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Thread Statistics | Show CCP posts - 66 post(s) |
Ghural
The Southern Legion Final Resolution.
225
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Posted - 2014.05.29 03:30:00 -
[1] - Quote
I like the idea of larger caches of valuable loot that requires some sort of team hacking minigame to open. And when you start to hack it some sort of beacon shoots off into the sky (a flare maybe), basically alerting other players (and drones) to your presence.
And so it comes down to a race to get the cache open before you attract too much attention.
It would be awesome. Yourself and a small band of mates rush to open the cache whilst under fire from an increasing number of drones, the cache opens revealing a single item of immense value, and you all realize that only one person can carry it out.
At this point everyone reaches for their gun. |
Ghural
The Southern Legion Final Resolution.
225
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Posted - 2014.05.29 04:03:00 -
[2] - Quote
How do you think drones should behave?
I think Drone behaviour should vary based on sec status.
In high sec you have discrete groups of drones that don't really roam that far.
In null sec you could have a drones with a variety of movement patterns.
For example: a large aerial drone that slowly moves across the map searching for players. If it finds any it can deploy drones to the players location to attack them.
You could even have another kind of large aerial drone that searches for salvage and deploys reclamation drones to pick it up. Clever players would learn to recognize these drones and follow them (possibly into a trap) |
Ghural
The Southern Legion Final Resolution.
228
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Posted - 2014.05.29 07:39:00 -
[3] - Quote
Perhaps one of the materials you could find planetside can be used to provide you with an emergency clone or two.
Or perhaps when killing other players you can harvest their biological materials for additional clones. |
Ghural
The Southern Legion Final Resolution.
231
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Posted - 2014.05.30 07:29:00 -
[4] - Quote
Will there be drones that attempt to harvest biomass from fallen mercs? |
Ghural
The Southern Legion Final Resolution.
231
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Posted - 2014.05.30 13:18:00 -
[5] - Quote
Is like to see drones react to the calling in of vehicles.
Ideally calling in vehicles should involve putting down flares somewhere "safe" and then you can call in a vehicle to that location.
Flares would be a consumable item that you can run out of. So players will need to think carefully about where and when they will deploy vehicles |
Ghural
The Southern Legion Final Resolution.
232
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Posted - 2014.06.01 11:10:00 -
[6] - Quote
Does the salvage have to be just lying around?
Can we have a drill similar to Firefall. Where you place a drill, a timer begins, nearby drones (and players) are drawn to the noise and attack it, if it's kept intact then you get stuff. |
Ghural
The Southern Legion Final Resolution.
239
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Posted - 2014.06.14 06:47:00 -
[7] - Quote
I think being able to use emotes, proximity voice chat, and being able to holster your weapon are ways that players can use to show their non-hostile or hostile intentions. |
Ghural
The Southern Legion Final Resolution.
241
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Posted - 2014.06.15 13:06:00 -
[8] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Ghural wrote:I think being able to use emotes, proximity voice chat, and being able to holster your weapon are ways that players can use to show their non-hostile or hostile intentions. Most people won't even use the ingame chat. Calling it now. Quoted for truth. Eve alliances even often discourage the use of in-game chat because of how insecure the communication is. If you have critical intel to relay to very important people and you want to do it in the most secret way possible, the last thing you would ever use is the in-game chat. Teamspeak and Mumble are well known to provide secure comms. But even then those aren't the only options. Some players even go as far as sharing cell phone numbers and emails. I swear, us Eve players are some of the most paranoid bunch you've ever seen.
Ok. I'm going to go ahead and state what should be incredibly obvious but you've both missed.
Your opponents won't be on your teamspeak, nor will the potential allies that you might happen across.
Whilst many players (according to the stats that you didn't bother to quote) don't use EVE speak. Doesn't mean people wouldn't use it in Legion. Look at CoD or planetside 2, or DayZ, or Dust514 (yeah I went there) or any number of other games.
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Ghural
The Southern Legion Final Resolution.
241
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Posted - 2014.06.24 04:32:00 -
[9] - Quote
I like the idea of having to call in an RDV that slowly lifts off with your lootz.
Creates some nice tense gameplay in which all of your phat lootz are vulnerable to disruptive gameplay. |
Ghural
The Southern Legion Final Resolution.
243
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Posted - 2014.06.25 02:28:00 -
[10] - Quote
Sylwester Dziewiecki wrote:Ghural wrote:I like the idea of having to call in an RDV that slowly lifts off with your lootz.
Creates some nice tense gameplay in which all of your phat lootz are vulnerable to disruptive gameplay. Disruptive gameplay for someone with AV and only for a few seconds .
Then bring your own air support (or purchase a more buff RDV) |
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Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.06.27 03:20:00 -
[11] - Quote
My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs. |
Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.06.27 08:15:00 -
[12] - Quote
Maken Tosch wrote: If CCP does it right.
Oh dear |
Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.07.02 03:36:00 -
[13] - Quote
Why do we need a threat system at all?
I much prefer the tense gameplay you get in games like DayZ where a players motivations aren't so blatantly telegraphed. |
Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.07.03 00:19:00 -
[14] - Quote
If we go down the line of being able to put bounties on enemy players. It would be cool if EVE players could get some of those bounties if they kill them via orbital bombardment. |
Ghural
The Southern Legion Final Resolution.
246
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Posted - 2014.07.03 11:49:00 -
[15] - Quote
What if a certain amount of FF damage causes a concord drone to spawn and destroy the player.? |
Ghural
The Southern Legion Final Resolution.
251
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Posted - 2014.07.09 12:12:00 -
[16] - Quote
Rather than completely random I'd suggest that players spawn at a random location within a number of large relatively safer areas of the map.
Just to avoid players spawning right on top of phat loot, or in the middle of a drone swarm
Like how players spawn at a random location on the coastline in Dayz and then have to travel inland to find the phat loot. |
Ghural
The Southern Legion Final Resolution.
251
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Posted - 2014.07.09 12:19:00 -
[17] - Quote
Oh and for setting up a base. Rather than an uplink. Can we have a small building that we can call in? Maybe make it upgradable?
Small base gives mercs something to spawn at and is hard to find. Upgraded base allows vehicles to be called in and is larger (and therefor easier to spot). Largest base allows the call in or loot retrieval vehicle and sticks out like dogs balls.
You could also have some variations such as a stealth base that cloaks but has limited spawns. Or one that specialists in vehicles but limited clones. You can have other upgrades like a shield, radar, weapons locker.
The idea would be that the bigger the base the easier it is to find, but the more functionality it offers. |
Ghural
The Southern Legion Final Resolution.
256
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Posted - 2014.07.15 08:22:00 -
[18] - Quote
Yes but a freelook option would allow for some pretty cool player vids.
Not to mention the opportunity to look at your squad mates and enjoy some light gossip on the way down :) |
Ghural
The Southern Legion Final Resolution.
258
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Posted - 2014.07.16 02:04:00 -
[19] - Quote
SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it.
Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. |
Ghural
The Southern Legion Final Resolution.
259
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Posted - 2014.07.16 04:07:00 -
[20] - Quote
CCP Wolfman wrote:Ghural wrote:SponkSponkSponk wrote:Ghural wrote:Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can make pretty rainbows as we fall. I LOVE THIS!
And behold, Legions headline feature has been born.
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Ghural
The Southern Legion Final Resolution.
259
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Posted - 2014.07.16 09:33:00 -
[21] - Quote
You know. All joking aside. I think this could be a useful thing to include.
Lots of pro players would love to announce their arrival in a spectacular fashion. Think of it as a futuristic way of saying "come at me bro".
Imagine arriving at your destination, your think you've got the loot to yourself. Then you happen to look up the sky and find it filled with streams of burning embers and smoke in the colours of a rival corp.
Of course you should also have the option of a quieter entrance. But there is something to be said for a grand entrance that strikes terror into your enemies hearts. |
Ghural
Pradox One Proficiency V.
293
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Posted - 2014.08.02 03:01:00 -
[22] - Quote
Dnaizohd Orlenaard wrote:https://www.youtube.com/watch?v=229TTSGeRKI&list=PLul12rRxdZ1948ZgIUruLzzGlivscaBIQ&index=5 Perhaps we could get a video similar like the one above (a video Devblog?), on where Project Legion is at the moment also a confirmation about the greenlight would be good! It's probably a lot of work to get it done, but I think it's safe to say that everyone's kinda hungry to see just a little bit of new stuff. That or a Livestream showing off the new stuff, like the folks at BeHaviour Interactive have been doing (the creators of WH40k: Eternal Crusade). Not only will it help make more people interested, but would also create ways for us to interact more with the development process (providing feedback etc)
No no no no no.
After two years of broken promises and false hope the only video I want to see next is "Legion has been greenlit" |
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