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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
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CCP Wolfman
C C P C C P Alliance
3214
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Posted - 2014.07.15 02:21:00 -
[511] - Quote
So if we added the ability to drift how would like to control it with MKB? |
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Oceltot Mortalis
33
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Posted - 2014.07.15 02:24:00 -
[512] - Quote
CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB? That's a good point, maybe have it like a flight simulator, where you can pull up to gain distance, or orient down to drop more straight. With rotation in there of course. Controlled by WASD keys.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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SponkSponkSponk
The Southern Legion Final Resolution.
913
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Posted - 2014.07.15 03:13:00 -
[513] - Quote
CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB?
look in different direction: mouse
drift towards/away from where you're looking: W/S
strafe-drift left or right: A/S
Dust/Eve transfers
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Maken Tosch
DUST University Ivy League
8869
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Posted - 2014.07.15 03:23:00 -
[514] - Quote
CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB?
I would put it like this assuming you are going straight down.
Mouse: Looking around. Has no bearing on which direction you actually fall but it should spring back to center after a moment of not looking around.
Keyboard (W & S keys): Drift forward or back during fall at a rate of approximately 1-2 meters for every 10 meters you fall depending on suit type. The heavier the suit, the less you're able to drift due to mass.
Keyboard (A & D keys): Drift left or right during fall at same rate as described above.
Keyboard (Q & E keys): Rotate left or right during fall. Rate of turn determined by suit type.
Alternative: Mouse could be used to rotate left or right during fall.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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SponkSponkSponk
The Southern Legion Final Resolution.
914
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Posted - 2014.07.15 03:47:00 -
[515] - Quote
Maken Tosch wrote: I would put it like this assuming you are going straight down.
Mouse: Looking around. Has no bearing on which direction you actually fall but it should spring back to center after a moment of not looking around.
This is not how mouse input works and you will make every mouse user hate you if you do this.
Dust/Eve transfers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6300
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Posted - 2014.07.15 04:46:00 -
[516] - Quote
No reason to over-complicate it. Given enough height, you'll be able to see everything necessary on your way down anyway, so just lock the camera to the downward Z-axis and allow movement on the X/Y-axis through AWSD, respectively (or arrow keys, if you're insane).
Maybe even allow the mouse movement to rotate the drift so you can hit the ground facing the right direction.
Useful Links
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11858
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Posted - 2014.07.15 04:50:00 -
[517] - Quote
https://www.youtube.com/watch?v=zZGrTzVoZ_k
2:24 on wards please.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Regis Blackbird
DUST University Ivy League
335
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Posted - 2014.07.15 05:56:00 -
[518] - Quote
SponkSponkSponk wrote:CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB? look in different direction: mouse drift towards/away from where you're looking: W/S strafe-drift left or right: A/S
^ This Let's keep things simple...
I would also recommend to keep the horizontal movement while drifting similar to Dust levels. You don't want to be able to drift to the other side of the map,... maximum a couple of hundred meters from the Z axis point of origin.
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CCP Wolfman
C C P C C P Alliance
3216
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Posted - 2014.07.15 06:07:00 -
[519] - Quote
Thanks guys, good sanity check.
Current plan is WASD, for forward, left, back, right and mouse left/right for rotation. There could be some truth in the opinion that rotation isnGÇÖt needed for a test but weGÇÖll see.
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Regis Blackbird
DUST University Ivy League
336
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Posted - 2014.07.15 06:38:00 -
[520] - Quote
Aeon Amadi wrote:Maybe even allow the mouse movement to rotate the drift so you can hit the ground facing the right direction.
^ This is the (IMHO) the most important aspect of "looking around" while drifting. As Aeon states, we will probably be able to see everything anyway with a fixed direction / camera, but the ability to land in the direction of your choice is vital. |
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Ghural
The Southern Legion Final Resolution.
256
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Posted - 2014.07.15 08:22:00 -
[521] - Quote
Yes but a freelook option would allow for some pretty cool player vids.
Not to mention the opportunity to look at your squad mates and enjoy some light gossip on the way down :) |
SponkSponkSponk
The Southern Legion Final Resolution.
915
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Posted - 2014.07.15 08:38:00 -
[522] - Quote
Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids.
You want to do group skydiving formations don't you. Admit it.
Dust/Eve transfers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6302
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Posted - 2014.07.15 10:08:00 -
[523] - Quote
SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it.
Admittedly, that is pretty cool.
Useful Links
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Oceltot Mortalis
33
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Posted - 2014.07.15 11:44:00 -
[524] - Quote
it would be cool to be in third person view for the fall, and bring the camera in when we land.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Kaughst
Nyain San General Tso's Alliance
529
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Posted - 2014.07.15 21:53:00 -
[525] - Quote
CCP Wolfman wrote:Ok, a few quick answers to questions IGÇÖve seen come up. Drifting?Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though since it helps mitigate the random nature of the drop by allowing you to steer to some extent. Lore?Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of the spawn location and it spawns above the target area to prevent you appearing inside a rock Droplinks provide a focused locater signal which is why they allow pin point spawns. You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind. Droplinks used by more than just squads?For now itGÇÖs just squad. We are hoping to give the player the option when deploying for it to be personal/squad/team. Completely random?ItGÇÖs a random selection from a bunch of points weGÇÖve placed so we could put them all at the edges of the map if we wanted to control the areas more. Right now theyGÇÖre all over the shop. Calling in a small building, base of operations?By this I just mean you can set up a starting point for you and/or your squad allowing you specific spawn locations. Allowing more advanced GÇÿtent pitchingGÇÖ options is being considered for future development for sure. This is just a first step. SquadsCurrently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member picks a droplink etc. Ideas welcome.
The idea sounds alright, I am trying to figure out how stealthy players want to enter/reenter the battlefield without a obvious signature falling out of the sky.
I have expressed my opinion on it before https://forums.dust514.com/default.aspx?g=posts&m=1560444#post1560444. I don't think I need to reiterate on it here.
"The road to hell is paved with good intentions."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11883
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Posted - 2014.07.15 22:07:00 -
[526] - Quote
Kaughst wrote:CCP Wolfman wrote:Ok, a few quick answers to questions IGÇÖve seen come up. Drifting?Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though since it helps mitigate the random nature of the drop by allowing you to steer to some extent. Lore?Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of the spawn location and it spawns above the target area to prevent you appearing inside a rock Droplinks provide a focused locater signal which is why they allow pin point spawns. You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind. Droplinks used by more than just squads?For now itGÇÖs just squad. We are hoping to give the player the option when deploying for it to be personal/squad/team. Completely random?ItGÇÖs a random selection from a bunch of points weGÇÖve placed so we could put them all at the edges of the map if we wanted to control the areas more. Right now theyGÇÖre all over the shop. Calling in a small building, base of operations?By this I just mean you can set up a starting point for you and/or your squad allowing you specific spawn locations. Allowing more advanced GÇÿtent pitchingGÇÖ options is being considered for future development for sure. This is just a first step. SquadsCurrently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member picks a droplink etc. Ideas welcome. The idea sounds alright, I am trying to figure out how stealthy players want to enter/reenter the battlefield without a obvious signature falling out of the sky. I have expressed my opinion on it before https://forums.dust514.com/default.aspx?g=posts&m=1560444#post1560444. I don't think I need to reiterate on it here.
Stealthy players then should be using Uplinks as Wolfman said before. However I am inclined to suggest that even Uplinks would give off energy spikes every time someone warped onto one......
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Ghural
The Southern Legion Final Resolution.
258
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Posted - 2014.07.16 02:04:00 -
[527] - Quote
SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it.
Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. |
SponkSponkSponk
The Southern Legion Final Resolution.
919
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Posted - 2014.07.16 02:35:00 -
[528] - Quote
Ghural wrote: Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall.
This is a vanity micro transaction I could get behind.
Dust/Eve transfers
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CCP Wolfman
C C P C C P Alliance
3227
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Posted - 2014.07.16 03:23:00 -
[529] - Quote
Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall.
I LOVE THIS! |
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JRleo jr
Xer Cloud Consortium
49
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Posted - 2014.07.16 03:30:00 -
[530] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS! Could be also make our inertia damps make a sonic rainboom pls?
Max level brony.
My special magic is trolling.
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Iron Wolf Saber
Den of Swords
15932
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Posted - 2014.07.16 04:01:00 -
[531] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS!
Inbound cosmetics.... though I wouldn't mind this at all. Nothing screams louder than come shoot me, I spent money on this, after all.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6319
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Posted - 2014.07.16 04:03:00 -
[532] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS!
CAN WE HAVE GODZILLA TOO?!
Useful Links
Aeon Amadi for CPM1
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Ghural
The Southern Legion Final Resolution.
259
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Posted - 2014.07.16 04:07:00 -
[533] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS!
And behold, Legions headline feature has been born.
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Ghural
The Southern Legion Final Resolution.
259
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Posted - 2014.07.16 09:33:00 -
[534] - Quote
You know. All joking aside. I think this could be a useful thing to include.
Lots of pro players would love to announce their arrival in a spectacular fashion. Think of it as a futuristic way of saying "come at me bro".
Imagine arriving at your destination, your think you've got the loot to yourself. Then you happen to look up the sky and find it filled with streams of burning embers and smoke in the colours of a rival corp.
Of course you should also have the option of a quieter entrance. But there is something to be said for a grand entrance that strikes terror into your enemies hearts. |
Fox Gaden
Immortal Guides
3888
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Posted - 2014.07.16 14:07:00 -
[535] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? I feel that it would add an important strategic component to the game if Drop Uplinks were short range, meaning they need a source of clones on the planetGÇÖs surface to operate. (MCC, DCC, CRU). A CRU should be are larger more powerful Uplink that can access clones from the Warbarge in orbit. A CRU should also act like a router, to shunt clones from the Warbarge in space, to Drop Uplinks on the ground.
Therefore Sky Spawn should be the only way to deploy until you manage to call in or capture a CRU or some other source of clones. Doing so should be a strategic objective in order to get the Drop Uplinks working.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3888
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Posted - 2014.07.16 14:11:00 -
[536] - Quote
CCP Wolfman wrote:That's why we'll test them out, we're not married to both types. Droplinks do offer different benefits though such as the ability to spawn in an interior so that is something that needs to be taken in to account as well.
Drop Uplinks should get you on the ground faster than Sky Spawn. Sky Spawn should be a slower way to get back into the fight. Spawn time + Drop time should be a lot longer than using an uplink.
Also, I don't think that any equipment or device should be needed for Sky Spawn. I do think you need to add drift (there is controlled drift in DUST currently when falling a long way as long as you don't apply your dampeners until the last minute.) It is the drift that should allow you to pick your drop zone rather than any equipment. It also gives them something to do while dropping, so that even though it takes longer than just spawning on an uplink it feels like you are already in the game and doing something rather than watching a timber count down.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3889
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Posted - 2014.07.16 14:22:00 -
[537] - Quote
CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB? How is Drift controlled in DUST using MKB? I use drift often when jumping off towers to land on lower sections of the tower, or when jumping out of the MCC to avoid landing on RDVGÇÖs or buildings, but I play with the DS3 controller
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sylwester Dziewiecki
Interregnum.
327
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Posted - 2014.07.16 15:37:00 -
[538] - Quote
CCP Wolfman wrote:Thanks guys, good sanity check.
Current plan is WASD, for forward, left, back, right and mouse left/right for rotation. There could be some truth in the opinion that rotation isnGÇÖt needed for a test but weGÇÖll see.
ooh.. what about arrow position, sitting position and option to flying on back? Wolfman just take few people from office to local drop zone and try it - it will clear your mind.
Nosum Hseebnrido
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
531
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Posted - 2014.07.16 20:07:00 -
[539] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS! Now I have this mental image of a well-known Corp, like the Goons, spawning into the atmosphere with their dropsuits and dropships and using colored smoke trails to draw their icon into the sky. Everyone on the ground goes "oh ****" and either calls for reinforcements, or logs out because **** those guys. |
SponkSponkSponk
The Southern Legion Final Resolution.
922
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Posted - 2014.07.16 22:46:00 -
[540] - Quote
Fox Gaden wrote: How is Drift controlled in DUST using MKB? I use drift often when jumping off towers to land on lower sections of the tower, or when jumping out of the MCC to avoid landing on RDVGÇÖs or buildings, but I play with the DS3 controller
WSAD same as I described, just without any way to change facing.
Dust/Eve transfers
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