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Thread Statistics | Show CCP posts - 2 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9950
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Posted - 2014.04.30 02:40:00 -
[1] - Quote
Lol that's why I don't use those broken as ****.
Alpha damage would have wrecked that HAV but consisted damage can just be ignored.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9952
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Posted - 2014.04.30 03:14:00 -
[2] - Quote
Minor Treat wrote:LittleCuteBunny wrote:Maddies are supposed to be stand and deliver and 1 AV player shouldn't solo a tank. Damage over time does a better job against active tanks and burst damage is better against passive tanks.
Out of curiousity... What do you mean Active Tanks, and passive Tanks? And What do you mean Damage over time, and burst damage? (when you describe these can you include the weapon as well please to clarify a little more.)
An Active Tank is Tanking type that focuses on active player imput, choosing to activate modules when they are needed for brief instances of powerful module effects.
Passive Tanking is using modules that apply static or passive buffs to a vehicle to allow it to perform at a stable level all the time.
E.G- An Active tanked Madrugar used Hardeners, a passive tanked Madrugar uses these Heavy Repair Units.
Damage over time is Damage that takes a set duration to apply I suppose DPS weapons fall into this category, whereas, burst, or Alpha as I consider it, apply massive amount of damage per strike.
Now the weakness of the Triple Rep Madrugar is Alpha damage. damage that is applied massively in singlular strikes per round, like Forgeguns and Railguns.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9952
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Posted - 2014.04.30 04:12:00 -
[3] - Quote
Arx Ardashir wrote:True Adamance wrote:Minor Treat wrote:LittleCuteBunny wrote:Maddies are supposed to be stand and deliver and 1 AV player shouldn't solo a tank. Damage over time does a better job against active tanks and burst damage is better against passive tanks.
Out of curiousity... What do you mean Active Tanks, and passive Tanks? And What do you mean Damage over time, and burst damage? (when you describe these can you include the weapon as well please to clarify a little more.) An Active Tank is Tanking type that focuses on active player imput, choosing to activate modules when they are needed for brief instances of powerful module effects. Passive Tanking is using modules that apply static or passive buffs to a vehicle to allow it to perform at a stable level all the time. E.G- An Active tanked Madrugar used Hardeners, a passive tanked Madrugar uses these Heavy Repair Units. It's quite the opposite in EVE Active tanks are tanks that rep damage to negate enemy damage for long enough for you to kill them. Passive tanks are buffer fits that are supposed to last long enough for you to kill the enemy through attrition.
Is that not what I said? IN my mind my description and yours line but perfectly...
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9958
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Posted - 2014.04.30 04:50:00 -
[4] - Quote
Thumb Green wrote:Vulpes Dolosus wrote: Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily.
I say this every time and I will say it again, fck that noise. There is absolutely no reason AV shouldn't be able to solo a tank, at least on the same tier. Here's the kicker about the video and what you said, that tank ain't any where near being proto. Sure it's likely got complex reps but it's still a standard tank being shot at by proto swarms. Again, to anyone that says AV shouldn't be able to solo a tank up to it's tier, f u c k that noise. It should be a challenge for standard AV to take out a standard tank with basic or enhanced modules or but not fcking impossible and proto AV should be able to kick that same tank around like a tin can. Of course that last part is for when proto AV can be balanced against proto vehicles at which point it'll be as hard to properly fit complex modules on a std tank as it is to fit them on a std suit now. Though I can agree that as it stands now with only std vehicles it should take effort to solo them with proto AV but standard AV should still actually stand a chance against a fcking standard vehicle. Also in regards to tanks specifically, the "it's a tank" argument only works against weapons not designed to kill it; it does not and will never work against weapons specifically designed to kill it.
However Thumb eventually the player base will develop to the point where every half ways intelligent players skills into at least OP 5 of AV...... now at that point every tank beneath proto tier is invalidated and made pointless....is would that be good balance?
Where you AV stays at 300K ISK but my hulls are back over 1M ISK, and those are the only competitive hulls......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9987
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Posted - 2014.05.01 00:06:00 -
[5] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
NOOOOO It's exactly what tankers desire.....I know I do.
Sure it's enjoyable to massacre infantry but there is nothing better than putting yourself up against an enemy HAV to duke it out to see who is better.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9988
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Posted - 2014.05.01 00:10:00 -
[6] - Quote
Monkey MAC wrote: Aah and so the truth comes out, it should require a tank to kill a tank? Where is the balance in that, please explain it to me
After all if you are being redlined by a squad of tanks its game over right, you should just leave the match!
Thats not such a bad statement as it sounds.
AV should have its place tank busting but seriously...... Tanks are designed to blow up other tanks....... we have weapons 10x the size of those your carry, with understandably greater fire power......otherwise our weapons would be carried on foot......and not turret or vehicle mounted.....
IMO a Tank should be an expensive high SP sink unit that is the highest a ground based vehicle user can escalate the fight to....... by this I mean the most durable ground vehicle and the best equipped to deal with other vehicles.......BUT NOT INFANTRY unless you sacrifice fitting capacity on small turrets and have crewmen.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9989
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Posted - 2014.05.01 00:24:00 -
[7] - Quote
Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote: Aah and so the truth comes out, it should require a tank to kill a tank? Where is the balance in that, please explain it to me
After all if you are being redlined by a squad of tanks its game over right, you should just leave the match!
Thats not such a bad statement as it sounds. AV should have its place tank busting but seriously...... Tanks are designed to blow up other tanks....... we have weapons 10x the size of those your carry, with understandably greater fire power......otherwise our weapons would be carried on foot......and not turret or vehicle mounted..... IMO a Tank should be an expensive high SP sink unit that is the highest a ground based vehicle user can escalate the fight to....... by this I mean the most durable ground vehicle and the best equipped to deal with other vehicles.......BUT NOT INFANTRY unless you sacrifice fitting capacity on small turrets and have crewmen. Oh by no means am I saying a tank shouldn't deal with a tank, that's like saying a HMG heavy shouldn't kill a HMG heavy, it just shouldn't be a requirement, you should be able to use othe methods. Personally I have no quarrell with a large turret killing infantry provided, it's not nearly as effective against infantry as it currently is. If I may reference titanfall which has done the whole infantry vs vehicle thing rather well. You can solo a titan as pilot, though a variety of methods, my favourite the lightning gun inflictsnearly a third of an atlases health in 1 shot, but it requires getting enough time to charge the shot, at the same time, titans will carve through grunts like there is no tommorow, but the mobile and fast pilots provide a relative challenge.
But consequently a good pilot will never or very rarely die while wrecking the other team......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10037
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Posted - 2014.05.01 11:40:00 -
[8] - Quote
Alena Ventrallis wrote:I can contribute some tanks for testing if need be.
As can I if required.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10060
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Posted - 2014.05.01 23:51:00 -
[9] - Quote
Atiim wrote:@Monkey MAC
When disproving the SP argument, it should also be noted that even if the AVer spent less SP (which has been proven false), the SP the AVer spent may only be used if the team has called out a vehicle; as opposed to the Pilot's SP that can be used at any time.
(Albeit to a lesser extent due to maps such as Iron Delta).
Well even that is debatable.
You can call in AV anytime....but it is worthless.
You can call in a tank, but meaningful combat is inside socket or building...........tank is worthless.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10062
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Posted - 2014.05.02 00:00:00 -
[10] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:@Monkey MAC
When disproving the SP argument, it should also be noted that even if the AVer spent less SP (which has been proven false), the SP the AVer spent may only be used if the team has called out a vehicle; as opposed to the Pilot's SP that can be used at any time.
(Albeit to a lesser extent due to maps such as Iron Delta). Well even that is debatable. You can call in AV anytime....but it is worthless. You can call in a tank, but meaningful combat is inside socket or building...........tank is worthless. Isn't that what I just said?
Well that argument has no value if it applies to both sides. Just as subjectives like if, should, and could have no real value either.....
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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