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Thread Statistics | Show CCP posts - 66 post(s) |
Syeven Reed
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Posted - 2014.05.30 13:59:00 -
[1] - Quote
Just dropping this here :)
Quote:Loot!!! Arrr matey! Arrrrr Arrr *cough* Arr... *cough* Personally apart from the basics like suits, weapons and modules, I love the idea of looting garbage! Garbage that has a small ISK value, but gives you some lore or information about the context you found it in. In games like (and not to draw any strong similarities) ESO and WoW. You get a piece called a "Sensor Unit" which says in the description, "This sensor unit has been retrofitted by rogue drone AI, but is far to burnt to be of any use now". For me this kind of thing is very immersive, and raises my gameplay experience vastly. Anyone have any good ideas for loot you want to find down on the planets of EvE?
Twitter MajLagSpike
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Syeven Reed
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Posted - 2014.07.03 07:42:00 -
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I have another idea which I haven't see posted,
I understand wanting friendly fire off in high-sec, it helps the new players. However like in EvE theres a risk of creating carebears, people who never leave high-sec because their to scared about getting shot. Or players who try it once and because it's to much of a change, (they don't like change) and don't try it again.
What if you make the damage incremental? For example:
High-Sec 1.0 - 00% FF Damage 0.9 - 10% FF Damage 0.8 - 20% FF Damage 0.7 - 30% FF Damage 0.6 - 40% FF Damage 0.5 - 50% FF Damage Low-Sec 0.4 - 100% FF Damage
This way it gets players used to FF without actually putting them in a large amount of danger.
It may also be a good idea to introduce Concord 'snipers', that after a timer will execute the clone committing the dastardly deed.
Define Dastardly Deed - A player who has aggression towards another player for a distinct amount of time (concentrated fire). - A player who deals 'X%' amount of damage (20% of suit health) Keep in mind that because of the damage reduction much harder to do in high-sec.
This idea still leaves room for griefers and it gives the newberrys safe haven. But it gets them ready for the rest of the game which they can still turn down if they wish, but are far less likely to do.
What do you think eh?
Twitter MajLagSpike
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Syeven Reed
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Posted - 2014.07.03 16:01:00 -
[3] - Quote
SponkSponkSponk wrote:Better to just disable your weapon after a certain amount of time in high sec, if you deliberately damage a non-threat (which you have a safety setting to enable or disable, otherwise friendly fire is off)
1.0: 0.5 seconds 0.9: 1.0 seconds 0.8: 1.5 seconds 0.7: 2.0 seconds 0.6: 3.5 seconds 0.5: 5.0 seconds
After that, if you actually damaged someone (rather than just equipment) then your clone is terminated and you drop a little pile of salvage. This is a good iteration! Could see this being easier to implement than my idea too. But what about the high damage weapons such as snipers and forges? I can see them being difficult to control under this rule.
Maybe a way to combine the two?
Ghural wrote:What if a certain amount of FF damage causes a concord drone to spawn and destroy the player.? I like!
Twitter MajLagSpike
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Syeven Reed
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746
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Posted - 2014.07.09 12:29:00 -
[4] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? Can you define "base of operations" and what you mean by it? Do you mean a place to set up salvage or a starting area to move from and explore? (or anything in-between)
When the player is dropped how much control will they have to dictate where they drop to if no one has setup LOD beacons? I'm thinking this primarily for the lone wolf solo players.
Have to say this sounds very interesting!
Twitter MajLagSpike
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Syeven Reed
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752
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Posted - 2014.07.10 10:02:00 -
[5] - Quote
steadyhand amarr wrote:I would like to state that i strongly support the tent pitching idea and should be looked at sooner rather than later to see and test ideas around this area. Though i understand just getting spawning working right now is the priority There was discussion a while back talking about how we need somewhere to drop off salvage to make it "ours". What would you think to it brought back to this base for keeps?
Twitter MajLagSpike
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Syeven Reed
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Posted - 2014.07.12 22:09:00 -
[6] - Quote
steadyhand amarr wrote:i vote a deployable LOS you can call down or set up as your bank location, so you dont want it right next to the site so you dont get camped but also not to far away that it takes ages to walk to it,
I'm very much for players have as much control over these sorts of things to prevent other players gameing the system I second this!
Twitter MajLagSpike
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Syeven Reed
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801
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Posted - 2014.07.31 07:30:00 -
[7] - Quote
CCP Wolfman wrote: making you feel like a badass!
Im always happy for more of this!!
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Syeven Reed
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Posted - 2014.07.31 11:37:00 -
[8] - Quote
Aeon Amadi wrote:CCP Wolfman wrote: Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix things up. Unlike drop uplinks you donGÇÖt have to put them where you want to spawn. You can put them a way off and then drift to your intended target. This was really exciting for assaulting objectives because you could drop a strike team right on top of them. It made things feel a lot more dynamic as well as just making you feel like a badass!
Can we have a video? Please? Pretty pretty pretty please with honeyed lamb on top? I'll cut my wrists for all powerful Wolfman - I'll carve your name in my flesh JUST GIVE US A VIDEO PLEASE I NEED MY FIX MAN
Well that escalated quickly!
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