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Thread Statistics | Show CCP posts - 2 post(s) |
Zaaeed Massani
RisingSuns Dark Taboo
394
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Posted - 2014.04.30 02:26:00 -
[1] - Quote
Working as intended.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
394
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Posted - 2014.04.30 02:34:00 -
[2] - Quote
BIind Shot wrote:Alex-P-Keaton Kramer wrote: He's just sitting there taking no evasive action what so ever.. you don't think that's a little op?
More than a little.
Unfortunately CCP has no ***** to give.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
394
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Posted - 2014.04.30 02:35:00 -
[3] - Quote
ZDub 303 wrote:Gunnlogis are so UP :(
What's really sickening is that the same swarmer would have wrecked a shield tank in relatively short order, assuming all else remained the same (no evasive action, etc).
And Swarms are supposed to be STRONGER against armor !!1!11!!11!
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
409
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Posted - 2014.04.30 14:27:00 -
[4] - Quote
MarasdF Loron wrote:Put that Swarm Launcher on Minmando (skill lv5) with 3 dmg mods and prof 5 and that Maddy doesn't stand a chance. I know from experience.
You can't fit 3 Damage mods on a Minmatar Commando...
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
409
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Posted - 2014.04.30 14:41:00 -
[5] - Quote
Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat?
When tanks consider their job done by simply forcing infantry to retreat then we can discuss this.
Until then, no.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
412
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Posted - 2014.04.30 17:05:00 -
[6] - Quote
BIind Shot wrote: That sounds so ******* cool but I don't see anyway to implement that. I'm pretty sure the 60+ metric ton tank has a lock on the hatch. lol
Mantling a tank shouldn't be that difficult to work into the game.
Imagine the QQ...
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
414
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Posted - 2014.04.30 19:30:00 -
[7] - Quote
A'Real Fury wrote: Once you have a reasonable balance you could even add vehicle specialisations e.g. light tanks, regular tanks and even heavy tanks etc.
This can't happen until every racial variant of LAV, MAV, HAV, and DS are introduced. In addition to light and heavy aircraft, imho.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
414
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Posted - 2014.04.30 19:47:00 -
[8] - Quote
Raedon Vo-Graza wrote:i laugh at the idiot that trys to take down my DS as a lone swarmer.
And I laugh at the DS that underestimates me and pays for it by losing his DS.
More than once a DS will wait for me to fire my three swarms, and then when I start my reload they come in for a strafing pass...
But DAT RELOAD...before they know it there are 2-3 more swarms in the air after them, and then they're flying for their life. Literally.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
421
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Posted - 2014.05.01 13:01:00 -
[9] - Quote
Marcus Stormfire wrote:The triple rep Maddy is fun to run around with but it is a bit of a beast. I agree it can annoy the heck out of a lot of players and be near invulnerable to those on the receiving end who don't know how to deal with them. Perhaps lower the Rep amount if anything.
However before we all jump on the triple rep Maddy nerf bandwagon you guys should think of more interesting and unorthodox tactics to remove them from the battlefield. I just had loads of fun running solo and removing Madrugars including a few triple rep beasts (amongst many other tanks). Just think outside the box and do some theory crafting. Thinking of clever ways to turn the tide of battle is part of the fun of the game.
-Marcus
How about you provide some of said tactics so that the rest of us may test them ourselves?
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
425
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Posted - 2014.05.01 23:39:00 -
[10] - Quote
IRON PATRIOT 1 wrote:Increasing swarm launcher clip size could be a possible solution.
Respectfully, increasing the clip will be a lateral move at best. none of the major issues with Swarms will be solved by giving them a 4 round clip.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
426
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Posted - 2014.05.02 00:00:00 -
[11] - Quote
Atiim wrote:Zaaeed Massani wrote:IRON PATRIOT 1 wrote:Increasing swarm launcher clip size could be a possible solution. Respectfully, increasing the clip will be a lateral move at best. none of the major issues with Swarms will be solved by giving them a 4 round clip. Actually it would increase the Swarm Launcher's DPS, and sustained damage. Though the true problem lies in the 3x Rep Madrugar. Making these an active module would solve things, without unbalancing other V/AV in other areas (ie, AV vs. DS)
There are more problems with swarms than just a triple rep maddy. Assault dropships hitting their burner and having a get-out-of-jail free card comes to mind.
Simply increasing the SL clip size will do absolutely nothing for the SL meta-game.
Minmatar & Gallente A.R.C. Program Instructor
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Zaaeed Massani
RisingSuns Dark Taboo
428
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Posted - 2014.05.02 01:43:00 -
[12] - Quote
Atiim wrote:This thread is about HAV/AV, and that's what I was referring to when I said that was the where the true imbalance lies.
If you'll look at my posting history (which I wouldn't recommend lol), you'll see that I've been pushing for faster Swarm Launcher speed.
No I remember your support in my "Here's why Swarms need some love..." thread...that's why I was slightly confused when you said this lol.
Point well taken.
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