|
Author |
Thread Statistics | Show CCP posts - 66 post(s) |
steadyhand amarr
shadows of 514
3132
|
Posted - 2014.05.29 09:29:00 -
[1] - Quote
CCP Wolfman wrote:Regis Blackbird wrote:CCP Wolfman wrote:Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which leads me to believe there will be a gaming instance opening up purely for looting which players can find by scanning (and deploy to). Are there any considerations to have the "shared" instances I talked about in my earlier post? Squad #1 scans for loot and finds a district / planet and deploys to get it. Squad #2 accepts a mission from a agent with set objectives and deploys. And they happen to deploy in the same district. They could go about their separate business, but they can also interact if they choose to? If I understand you correctly it would be possible. If, for example, there was an eradication mission where you had to destroy 100 drones you could be doing that alongside other players who are there to Salvage. They probably wouldn't like you much since you'll be getting the drones all riled up :-)
I really really like that idea.
The idea that diffrent groups have diffrent objectives some of which might not agree.
From exemple raiders post a contract for tank parts, the navy post a contract to blow up said parts its race to see who can do what and the poor guys their just to find anything get caught in the middle
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3132
|
Posted - 2014.05.29 12:22:00 -
[2] - Quote
I really like idea behind picking reasions for loot an important immersion factor.
With gear why not go a step furthrr and have us actually have to by it at locations and have it delivered, so contact the NPCs and go i neex this gear ready, or you find out in that system you have left over stuff from another mission so u pay interbus to shuttle oit over,
This encourages supply lines and could even add a whole new element for space truckers.
(admit idea needs refining)
Edit: no to escort missions unless its a player being escorted, its a frustration and rage inducing nightmare waiting to happy
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3134
|
Posted - 2014.05.29 15:26:00 -
[3] - Quote
Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3135
|
Posted - 2014.05.29 18:01:00 -
[4] - Quote
Maximus Stryker wrote:steadyhand amarr wrote:Eeehb that sounds more like a bug hunt tham salavaging a battlefield. I think it has its place but its not part of ccps current vision. To be honest im all for bug hunts but it could get samy very quick and your not going to get the emergent gameplay we are all after.
Ie(people get bored quickly) Isn't the point of this thread that the vision is not set in stone and anything is on the table and up for discussion?
of coruse i was just stating that direction is one i dont think ccp wants to go in, while anything is up for discussion, turning around and going i want to blap at a rock to get ore is not something ccp is going to consider
my understanding from wolfman is we are going down to salvage sites to find loot and drones are their stealing that loot.
big nests and things like that are not something that would be happen in the universe as in reality they would just OB the nest and tidy up afterwords.
but to be clear, attacking rouge drone sites in-itself is not a bad idea, but needs to be kept to a different thread and attacking a nest is not salvaging.
does that make it any clearer :\ im awful with my words via txt.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3137
|
Posted - 2014.05.30 08:09:00 -
[5] - Quote
I like the idea that you can only store so much gear and if u want more you need to buy or rent bigger warehouse spaces so when you deploy planet side, you get a cargocan worth of space but you need to buy more cans if you end up with a really good haul.
Uuhh put another way, all gear should by a physical thing that moves and or is stored somewhere. So one day if a mcc is shot down the attackers or defenders can scramble to get all the left over goodies :-P also a very easy to explain slavage sites in the first place.
Also more goods for logi egg heads to ship about filling transport demand too and from new salvagesites(that idea alone gives me goosebumps :-P)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3138
|
Posted - 2014.05.30 08:58:00 -
[6] - Quote
Short range teleport tech via uplinks to tag items back to safe zone that can be raided :-P (hate the idea of backpacks too small)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3143
|
Posted - 2014.06.03 12:48:00 -
[7] - Quote
Concorde i dont think we are going to be a legal thinh for much longer and will be legging it to the free factions just a hunch :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3144
|
Posted - 2014.06.04 12:44:00 -
[8] - Quote
Only those weak of mind went crazy plenty of us headed mordus 514 call and are fine though nrarly all 1st gen pc characters(weekend testers) have now gone into retariment.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3144
|
Posted - 2014.06.04 16:12:00 -
[9] - Quote
Ug wheres that email with the trails law. All weekend testers where 1st gens who heeded mordus signal this is why the empires freaked out and launched a huge man hunt for a few 1000 thousands clones that vanished.
Months later the empress came up with the clean version. And then heth went nuts and the rest is history.
Theoricly anyone who starts in legion will be a 5th gen clone
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3159
|
Posted - 2014.06.06 12:36:00 -
[10] - Quote
Tbh you need a seeded market before you allow a free for market, in EvE online market was years in the making, salvage is our version of mining, i imagen next step will be modifications (or scarping and making new guns) and last bit will then be moving the goods around.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
|
steadyhand amarr
shadows of 514
3161
|
Posted - 2014.06.09 12:30:00 -
[11] - Quote
Junk loot and common loot in high sec was gate guns and FF on. I nice safe way to skill and grind up for low sec
Which is more junk loot + mid and rare level loot? Gate guns work but FF is off so high tail it if a gang shows up.
Null sec/ huge pay days but a free for all you need friends just to get out the spawn area :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3163
|
Posted - 2014.06.11 10:07:00 -
[12] - Quote
Or the fact we have been fighting none stop for two years now the clean up is ginna take a while :-P just think of the ammomut mcc salavage is out their :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3171
|
Posted - 2014.06.15 11:49:00 -
[13] - Quote
Agree u break the rules in high sec u get slapped hard like a concord police drone that instant blaps u.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3182
|
Posted - 2014.06.25 08:55:00 -
[14] - Quote
Ooohhhh i like, does this thing follow us around or does it clip onto a suits backpack, as i could frustrateing counters of trolls just blowing them up at the perimeter of a salavage site.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3182
|
Posted - 2014.06.25 09:05:00 -
[15] - Quote
That is awsome and a good move :-), hard to kill is a plus to prevent sniping :-) i could even see some awsome firefights over them if u can hack them once the owner is dead....hint hint :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3182
|
Posted - 2014.06.25 09:26:00 -
[16] - Quote
I thinking adding in a hacking step would be useful to allow players who prepared the field a chanse to respond to ambushs
For example respawn at a hidden uplink, notify a sniper on over watch, detonate RE etc etc.
I for one would use the harvesters to bait noobs and kill them and steal their stuff during the hacking stage.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3182
|
Posted - 2014.06.25 10:38:00 -
[17] - Quote
Wolfman the whole sarcasm thing :-p.
Will the havester be race neutral ie maybe by ORE? Or will each faction have their own version(yes i will keep this thread going :-P)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3184
|
Posted - 2014.06.25 13:31:00 -
[18] - Quote
I waa gunna say if your making a SALAVAGE item surly its got to be built by the rust buckets
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
shadows of 514
3212
|
Posted - 2014.07.02 09:24:00 -
[19] - Quote
I like the idea earlier of player police :-P if a player is marked as a threat and you take him out you get a boost to standing eventually going green or somthing. Because to be down right honest if there was a bounty hunter system in place i would 100% do that all the time. So im happy to settle on just making salavage sites safe
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3213
|
Posted - 2014.07.03 09:31:00 -
[20] - Quote
CCP Wolfman wrote:the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak.
Nothing quite makes a gun feel as badass than accidently blowing your best friends in one shot. :-P
You can never have to many chaples
-Templar True adamance
|
|
steadyhand amarr
shadows of 514
3213
|
Posted - 2014.07.03 10:20:00 -
[21] - Quote
SponkSponkSponk wrote:steadyhand amarr wrote: Nothing quite makes a gun feel as badass than accidently blowing your best friends in one shot. :-P
Phrasing!
Ahahahaha i forgot the word head but i doubt that would make it any better :-P
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3221
|
Posted - 2014.07.09 13:40:00 -
[22] - Quote
I like the idea of setting up a field base, so one guy has a tent and a small turrent a corp has a mulitfuction base with tanks, low and null sec could become very orgnaic if we expand off this idea :-D
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3223
|
Posted - 2014.07.09 14:31:00 -
[23] - Quote
Uplinks functional dont change? They remove the random element of your spawn or at least get you to spawn closer to an objective, i dont have any issues with skyspawning as long as you can setup AA turrents to established some kind of front line or engagement bubbles
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3224
|
Posted - 2014.07.09 15:37:00 -
[24] - Quote
Tbh im for vercal based crus creating FoBs planetside 2 style helps great natrual flows in battles and a sense of timeline
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3224
|
Posted - 2014.07.10 09:59:00 -
[25] - Quote
I would like to state that i strongly support the tent pitching idea and should be looked at sooner rather than later to see and test ideas around this area. Though i understand just getting spawning working right now is the priority
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3225
|
Posted - 2014.07.10 10:51:00 -
[26] - Quote
Syeven Reed wrote:steadyhand amarr wrote:I would like to state that i strongly support the tent pitching idea and should be looked at sooner rather than later to see and test ideas around this area. Though i understand just getting spawning working right now is the priority There was discussion a while back talking about how we need somewhere to drop off salvage to make it "ours". What would you think to it brought back to this base for keeps?
I like the idea you could pitch a small base to exfil larger items. So your drone can fish out scarps and spare parts. But if you found a really big modual you could tug it back to base for an rdv to pick up.
Or your home area starts deploying scout drones to find sites for you or to protect you etc.
Lots can be built of this idea :-)
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3225
|
Posted - 2014.07.10 12:57:00 -
[27] - Quote
I support base building is a corp activity as it shows a clear purpose for being in a corp. And i support a risky neutral drop of bank that can be mitigated by deploying your own. Running a base though should be soloable, need to keep it system, but i feel it could be somthing that leads to complex outposts with walls for operations that could take days for a corp to clear.
To keep this thread on topic i will post my vision tonight as base building as a concept is its own thing :-P
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3233
|
Posted - 2014.07.12 21:24:00 -
[28] - Quote
i vote a deployable LOS you can call down or set up as your bank location, so you dont want it right next to the site so you dont get camped but also not to far away that it takes ages to walk to it,
im very much for players have as much control over these sorts of things to prevent other players gameing the system
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3268
|
Posted - 2014.07.31 09:13:00 -
[29] - Quote
CCP Wolfman wrote: Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix things up. Unlike drop uplinks you donGÇÖt have to put them where you want to spawn. You can put them a way off and then drift to your intended target. This was really exciting for assaulting objectives because you could drop a strike team right on top of them. It made things feel a lot more dynamic as well as just making you feel like a badass!
Any chance we can see video or somthing to back this up? Legion has every chance to be awsome but i kinda feel i need to see it before a believe it.
This is my poor bait attempt at seeing footage :-P
You can never have to many chaples
-Templar True adamance
|
|
|
|