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Thread Statistics | Show CCP posts - 66 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11005
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Posted - 2014.06.22 22:06:00 -
[1] - Quote
Sylwester Dziewiecki wrote:CCP Wolfman wrote: EVE players and drones
IGÇÖve seen a few comments asking whether or not EVE players will be allowed to deploy drones to salvage themselves. This is a pretty cool idea although it seems like a shame to not create a player to player relationship between EVE pilots and mercs on the ground. Still interesting possibilities there for the future.
Is there a chance to allowing EVE players to deploy scanning probes over the planets to help dusters find salvage site, drones, or others player "harvesting" module?
I think it would be hillarious to see us escorting Drones to Salvage zones, have the drones box up the goodies, and see those boxes fly up into the sky X-files style.......
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11239
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Posted - 2014.06.26 22:29:00 -
[2] - Quote
Maken Tosch wrote:CCP Wolfman wrote:Thought you might like to check out some early pics of the Harvester. Here you see it closed: [IMG]http://i.imgur.com/NebJcxw.jpg[/IMG] Here it's open and you can probably see why it's been nicknamed scorpion [IMG]http://i.imgur.com/QsoeYTn.jpg[/IMG] Me like! But why do all of your creations have to be Caldari first? Do you have anything that's more Minmatar or Gallente?
To be fair that looks more ORE than Caldari to me.
Most industrial stuff is ORE.... I like this design.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11281
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Posted - 2014.06.27 03:32:00 -
[3] - Quote
Ghural wrote:My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs.
Perhaps our settings for salvage are orbital crash sites of bombed out refineries and PI installations? That could explain why CONCORD is likely to tolerate out presence in high sec and why we would go out to Low sec for salvage.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11322
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Posted - 2014.06.28 22:19:00 -
[4] - Quote
I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11332
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Posted - 2014.06.29 11:51:00 -
[5] - Quote
Roger Cordill wrote:True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model? Hummm........ Something about getting basic gameplay down first...........
Are you saying not including 2 of the four most basic racial groups......not achieving racial parity and adding a superfluous game mode and mechanism is...."getting basic gameplay down"?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 21:28:00 -
[6] - Quote
Forlorn Destrier wrote:True Adamance wrote:Roger Cordill wrote:True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model? Hummm........ Something about getting basic gameplay down first........... Are you saying not including 2 of the four most basic racial groups......not achieving racial parity and adding a superfluous game mode and mechanism is...."getting basic gameplay down"? I think the answer is that the Harvester is a mandatory compnent to the PVE element that is being designed. An Amarr (and Minmatar) HAV is not as critical to making the PVE work. Also, I politely point out (as you have done for others) that there are different teams that do different things. I don't know that CCP Wolfman's team is involved in vehicle design - they are doing the PVE development. We haven't been told what is happening in Legion vehicle wise yet. Besides, the HAV's you are referencing (the Caldari and Gallente) are Dust centric. Perhaps they haven't looked at vehicles yet for Legion - and have just ported over what they had so they can see how the mechanics of them work. We are years away from release on Legion (it's not even greenlit for heaven's sake - pun not intended friend Amarr) to be worrying about every nuance of the game. EDIT: long story short - wrong tread and wrong game to discuss racial parity - we don't know what vehicles will be in Legion, and this thread isn't here to discuss what we have in Dust.
OKay and while that is wonderful it is crucial to core game balance and PvP....... but perhaps I am misinterpreting and am not aware CCP Wolfman is designing PVE content and no longer working on weapons and vehicles.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11433
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Posted - 2014.07.01 08:17:00 -
[7] - Quote
Sylwester Dziewiecki wrote:Aero Yassavi wrote:I am going to side with True here and not because he is in my corp but because I agree. The requests for racial parity isn't so much about each race having something as much as it is each race's version works hand in hand with the balance of the whole. To have versions with high armor or high shield or high speed and such, have turrets designed for taking down either armor and shield and at different ranges. All of this is important in the creating the very basic and fundamental balancing act between all the vehicles.
It certainly seems that CCP is really excited about a fresh start with Project Legion that they are getting carried away and adding superfluous mechanics opposed to working the core first. Salvaging is an absolute great idea and can become a really integral part of the entire Project Legion experience, but not for a second will I believe it is a higher priority than racial parity in vehicles. This is the same problem we saw exposed at Dust's Fanfest 2012 and Fanfest 2013 presentations where the developers clearly had their attention focused on all these really cool ideas to expand the experience while the current experience remained broken and incomplete. OK, but this is not right place for that . We all agree, launching new game without missing content is pointless(weapons, equipment, vehicles etc.). Try to understand that different 'parts' of the game are produce in their own way especially when it comes to art. If I would be on your place I would point that thing to CPM0, and CPM1 candidates. That doesn't change the fact they haven't finished the game we have now.
Why are they starting on these higher goals when core gameplay is only half done?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11477
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Posted - 2014.07.02 03:20:00 -
[8] - Quote
Does this tie in as an over head marker or is this tied or visible in a Local chat?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11479
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Posted - 2014.07.02 03:40:00 -
[9] - Quote
CCP Wolfman wrote:True Adamance wrote:Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially.
As you say it could be a good indicator of what kind of player is present in any given district, region, etc.... perhaps its potentially better its stays linked to the player itself and allow for ambushes, ganks, betrayals....
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11483
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Posted - 2014.07.02 03:49:00 -
[10] - Quote
Aeon Amadi wrote:CCP Wolfman wrote:True Adamance wrote:Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially. Have you tried out some internal testing yet? If not, should probably consider a few things: a) Visual pollution; it's okay to have the marker visible but having 16 people all flashing red might be a bit annoying. b) Differentiation for squad members. If a guy is in my squad, I'm probably not too concerned about his security status and would prefer less reasons to off the guy since we're working together. Just the first tow things that came off the top of my head.
Perhaps once a target engages you the icon flashes eventually being replaced by the simple "Enemy" red arrow flag. The idea being that in the initial period of the engagement you are alerted as to what is happening and who is attacking after which time you are....sort of expected to know what to do.......
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11524
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Posted - 2014.07.03 02:08:00 -
[11] - Quote
Will we be able to set standings , or are standings or miltia status planned to play into this somehow.
While a corporation may not have attacked us directly, but we know they are aligned against us (forum smack talk, PC war, FW miltias) will these things be visible in a similar manner.
While I am aware that Aeon did speak about visual pollution I cannot help but wonder if these indicators cannot be extended to other aspects of gameplay.
E.G- Aero Yassavi goes out on patrol looking for some loot in Arzad, he takes two buddies with him. However New Age Outlaws also is in Arzad looting ISKies and preparing another dastardly attack on our glorious Empire. They are set to 2.0 Standing (orange)
Both parties come across one another at a Drone Salvage site (lets assume that neither party has killed another player) will they have a visual indicator denoting their standing or militia status?
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11580
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Posted - 2014.07.04 02:19:00 -
[12] - Quote
Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect?
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11581
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Posted - 2014.07.04 02:34:00 -
[13] - Quote
CCP Wolfman wrote:True Adamance wrote:Will modifiers such as standing or Milita status be visually present during these kinds of actions.
E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking at a session based system not a persistent one at this stage. That doesn't mean persistent isn't a place we can go but I think session based makes sense as a starting point. It's still early days
This could apply session to session I suppose but I see your point.
I mean if corp A has been smack talking on the forum, assuming Standings are slated (perhaps they are not), if a player with negative standing entered my session of Salvage, would I know or would it indicate that he has negative standing?
If not for the early days could that be looked at in future?
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11725
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Posted - 2014.07.09 21:55:00 -
[14] - Quote
Sylwester Dziewiecki wrote:Grimmiers wrote: Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile cru. Anything large would be better for spawning than the uplinks that are always purposely glitched in some object.
(old EVE online art) That would be a proper place to spawn - It has interior, guns to protect, awesome look, big wheels..
Screw using that as a spawn point..... I WANT TO DRIVE IT!
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11738
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Posted - 2014.07.10 03:54:00 -
[15] - Quote
CCP Wolfman wrote:Ok, a few quick answers to questions IGÇÖve seen come up. Drifting?Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though since it helps mitigate the random nature of the drop by allowing you to steer to some extent. Lore?Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of the spawn location and it spawns above the target area to prevent you appearing inside a rock Droplinks provide a focused locater signal which is why they allow pin point spawns. You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind. Droplinks used by more than just squads?For now itGÇÖs just squad. We are hoping to give the player the option when deploying for it to be personal/squad/team. Completely random?ItGÇÖs a random selection from a bunch of points weGÇÖve placed so we could put them all at the edges of the map if we wanted to control the areas more. Right now theyGÇÖre all over the shop. Calling in a small building, base of operations?By this I just mean you can set up a starting point for you and/or your squad allowing you specific spawn locations. Allowing more advanced GÇÿtent pitchingGÇÖ options is being considered for future development for sure. This is just a first step. SquadsCurrently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member picks a droplink etc. Ideas welcome.
I don't know how I feel about having two spawner type equipment options......to be really honest I think the Sky Drop would be significantly more popular as the direct feeling of
Deploying Looking Up Seeing your squad rocket down from above onto your location.
As Opposed to
Drops Uplink Peeps randomly spawn in..........
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11754
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Posted - 2014.07.10 21:33:00 -
[16] - Quote
CCP Wolfman wrote:That's why we'll test them out, we're not married to both types. Droplinks do offer different benefits though such as the ability to spawn in an interior so that is something that needs to be taken in to account as well.
Would it be possible in future to use these "Drop Spawn points" to land a vehicle from Orbit?
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11858
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Posted - 2014.07.15 04:50:00 -
[17] - Quote
https://www.youtube.com/watch?v=zZGrTzVoZ_k
2:24 on wards please.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11883
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Posted - 2014.07.15 22:07:00 -
[18] - Quote
Kaughst wrote:CCP Wolfman wrote:Ok, a few quick answers to questions IGÇÖve seen come up. Drifting?Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though since it helps mitigate the random nature of the drop by allowing you to steer to some extent. Lore?Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of the spawn location and it spawns above the target area to prevent you appearing inside a rock Droplinks provide a focused locater signal which is why they allow pin point spawns. You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind. Droplinks used by more than just squads?For now itGÇÖs just squad. We are hoping to give the player the option when deploying for it to be personal/squad/team. Completely random?ItGÇÖs a random selection from a bunch of points weGÇÖve placed so we could put them all at the edges of the map if we wanted to control the areas more. Right now theyGÇÖre all over the shop. Calling in a small building, base of operations?By this I just mean you can set up a starting point for you and/or your squad allowing you specific spawn locations. Allowing more advanced GÇÿtent pitchingGÇÖ options is being considered for future development for sure. This is just a first step. SquadsCurrently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member picks a droplink etc. Ideas welcome. The idea sounds alright, I am trying to figure out how stealthy players want to enter/reenter the battlefield without a obvious signature falling out of the sky. I have expressed my opinion on it before https://forums.dust514.com/default.aspx?g=posts&m=1560444#post1560444. I don't think I need to reiterate on it here.
Stealthy players then should be using Uplinks as Wolfman said before. However I am inclined to suggest that even Uplinks would give off energy spikes every time someone warped onto one......
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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