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Thread Statistics | Show CCP posts - 2 post(s) |
Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
571
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Posted - 2014.04.30 19:51:00 -
[241] - Quote
Auris Lionesse wrote:I'd like to add onto my previous post.
If we go eve route and you say it should take multiple people to kill a tank we need to significantly increase cost and sp. Frigates are light suits Cruisers are medium suits Battleships are heavy suits
So tanks are titans.
They should cost several million isk per hull alone, and exponentially more sp.
Also, much larger ships have nearly impossible times hitting smaller ships. Battleships and above have a very hard time hitting frigates.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Nothing Certain
Bioshock Rejects
565
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Posted - 2014.04.30 19:53:00 -
[242] - Quote
Takahiro Kashuken wrote:Mojo XXXIII wrote:Takahiro Kashuken wrote:Atiim wrote:So I guess we shouldn't have to bring a friend either? Sure if you just happy at scaring it away or you really know how to solo a vehicle So you agree that, if an AV has enough SKILL, then he SHOULD be capable of SOLOING a vehicle, right? Nobody's asking for it to be EASY, just POSSIBLE. After all, why should something as limited and vulnerable as AV REQUIRE teamwork, if operating something as durable and powerful as a tank doesn't? ... and around and around and around and around we go! They do now It can be done now I use a proto breach FG to 1 shot tanks
No you don't.
Because, that's why.
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Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
153
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Posted - 2014.04.30 19:54:00 -
[243] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
what the **** do you mean you dont see a lot of tank v tank battles? tanks are the only way to take out tanks, i see teams constantly calling in mlt railgun tanks and going back and forth killing each others tanks, its dumb
i like to go to craigslist and look at the personal ad's transexuals put up
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Nothing Certain
Bioshock Rejects
565
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Posted - 2014.04.30 19:59:00 -
[244] - Quote
Gelhad Thremyr wrote:No its impossible number wise, especially with a breach FG which takes forever to charge up, unless you are high up, perched unseen by the tank, even then.... look at its damage, add 60% if you hit the tanks back if I remember correctly... maybe base milita tanks...
The math has been done and only a Sica can be OHK by a forge gun. This requires a maxed ou Breach hitting the tank in the sweet spot, no hardeners or additional shields or armor.
Because, that's why.
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Raedon Vo-Graza
Armored Dragon Corp
8
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Posted - 2014.04.30 20:01:00 -
[245] - Quote
Zaaeed Massani wrote:Raedon Vo-Graza wrote:i laugh at the idiot that trys to take down my DS as a lone swarmer. And I laugh at the DS that underestimates me and pays for it by losing his DS. More than once a DS will wait for me to fire my three swarms, and then when I start my reload they come in for a strafing pass... But DAT RELOAD...before they know it there are 2-3 more swarms in the air after them, and then they're flying for their life. Literally.
if those 2-3 swarms are coming from other individuals as well then i can understand that. but if it's only one person then my reps pretty much remove any damage given from the last set of volleys the last time i lost my DS was from a combined force from 2 swarmers 2 forge gunners and a mass driver. as i don't normally use turrets in my DS's it frees up a lot of resources for defensive purposes. also i don't sit still, a DS best defense is it's mobility. so when the swarms do hit only the splash damage is applied. |
MockHolliday
Ancient Exiles. Dirt Nap Squad.
6
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Posted - 2014.04.30 20:37:00 -
[246] - Quote
Atiim wrote:Is that you Doc?
yea its me good sir. I really enjoy a good tank fight...and are common in PCs today. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 20:50:00 -
[247] - Quote
I'll say it again, the balance is fine.
The outside is SUPPOSED to be dominated by vehicles.
The only problem is player stupidity and a refusal to put up with their own vehicles. You can't fix stupid, you can only treat the symptoms.
End matches faster, don't wreck the game's balance because of stupid entitled assault players who want to be able to do everything with equal efficiency. |
Mojo XXXIII
Abandoned Privilege Top Men.
109
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Posted - 2014.04.30 21:21:00 -
[248] - Quote
Himiko Kuronaga wrote:I'll say it again, the balance is fine.
The outside is SUPPOSED to be dominated by vehicles.
The only problem is player stupidity and a refusal to put up with their own vehicles. You can't fix stupid, you can only treat the symptoms.
End matches faster, don't wreck the game's balance because of stupid entitled assault players who want to be able to do everything with equal efficiency.
Wow. Just... wow.... |
Thorin Avarice
NECROM0NGERS Caps and Mercs
12
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Posted - 2014.04.30 21:23:00 -
[249] - Quote
Do I think a triple rep tank is OP no they can be killed with team work. But to me it is a bait fit its hard to kill and you will get a few players with no SP into swarms to chase and allow the other time to get a chance to take points and what not. |
CLONE117
True Pros Forever
774
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Posted - 2014.04.30 21:25:00 -
[250] - Quote
the rep tank..built to withstand stupid idiots with swarm launchers. this is pretty spot on.
also its even dumber to completely disregard av and say its not a threat to tanks. thats why ppl lose their vehicle in the first place.
i would just love to have more ppl ignore me thinking im not an actual threat in game. because that means ill just have an easier time killing them as they would be completely caught of guard shitting their pants not knowing how to respond the second i start dishing out the damage...
the rep build is fairly effective in the right hands though. but hardener cycling or stacked hardeners is more of a problem than anything else. with the rep tank. i take in that full damage. only to rep it all up the moment they have to stop firing and reload. or let their blaster turret cool down. any sort of big strike including a well placed orbital can kill this tank really fast.
with stack hardeners however.i could quite possible survive a direct orbital strike.may be less likely now though with that nerf to hardeners. but still holds true in them shrugging off just about everything.
passive tanking like the rep tank. has been designed to withstand the multiple attacks over time. in other words. bug bites wont work on this type of fit. which means ull have to use alpha strikes to take it down which works really well against the rep tank fit. or any sort of weapon that has a higher dps than the vehicles rep rate. which can be done quite easily.
active tanking is what ccp specifically wanted to mess with for their waves of opportunity idea. vehicle active modules to be more specific. and the ability to cycle them goes against the idea and so on.. im pretty sure this is all old info that every1 should have known about by now though. in other words i believe bug bite are supposed to kill those with hardeners.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Will Driver
Krullefor Organization Minmatar Republic
38
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Posted - 2014.04.30 21:26:00 -
[251] - Quote
Vulpes Dolosus wrote:Ok, obviously it's broken and needs fixed and I'm not trying to defend it, but have you tried:
Similarly tiered forgeguns? What about Proto Min Commando w/ swarms? Rail/Missile Tanks? Teamwork?
Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily.
And I'm firmly against this position. A proto swarmer with 4/5 proficiency should be able to solo any Tank. Tanks should not be immune from a player that's specifically designed to fight tanks. The "teamwork" argument is so tiresome I can barely stand it. Having a tank soak up the attention of 3-4 or more ineffectual A/Vers completely unbalances the game. If only tanks can battle tanks, then that's TANK 514 and not something I'm interested in at all.
Maybe we should have an infantry only game. I bet the vast majority would opt into it, leaving only tanker on tanker matches for you. I wonder how much you'll enjoy that, without any foot soldiers to slaughter?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
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Posted - 2014.04.30 21:32:00 -
[252] - Quote
Kaminoikari wrote:I wonder if anyone realizes that swarms aren't meant to solo a tank...
I wonder if anyone realizes that Madrugars are Gallente vehicles, which translates to them being able to armor rep efficiently.
I wonder if anyone realizes that a triple rep Madrugar actually takes teamwork to take down.
I wonder if anyone realizes that any buffer to AV will give DS/ADS pilots an even bigger shaft.
I wonder when we'll get our God damned Amarr tanks and DS/ADS so we can armor tank properly.
I wonder...
People keep spewing the same garbage over and over again about "O man, I'm so hurtbutt about that one-seater tank being able to take out my guy and others when my Light AV Swarm Launcher can't even dent him! It should take TWO(2) people in a tank to operate it!"
I don't even need to tank to tell you how much of a dumbass excuse that is. This is a universe where a single pilot commands a Titan. I'm pretty damn sure a single tank driver should be operate and fire his tank, seeing as how we memory now. Any form of AV should require multiple (more than one (which means at least 2 (two))) people to take down any vehicle that isn't a LAV. This is not modern day where it takes 3-4 people to man a single tank. This is not reality. That's like saying my Dropship should take two people to fly because attack helicopters have 2 people; one to fly/shoot missiles and one to man the belly gun.
If anything, the rest of the racial tanks need to be brought in to make it more of a change-up where you'll get more tank v. tank battles. My dropship is a medium vehicle. An RDV is a medium vehicle. Why does my dropship have 1/3 the total HP of an RDV? Why are tanks easier to pop than an RDV? Nobody has thought around those lines. An RDV has more eHP than any tank and it's a medium vehicle. That means tanks should have around ~8,000 eHP or more since it's a heavy vehicle. Meaning another rework... disregard this last segment because It's more of an idea than anything. Well said .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
|
Posted - 2014.04.30 21:34:00 -
[253] - Quote
CLONE117 wrote:the rep tank..built to withstand stupid idiots with swarm launchers. this is pretty spot on.
also its even dumber to completely disregard av and say its not a threat to tanks. thats why ppl lose their vehicle in the first place.
i would just love to have more ppl ignore me thinking im not an actual threat in game. because that means ill just have an easier time killing them as they would be completely caught of guard shitting their pants not knowing how to respond the second i start dishing out the damage...
the rep build is fairly effective in the right hands though. but hardener cycling or stacked hardeners is more of a problem than anything else. with the rep tank. i take in that full damage. only to rep it all up the moment they have to stop firing and reload. or let their blaster turret cool down. any sort of big strike including a well placed orbital can kill this tank really fast.
with stack hardeners however.i could quite possible survive a direct orbital strike.may be less likely now though with that nerf to hardeners. but still holds true in them shrugging off just about everything.
passive tanking like the rep tank. has been designed to withstand the multiple attacks over time. in other words. bug bites wont work on this type of fit. which means ull have to use alpha strikes to take it down which works really well against the rep tank fit. or any sort of weapon that has a higher dps than the vehicles rep rate. which can be done quite easily.
Thank you .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Eko Sol
Strange Playings
239
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Posted - 2014.04.30 21:43:00 -
[254] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
Personally, I think AV is relatively balanced and shouldn't be changed. I'd much rather see all of the current bugs fixed.
That being said I think a couple of small things can balance AV vs V:
1) 20% to 25% reduction to heavy armor rep
2) A 3 second delay in exiting a vehicle and a 1 second delay in entering a vehicle
3) Move AV nades back to a clip size of 3. TBH, removing a nade for AV was the dumbest possible idea of 1.8 I can think of.
4) This one is based on a few other peoples input in game. Remove all damage mods for all tanks.
Join the "Keep It Strange" channel
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
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Posted - 2014.04.30 21:46:00 -
[255] - Quote
Nothing Certain wrote:Gelhad Thremyr wrote:No its impossible number wise, especially with a breach FG which takes forever to charge up, unless you are high up, perched unseen by the tank, even then.... look at its damage, add 60% if you hit the tanks back if I remember correctly... maybe base milita tanks... The math has been done and only a Sica can be OHK by a forge gun. This requires a maxed ou Breach hitting the tank in the sweet spot, no hardeners or additional shields or armor.
Why the need to one shot everything ..??.. people stacking triple damage mods on their infantry suits or logi suits and trying to one shot , one button , insta-kill everything and that leads to this spoiled behavior which leads to QQing in the forum which leads to imbalance in the in-game material that effects the whole community but the community doesn't realize it because they are too busy exaggerating about what they are trying to have changed and hurt those who they are biased against .
You can two to three shot a tank with a forge gun , just like you can two .. to three swipe / stab a heavy , sentinel even .. with a NK .
What's the issue ???
I feel like not even commenting in the forums anymore because of such actions , it ruin's it for those in the community who are actually trying to get the " game " fixed and not one role that plays a dominate role . If your tying to do something positive , then why can't you just state the facts instead of exaggerating about topics and matters that are game related .
It makes their intentions seems dishonest because they have to stoop to dishonest tactic's and the community will do nothing but be in the agreement for the most part because they feel like they are in the right because of the nature that this game or rather the community has adopted and it's tiresome to an extent having to go threw this song and dance for what it seems like eternity but I know it hasn't been that long because I haven't been playing that long .
This is garbage and misinformation always does more harm than good .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Monkey MAC
Rough Riders..
2714
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Posted - 2014.04.30 21:49:00 -
[256] - Quote
So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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iliel
Capital Acquisitions LLC Dirt Nap Squad.
36
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Posted - 2014.04.30 21:51:00 -
[257] - Quote
BIind Shot wrote: That sounds so ******* cool but I don't see anyway to implement that. I'm pretty sure the 60+ metric ton tank has a lock on the hatch. lol
Well, then, we'll just have to shoot the lock off first. |
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
375
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Posted - 2014.04.30 21:55:00 -
[258] - Quote
https://www.youtube.com/watch?v=dnfSwhzOvCo
and no problems with HAV and LAV, one problem it is Assault Drop Ship's, Swarm luncher effectivity 55% to ADS armorr and shilds WTF CCP? |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 22:05:00 -
[259] - Quote
Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter?
Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city.
Basically, you dont deserve to kill a tank. |
Mojo XXXIII
Abandoned Privilege Top Men.
109
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Posted - 2014.04.30 22:15:00 -
[260] - Quote
Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank.
Dude, seriously, go eat your paste and let the grown-ups talk. |
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4981
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Posted - 2014.04.30 22:54:00 -
[261] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
As you somewhat said yourself- map balance.
Some maps don't allow infantry to stay away from vehicles. Just keep the fighting areas relatively separate, but with advantages to having control of the "vehicle" area, primarily being more ways to attack from.
The gallente research and communications outposts are good examples of where this is done well.
/timetravel
Best thread of all time
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
772
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Posted - 2014.04.30 22:56:00 -
[262] - Quote
CCP Rattati wrote: I can't hit a damn thing using moving blasters :( That would be the wonky physics engine that is attatched to all vehicle weaponry. The bullets/missiles/rails do not actually originate Inside the guns. If you were to put a short stretchy rope, and attatch that to the barrel of the gun, then assume the rope has extremely nonsensical reactions to inertia, then you have an idea of how bullets from small weaponry currently work.
If I'm moving forward, and hit a small bump when I fire, the bullets originate at a point above the gun, which the gun never passed through, likewise, if driving forward, the bullets originate from the behind vector, instead of inside the turret. Now add in the fact that the terrain has all kinds of wobbles, and the vertical motion on top of the forward backward motions, and you have to aim in highly anticipative patterns just to hit a target. You can't actually aim at the point the target is expected to be or where the target is currently at, because the bullets will not travel there.
The bullets will travel at a parallel to the angle sighted, but from an extreme inertia vector against the motion of travel.
If you can read this, it means you are reading.
Unless you are skimming
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Rusty Shallows
Caldari State
1717
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Posted - 2014.04.30 23:19:00 -
[263] - Quote
Vulpes Dolosus wrote:Ok, obviously it's broken and needs fixed and I'm not trying to defend it, but have you tried:
Similarly tiered forgeguns? What about Proto Min Commando w/ swarms? Rail/Missile Tanks? Teamwork?
Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily. I almost soloed a tripled ripped Maddy once. It was just outside the bridge farming blues during a domination match. Using the stairway in a building for cover I dropped an OB on it. Two iFG shots almost killed him but for some reason the third didn't connect. He was back to farming blues less than a minute later.
If there was one other person using any AV other than Grenades then the HAV would died.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 23:19:00 -
[264] - Quote
Mojo XXXIII wrote:Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank. Dude, seriously, go eat your paste and let the grown-ups talk.
I made a number of valid, intellectual points about why infantry are not in a deserved position to do anything about tanks on the outside portions of maps. You have no such points, and instead acted angrily when they were brought up and you had no valid response.
Out of that anger produced the quote you see above, which ironically is childish in and of itself.
I suppose now that I've turned your own insult against you, it's a good time to point out that your corporation has never accomplished anything as a whole and you as an individual have basically zero experience on the competitive side of this game from which you can claim your own opinion holds any validity.
I agree, let's let the grown ups talk. Failing that, let's let the people who know what they are actually speaking of. This, last I checked, did not include you. |
Monkey MAC
Rough Riders..
2719
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Posted - 2014.04.30 23:20:00 -
[265] - Quote
Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank.
Interesting,
That guy usually plays in a tank I should probably start with my AV fit isn't foresight?
The other team has a tank, I will need to deploy nearby, preferably behind said tank, with my AV fit probably find some cover in case the engagment goes pear shaped for one of numerous reasons. Isn't planning?
40,000 ISK per suit isn't an ISK investment?
25,000,000 SP just for a decked out AV isn't an SP Sink?
Above the turrets angle of attack (high ground) or behind a tank (flanking) isn't a geographical advantage?
So umm what was that?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 23:22:00 -
[266] - Quote
Monkey MAC wrote:Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank. Interesting, That guy usually plays in a tank I should probably start with my AV fit isn't foresight? The other team has a tank, I will need to deploy nearby, preferably behind said tank, with my AV fit probably find some cover in case the engagment goes pear shaped for one of numerous reasons. Isn't planning? 40,000 ISK per suit isn't an ISK investment? 25,000,000 SP just for a decked out AV isn't an SP Sink? Above the turrets angle of attack (high ground) or behind a tank (flanking) isn't a geographical advantage? So umm what was that?
No, 40k is not an investment. I switch to 78k suits when im ready to STOP losing money.
Tanks cost half a million isk each if they are worth a damn, and there isn't a single form of AV out there that requires 25 million SP by itself.
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Mordecai Sanguine
What The French Red Whines.
611
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Posted - 2014.04.30 23:26:00 -
[267] - Quote
Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter?
Dude (Monkey MAC) saw you in a game today, you were against me. (As a Gunship) WE DESTROYED A TRIPLE REP MADRUGAR !!!!!!!! We were like 10 agiant him and an another tnak but we destroyed it !!!!!
I was personnally with Plasma Cannon and Proto Swarm (Commando) shooting contiunally on him with extra fast reload and unlimited ammo. (near to ammo installation) There was 2 Forge Gun (Breach). 2 blue dot Swarms. A Gunlogi with rail gun. 2 Scout with Remotes. And an Orbital Strike.
And i finally got him with a critical hit from my Plasma Cannon. +150
But well....we sync 10 players and Orbital to destroy a tank....So we lose the objective, got crushed by infantry and your dropship and 1 min later his tank was back while it took us 10 min to destroy it.....
Seems TOTALLY legit. 1 Tank Vs 10 ******* player, seems logic. It made us lose the game while we dominated you and your team the whole game..... |
Mordecai Sanguine
What The French Red Whines.
611
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Posted - 2014.04.30 23:28:00 -
[268] - Quote
Himiko Kuronaga wrote:Monkey MAC wrote:Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank. Interesting, That guy usually plays in a tank I should probably start with my AV fit isn't foresight? The other team has a tank, I will need to deploy nearby, preferably behind said tank, with my AV fit probably find some cover in case the engagment goes pear shaped for one of numerous reasons. Isn't planning? 40,000 ISK per suit isn't an ISK investment? 25,000,000 SP just for a decked out AV isn't an SP Sink? Above the turrets angle of attack (high ground) or behind a tank (flanking) isn't a geographical advantage? So umm what was that? No, 40k is not an investment. I switch to 78k suits when im ready to STOP losing money. Tanks cost half a million isk each if they are worth a damn, and there isn't a single form of AV out there that requires 25 million SP by itself.
40k suits will NEVER destroy a Tank alon, it needs at least a full proto squad and some OB or an another Tank. A tank will ALWAYS kill at least 20 ennemy before dying, making it destroy way more iSK than it cost. And a tank is CHEAP. Under Proto level AV can't do anything, so it cost the hell to buy some AV.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 23:30:00 -
[269] - Quote
Also let me add something else Monkey, AV can be produced anytime anywhere with no foresight. You get raped by a tank, you switch to AV instantly upon death or if you're at a supply depot.
The same convenience is not true for tanks. If your team is redlined by an opposing group of tanks it is incredibly difficult to call new tanks in without them being shot down. If they ARE called in, they will be so far into the back of the redline they are are completely barricaded into a losing fight.
Saying "oh herp derp there's a tank ima switch to forge" is not foresight. It's not planning. And even if you did plan for it in advance that isn't going to be any less than just changing to it after you recognize the threat. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3754
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Posted - 2014.04.30 23:32:00 -
[270] - Quote
Mordecai Sanguine wrote:Himiko Kuronaga wrote:Monkey MAC wrote:Himiko Kuronaga wrote:Monkey MAC wrote:So Takihiro, I'm calling you out, give me an answer.
Why should it take multiple AV units to destroy a single player in a tank? What reason do you have that permits a single person to surpass more than multiplemof hos designated counter? Because its a lazy counter that requires no foresight, planning, ISK investment, SP sink or geographical advantage. You're also on the wrong part of the map for killing things. Stick to the city. Basically, you dont deserve to kill a tank. Interesting, That guy usually plays in a tank I should probably start with my AV fit isn't foresight? The other team has a tank, I will need to deploy nearby, preferably behind said tank, with my AV fit probably find some cover in case the engagment goes pear shaped for one of numerous reasons. Isn't planning? 40,000 ISK per suit isn't an ISK investment? 25,000,000 SP just for a decked out AV isn't an SP Sink? Above the turrets angle of attack (high ground) or behind a tank (flanking) isn't a geographical advantage? So umm what was that? No, 40k is not an investment. I switch to 78k suits when im ready to STOP losing money. Tanks cost half a million isk each if they are worth a damn, and there isn't a single form of AV out there that requires 25 million SP by itself. 40k suits will NEVER destroy a Tank alon, it needs at least a full proto squad and some OB or an another Tank. A tank will ALWAYS kill at least 20 ennemy before dying, making it destroy way more iSK than it cost. And a tank is CHEAP. Under Proto level AV can't do anything, so it cost the hell to buy some AV.
AV is priced and balanced at the luxury cost of being involved in a fight you have no business being a part of. You want to kill tanks, get a ******* tank or stop whining. |
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