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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:33:00 -
[1] - Quote
CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman Are there neutral clone units that both sides can spawn from or does your ship have a clone unit with X amount of clones to use in the salvage mission or do you just have one and if killed you awake in merc quarters . Lets start from the Beginning CCP Wolfman.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
|
Posted - 2014.05.29 07:44:00 -
[2] - Quote
Luther Mandrix wrote:CCP Wolfman wrote:Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the same thing and theyGÇÖre probably not all that keen that you are too! This is a pretty important part of the Legion economy since this salvage gathered by players is what will supply the market. ItGÇÖs something weGÇÖre beginning to look at now and I would like to hear your thoughts and harvest your ideas about it. This will then allow me to pretend all the good ones were mine. So, you have 3 main components:
- The ability to search for and find loot
- Armed drones that search and gather loot
- Other players that most likely have varying reasons for being thereGǪ
What would make for interesting ways to search for good salvage? What kind of player interactions do you think would be interesting? How do you think drones should behave? Have at it! CCP Wolfman Are there neutral clone units that both sides can spawn from or does your ship have a clone unit with X amount of clones to use in the salvage mission or do you just have one and if killed you awake in merc quarters . Lets start from the Beginning CCP Wolfman. Can we call in vehicles does a MCC follow us throughout new eden with rdv support? These questions affect your three questions. 1.Drones attached together make a anti vehicle drone once destroyed they are anti foot soldier all fighting alone. 2.Sould be a skill where you try to talk to them (drones)so you have a shot at working without fighting. 3.Can the drones do the work for you if they are gathering find their stash and take it (bigger Fight) 4.When you meet players on salvage run do you want to blue them? Signal sent to the other players squad leader if yes friendly fire on. if purple or red you can kill them .Squad leader decides. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
|
Posted - 2014.05.29 08:13:00 -
[3] - Quote
When the drones kill clones they drag body to a reclaimer drone unit where the dead clones processed into a human drone fighting players. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
|
Posted - 2014.05.29 08:16:00 -
[4] - Quote
Players deploy salvage scanner that draws attention like fighting in dom. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
284
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Posted - 2014.07.09 20:12:00 -
[5] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? We beta tested Dust 514 for two years before may 2013.When will get to beta test Legion? With private NDA Forums. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
284
|
Posted - 2014.07.09 20:15:00 -
[6] - Quote
Request for more info on terms used by Legion Devs. You are talking about some things that we in Dust haven't experienced so we need Definitions of the words you are using to get a frame of reference. Thank You. 1.Low orbital Drop 2.LOD Beacon 3.Sky Spawns 4.Salvage |
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