set in sooner or later. What will excite someone to go salvag when they have done it a hundred times before?
EVE - Victor Maximus
DUST - Azri Sarum
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Regis Blackbird
DUST University Ivy League
313
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Posted - 2014.07.04 10:47:00 -
[417] - Quote
CCP Wolfman wrote:The CRU's in salvage are going to be going away soon (at least as a test). I'll talk more about that soon to get your opinion
Please let it involve Internet Spaceships Pretty please with sugar on top? |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6143
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Posted - 2014.07.04 12:21:00 -
[418] - Quote
CCP Wolfman wrote:Malkai Inos wrote:CCP Wolfman wrote:Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. Are hostile drones immediately aware of my presence and position or can cloaks & low suit profiles be used to avoid detection? Right now they don't 'understand' profiles but they do understand cloaking so yes you can use a cloak to avoid them.
Ooooh, this just gave me a curious idea of a particular light drone type that is better at finding Scouts
Found a video that I think shows off what -I- think of when I think of the drones. Albeit, it is from Crysis xD http://youtu.be/RrMxuWlbkBA
I love how they force the guy into cover with suppression, changing the way he has to engage them and even falling back where they flank him. He pulls through but he comes really close to death at one point or another. That sort of AI is just beautiful, IMO.
Useful Links
Aeon Amadi for CPM1
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Sylwester Dziewiecki
Interregnum.
320
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Posted - 2014.07.04 15:33:00 -
[419] - Quote
Regis Blackbird wrote:
What FF OFF in squads would give us, is a relatively safe space for people that don't know each other, that is not dependent on the local security level. The ability to turn coat your squad without any repercussions will be gone, since you need to leave squad to do so. This will increase your threat level, and invoke any consequences the game feel is justified depending on where you do it. New people would be encouraged to run squads, which we don't have at the moment in Dust 514.
I think it's important (for any game) that the game mechanics (i.e can I hurt that dude?) stays the same thoughout the game. I don't like the sudden shift from FF OFF to ON that we have I Dust at the moment, and I will not like it in Legion either. If a new person learns the ropes in high sec, he shouldn't have to re-learn everything when he goes deeper in the game.
With general FF ON, and squad FF "OFF" throughout the game, it will only be the consequences of your actions which will vary.
Look, I think that everyone should be able to kill each other in Leagion(no half measures, no matter on system security). Of course there should be consequences as always, depended on system security status, but they should not be permanent and persone that commit the crime once should be able to commit it again in future. There should not be mechanics that prevent players to physically commit a crime.
Beside generally speaking, if you were a man who wants to learn the game mechanics you should not be depended on how game works itself and your own experience of playing it, but on ugly-fat-library of trailers, guidelines, and evil-block-of-text that teaches you play it on every step that you are making in-game. We don't have that today. New people that come and play Dust 514 for the first time are inform how to start match, create new fitting and fit it so it's valid and a couple of similar things. They scratching game in their first 24-hours period of time and If they want to know something extra, they are depended on community, and community is not something solid(available every day with the same attitude of willingness to help). There are some people that do not use forums to often, right? So they are force to wander aimlessly till someday they just delete or start playing some different FPS.
Thats why new players do not make they own squads - they simply do not know how, or why.
Severus Smith wrote:(...)
Without a system like this then your "carebear" players will never leave Highsec. Just like in EVE, a one jump difference goes from relative safety to utterly deadly. There isn't a stepping stone. And while many people will go "this is needed" I disagree. EVE has a large problem with incensing players to move from Highsec to Low to Null. Why? Because dropping from 0.5 to 0.4 means you will lose what your flying. CONCORD doesn't give a **** and gate guns wont save you.
You don't want that in DUST / Legion. You want new / carebear players to want to adventure out into Lowsec. There should still be danger, but it is mitigated by something like the IFF where instead of dying instantly to a turncloak or ganker they have a chance to react and survive. 1 - 2 seconds, that's all. Then, when they eventually move to Null, they can deal with the "reactive" situations of FF being always on and having to worry about instantly dying to betrayals.
You need steps. Not a cliff. In EVE you can not kill another player in those places/situations:
- Station - whoever hides in station is untouchable.
- OutPost - similar to Station but more boring.
- POS - with exception - someone can bump you out of it or camp it till it has no fuel and no longer provide safety.
- Cloaked ship in safespot - theoretically you can kill him, but he is invisible(physically and electronically).
..and that's it.
There is no invisible protection in high sec, that will save your ship from suicide-gank(thats trigger a few nice story in my head). You can die everywhere except those places/situations that I mentioned. I think that one of the factors[ that convince players to move on to more "dangerous places" is when they realise it, and starting to calculate what they can gain in the same amount of time that they spend on game now(in Empire). And of course everywhere else they can get more than in Empire.
PS Sorry for weak eng.
Nosum Hseebnrido
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lateris ablon
Commando Perkone Caldari State
11
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Posted - 2014.07.04 23:32:00 -
[420] - Quote
This pic is from the Eve fan fest 2014 of the drone landscape. Pic
You will notice Drones and a ship in the distance. The bigger the map for the objective to salvage in an open environment the better.
ATC
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