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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Stefan Stahl
Seituoda Taskforce Command
530
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Posted - 2014.05.23 16:38:00 -
[1] - Quote
CCP Rattati wrote:We need a reason to specialize in grenades and the thought process was something along these lines, based on no additional ehp:
1) Standard kills all scouts and a few medium frames 2) Advanced kills all medium frames except the highest hp, Amarr at 360 hp 3) Prototype kills all commando frames except the highest hp, Amarr at 680 hp 4) Packed Advanced kills all commandos and hurts sentinels, but at the cost of area damage radius Are you sure you want to aim a the nerfbat an new players while buffing vets? Have you considered the impact of this change to public matches? Your average HMG-sentinel will easily eat 5 grenades simultaneously and then proceed to kill all 5 players that threw them at him. This change will definitely not contribute to the NPE in Dust514.
From a game-design standpoint I think grenades are one of the least fun ways of solving a fight in Dust514. Just narrowly beaten by your enemy hiding behind a rock and clicking suicide. You should try to incentive the use of grenades for flushing out cover while disincentivising the use as a main combat tool.
Try something like this: STD: 400 hp 6m ADV: 400 hp 7m ADV packed: 500 5m PRO: 400 hp 8m
The more you specialize the better you can put damage on enemies in cover and then follow up with a direct assault.
[Edit] I forgot to say that I'm totally in love with how you're handling this. The PR/CR changes are wonderful (iterative balancing, finally!) and the armor plate changes look much closer to what I came up with in my own spreadsheet calculations of fair fitting costs. I'm looking forward to seeing the speed penalties. Keep reducing the dampening bonus on cloaks. Scouts were able to beat scans before 1.8 dropped and they'll do it once hotfix alpha drops. Active Scanners had a nerf, too. Also, what's your stance on the gap between STD and PRO items? PRO cloaks are still 3 times as powerful as STD ones are. I'm thinking 2 times is well enough for vets to establish their dominance over any poor blueberry that finds himself tricked into thinking Dust is going to be fun.
BTW: Are you aware that KinCats may need to be aligned if you change the relative utility of the armor plate speed penalty? |
Stefan Stahl
Seituoda Taskforce Command
530
|
Posted - 2014.05.23 17:16:00 -
[2] - Quote
Cyrius Li-Moody wrote:Dampening and cloaking go hand in hand because if you are scanned while you are cloaked PEOPLE CAN STILL SEE YOU. This completely negates the point of the cloak. Then fit a dampener. Problem fixed.
Oh, one less armor plate for you? Too bad.
No offense intended. The point I'm making is that being both invisible to scanners and hard to see should take two modules. One equipment and one low slot. We're basically just increasing the fitting requirements for full stealth mode. As it stands it's just too easy to have a 4 module tank and let your second equipment slot do all the stealth-work. This will be reduced to a 3 module tank, a dampener and a cloak.
If you think cloaking worthless after the change you may also fit a dampener and ignore the cloak. Valid playstyle. I used to play like that until 1.8 was released. One could argue that there should maybe be an active equipment item that let's you be profile dampened temporarily. But that should be something for the midterm future. |
Stefan Stahl
Seituoda Taskforce Command
530
|
Posted - 2014.05.23 17:22:00 -
[3] - Quote
Cyrius Li-Moody wrote:You must be trolling right? I DO NOT RUN ARMOR because I know the mechanics of this game. I always run damps. I have less than 400hp at all times. Jesus christ people. Not everyone runs armor. Some people run the roles how they should.
Seriously, stop making assumptions and pay attention to the math. Are you fitting 4 damps? If yes, nothing changes! Are you not running 4 damps? Then add one to offset the nerf.
Congratulations - hotfix alpha fixed for you. |
Stefan Stahl
Seituoda Taskforce Command
530
|
Posted - 2014.05.23 17:32:00 -
[4] - Quote
Would you be equally upset if every scout suit had one low slot removed instead of the change to cloaks? Can you imagine there being balance between scout profiles, active scanners and CalScouts after that hypothetical change? That's where I'm looking.
Edit: I already said that I'm not much interested in the balancing of PC matches because it doesn't affect most of the players. So keep that in mind. |
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