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Thread Statistics | Show CCP posts - 2 post(s) |
The Tunski
OSG Planetary Operations Covert Intervention
37
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Posted - 2014.05.01 04:20:00 -
[301] - Quote
Himiko Kuronaga wrote:The Tunski wrote:I'm at work and on my phone so I'll make this quick. Also have not read every response so I may repeat someone.
I don't believe that a single player should be able to kill a tank in the heat of a battle to the point where the tank will take damage and move along, rep, and reengage. That's the intent to my understanding how they are intended to be. It is laughable that a tank can sit there and just eat swarms like that. How you fix that?...well I don't have time for that ATM. I had proto swarms very early on, once I went forge, I've never gone back.
Space ships do it all the time in EVE. Vehicles in New Eden are good like that. I happen to enjoy that aspect of them. Why does this need to be a battlefield clone where vehicles are nothing more than steel coffins?
I don't want vehicles to be steel coffins, I just don't feel that a tank can just sit there and just laugh at those swarms like in that video. That video isn't news for me, I fully understand that this happens. I've AVed maddy's that had three complex reppers and it was a challenge. Not asking for easy mode just a way that we can close the SMALL gap that's there.... |
Ld Collins
Molon Labe. General Tso's Alliance
135
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Posted - 2014.05.01 04:21:00 -
[302] - Quote
Fleen Costell'o wrote:https://www.youtube.com/watch?v=1qFZPjLPDZo
Kill HAV - no problem This is the coolest thing I've seen in dust so far. |
Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
21
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Posted - 2014.05.01 04:30:00 -
[303] - Quote
The triple rep Maddy is fun to run around with but it is a bit of a beast. I agree it can annoy the heck out of a lot of players and be near invulnerable to those on the receiving end who don't know how to deal with them. Perhaps lower the Rep amount if anything.
However before we all jump on the triple rep Maddy nerf bandwagon you guys should think of more interesting and unorthodox tactics to remove them from the battlefield. I just had loads of fun running solo and removing Madrugars including a few triple rep beasts (amongst many other tanks). Just think outside the box and do some theory crafting. Thinking of clever ways to turn the tide of battle is part of the fun of the game.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3756
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Posted - 2014.05.01 04:46:00 -
[304] - Quote
The Tunski wrote:Himiko Kuronaga wrote:The Tunski wrote:I'm at work and on my phone so I'll make this quick. Also have not read every response so I may repeat someone.
I don't believe that a single player should be able to kill a tank in the heat of a battle to the point where the tank will take damage and move along, rep, and reengage. That's the intent to my understanding how they are intended to be. It is laughable that a tank can sit there and just eat swarms like that. How you fix that?...well I don't have time for that ATM. I had proto swarms very early on, once I went forge, I've never gone back.
Space ships do it all the time in EVE. Vehicles in New Eden are good like that. I happen to enjoy that aspect of them. Why does this need to be a battlefield clone where vehicles are nothing more than steel coffins? I don't want vehicles to be steel coffins, I just don't feel that a tank can just sit there and just laugh at those swarms like in that video. That video isn't news for me, I fully understand that this happens. I've AVed maddy's that had three complex reppers and it was a challenge. Not asking for easy mode just a way that we can close the SMALL gap that's there....
They dont laugh at swarms though. They just can't be killed by a single swarmer to any incredible efficiency with that one very specific fit.
The triple rep madrugar fit can counter a single swarmer very well, but what does he sacrifice to do this? If two AV get on him he dies instantly because no resists. In a rail vs rail engagement, the triple rep madrugar will always lose. He sacrifices his ability to stand toe-to-toe with other tanks in order to shrug off a single swarmer.
Tanks are the bigger threat out there. That's a pretty bad tradeoff normally. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9154
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Posted - 2014.05.01 04:52:00 -
[305] - Quote
ChromeBreaker wrote:You take a FG and kill the tank?... Its swarms that dont have the power. There have been a few occations where i have cleared the field of tanks either by killing them of driving them off by bring out my FG.
That isnt bragging, 2 FG's on a bit of high ground will dominate every tank going.
When people have issue with tripple rep maddi's, they arent your scrub militia tankers, theyre the peeps that have put time and points into tanks, why should they be driven off by every tom d*ck and harry who's put a point into swarms? Wouldn't call triple damage modded proto swarm + prof the.average tom **** and harry.
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3756
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Posted - 2014.05.01 04:55:00 -
[306] - Quote
Swarms are the lazy mans AV anyway. Low risk garbage you don't even have to aim and can fire from cover.
Basically, the absolute worst players use swarms and they should be rewarded with bad damage accordingly.
If someone is going to make a legit complaint it should be for the forge gun. That weapon leaves you vulnerable as hell, moving slow, as an incredibly easy to hit target. At least in the heavy suits description it is said to be the only suit class capable of standing toe-to-toe with vehicles and surviving. I never heard any of the same said about crappy medium frame suits and their assortment of newb friendly ghetto weapons. |
Starfire Revo
DUST University Ivy League
213
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Posted - 2014.05.01 06:11:00 -
[307] - Quote
CCP Rattati wrote:Instead of more tankers v nontankers, what are some simple ways to balance this? For starters you can fix the awful weapon scaling on AV weapons. At current, the difference between an advanced swarm launcher and a prototype swarm launcher is greater than the difference between a standard forge gun and a prototype forge gun. This results in the standard swarm launcher being a complete piece of trash that can only kill badly driven, badly fit LAVs.
The plasma cannon has the opposite problem. It would probably work fairly well if it's direct damage scaled the same way that the forge gun does. Right now it's just a bugged mess that can't compete with other proto AV.
Small turrets seem more effective at killing tanks than people give them credit for, but LAV gunners get almost no protection while gunning. Also hit detection on small rails can be terrible at times. I've had dead on aim at stationary infantry, LAVs and tanks where shots randomly don't hit. There's also the small issue of standard LAVs being almost as expensive as BPO fit militia tanks.
There's also the issue that the game lacks a simpler mode so people can get a chance to learn the basics of the game. There's a great blog about this concept by David Sirlin. I also wrote a blog suggesting how those ideas could be implemented into Dust.
At the end of the day, if tanks/dropships can't be balanced for random public games and organized 16v16 matches simultaneously, there should be a way to play public matches without them. Maybe the rewards for that kind of match would be limited compared to regular public contracts, but there's a place for low risk:low reward in Dust.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
772
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Posted - 2014.05.01 07:56:00 -
[308] - Quote
The Tunski wrote: I don't want vehicles to be steel coffins, I just don't feel that a tank can just sit there and just laugh at those swarms like in that video. That video isn't news for me, I fully understand that this happens. I've AVed maddy's that had three complex reppers and it was a challenge. Not asking for easy mode just a way that we can close the SMALL gap that's there....
Let's say you're in an adventure MMO, and you build your character to have high Ice resistance. Typically, what this means is the character will then have low Fire resistance... A player tries to kill you using only Ice spells and effects, then he complains that the game is broken because Ice was not working on you. Most people would slap him across the face and tell him to start using Fire when Ice doesn't work.
Now we have the same thing in a combat game... High resistance against swarm damage on a tank, but low resistance vs burst damage, and the player who uses only swarms complains that the swarms were not working on the swarm resistant tank...
Now that I write it out this way.. if repairs were to decay at a rate of 100% 90% 40% 10% on vehicles, but modules were added specifically for damage types, such as 30% hybrid/rail/explosive damage reduction that have 100% 50% 20% 5% to that single type of damage (efficiency for stacking 2 explosive then 1 rail would be 100%-explosive1 50%-exploive2 20%-rail1) It would make different tanks with unique weaknesses.
If you can read this, it means you are reading.
Unless you are skimming
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ChromeBreaker
SVER True Blood General Tso's Alliance
1706
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Posted - 2014.05.01 07:56:00 -
[309] - Quote
Cat Merc wrote:ChromeBreaker wrote:You take a FG and kill the tank?... Its swarms that dont have the power. There have been a few occations where i have cleared the field of tanks either by killing them of driving them off by bring out my FG.
That isnt bragging, 2 FG's on a bit of high ground will dominate every tank going.
When people have issue with tripple rep maddi's, they arent your scrub militia tankers, theyre the peeps that have put time and points into tanks, why should they be driven off by every tom d*ck and harry who's put a point into swarms? Wouldn't call triple damage modded proto swarm + prof the.average tom **** and harry.
And i wouldnt call a complex rep Madi a no skill point tanker.
The tripple rep is made, specifically, to resist a single swarm AV'er or another single blaster tank. Thats it.
As soon as you bring any other combination of AV it is dead (ignoring the poor PC).
2 Adv swarms will destroy a tripple rep maddi in no time. My brother in his infinet wisdom, has a double swarm amarr commando... and just the CONSTANT damage can beat the reps.
The answer is "ForgeGun"... doesnt matter what the question is...
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ANON Cerberus
Tiny Toons
515
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Posted - 2014.05.01 08:24:00 -
[310] - Quote
Is the solution not really simple guys....?
Remove self reps and make it so that logistics players are needed to repair tanks. (I.e - you want to dominate? Then get a repper logi or two to heal you on the fly.)
Granted we would need better repair tools but yea this is the way Battlefield balances vehicles. If you want fast regen capability then you need team mates to actually actively repair you.
Now I know having modules is the EVE thing, but we dont have modules with capacitor right now so I honestly think that having players provide the rep would solve many problems. |
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Monkey MAC
Rough Riders..
2728
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Posted - 2014.05.01 10:12:00 -
[311] - Quote
Himiko Kuronaga wrote:Shion Typhon wrote:Himiko Kuronaga wrote:Monkey MAC wrote:
Aah and so the truth comes out, it should require a tank to kill a tank? Where is the balance in that, please explain it to me
After all if you are being redlined by a squad of tanks its game over right, you should just leave the match!
Yes, it should NORMALLY require a tank to kill a tank because they are of equal power and brought into the game under equal restrictions. Deployment time, cost, danger of popping due to enemy rails, etc. It is for this very reason that tanks ruling the outside makes sense. They impose a greater threat than infantry and live in the open plains and mountains of Dust 514. Infantry dwell in the urban areas where vehicle movement is restricted. Dropships that dwell in such an area are also prone to an easy death from AV. When you leave the city they become the far greater threat you know currently because that is their domain. If we had it your way, they would be weak on the outside and worthless on the inside. There would be no need to ever field a tank and you would have one game mode -- Infantry 514. Tanks were not meant to be the equal of infantry, they were meant to be greater than infantry. What equalizes them is where they are allowed to operate, and if you wish to dispatch a tank as an infantry on the tank's turf you should very well need to do so with another tank or with greater effort than the tank has to put out to kill you. You would not go swimming in the ocean and expect to slay a great white shark without putting out more effort than the shark does. What we have here is a problem of infantry entitlement. If you've been redlined, the match should take no longer than a minute to end. It is bad game design that it does not. On the outside, we have Tanks 514 and on the inside we have Infantry 514. They are very distinguished and fun games. Your solution would effectively make tanks the equals of infantry, and kill Tanks 514. The tank game does not work if infantry are as great a threat as tanks are. The entire dynamic breaks. Unfortunately "outside " equals 90% of the playable game space and similar spaces between null cannon capture points. There are 3 large sockets which approximate little islands of "city", which incidentally all have large roads right through the middle through which tanks can joyride. Your inside/outside world only exists in a very tenuous state. It exists on an even distribution as far as capturable points are concerned. The exceptions being 5 point maps where one map is clearly themed for outside or inside engagements, and more attention has to be focused on that kind of fight. Simply stating there is more landmass on the outside is a poor argument, because there is no reason to be out there.Just about any FC who is active in PC right now plans for the inside and outside battle as two separate fights that need to be handled differently. If the outside battle fails, dropships start making it into the city which lets the enemy get to highground. When enemies get to high ground, whoever holds the points in the city begin to lose them unless they are absolutely amazing. To prevent this you have tanks on BOTH SIDES at a standoff. If they hold each other off, the defensive tanker can take care of airborn threats on either side and the city fight remains neutral without high ground advantage going to anyone. The problem you guys have now is that pub infantry is too stupid to stick to the city and put themselves in a battle they have no business being a part of. If its a bridge map, you take the city and hold one point on the outside conservatively if possible. If you try to take the entire outside your team becomes very spread out and its difficult to transition. In either case, your infantry is always supported by tanks and if they are not, they are dead. That's how the game is played. Don't wreck it.
So if there is little point going outside the complexs, whh have tanks to dominate outside space it's an entirely redundant mechanic. As for tanks being useless in complexs, please don't lie through your teeth, we both know that's just not true.
The problem, is YOU and YOUR entitlement. You are one person, a single player.
No amount of ISK, SP or selfishness permits you to surpass the strength of anyome else, this why std can kill proto, why scouts can kill heavies. Sure there are places where someone is most effecient, but there is always a counter to it, you just need the right gear. You like everyone else should have a counter, that it isn't the original problem, that is a fundamental of balance.
Your entire example is biased towards tanks, which is simply wrong. Infact your entire attitude is biased towards tanks, pray tell, if infantry isn't designed to go between complexs how do we capture outside points, since tanks can easily kill dropships and lavs. The Answer is you don't, the tanks dominate the outside before pushing in and dominating the inside.
I would suggest you take a very long read of my earlier post on the algebra of the situation, all you are doing is creating is linear escalation, which is fundamentally poor balance for a game.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2729
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Posted - 2014.05.01 10:21:00 -
[312] - Quote
Dovallis Martan JenusKoll wrote:Monkey MAC wrote:
40,000 ISK per suit isn't an ISK investment?
25,000,000 SP just for a decked out AV isn't an SP Sink?
I'm sorry, what? How the hell can you not blow up a tank with that much SP in AV? I only have about...... 1,000,000 SP in AV, and my suit costs around... 8,000 Isk per deploy.... Triple reps fall like rain to this suit. You are clearly trying to stretch the truth in your favor so far, that it doesn't even look true anymore.
Please share this mega suit then. The suitmI outlined requires getting behind the enemy sticking some RE to his weak spot, some PE on his retreat path and then lobbing 2 grenades + 2swarms then detonating the RE before he regens, requires your target to be stationery or poor at driving in enclosed spaces.
Provided you can achieve this, the tank will fall 7/10 times. I would very much like to see your fit since afterall there is a video at the beggining of this thread showing standard AV tactics don't cut it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Mordecai Sanguine
What The French Red Whines.
619
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Posted - 2014.05.01 10:37:00 -
[313] - Quote
Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Monkey MAC wrote:
40,000 ISK per suit isn't an ISK investment?
25,000,000 SP just for a decked out AV isn't an SP Sink?
I'm sorry, what? How the hell can you not blow up a tank with that much SP in AV? I only have about...... 1,000,000 SP in AV, and my suit costs around... 8,000 Isk per deploy.... Triple reps fall like rain to this suit. You are clearly trying to stretch the truth in your favor so far, that it doesn't even look true anymore. Please share this mega suit then. The suitmI outlined requires getting behind the enemy sticking some RE to his weak spot, some PE on his retreat path and then lobbing 2 grenades + 2swarms then detonating the RE before he regens, requires your target to be stationery or poor at driving in enclosed spaces. Provided you can achieve this, the tank will fall 7/10 times. I would very much like to see your fit since afterall there is a video at the beggining of this thread showing standard AV tactics don't cut it.
People just don't understand AV are supposed to COUNTER the ennemy Tanks. Actually they can,'t, it's broken, nerf vehicule OR buff AV but when the counter can't even kill it means there is a problem, a huge problem, anyway today is FanFest let's see the changes |
Monkey MAC
Rough Riders..
2731
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Posted - 2014.05.01 10:39:00 -
[314] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Monkey MAC wrote:
40,000 ISK per suit isn't an ISK investment?
25,000,000 SP just for a decked out AV isn't an SP Sink?
I'm sorry, what? How the hell can you not blow up a tank with that much SP in AV? I only have about...... 1,000,000 SP in AV, and my suit costs around... 8,000 Isk per deploy.... Triple reps fall like rain to this suit. You are clearly trying to stretch the truth in your favor so far, that it doesn't even look true anymore. Please share this mega suit then. The suitmI outlined requires getting behind the enemy sticking some RE to his weak spot, some PE on his retreat path and then lobbing 2 grenades + 2swarms then detonating the RE before he regens, requires your target to be stationery or poor at driving in enclosed spaces. Provided you can achieve this, the tank will fall 7/10 times. I would very much like to see your fit since afterall there is a video at the beggining of this thread showing standard AV tactics don't cut it. People just don't understand AV are supposed to COUNTER the ennemy Tanks. Actually they can,'t, it's broken, nerf vehicule OR buff AV but when the counter can't even kill it means there is a problem, a huge problem, anyway today is FanFest let's see the changes
Would so have loved to have been there, maybe in 2yrs time. When I'm finish ed studying
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
227
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Posted - 2014.05.01 10:40:00 -
[315] - Quote
It's funny isn't it? It's like they don't realize that AV stands for anti-vehicle. As in vehicle gone, not there gone bye bye.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Mordecai Sanguine
What The French Red Whines.
619
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Posted - 2014.05.01 10:42:00 -
[316] - Quote
Monkey MAC wrote:Mordecai Sanguine wrote:Monkey MAC wrote:Mordecai Sanguine wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Dude (Monkey MAC) saw you in a game today, you were against me. (As a Gunship) WE DESTROYED A TRIPLE REP MADRUGAR !!!!!!!! We were like 10 agiant him and an another tnak but we destroyed it !!!!! I was personnally with Plasma Cannon and Proto Swarm (Commando) shooting contiunally on him with extra fast reload and unlimited ammo. (near to ammo installation) There was 2 Forge Gun (Breach). 2 blue dot Swarms. A Gunlogi with rail gun. 2 Scout with Remotes. And an Orbital Strike. And i finally got him with a critical hit from my Plasma Cannon. +150 But well....we sync 10 players and Orbital to destroy a tank....So we lose the objective, got crushed by infantry and your dropship and 1 min later his tank was back while it took us 10 min to destroy it..... Seems TOTALLY legit. 1 Tank Vs 10 ******* player, seems logic. It made us lose the game while we dominated you and your team the whole game..... Yeah saw that, was pretty darn good, though I would like to point out he did just sit there and take it, it took alot more effort for you to get me (I crashed in the end) and I was in a rather flimsy dropship by comparison. I rather enjoyed that match I believe we won, by a single clone! Still lost 700,000 ISK, but worth it when I now know my team of newberries beat a 10 stacked squad and I went positive. Yep it was damn close !!!! (A single one ) I've been the last killed, the one who made us loss BUT i've maded a Triple kill just before so...and got revived In fact he wasn't "sitting here" our scouts simply blocked all the way out by 10 explosive remotes while our tank was blocking the other way We blocked him. Well....Have you ever try to get down a Dropship with a Plasma Cannon ? It's pretty Hard. And before playing with AV i was shooting you with Laser Rifle and Mass driver to make you shoot me instead of my teamates, they pass trought and then take the objectives Lost something about 400.000 ISK, was playing ADV but died 8 time. Hmm in fact we were not in a squad, i was playing solo to train me (didn't play since a months) we were also totally blueberries. Seems like we were just randomely set up to destroy this tank. Certainely Amarr gods who decided this destiny. (The 2 forge gunner was Amarr sentinel and our scouts were Amarr, i was Amarr....Funny fact ) That was you? Your damn laser rifle was getting on my nerves no end! As for the tank, well played indeed, from my (rather mobile) perspective all I saw each time I came for another strafing run, was that blue tank in the same damn place. I died 12 in total, but considering I RE'd 3 heavies and logi hacking the point twice, used a mass driver 25% of the time and confirmed 2 kills (kill then terminate) right at the end, I was damn happy, was a fun match by all accounts, was very proud of team I didn't know. Will have green up with you sometime, usually on around 8-10pm UTC+00
I know that if you're contiunually hit by my laser you can't see what's hitting you (Forge etcetc) making you an obligation to endless watch you Ehp, making you unable to see infantry at ground.
It was you on the Roof with your Mass Driver ? I was also with Mass Driver (Commando POWER !) , throw like 8/9 grenads of it on your dropship to make it fall, but it didn't
Yes was a really fun match, with the Commando Events i won 122 Proto Commando suits Let's wreck them together :D
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Mojo XXXIII
Abandoned Privilege Top Men.
115
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Posted - 2014.05.01 11:04:00 -
[317] - Quote
I can't, off the top of my head, think of a single other game that I've ever played where a particular build or loadout can just sit and absorb damage, completely ignoring an enemy shooting at them.
At least not without using some sort of hack or glitch.
I'm not asking to be able to one-shot tanks all day with my swarm launcher. I don't even expect to solo every tank on the field, I know I'm not THAT good, and I understand that there are a lot of tankers out there with MUCH more skill than me.
BUT...
If all AV weapons require the same SP commitment, then they should all be equally effective. I haven't dumped the SP I have into Swarm Launchers just to be an "assistant". That's like saying ARs arent supposed to kill, they're just supposed to help CRs kill.
If they aren't meant to solo tanks under any circumstances, then they should have their SP requirements reduced, and I'd like a full refund so I can spec into something that can, like FGs, or maybe I'll spec into vehicles myself.
Either that, or allow me to "dumb-fire" them against infantry because, for a weapon that ONLY works against vehicles, they don't seem to be very effective against them.
Again, and I cannot stess enough, I'm NOT looking to one-shot tanks or win every fight but, when I DO go up against an enemy vehicle it would be nice to know that, whatever the outcome, the victor will be decided by player SKILL, and not the quality or price of their gear.
I just want a fair, fighting chance.
Is that too much to ask? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
807
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Posted - 2014.05.01 11:13:00 -
[318] - Quote
First off - great job in making the video. I can appreciate the difficulty it takes to set up something like this in a live game whereby CCP could have easily done this test themselves on their own testing environment. We know there is a problem, and there are numerous ways to fix it. Are you planning on doing one with forge guns? :) |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
229
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Posted - 2014.05.01 11:15:00 -
[319] - Quote
I am. The tanker I used with the recording equipment is a pretty busy guy with work and is a pastor at his church.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Alena Ventrallis
PAND3M0N1UM Top Men.
1244
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Posted - 2014.05.01 11:36:00 -
[320] - Quote
I can contribute some tanks for testing if need be.
That's what you get!! - DA Rick
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10037
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Posted - 2014.05.01 11:40:00 -
[321] - Quote
Alena Ventrallis wrote:I can contribute some tanks for testing if need be.
As can I if required.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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Zaaeed Massani
RisingSuns Dark Taboo
421
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Posted - 2014.05.01 13:01:00 -
[322] - Quote
Marcus Stormfire wrote:The triple rep Maddy is fun to run around with but it is a bit of a beast. I agree it can annoy the heck out of a lot of players and be near invulnerable to those on the receiving end who don't know how to deal with them. Perhaps lower the Rep amount if anything.
However before we all jump on the triple rep Maddy nerf bandwagon you guys should think of more interesting and unorthodox tactics to remove them from the battlefield. I just had loads of fun running solo and removing Madrugars including a few triple rep beasts (amongst many other tanks). Just think outside the box and do some theory crafting. Thinking of clever ways to turn the tide of battle is part of the fun of the game.
-Marcus
How about you provide some of said tactics so that the rest of us may test them ourselves?
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Silver Strike44
Dirt Nap Squad Dirt Nap Squad.
40
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Posted - 2014.05.01 14:37:00 -
[323] - Quote
I would just like to point out that the guy on the tank was me. (mom im famous)
Filler
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:26:00 -
[324] - Quote
Foundation Seldon wrote:but at least when it comes to Armor Repairers they repair SIGNIFICANTLY more as a function of total health of the vehicle compared to their dropsuit counterparts.
As they should when a tank has at the least 10x more armor than a suit, and 4x more when you're talking about the sentinels.
Which is sad, how a vehicle with a giant powerplant compared to a suit, has only 4000 armor.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:52:00 -
[325] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
Add more intelligence to infantry, which is impossible for you.
A tank destroys me, I figure out a way to take it out. I don't go on the forums shouting "A TANK DESTROYED MINE NERF IT." (I did finally make a thread about STD vs MLT tanks but that's different)
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
22
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Posted - 2014.05.01 17:27:00 -
[326] - Quote
Zaaeed Massani wrote:Marcus Stormfire wrote:The triple rep Maddy is fun to run around with but it is a bit of a beast. I agree it can annoy the heck out of a lot of players and be near invulnerable to those on the receiving end who don't know how to deal with them. Perhaps lower the Rep amount if anything.
However before we all jump on the triple rep Maddy nerf bandwagon you guys should think of more interesting and unorthodox tactics to remove them from the battlefield. I just had loads of fun running solo and removing Madrugars including a few triple rep beasts (amongst many other tanks). Just think outside the box and do some theory crafting. Thinking of clever ways to turn the tide of battle is part of the fun of the game.
-Marcus How about you provide some of said tactics so that the rest of us may test them ourselves?
At risk of giving up some some secrets (any AV'er who know what they are doing would know this anyways)
The proper use of remote explosives can and will beat a triple rep Madrugar any day. I have yet to see one survive 7500 alpha damage.
Also ambush them. Force the engagement on your terms running straight at them usually means you die.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Nothing Certain
Bioshock Rejects
571
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Posted - 2014.05.01 19:20:00 -
[327] - Quote
Spkr4theDead wrote:Foundation Seldon wrote:but at least when it comes to Armor Repairers they repair SIGNIFICANTLY more as a function of total health of the vehicle compared to their dropsuit counterparts.
As they should when a tank has at the least 10x more armor than a suit, and 4x more when you're talking about the sentinels. Which is sad, how a vehicle with a giant powerplant compared to a suit, has only 4000 armor.
What is sad is that a player gets 10X the armor as another and thinks that balance means that he should get 10X the repairing ability as well.
Because, that's why.
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Nothing Certain
Bioshock Rejects
571
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Posted - 2014.05.01 19:22:00 -
[328] - Quote
Marcus Stormfire wrote:Zaaeed Massani wrote:Marcus Stormfire wrote:The triple rep Maddy is fun to run around with but it is a bit of a beast. I agree it can annoy the heck out of a lot of players and be near invulnerable to those on the receiving end who don't know how to deal with them. Perhaps lower the Rep amount if anything.
However before we all jump on the triple rep Maddy nerf bandwagon you guys should think of more interesting and unorthodox tactics to remove them from the battlefield. I just had loads of fun running solo and removing Madrugars including a few triple rep beasts (amongst many other tanks). Just think outside the box and do some theory crafting. Thinking of clever ways to turn the tide of battle is part of the fun of the game.
-Marcus How about you provide some of said tactics so that the rest of us may test them ourselves? At risk of giving up some some secrets (any AV'er who know what they are doing would know this anyways) The proper use of remote explosives can and will beat a triple rep Madrugar any day. I have yet to see one survive 7500 alpha damage. Also ambush them. Force the engagement on your terms running straight at them usually means you die. So basically, in my opinion no need for a nerf. If people keep dying to them all the time then they should really learn how to skill and use bonuses properly. Dust is unlike any other FPS out there and you absolutely need to learn how to adapt and overcome otherwise the game will eat you alive. -Marcus
Please join me in Ambush. I look forward to you teaching Duna a lesson.
Because, that's why.
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IRON PATRIOT 1
Proficiency V.
145
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Posted - 2014.05.01 19:30:00 -
[329] - Quote
Increasing swarm launcher clip size could be a possible solution. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
784
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Posted - 2014.05.01 19:37:00 -
[330] - Quote
Silver Strike44 wrote:I would just like to point out that the guy on the tank was me. (mom im famous)
No wonder the tank didn't die with this scrub attacking it.
Troll thread guys, nothing to see here. Move along.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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