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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
295
|
Posted - 2014.02.21 17:32:00 -
[1] - Quote
Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. |
Atiim
Living Like Larry Schwag
4933
|
Posted - 2014.02.21 17:38:00 -
[2] - Quote
I find it so funny how tankers called me a hypocrite before 1.7, and the lolUprising lol.8 happend
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
|
Posted - 2014.02.21 17:40:00 -
[3] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. wow you destroyed every single one of their arguments better than i could haveGǪ+1
Kills- Archduke Ferdinand
Balance!
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Atiim
Living Like Larry Schwag
4937
|
Posted - 2014.02.21 17:43:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too.
I think he beat my record.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
|
Posted - 2014.02.21 17:47:00 -
[5] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too. I think he beat my record. he defiantly beat mine. IT took me an entire 5 pages to destroy tankahiro before
Kills- Archduke Ferdinand
Balance!
|
Atiim
Living Like Larry Schwag
4938
|
Posted - 2014.02.21 17:50:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too. I think he beat my record. he defiantly beat mine. IT took me an entire 5 pages to destroy tankahiro before My all time record is destroying about 10 tankers in 1 post.
He destroyed half their community.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
726
|
Posted - 2014.02.21 17:54:00 -
[7] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too. I think he beat my record. he defiantly beat mine. IT took me an entire 5 pages to destroy tankahiro before My all time record is destroying about 10 tankers in 1 post. He destroyed half their community. Yeah, pretty much. I think that this is the be-all end-all of arguments against OP tanks, and idiotic tankers defending them
Kills- Archduke Ferdinand
Balance!
|
The Attorney General
2184
|
Posted - 2014.02.21 17:57:00 -
[8] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
I destroy tanks easily on my heavy alt. Tanks are not invulnerable to AV, you are just bad.
Crimson Cerberes wrote: Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Once again, my 200k AV suit pops tanks all day. So if you can't get it done, get some help from someone who knows what they are doing.
Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
1 AV'er denying anyone vehicles from up on a tower is probably perfectly balanced to you.
Crimson Cerberes wrote: Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Tanks still need a degree of teamwork, especially if you are trying to run a blaster, because any rail tank can just roll up on you and pop you. If you need either another tank or infantry to provide info, that is teamwork.
Again, I am solo'ing tanks, you are just bad.
Crimson Cerberes wrote: Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
If a railgun gets you at 200m that is no different then getting forged. You crying about that too? Blasters have way too much range, but you will ignore me saying that because it doesn't fit into your view of tankers.
TL:DR: You are bad, and crying won't change that.
Mr. Hybrid Vayu.
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calisk galern
BurgezzE.T.F General Tso's Alliance
1911
|
Posted - 2014.02.21 17:59:00 -
[9] - Quote
really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. |
The Attorney General
2185
|
Posted - 2014.02.21 18:02:00 -
[10] - Quote
calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I'm just finishing up getting my triples in WoT.
Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck.
Mr. Hybrid Vayu.
|
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
|
Posted - 2014.02.21 18:04:00 -
[11] - Quote
its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details
Kills- Archduke Ferdinand
Balance!
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
298
|
Posted - 2014.02.21 18:05:00 -
[12] - Quote
The Attorney General wrote:lies about soling tanks all day everyday.
You are making an unproven cliam, I am calling you a liar. Proof or STFU... that is the way science works, you make a claim, YOU PROVE IT WITH EVIDENCE. The burden of proof is not on me, it is on you.
Lets see a video montage of you solo'ing tanks, otherwise you ARE A PROVEN LIAR.
That is all, carry on topic. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
298
|
Posted - 2014.02.21 18:07:00 -
[13] - Quote
calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank.
LOL... batman of fighting tanks.... holy hell that actually had me laughing for a little bit |
Atiim
Living Like Larry Schwag
4938
|
Posted - 2014.02.21 18:08:00 -
[14] - Quote
The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player...
Hypocrite much?
And you call my posts loaded
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Lorhak Gannarsein
Science For Death
1766
|
Posted - 2014.02.21 18:08:00 -
[15] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV overnerfed SL and fixed bugs
Before: Blah Blah ISK 200k HAV > 1x 200k suit when we could see them
Now: 200k tank >>>>>>>>>>>> 200k suits assuming you're a scrub and don't have/know how to use effective AV tactics. Or you expect your Duvolle to kill my HAV
Before:
1 AV'er killing 3 tanks is OP *1 AVer killing 1 HAV inside 10s from outside render distance is OP
Now: 1 tank killing squads not OP because they've never done this before? Did you ever even play against a decent tanker?
Before: AV should be able to SOLO! Make tanks require teamwork.
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
400m =/= 200m. This is called basic mathematics.
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. two months =/= eight months. Although apparently Crimson Cerberes = Spkr4theDead.
I'm terribly sorry, but your credibility is approximately as poor as ours, if not worse.
lol@ invisible 400m fire-and-forget 2k DPS weapon 'requires skill'.
Yeah, nope.
Do you know how often people would dance in the middle of the street trying to kill me? With both forges and swarms? Had a rather low success rate, which makes sense considering my experience surviving BS AV, but the very fact that it happened?
Clearly it was somewhat successful.
Do you honestly think it makes sense for me to be running an anti-infantry turret and that you are (hypptheticaly) capable of soloing me from the middle of the road in front of me?
You might enjoy bitching and moaning (let's face it, you clearly do) but I can find you no more than two tankers that are satisfied with this current situation.
I bet you can guess who they are
Please, find me some AVers who stuck up for pilots at ANY point in the last eight months.
Then come talk to me about fucking 'hypocrisy'.
I'm done.
Enjoy your circle jerk.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
The Attorney General
2185
|
Posted - 2014.02.21 18:10:00 -
[16] - Quote
Crimson Cerberes wrote:The Attorney General wrote:lies about soling tanks all day everyday. You are making an unproven cliam, I am calling you a liar. Proof or STFU... that is the way science works, you make a claim, YOU PROVE IT WITH EVIDENCE. The burden of proof is not on me, it is on you. Lets see a video montage of you solo'ing tanks, otherwise you ARE A PROVEN LIAR. That is all, carry on topic.
You can squad up with me, I'll make fun of you the whole time for being bad, and you can watch me solo tanks like a real man.
Or you can stay on the forums crying about how you are ineffective and you need CCP to make fire and forget weaponry strong enough that even you can't mess it up.
Mr. Hybrid Vayu.
|
The Attorney General
2185
|
Posted - 2014.02.21 18:11:00 -
[17] - Quote
Atiim wrote:The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player... Hypocrite much? And you call my posts loaded
Still haven't showed up to get solo'd, so there is no evidence that you are anything other than a scrub.
How about I get the muppet OP, and we can q sync an FW with you. Two birds, one stone.
Mr. Hybrid Vayu.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
300
|
Posted - 2014.02.21 18:14:00 -
[18] - Quote
Name the times you are available to be on, I will see if I can make it. I will also try to set up some type of video capture equipment so that afterwards, we can see the complete and utter liar you are.
So we will queu for amarr/caldari FW yes?
ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance.
EDIT: Also I have a condition, I will be the gang-lead. I will ensure that we will not be queue syncing with anyone. |
The Attorney General
2185
|
Posted - 2014.02.21 18:21:00 -
[19] - Quote
Crimson Cerberes wrote:Name the times you are available to be on, I will see if I can make it. I will also try to set up some type of video capture equipment so that afterwards, we can see the complete and utter liar you are.
So we will queu for amarr/caldari FW yes?
ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance.
I'll be on most of the day. I have PC's around 8 p.m. EST though, so I will have to get on this character to do them.
I've made numerous posts about the solutions I think would help remedy the current imbalance. I no longer have to tolerate crybaby posts that offer nothing constructive.
You want to lump all tankers in the same group, when I have a record of posts saying the old tanks were not that bad, that what was needed before any changes were made was to fix the rendering problems. But guys like you won't ever acknowledge that there were tankers advising caution before making wholesale changes because it doesn't fit in with your BS narrative.
Thanks for calling me a liar too. Want to put some ISK up since you seem so confident? How about 1 mill per tank I solo? I am going to laugh my ass off when I am killing tanks calling you a scrub.
Mr. Hybrid Vayu.
|
pegasis prime
BIG BAD W0LVES
1570
|
Posted - 2014.02.21 18:25:00 -
[20] - Quote
Lorhak Gannarsein wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV overnerfed SL and fixed bugs
Before: Blah Blah ISK 200k HAV > 1x 200k suit when we could see them
Now: 200k tank >>>>>>>>>>>> 200k suits assuming you're a scrub and don't have/know how to use effective AV tactics. Or you expect your Duvolle to kill my HAV
Before:
1 AV'er killing 3 tanks is OP *1 AVer killing 1 HAV inside 10s from outside render distance is OP
Now: 1 tank killing squads not OP because they've never done this before? Did you ever even play against a decent tanker?
Before: AV should be able to SOLO! Make tanks require teamwork.
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
400m =/= 200m. This is called basic mathematics.
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. two months =/= eight months. Although apparently Crimson Cerberes = Spkr4theDead.
I'm terribly sorry, but your credibility is approximately as poor as ours, if not worse.
lol@ invisible 400m fire-and-forget 2k DPS weapon 'requires skill'.
Yeah, nope. Do you know how often people would dance in the middle of the street trying to kill me? With both forges and swarms? Had a rather low success rate, which makes sense considering my experience surviving BS AV, but the very fact that it happened? Clearly it was somewhat successful. Do you honestly think it makes sense for me to be running an anti-infantry turret and that you are (hypptheticaly) capable of soloing me from the middle of the road in front of me? You might enjoy bitching and moaning (let's face it, you clearly do) but I can find you no more than two tankers that are satisfied with this current situation. I bet you can guess who they are Please, find me some AVers who stuck up for pilots at ANY point in the last eight months. Then come talk to me about fu cking 'hypocrisy'. I'm done. Enjoy your circle jerk.
Well said olboy...
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
|
|
Leonid Tybalt
Dark Knightz Corp.
251
|
Posted - 2014.02.21 18:26:00 -
[21] - Quote
calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank.
Erm, what "evidence" do you complainers present to the contrary if not anecdotal? |
calisk galern
BurgezzE.T.F General Tso's Alliance
1911
|
Posted - 2014.02.21 18:35:00 -
[22] - Quote
Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal?
hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls?
how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits.
math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-.
I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. |
Spkr4theDead
Red Star. EoN.
1860
|
Posted - 2014.02.21 18:35:00 -
[23] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU."
Do not speak of hypocrisy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
300
|
Posted - 2014.02.21 18:38:00 -
[24] - Quote
Lorhak Gannarsein wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV overnerfed SL and fixed bugs
Before: Blah Blah ISK 200k HAV > 1x 200k suit when we could see them
Now: 200k tank >>>>>>>>>>>> 200k suits assuming you're a scrub and don't have/know how to use effective AV tactics. Or you expect your Duvolle to kill my HAV
Before:
1 AV'er killing 3 tanks is OP *1 AVer killing 1 HAV inside 10s from outside render distance is OP
Now: 1 tank killing squads not OP because they've never done this before? Did you ever even play against a decent tanker?
Before: AV should be able to SOLO! Make tanks require teamwork.
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
400m =/= 200m. This is called basic mathematics.
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. two months =/= eight months. Although apparently Crimson Cerberes = Spkr4theDead.
I'm terribly sorry, but your credibility is approximately as poor as ours, if not worse.
lol@ invisible 400m fire-and-forget 2k DPS weapon 'requires skill'.
Yeah, nope. Do you know how often people would dance in the middle of the street trying to kill me? With both forges and swarms? Had a rather low success rate, which makes sense considering my experience surviving BS AV, but the very fact that it happened? Clearly it was somewhat successful. Do you honestly think it makes sense for me to be running an anti-infantry turret and that you are (hypptheticaly) capable of soloing me from the middle of the road in front of me? You might enjoy bitching and moaning (let's face it, you clearly do) but I can find you no more than two tankers that are satisfied with this current situation. I bet you can guess who they are Please, find me some AVers who stuck up for pilots at ANY point in the last eight months. Then come talk to me about fu cking 'hypocrisy'. I'm done. Enjoy your circle jerk.
Oh only about 90% of the forums agreed that tanks and especially dropships were underpowered. It was everyone on the forums who thought that they needed a boost. This is no secret, look at the damn forums. This was a large cross section from all types of gameplay.
Now? People still don't have a problem with LAVs or Dropships, ONLY TANKS. Now LAV drivers, Dropships pilots, infantry, and AV all have a problem with tanks. Who doesn't have a problem with tanks? The tanker community.
Sure you can say that there are only two tankers who have a problem with it, but that would be less the genuine wouldn't it?
|
Spkr4theDead
Red Star. EoN.
1860
|
Posted - 2014.02.21 18:38:00 -
[25] - Quote
calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. You must think tankers in general have the brains of a bowl of fruit. It's infantry who are that slow.
How is it we've been able to do our thing under duress for so long, and still come out on top?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1861
|
Posted - 2014.02.21 18:39:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP.
Double standards all the way.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1861
|
Posted - 2014.02.21 18:41:00 -
[27] - Quote
Atiim wrote:The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player... Hypocrite much? And you call my posts loaded Someone tanking as their main thing will obviously be much better than someone that sits in the redline with a PRO rail, and scoffs at the idea of actually brawling with tanks (because they're actually pretty bad with tanks).
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1911
|
Posted - 2014.02.21 18:42:00 -
[28] - Quote
Spkr4theDead wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. You must think tankers in general have the brains of a bowl of fruit.
I really do |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
301
|
Posted - 2014.02.21 18:42:00 -
[29] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy.
Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf.
I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP. |
Spkr4theDead
Red Star. EoN.
1861
|
Posted - 2014.02.21 18:43:00 -
[30] - Quote
Crimson Cerberes wrote: ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance.
Tanks certainly seem that way when you're shooting them with ARs, and throwing flux grenades at Madrugars.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Leonid Tybalt
Dark Knightz Corp.
251
|
Posted - 2014.02.21 18:44:00 -
[31] - Quote
calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence.
Still just anecdotal evidence.
Here's some more anecdotal evidence: I got popped by a forge gunner yesterday.
If you feel like calling me a "bad tanker" because of it, then i suggest you put your money where your mouth is.
What I thought was funny here is how you whiners seem to consider your "evidence" to be "scientific" (or something) +ñven you are all just as biased and base your views on nothing but anecdotes like everyone else.
What's obvious to the rest of us is just that you suck at this game. And I don't really care if you feel like quitting. :) |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
301
|
Posted - 2014.02.21 18:44:00 -
[32] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way.
Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same.
Oh and that infantry also cired for forge gun nerfs as well, like non-stop. Tower forge gunners were a blight on infantry as well. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 18:46:00 -
[33] - Quote
The Attorney General wrote:Crimson Cerberes wrote:Name the times you are available to be on, I will see if I can make it. I will also try to set up some type of video capture equipment so that afterwards, we can see the complete and utter liar you are.
So we will queu for amarr/caldari FW yes?
ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance. I'll be on most of the day. I have PC's around 8 p.m. EST though, so I will have to get on this character to do them. I've made numerous posts about the solutions I think would help remedy the current imbalance. I no longer have to tolerate crybaby posts that offer nothing constructive. You want to lump all tankers in the same group, when I have a record of posts saying the old tanks were not that bad, that what was needed before any changes were made was to fix the rendering problems. But guys like you won't ever acknowledge that there were tankers advising caution before making wholesale changes because it doesn't fit in with your BS narrative. Thanks for calling me a liar too. Want to put some ISK up since you seem so confident? How about 1 mill per tank I solo? I am going to laugh my ass off when I am killing tanks calling you a scrub.
I got news for you Crimson get Av Fg/SL proto (nades 2) and proficiency 5 or GTFO. If you are trying to take out our maddy or gunny with militia crap or std or adv and then cry on forums that you cant solo a tank. WA WA WA I solo tanks all the time with my heavy. You stand in the middle of an open field and try to destroy a maddy with ion cannon you will fail unless you have help. Get Good.
Ps i get soloed now and then on my tanker yourdeadagain76 if i make a mistake or the enemy has proto with stacked dam mods or just from being to aggressive. A couple of guys with proto av can pop a HAV no problem if the use tactics and dont stand in one spot in middle of road and fire 1 volly of SL and expect it to kill us. |
Leonid Tybalt
Dark Knightz Corp.
251
|
Posted - 2014.02.21 18:46:00 -
[34] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same.
Yeah, because forge gunners and HAV's totally have the same elevation in aiming... Oh wait a minute! |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
301
|
Posted - 2014.02.21 18:48:00 -
[35] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote: ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance.
Tanks certainly seem that way when you're shooting them with ARs, and throwing flux grenades at Madrugars.
So you are a crazy person right? You just spout crazy stuff that has nothing to do with what was being said at the time and has no bearing on anything? Maybe you are just a small child?
Ok kid, listen up. Tankers used to cry like babies that they had it so bad, and that all they wanted was balance. Now the roles are completely reversed, and tanks are insanely OP, more so than AV ever was. These cry babies? Oh they have no problem with it.
Oh wait.. you are one of them.
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Chuckles Brown
110
|
Posted - 2014.02.21 18:49:00 -
[36] - Quote
I guess I'm just that lucky because I have NEVER been solo'd by AV in 1.7. Not once.
So who's bad and who's good?
The Official alt of 8213
Do you pub, brah?
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
303
|
Posted - 2014.02.21 18:52:00 -
[37] - Quote
Leonid Tybalt wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same. Yeah, because forge gunners and HAV's totally have the same elevation in aiming... Oh wait a minute!
Joke post?
Joke post.
You can't honestly think that is even remotely comparible right? So HAVs have a 50 degree elevation restriction, and that totally evens out the invulnerability to 90% of the game, oh and the incredible speed, oh and the cheapness, and being non-sp intensive, and double the range, and double the DPS, and easily travesing terrain that would make a heavy cry, and ....
Well I think I made my point.
|
Lorhak Gannarsein
Science For Death
1768
|
Posted - 2014.02.21 18:56:00 -
[38] - Quote
Crimson Cerberes wrote:Oh only about 90% of the forums agreed that tanks and especially dropships were underpowered. It was everyone on the forums who thought that they needed a boost. This is no secret, look at the damn forums. This was a large cross section from all types of gameplay.
Bullshit. You weren't paying attention, apparently. We'd point out how fucking BS it was that we'd get slaughtered inside ten seconds from outside rendering by assholes camping towers and the community would tell us 'HTFU'.
We'd complain about getting 3shotted by Lai Dai grenades. We'd be told to HTFU.
Bull-fucking-shit.
Quote:Now? People still don't have a problem with LAVs or Dropships
Right, whatever. Saw some QQ about road killing last week.
ADSes? People have been bitching about those too. Learn to read.
Quote:ONLY TANKS. Now LAV drivers, Dropships pilots, infantry, and AV all have a problem with tanks. Who doesn't have a problem with tanks? The tanker community.
Right whatever. No such thing as a LAV driver - they're tankers on a break. DS pilots have a problem with the redline. Infantry want AV in their pockets - always have, even when it was blatantly OP - I've been seeing calls for SL to be sidearms for months.
AV - well you guys are just whiners. Can't hack it when everything's going your way, and now you have to invest SP and WORK. But no, you can't do that. You're amazing at this game - if you can't solo a HAV clearly it's OP. You shouldn't have to work or think - who called this the 'thinking man's shooter', anyway?
Quote:Sure you can say that there are only two tankers who have a problem with it, but that would be less the genuine wouldn't it?
Nope.
I ran my tank once today out of about twenty matches. I ran my forge in about twelve of those. Please make valid assertions next time.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
YourDeadAgain76
Red Star. EoN.
179
|
Posted - 2014.02.21 18:58:00 -
[39] - Quote
I only see one person crying. YOU.
I got 2 questions for you
1: Whats your Anti Tank loadout for tanking out a Maddy.?
2: Whats your Anti Tank loadout for tanking out a Gunny.?
1:A: I bet the answer is the antiarmor fit that you got with your caracter. OMG
2:A: Milita hvy with militia FG. Hope you at least threw on a militia damage mod.
FYI: CCP is trying to rebalance Av vs Hav. thats why everything was nerfed and started over. |
calisk galern
BurgezzE.T.F General Tso's Alliance
1913
|
Posted - 2014.02.21 18:59:00 -
[40] - Quote
Leonid Tybalt wrote:calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. Still just anecdotal evidence. Here's some more anecdotal evidence: I got popped by a forge gunner yesterday. If you feel like calling me a "bad tanker" because of it, then i suggest you put your money where your mouth is. What I thought was funny here is how you whiners seem to consider your "evidence" to be "scientific" (or something) when you are all just as biased and base your views on nothing but anecdotes like everyone else. What's obvious to the rest of us is just that you suck at this game. And I don't really care if you feel like quitting. :)
yep not worth my time talking with someone of your type
|
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Lorhak Gannarsein
Science For Death
1768
|
Posted - 2014.02.21 19:00:00 -
[41] - Quote
Crimson Cerberes wrote:Leonid Tybalt wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same. Yeah, because forge gunners and HAV's totally have the same elevation in aiming... Oh wait a minute! Joke post? Joke post. You can't honestly think that is even remotely comparible right? So HAVs have a 50 degree elevation restriction, and that totally evens out the invulnerability to 90% of the game, oh and the incredible speed, oh and the cheapness, and being non-sp intensive, and double the range, and double the DPS, and easily travesing terrain that would make a heavy cry, and .... Well I think I made my point.
Do you know how to get useful elevation from the top of a tower?
Lean over its edge.
Know what happens when you do that? You wouldn't, because unlike tankers, you've never really tried the other side, have you?
You risk falling off. You make yourself a huge target. Only an idiot rails from the top of a tower.
I bet I'll see you up there sometime soon.
P.S. How much terrain is there on top of a tower again?
At least be consistent in your arguments.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
119
|
Posted - 2014.02.21 19:01:00 -
[42] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way.
I agreed with you up until this point, everyone complained about the forge gunners! Now they're nerfed. Though the points about tanks and AV in general I support, I blew up 12 tanks yesterday. It wasn't easy but still doable but requires tactics and patience 2 things that are apparently beyond the grasp of normal AV players. |
calisk galern
BurgezzE.T.F General Tso's Alliance
1913
|
Posted - 2014.02.21 19:01:00 -
[43] - Quote
YourDeadAgain76 wrote:I only see one person crying. YOU. I got 2 questions for you 1: Whats your Anti Tank loadout for tanking out a Maddy.? 2: Whats your Anti Tank loadout for tanking out a Gunny.? 1:A: I bet the answer is the antiarmor fit that you got with your caracter. OMG 2:A: Milita hvy with militia FG. Hope you at least threw on a militia damage mod. FYI: CCP is trying to rebalance Av vs Hav. thats why everything was nerfed and started over.
for what it's worth my anti- tank fits, is every anti tank fit.
I have prof 3 forge guns, prof 4 swarm launchers, tanks( yes i use them to ), jihad lav,s, proximity mines, assault drop ships, etc.
I can take care of tanks fairly easily one way or another.
not every player in this game has 37 million sp.
tanks are still a joke, and nobody is laughing anymore, but anybody who thinks they are fine at this point is just ignorant really. I can't think of any other reason they'd think other wise, or they just really love their crutch. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
687
|
Posted - 2014.02.21 19:02:00 -
[44] - Quote
calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence.
thats funny. the few vids about tanks being op normally involved a couple proto bears firing swarms from a really, really, REALLY bad position. only to ***** and say the tank is op. u call that evidence? i call that being stupid. no1 seems to be thinking tactically in the game at all or on these forums. the only ppl to be making the situation seem ungodly horrible are the ones acting like dicks all over the place. |
calisk galern
BurgezzE.T.F General Tso's Alliance
1913
|
Posted - 2014.02.21 19:05:00 -
[45] - Quote
CLONE117 wrote:calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. thats funny. the few vids about tanks being op normally involved a couple proto bears firing swarms from a really, really, REALLY bad position. only to ***** and say the tank is op. u call that evidence? i call that being stupid. no1 seems to be thinking tactically in the game at all or on these forums. the only ppl to be making the situation seem ungodly horrible are the ones acting like dicks all over the place.
if those are the videos you watched i suggest finding better videos.
I prefer the ones from the tankers perspectives.
|
Spkr4theDead
Red Star. EoN.
1863
|
Posted - 2014.02.21 19:05:00 -
[46] - Quote
calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. Again, complaining about ambush.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1863
|
Posted - 2014.02.21 19:06:00 -
[47] - Quote
Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy. Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf. I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP. Convenient memory loss.
Tanker going 10-0 is OP, but someone in a PRO suit going 30-2 is fine.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1913
|
Posted - 2014.02.21 19:07:00 -
[48] - Quote
Spkr4theDead wrote:calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. Again, complaining about ambush.
why would I complain about ambush, it's unplayable, we've all accepted it.
well unless you are a tanker squad. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
156
|
Posted - 2014.02.21 19:09:00 -
[49] - Quote
It's fat guy week, and I'm eating tanks, I lost count last night at about 20. Not commenting on tanks/AV or skills vs hoopla, but I'm an aver right now, win lose or draw. I have a mid frame proto swarm fit with mines and scanners and damage mods, and if that doesn't work I switch to ishukone assault forge and elevation. And if THAT fails, I break out the Koran-mobile and get my nascar on. I'm losing matches and losing suits and idgaf I have isk falling out of my clone rectum.
That being said, once again it's not tank it's TANKS. 7 of you booty heads circling the map like sharks around a shipwreck, forsaking anyone who may dare try and do any sort of flanking, starting, or otherwise leaving the hump dance mosh pit for any reason. I know a tankers job is to tank but man some of these non tankers in lethal militia tanks chewing through hapless blue bumms as they try and formulate a plan, by which time the match is halfway if not all the way over. Have some dang dignity, but in reality there's not much reason to, baby tanks are cost effective vs the off chance you may encounter someone like me in a game.
In closing, tankers enjoy the luxury, you earned it. I used to pop you clowns from some remote tower in a totally different solar system, then get on my tank and rage when I couldn't pull out of the depot without dropping a mil risk. The end is nigh, however and I hope you realize that, MLT tank junkies are going to knock those silly hats right off you by either screwing up modules, or vehicle quota, or hell getting tanks pulled totally from the game who knows. Ccp is known for drastic change. Now, time to go crack open a few cold ones before work, cold tanks. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
687
|
Posted - 2014.02.21 19:10:00 -
[50] - Quote
no1 is even trying to av at the current point in time.
the few ppl i do see using av are pretty successful. ive been aving for quite a while as well with my unspecced av. basically its a mlt free suit with adv swarms and std av nades.
if ppl would pull their head out of their own ass and use some actual tactics with av. the situation would get better.
|
|
YourDeadAgain76
Red Star. EoN.
180
|
Posted - 2014.02.21 19:10:00 -
[51] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy. Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf. I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP. Convenient memory loss. Tanker going 10-0 is OP, but someone in a PRO suit going 30-2 is fine.
AMEN HELL Yeah. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
304
|
Posted - 2014.02.21 19:12:00 -
[52] - Quote
So how full of ****** are you? You just demonstrated a bunch of the OP, lets review:
Lorhak Gannarsein wrote: Bullshit. You weren't paying attention, apparently. We'd point out how fucking BS it was that we'd get slaughtered inside ten seconds from outside rendering by assholes camping towers and the community would tell us 'HTFU'.
Oh you mean you didnt like an invulnerable enemy? See Op.
Lorhak Gannarsein wrote: We'd complain about getting 3shotted by Lai Dai grenades. We'd be told to HTFU.
Bull-fucking-shit.
Yes bullshit, bullshit that somehow 4500 damage worth of damage killed a tank.... uhh... how did that happen? Was there a tank with less than 4500 eHP? Did that actually happen? Oh right, this claim is bullshit. there ya go, thanks for declaring the nature of your claim before making the claim.
Lorhak Gannarsein wrote: Right, whatever. Saw some QQ about road killing last week.
ADSes? People have been bitching about those too. Learn to read.
So two isolated incidents a representative of the whoel eh? I see no flood of anti-dropship/ADS/LAV post. I do see at least 5-10 anti-tank posts a day though. Are you going to stop making bs claims anytime soon?
Lorhak Gannarsein wrote: Right whatever. No such thing as a LAV driver - they're tankers on a break. DS pilots have a problem with the redline. Infantry want AV in their pockets - always have, even when it was blatantly OP - I've been seeing calls for SL to be sidearms for months.
AV - well you guys are just whiners. Can't hack it when everything's going your way, and now you have to invest SP and WORK. But no, you can't do that. You're amazing at this game - if you can't solo a HAV clearly it's OP. You shouldn't have to work or think - who called this the 'thinking man's shooter', anyway?
Whiners? AV wants a chance to be the dedicated counter that they sacrifice all other effectiveness for. Just earlier I saw someone claiming tanks should be nigh invulnerable with sp and isk. Who are the whiners? The general population agreed that vehicles needed a buff, the swarm range nerf mainly effected dropships. Infantry cried the loudest to nerf forge guns, you guys just want to be invulnerable killing machines because you suck at every possible facet of gaming and need that crutch.
Lorhak Gannarsein wrote:More BS and lies So just off the top of my head, you have ture adamance, son-of-a-gun and Cl04ked Wolf claiming tanks are fine. All over the forums you have tankers saying "get gud" to infantry, you are delusional. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
304
|
Posted - 2014.02.21 19:15:00 -
[53] - Quote
Lorhak Gannarsein wrote:
Do you know how to get useful elevation from the top of a tower?
Lean over its edge.
Know what happens when you do that? You wouldn't, because unlike tankers, you've never really tried the other side, have you?
You risk falling off. You make yourself a huge target. Only an idiot rails from the top of a tower.
I bet I'll see you up there sometime soon.
P.S. How much terrain is there on top of a tower again?
At least be consistent in your arguments.
Holy sh-t you were serious. You seriously think that having a small elevation advantage outwieghs not being invulnerable to 90% of the game, much faster, much stronger, twice the range, twice the DPS, non-sp intensive, non-isk intensive, instantly recallable, instantly summonable anywhere, and so on.
You really think that don't you. This OP was meant for you. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
304
|
Posted - 2014.02.21 19:16:00 -
[54] - Quote
CLONE117 wrote:no1 is even trying to av at the current point in time.
the few ppl i do see using av are pretty successful. ive been aving for quite a while as well with my unspecced av. basically its a mlt free suit with adv swarms and std av nades.
if ppl would pull their head out of their own ass and use some actual tactics with av. the situation would get better.
No one tries to use the plasma cannon either. Is that because everyone sucks, or because using the plasma cannon is pointless?
Oh right............... |
Atiim
Living Like Larry Schwag
4943
|
Posted - 2014.02.21 19:17:00 -
[55] - Quote
The Attorney General wrote:Atiim wrote:The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player... Hypocrite much? And you call my posts loaded Still haven't showed up to get solo'd, so there is no evidence that you are anything other than a scrub. How about I get the muppet OP, and we can q sync an FW with you. Two birds, one stone. I already told you to send me some mail in-game last time you brought it up.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
120
|
Posted - 2014.02.21 19:18:00 -
[56] - Quote
Tanks are fine, tank spam another issue. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
304
|
Posted - 2014.02.21 19:18:00 -
[57] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy. Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf. I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP. Convenient memory loss. Tanker going 10-0 is OP, but someone in a PRO suit going 30-2 is fine.
Nope, just calling you on the unbelievable amount of crap that you claim as the truth on the forums. You lie, and lie, and lie, and lie because you suck at this game and need the OP tank crutch to feel better about it.
Here is the difference. That pro that went 32-2, he was at risk of dying from militia suits. That tank that went 10-0 had nothing to fear. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
688
|
Posted - 2014.02.21 19:21:00 -
[58] - Quote
^and the scrubs that suffer from tunnel vision continue to slug it out.
for the few and far in between smart guys tanks are fine. and so is av. they just still need tweaking though.
for the rest of the chaotic forums. we have the same very few ppl creating 100+ threads that say something needs to be nerfed or buffed. so they can hope to get their way in the end. ive seen good suggestions on these forums yet they are rarely looked at or even bothered with. yet it seems the one area that attracts all the attention is when the insults and trolling comes out. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
156
|
Posted - 2014.02.21 19:21:00 -
[59] - Quote
Crimson Cerberes wrote:CLONE117 wrote:no1 is even trying to av at the current point in time.
the few ppl i do see using av are pretty successful. ive been aving for quite a while as well with my unspecced av. basically its a mlt free suit with adv swarms and std av nades.
if ppl would pull their head out of their own ass and use some actual tactics with av. the situation would get better.
No one tries to use the plasma cannon either. Is that because everyone sucks, or because using the plasma cannon is pointless? Oh right...............
Hey! I use the plc with AV grenades on gunnlogi all the time lol. And I kill people with it, although not on a regular basis. It certainly is not viable though, bit of fun using, but not viable
Edit: I think I'll proto the plc next lol... |
MarasdF Loron
Fatal Absolution General Tso's Alliance
170
|
Posted - 2014.02.21 19:23:00 -
[60] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. To tell you the truth, I much more preferred things pre-1.7 and I've been tanking since the start of Chromosome. I lost my infantry killing power in 1.7 and I lost my godmode in 1.7, it's true that pre-1.7 AV was ridiculously strong but with a little bit of teamwork nowhere near OP. It was a lot less useless than it is now. We cannot spider tank for the lols anymore.
So let me fix your list:
Before: AV is invulnerable to Tanks (rendering glitch)
Now: Conventional AV is nerf'd and rendering is fixed, loloneshot remotes and proxies are the thing.
Before: 20K ISK suit vs 600K-2.5K ISK tank
Now: 70K-550K ISK tank vs 20K ISK suit - 70K ISK tank vs 550K ISK tank
Before: 1 AV'er killing 3 tanks without breaking a sweat if no teamwork on the tanker's side 1 tank with support killing whole teams.
Now: 1 AV instakilling any tank not OP 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks have no teamwork possibility!! Still could use it!! Oh wait, instakilling would still happen...
Then: 400M range locks down entire field Railgun snipes as far as you could render
Now: Lol Railguns CQC and killing infantry @ 200M with Blasters if infantry is so stupid as to stay completely still when they start losing ~10hp per hit, requires DEAD ON aim by the tanker and level ground.
R.I.P. Pre-1.7 tanks, you will be missed.
|
|
Atiim
Living Like Larry Schwag
4943
|
Posted - 2014.02.21 19:23:00 -
[61] - Quote
Spkr4theDead wrote: Someone tanking as their main thing will obviously be much better than someone that sits in the redline with a PRO rail, and scoffs at the idea of actually brawling with tanks (because they're actually pretty bad with tanks).
inb4 facts
Most of my Railgun kills are in CQC.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
The Attorney General
2190
|
Posted - 2014.02.21 19:25:00 -
[62] - Quote
Crimson Cerberes wrote:
Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf.
I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP.
Read this thread.
Here is a thread with AV nade defenders
Here is a thread where Atiim chimesi n at the end to say everything is fine.
A couple of swarms are fine in here too.
This one too has people calling for buffs to swarms!
Search tool is your friend. Unless you like looking stupid.
Mr. Hybrid Vayu.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
309
|
Posted - 2014.02.21 19:29:00 -
[63] - Quote
MarasdF Loron wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. To tell you the truth, I much more preferred things pre-1.7 and I've been tanking since the start of Chromosome. I lost my infantry killing power in 1.7 and I lost my godmode in 1.7, it's true that pre-1.7 AV was ridiculously strong but with a little bit of teamwork nowhere near OP. It was a lot less useless than it is now. We cannot spider tank for the lols anymore. So let me fix your list: Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to 90% of the game Before: 200K ISK suit vs 600K-2.5K ISK tank
Now: 70K-550K ISK tank vs 200K ISK suit (p.s. no one thinks that milita suits taking out proto suits is wrong) Before: 1 AV'er killing 3 tanks if 15+ mil sp invested into suit/weapon1 tank with support killing whole teams. Now: Only jihad jeeps are viable, all other AV is lol 1 tank killing squads not OP Before: Tanks need teamwork to survive!!Now: Tanks can still get repped, can still have infatry support, don't need it because lol op Then: 400M range locks down entire field Railgun snipes as far as you could render Now: Lol 600 m Railguns 200 m blasters
Took a minute to pull all of your b-llsh-t out of that post. |
Atiim
Living Like Larry Schwag
4943
|
Posted - 2014.02.21 19:35:00 -
[64] - Quote
Lorhak Gannarsein wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV overnerfed SL and fixed bugs
Before: Blah Blah ISK 200k HAV > 1x 200k suit when we could see them
Now: 200k tank >>>>>>>>>>>> 200k suits assuming you're a scrub and don't have/know how to use effective AV tactics. Or you expect your Duvolle to kill my HAV
Before:
1 AV'er killing 3 tanks is OP *1 AVer killing 1 HAV inside 10s from outside render distance is OP
Now: 1 tank killing squads not OP because they've never done this before? Did you ever even play against a decent tanker?
Before: AV should be able to SOLO! Make tanks require teamwork.
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
400m =/= 200m. This is called basic mathematics.
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. two months =/= eight months. Although apparently Crimson Cerberes = Spkr4theDead.
I'm terribly sorry, but your credibility is approximately as poor as ours, if not worse.
lol@ invisible 400m fire-and-forget 2k DPS weapon 'requires skill'.
Yeah, nope. Do you know how often people would dance in the middle of the street trying to kill me? With both forges and swarms? Had a rather low success rate, which makes sense considering my experience surviving BS AV, but the very fact that it happened? Clearly it was somewhat successful. Do you honestly think it makes sense for me to be running an anti-infantry turret and that you are (hypptheticaly) capable of soloing me from the middle of the road in front of me? You might enjoy bitching and moaning (let's face it, you clearly do) but I can find you no more than two tankers that are satisfied with this current situation. I bet you can guess who they are Please, find me some AVers who stuck up for pilots at ANY point in the last eight months. Then come talk to me about fu cking 'hypocrisy'. I'm done. Enjoy your circle jerk. Actually, That AVer would be me, considering how I myself have asked for a vehicle buff before 1.7.
Benjamin Cisko even made a thread asking me about that.
Excuse me while I proceed to talk to you about flucking 'hypocrisy'
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
310
|
Posted - 2014.02.21 19:41:00 -
[65] - Quote
The Attorney General wrote:Crimson Cerberes wrote:
Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf.
I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP.
Read this thread.
uhh... ok??
a post back in febuary, that last a whole 24 post... doesn't sound like a huge topic there. Also, there are alot of reasoned counter-points, like the fact that you have to be within 30 meters to use them, or that 3 lia dias CANNOT kill a tank even then.
first one is directed at attim, so he can deal with that
Second and third one HAVE THE SAME GUY claiming swarms are either fine or need a buff. King CHECKMATE. This is not a reasoned arguement, you are just picking one dude and repeatedly showing his post as proof. Just look through the forums at the time.
It was concensus that vehicles needed a buff, from all corners of the community. It was concensus that swarm range was too far.
Also, swarms did need an alteration then, but not the way you are thinking. Swarms get +25% dmg per tier, thats ridiculous. So back then, militia/standard swarms were balanced (other than range) but adv and proto were way too good. The problem with swarms was/is the damage scaling. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
170
|
Posted - 2014.02.21 19:41:00 -
[66] - Quote
Crimson Cerberes wrote:MarasdF Loron wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. To tell you the truth, I much more preferred things pre-1.7 and I've been tanking since the start of Chromosome. I lost my infantry killing power in 1.7 and I lost my godmode in 1.7, it's true that pre-1.7 AV was ridiculously strong but with a little bit of teamwork nowhere near OP. It was a lot less useless than it is now. We cannot spider tank for the lols anymore. So let me fix your list: Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to 90% of the game Before: 200K ISK suit vs 600K-2.5K ISK tank
Now: 70K-550K ISK tank vs 200K ISK suit (p.s. no one thinks that milita suits taking out proto suits is wrong) Before: 1 AV'er killing 3 tanks if 15+ mil sp invested into suit/weapon1 tank with support killing whole teams. Now: Only jihad jeeps are viable, all other AV is lol 1 tank killing squads not OP Before: Tanks need teamwork to survive!!Now: Tanks can still get repped, can still have infatry support, don't need it because lol op Then: 400M range locks down entire field Railgun snipes as far as you could render Now: Lol 600 m Railguns 200 m blasters Took a minute to pull all of your b-llsh-t out of that post. Clearly you don't even AV and you have to change your own words when they look bad (are actually true).
EDIT: I don't understand what you are crying about when I tell you that I too as a tanker want the days of pre-1.7 back for both AV and Vehicles and still you have to be a *****.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
310
|
Posted - 2014.02.21 19:46:00 -
[67] - Quote
MarasdF Loron wrote:Crimson Cerberes wrote:MarasdF Loron wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. To tell you the truth, I much more preferred things pre-1.7 and I've been tanking since the start of Chromosome. I lost my infantry killing power in 1.7 and I lost my godmode in 1.7, it's true that pre-1.7 AV was ridiculously strong but with a little bit of teamwork nowhere near OP. It was a lot less useless than it is now. We cannot spider tank for the lols anymore. So let me fix your list: Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to 90% of the game Before: 200K ISK suit vs 600K-2.5K ISK tank
Now: 70K-550K ISK tank vs 200K ISK suit (p.s. no one thinks that milita suits taking out proto suits is wrong) Before: 1 AV'er killing 3 tanks if 15+ mil sp invested into suit/weapon1 tank with support killing whole teams. Now: Only jihad jeeps are viable, all other AV is lol 1 tank killing squads not OP Before: Tanks need teamwork to survive!!Now: Tanks can still get repped, can still have infatry support, don't need it because lol op Then: 400M range locks down entire field Railgun snipes as far as you could render Now: Lol 600 m Railguns 200 m blasters Took a minute to pull all of your b-llsh-t out of that post. Clearly you don't even AV and you have to change your own words when they look bad (are actually true).
I just didn't want to take the time to re-reference my orignal post. In then end what you wrote was complete and utter drivel, easily debunked and refuted. Let me break it down for you:
Tankers used to cry that they required teamwork before, now they don't and they tell AV that they NEED it.
Tankers used to cry about AV being invulnerable because of a rendering glitch, but tankers are invulnerable to 90% of the game.
Tankers used to cry about isk/sp investments, but now not so much. Also they completely ignore the fact that EVERYONE thinks starter fits killing a proto logi is balanced.
Tankers used to cry about 1 av'er killing tanks easily, but they kill infantry in much greater numbers and with much greater ease.
The hypocrisy is evident and everywhere. The fact that you don't see it says a lot about you. |
YourDeadAgain76
Red Star. EoN.
180
|
Posted - 2014.02.21 19:48:00 -
[68] - Quote
These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
|
The Attorney General
2191
|
Posted - 2014.02.21 19:52:00 -
[69] - Quote
Crimson Cerberes wrote: first one is directed at attim, so he can deal with that
Second and third one HAVE THE SAME GUY claiming swarms are either fine or need a buff. King CHECKMATE. This is not a reasoned arguement, you are just picking one dude and repeatedly showing his post as proof. Just look through the forums at the time.
It was concensus that vehicles needed a buff, from all corners of the community. It was concensus that swarm range was too far.
Also, swarms did need an alteration then, but not the way you are thinking. Swarms get +25% dmg per tier, thats ridiculous. So back then, militia/standard swarms were balanced (other than range) but adv and proto were way too good. The problem with swarms was/is the damage scaling.
I just grabbed from the first two pages of search results. I didn't think you would try to fight it, but I underestimated your inability to see the truth. I'll start working on a much better post that will shut you down if you like.
If you end up squading with me when I show you how to kill tanks, I am going to make so much fun of you. I am starting to doubt if you would even be able to understand how to fight tanks, if this is the type of debate you are capable of.
Mr. Hybrid Vayu.
|
Alena Ventrallis
The Neutral Zone
745
|
Posted - 2014.02.21 19:53:00 -
[70] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
So I guess wanting a gaming error fixed makes us all hypocrites. Funny. Swarms indeed need some work, I put a video of it in a thread saying they need help, but forges are fine, and proxies get kills still. AV nades need a possible buff, but I haven't seen them used against my tank to give an opinion. Part of this is tanks are too fast, and they need to be slowed down.
Crimson Cerberes wrote:Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits Remember when AV said that tanks being more expensive when their counter was way cheaper wasn't an excuse? In any case, the ISK argument was that million ISK tanks were dying in seconds to 100k fits, and we wanted to either have more powerful tanks in line with the high cost, or reduce their price. CCP did both, which unbalanced them. My personal opinion, I want them to stay powerful, and thus want their prices brought back to around 1.6 levels, perhaps 75-80% of what their prices used to be. The base hull should be at least 200k, if not more.
Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Remember the ISK justification above? That was why we were mad. You could easily kill 2.5 million a match with a 100k ISK suit. That was utterly broken. Now, you have a 70k tank slaughtering 200k suits. This is half right. A tank should win, but a tank should cost for that win. What makes them so broken is how cheap their power is. Tank spam would never be a thing if they cost as much as ADS do now, because scrubs would go broke. As it is, it's more economical to run tanks than proto suits. This needs addressing.
Crimson Cerberes wrote:Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
A tank should absolutely take teamwork to kill. But, it should take teamwork to kill with. Large turrets should be for killing other vehicles. A tank's infantry killing capabilities should come from fitting small turrets. Large blasters are indeed broken, and part of the reason I specced into proto railguns, to hunt down scrubs using militia tanks as crutches.
Yeah, we do get to talk about being underpowered, if we ever become underpowered again. Some of us actually want a a balanced game, because there is no fun without any risk. And if tanks become underpowered, then I will call for them to be buffed, because it will be needed. As it stands now, Tanks don't need a direct nerf, but they need to change how they are implemented. I and others have put forth ideas like:
1. Limit one hardener per vehicle. Permahardened Gunnlogis are gamebreaking.
2. Slow tank top speed. This will make it easier for AV to deal damage enough to kill them, thus increasing their DPS.
3. make all hardeners have the same uptime and cooldown, and increase the resistance bonus as you go up the tiers. This, along with number 1, will emphasie the wave of opportunity concept. A tank should be nigh indestructible when hardeners are up. It should be easy to chase off, or kill if he's a crappy tanker, once that hardener turns off. I think 30 seconds uptime and 2-2.5 minutes cooldown would be close to the sweet spot.
So maybe you should think before grouping all of us under one heading, yeah?
Best PVE idea I've seen.
|
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BAD FURRY
SVER True Blood General Tso's Alliance
577
|
Posted - 2014.02.21 19:54:00 -
[71] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
im looking at your op and see a lot of BS
as far as i can tell
before shield tanks OP as hell
Before Shield tanks OP but you can have a Pro SL take the whole team of tanks down from atop of a roof
before LAND draks and you need the whole team to work as one to win the game and kill the tanks
before shields still OP but now Av can kill them in 2- 3hits of FG
before tanks cost to much AV now OP vsing tanks no need to uses tanks at all.
before tanks under powered vsing AV no need for tanks at all
......give some more builds where tanks are useless in PC and everything do to AV
Now All tanks are on fair ground with AV and AV has to work in a group of 3 to kill them or some one needs to skill in to AV and know what the hek they are doing trying to sole a tank ! tanks now have a roll in PC,s
FAIR !!! Unless your a Puppy from pub machs whos do,s not run PC and thinks of him self as a one man do everything like COD or just joined dust 514 in the last 8 months and thinks things are broken !
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Supernus Gigas
Star Giants
304
|
Posted - 2014.02.21 19:54:00 -
[72] - Quote
To really get a good grasp of the situation you really need to put some time into playing both roles. Both roles being Tanks and AV. I'm a Tanker(Proto Missile Gunnolgi, complex mods) and I'm also an AV Heavy(Proto Forge Guns, Prof Lv4). I'll explain my positions on the Tank V. Infantry(rather than focus on Tank V. Tank)
Here are my views and such:
Now I have used Blasters, Rails and Missiles. However I only run Missiles now(unless there's some jack-wagon Redline Rail Gun). The way I see it, Blasters absolutely wreck infantry and are the biggest problem that infantry face. I think a simple increase in dispersion, lower fire rate, and higher damage per shot would decrease it's effectiveness against infantry(especially at range) while keeping it's current effectiveness against Vehicles. Currently, Rail Guns are not very effective against infantry, and unless you have [brag]sweet Missile skillz like me and can hit infantry reliably[/brag] Missiles aren't very effective either(especially with their broken feeling splash mechanics.)
While I do use Tanks, I am truly a Heavy at heart. Maybe it's because I've been a Heavy since I started playing Dust over a year ago and I've gotten particularly good, but I can easily solo Tanks with an Assault Forge Gun and an AV nade or two(maybe even finish 'em off with a flaylock just to get them real salty). The trick is to get behind them and aim at their weak spot. A shocking and revolutionary tactic, I know. But I am serious, the amount of Forge Gunners I've seen who just shoot at the side of Tank from 200m away that can easily just hide behind a near by building or hill is staggering.
Swarms. Sorry, I've never used Swarms seriously. I'd love to offer some balancing or buff suggestions, but I've never used them so I don't feel like I'm in a position to really talk about them.
Here's some tips for you fellow Forge Gunners out there:
Don't use the Sentinel. Only use Basic Frames. Damage mods effect Forge Guns more than any other infantry weapon due to the Forge Guns high base damage, so being able to stick two of them on a suit is vital.
Be mobile. Use an LAV, but don't drive right up to the Tank because it'll probably hear you. And if you are really close to a Tank, drive slower and thus quieter. I swear, people only ever go full throttle or nothing. Get out a distance away and walk closer if you need too. I also recommend putting a Cardiac Regulator and a KinCat in your low slots so you can move a bit faster for longer. Also be prepared to lose your LAV, either to an enemy blowing it up, the LAV blowing itself up if you're away from it for too long, or some ******* blueberry taking off while you're resupplying.
The Assault Forge Gun is King. Unless you want to risk losing any of your Gastun's, use the AFG. ADV tier is fine, but if you can afford it, go with the Ishukone. If you're not good with the AFG, learn to get good. Make an cheap fit, get in an Ambush match and try to hit infantry and get used to the charge-up time. If you can hit a sprinting scout at 100m you can hit a Tank's fuel cells.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Leonid Tybalt
Dark Knightz Corp.
253
|
Posted - 2014.02.21 19:58:00 -
[73] - Quote
calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:Leonid Tybalt wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys.
I would like to add a rail gun tank is nothing like a forge gunner, the forge gunner is vulnerable, slow, has near to no anti-infantry capabilities, and if he's a good forge gunner probably costs more then the tank. Erm, what "evidence" do you complainers present to the contrary if not anecdotal? hmmm....how about every single video on your tube involving the numerous 6 tank steam rolls? how about the hundreds of players that feel like quitting after being rolled game after game after game because they don't have 20+ million sp characters with anti tank fits. math, has been presented, videos presented, numerous steam rolls, ambush is practically unplayable because of them, what more do you want -.-. I can find the threads, and the videos, but seriously why do I need to, it's been discussed, av is likely getting buffed, i'm just shocked someone wants to still use the "I can pop a tank with my 35 million sp character, so tanks must be balanced" defence. Still just anecdotal evidence. Here's some more anecdotal evidence: I got popped by a forge gunner yesterday. If you feel like calling me a "bad tanker" because of it, then i suggest you put your money where your mouth is. What I thought was funny here is how you whiners seem to consider your "evidence" to be "scientific" (or something) when you are all just as biased and base your views on nothing but anecdotes like everyone else. What's obvious to the rest of us is just that you suck at this game. And I don't really care if you feel like quitting. :) yep not worth my time talking with someone of your type
Nope, spend your time coming up with an actual case instead. Then we can talk. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
313
|
Posted - 2014.02.21 20:02:00 -
[74] - Quote
YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU.
Here is a bit of math for you:
IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered.
The IAFG does about 545 damage per second (sustained DPS including reloads).
If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up.
Oh yeah that seems balanced.
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
170
|
Posted - 2014.02.21 20:05:00 -
[75] - Quote
Crimson Cerberes wrote: I just didn't want to take the time to re-reference my orignal post. In then end what you wrote was complete and utter drivel, easily debunked and refuted. Let me break it down for you:
Tankers used to cry that they required teamwork before, now they don't and they tell AV that they NEED it. Only scrub tankers still think that AV should require teamwork. Even tho tanks still need a ton of teamwork now if they want to stay alive throughout the match. It's just not the same kind of teamwork that used to save tanks pre-1.7 because that was taken away from us. Oneshotting anything is still bullshit, be it infantry oneshotting vehicles or vehicles oneshotting infantry. With the exception of snipers.
Tankers used to cry about AV being invulnerable because of a rendering glitch, but tankers are invulnerable to 90% of the game. 90% of the maps' actual infantry fighting areas are immune to tanks. Vehicle users still lose their stuff due to RDVs, ground instagibs ground vehicles, vehicles fall through the ground. Vehicles get stuck into the ground for no obivous reasons (so does infantry too). If you meant immune to 90% of infantry weapons there are 22 different infantry weapons all of which can get the killing blow on a tank and 9 of which are actually effective in one way or the other against tanks. So it seems to be more like 60%.
Tankers used to cry about isk/sp investments, but now not so much. Also they completely ignore the fact that EVERYONE thinks starter fits killing a proto logi is balanced. If starter fit kills your proto logi you deserve to die. If militia tank kills your STD tank you also deserve to die, even tho it has pretty much the same killing power as a 20 million SP invested STD tank. I guess we don't cry anymore because 0 SP militia tanks are just as effective as 20 million SP STD tanks. All that is changed is how often you are effective.
Tankers used to cry about 1 av'er killing tanks easily, but they kill infantry in much greater numbers and with much greater ease. They are tanks... ever heard of a tank that is unable to kill infantry? No? Me neither. Btw 1 AV kills tanks much faster and easier now than before. AV is hard counter to unsupported tanks and always will be and always should be. We just want our teamwork support possibilities back.
The hypocrisy is evident and everywhere. The fact that you don't see it says a lot about you. I never said I don't see it. I just think those that are hypocrites are scrub tankers.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
313
|
Posted - 2014.02.21 20:07:00 -
[76] - Quote
The Attorney General wrote:Crimson Cerberes wrote: first one is directed at attim, so he can deal with that
Second and third one HAVE THE SAME GUY claiming swarms are either fine or need a buff. King CHECKMATE. This is not a reasoned arguement, you are just picking one dude and repeatedly showing his post as proof. Just look through the forums at the time.
It was concensus that vehicles needed a buff, from all corners of the community. It was concensus that swarm range was too far.
Also, swarms did need an alteration then, but not the way you are thinking. Swarms get +25% dmg per tier, thats ridiculous. So back then, militia/standard swarms were balanced (other than range) but adv and proto were way too good. The problem with swarms was/is the damage scaling.
I just grabbed from the first two pages of search results. I didn't think you would try to fight it, but I underestimated your inability to see the truth. I'll start working on a much better post that will shut you down if you like. If you end up squading with me when I show you how to kill tanks, I am going to make so much fun of you. I am starting to doubt if you would even be able to understand how to fight tanks, if this is the type of debate you are capable of.
You go ahead and do that, and in response I will just go to the linked forum post time periods and screen-cap the forum displays. We will see how prevalent it was.
Also, I will probably be on from 0800-1000 Gametime tongiht if you want to gang. I can not wait for you to start posting on an alt after I post a video of your ineptitude. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
170
|
Posted - 2014.02.21 20:10:00 -
[77] - Quote
Crimson Cerberes wrote:The Attorney General wrote:Crimson Cerberes wrote: first one is directed at attim, so he can deal with that
Second and third one HAVE THE SAME GUY claiming swarms are either fine or need a buff. King CHECKMATE. This is not a reasoned arguement, you are just picking one dude and repeatedly showing his post as proof. Just look through the forums at the time.
It was concensus that vehicles needed a buff, from all corners of the community. It was concensus that swarm range was too far.
Also, swarms did need an alteration then, but not the way you are thinking. Swarms get +25% dmg per tier, thats ridiculous. So back then, militia/standard swarms were balanced (other than range) but adv and proto were way too good. The problem with swarms was/is the damage scaling.
I just grabbed from the first two pages of search results. I didn't think you would try to fight it, but I underestimated your inability to see the truth. I'll start working on a much better post that will shut you down if you like. If you end up squading with me when I show you how to kill tanks, I am going to make so much fun of you. I am starting to doubt if you would even be able to understand how to fight tanks, if this is the type of debate you are capable of. You go ahead and do that, and in response I will just go to the linked forum post time periods and screen-cap the forum displays. We will see how prevalent it was. Also, I will probably be on from 0800-1000 Gametime tongiht if you want to gang. I can not wait for you to start posting on an alt after I post a video of your ineptitude. Lol. Mind = Blown.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
315
|
Posted - 2014.02.21 20:17:00 -
[78] - Quote
MarasdF Loron wrote:Crimson Cerberes wrote:The Attorney General wrote:Crimson Cerberes wrote: first one is directed at attim, so he can deal with that
Second and third one HAVE THE SAME GUY claiming swarms are either fine or need a buff. King CHECKMATE. This is not a reasoned arguement, you are just picking one dude and repeatedly showing his post as proof. Just look through the forums at the time.
It was concensus that vehicles needed a buff, from all corners of the community. It was concensus that swarm range was too far.
Also, swarms did need an alteration then, but not the way you are thinking. Swarms get +25% dmg per tier, thats ridiculous. So back then, militia/standard swarms were balanced (other than range) but adv and proto were way too good. The problem with swarms was/is the damage scaling.
I just grabbed from the first two pages of search results. I didn't think you would try to fight it, but I underestimated your inability to see the truth. I'll start working on a much better post that will shut you down if you like. If you end up squading with me when I show you how to kill tanks, I am going to make so much fun of you. I am starting to doubt if you would even be able to understand how to fight tanks, if this is the type of debate you are capable of. You go ahead and do that, and in response I will just go to the linked forum post time periods and screen-cap the forum displays. We will see how prevalent it was. Also, I will probably be on from 0800-1000 Gametime tongiht if you want to gang. I can not wait for you to start posting on an alt after I post a video of your ineptitude. Lol. Mind = Blown.
So why is your mind blown?
He will meticulously troll through the forums to find isolated instances of people claiming AV nades were perfectly balanced before 1.7, or that AV was perfectly balanced. In response to this I will go to those time frames and screen cap the forums and we will see how prevalent those claims were. (hint: they were very rare.) |
YourDeadAgain76
Red Star. EoN.
180
|
Posted - 2014.02.21 20:24:00 -
[79] - Quote
2 to 2.5 minute cooldown is crazy.
We have 5% bonuses to active Mod regen and length of active mods if skilled into. So 25% longer hardners and 25% decrease in wait time for active mod use now.
I will admit the 30 to 45 seconds isa bit to short, i can see a minute and then with your 25% gets you down to 45 seconds again not counting the 25% to the lenght of hardner time if used skills for it.
For armor tanks what everyone i think is forgetting about is the Reppers. The complex armor reppers are crazy 145hp sec. put 2 on and you rep all damage done by SL/FG in like what 4 or 5 seconds, not even counting the repper bonus skill of 5%?.
I believe the shield booster and the repper need a bit of tweeking as well and then all should be balanced.
A large blaster tank is needed/helpfull for infantry support (not to destroy other tanks thats what rails/missles are for). As a mainly blaster tank pilot i stick with Blue n Green dots run Scanners- I see no need for the large blaster to not be able to kill reds dots. Otherwise you might as well only have shield tanks in the game.
There need to be more CPU/PG penelties for running rails on Maddys and blasters on gunnys and so on when other racial varients of tanks come out.....IF.
Reduce to range of Rail turrets will help get rid of redline Rail snipers.
I do believe the large missle needs to do more damage (hardly ever see any i have proto missle and rarely use). Or have more than 12 shot b4 reload the rail and blaster do way more damage in same amount of time.
Tanks should be slowed down a bit, but dont get crazy about it. As long as we will still have speed mods we can skill into to speed up for a time its fair. |
Nothing Certain
Villore Sec Ops Gallente Federation
265
|
Posted - 2014.02.21 20:30:00 -
[80] - Quote
Lorhak Gannarsein wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV overnerfed SL and fixed bugs
Before: Blah Blah ISK 200k HAV > 1x 200k suit when we could see them
Now: 200k tank >>>>>>>>>>>> 200k suits assuming you're a scrub and don't have/know how to use effective AV tactics. Or you expect your Duvolle to kill my HAV
Before:
1 AV'er killing 3 tanks is OP *1 AVer killing 1 HAV inside 10s from outside render distance is OP
Now: 1 tank killing squads not OP because they've never done this before? Did you ever even play against a decent tanker?
Before: AV should be able to SOLO! Make tanks require teamwork.
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
400m =/= 200m. This is called basic mathematics.
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. two months =/= eight months. Although apparently Crimson Cerberes = Spkr4theDead.
I'm terribly sorry, but your credibility is approximately as poor as ours, if not worse.
lol@ invisible 400m fire-and-forget 2k DPS weapon 'requires skill'.
Yeah, nope. Do you know how often people would dance in the middle of the street trying to kill me? With both forges and swarms? Had a rather low success rate, which makes sense considering my experience surviving BS AV, but the very fact that it happened? Clearly it was somewhat successful. Do you honestly think it makes sense for me to be running an anti-infantry turret and that you are (hypptheticaly) capable of soloing me from the middle of the road in front of me? You might enjoy bitching and moaning (let's face it, you clearly do) but I can find you no more than two tankers that are satisfied with this current situation. I bet you can guess who they are Please, find me some AVers who stuck up for pilots at ANY point in the last eight months. Then come talk to me about fu cking 'hypocrisy'. I'm done. Enjoy your circle jerk.
What happened prior to 1.7 was kind if before my time, i was too new to notice tank imbalance but it seems clear that there was an imbalance and human nature being what it is, i have little doubt the AV'ers are guilty of hypocrisy as well. The tankers and AV'ers are drawing from the same well of players and i am sure there was lots of advice to HTFU and get gud from the AVer's to the tankers. That doesn't make it a legitimate response in return, it only continues the cycle of stupidity.
Because, that's why.
|
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Atiim
Living Like Larry Schwag
4948
|
Posted - 2014.02.21 20:35:00 -
[81] - Quote
The Attorney General wrote: Here's one of the many times I also call for a buff:
https://forums.dust514.com/default.aspx?g=posts&t=125990&find=unread
More coverage later. I'd grab more links but I like being employed
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
HYENAKILLER X
Kang Lo Directorate Gallente Federation
621
|
Posted - 2014.02.21 20:41:00 -
[82] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. The words........they're......just so.......beautiful.
Tanks are for pussies.
|
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:44:00 -
[83] - Quote
Crimson Cerberes wrote:YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU. Here is a bit of math for you: IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered. The IAFG does about 545 damage per second (sustained DPS including reloads). If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up. Oh yeah that seems balanced.
LOL you are so rediculous its making my side hurt. My suggestion for you is to GG. Skill into Proto FG with proficiency 5 reload speed and ammo and get your complex damage mods on a Basic proto hvy suit instead of throwing out numbers like a geek.
I have and do solo Maddys/Gunnys all the time now, then, PC, ambush, Dom,Skrim. You complaining about this issue and not giving up on it makes you come off as a noob scrub thats mad you only have 3 million sp and it will take me to long. WA WA WA
Quit your crying on the forums grab your proto FG and fight the tankers back to the redline ya P U S S. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
316
|
Posted - 2014.02.21 20:45:00 -
[84] - Quote
Salt Dog 76 wrote:Crimson Cerberes wrote:YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU. Here is a bit of math for you: IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered. The IAFG does about 545 damage per second (sustained DPS including reloads). If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up. Oh yeah that seems balanced. LOL you are so rediculous its making my side hurt. My suggestion for you is to GG. Skill into Proto FG with proficiency 5 reload speed and ammo and get your complex damage mods on a Basic proto hvy suit instead of throwing out numbers like a geek. I have and do solo Maddys/Gunnys all the time now, then, PC, ambush, Dom,Skrim. You complaining about this issue and not giving up on it makes you come off as a noob scrub thats mad you only have 3 million sp and it will take me to long. WA WA WA Quit your crying on the forums grab your proto FG and fight the tankers back to the redline ya P U S S.
Tanslation: MATH HARD..... GROG NO LIKE MATH..... GROG LIKE TANK.....GROG MAKE TANK SEEM EASY KILL..... GROG CALL NAMES........ GROG SMART |
MarasdF Loron
Fatal Absolution General Tso's Alliance
171
|
Posted - 2014.02.21 20:47:00 -
[85] - Quote
Lol nobody reply to this guy anymore, he's just trolling us.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Benjamin Ciscko
Fatal Absolution
1740
|
Posted - 2014.02.21 20:48:00 -
[86] - Quote
Hold on lemme go grab a bucket.
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
318
|
Posted - 2014.02.21 20:49:00 -
[87] - Quote
MarasdF Loron wrote:Lol nobody reply to this guy anymore, he's just trolling us.
Yep, math, facts, debunking, totally trolling.
Just try to show some kind of proof that tanks aren't insanely OP.
Some dude was offering 50 mil isk for video evidence earlier for proof of people who say soloing tanks is easy. You can convince me with just math, no need to set up any equipment.
Oh you can't do it? That's a shmae.... |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:50:00 -
[88] - Quote
Crimson Cerberes wrote:YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU. Here is a bit of math for you: IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered. The IAFG does about 545 damage per second (sustained DPS including reloads). If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up. Oh yeah that seems balanced.
Dont need nanohives 1 clip is all you need scrub. |
The Attorney General
2192
|
Posted - 2014.02.21 20:51:00 -
[89] - Quote
A more comprehensive list:
Thread #1
AV defenders:
SoldierSaint, Beren Hurin, French Fancy, Son Down
Thread #2
Defenders:
Cody Seitz, Tech Ohm(sort of), StlCarlos, Djinn Leukoplast, Castba, Asirius Medaius, Rynoceros, R'adeh Hunt,
Thread #3
Banning Hammer, Delta 749(here listed, although also a participant in other threads)
Thread #4
Just Calisk on this one.
Thread #5
Wolfgang Erikson, Krasymptimo
Thread #6
Minivan Survivor, Still Blazn, Mike Molle
I could keep going, but maybe by now you get the point.
Mr. Hybrid Vayu.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
318
|
Posted - 2014.02.21 20:51:00 -
[90] - Quote
The Attorney General wrote:A more comprehensive list: Thread #1AV defenders: SoldierSaint, Beren Hurin, French Fancy, Son Down Thread #2Defenders: Cody Seitz, Tech Ohm(sort of), StlCarlos, Djinn Leukoplast, Castba, Asirius Medaius, Rynoceros, R'adeh Hunt, Thread #3Banning Hammer, Delta 749(here listed, although also a participant in other threads) Thread #4Just Calisk on this one. Thread #5Wolfgang Erikson, Krasymptimo Thread #6Minivan Survivor, Still Blazn, Mike Molle I could keep going, but maybe by now you get the point.
REserved. |
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
171
|
Posted - 2014.02.21 20:52:00 -
[91] - Quote
Crimson Cerberes wrote:MarasdF Loron wrote:Lol nobody reply to this guy anymore, he's just trolling us. Yep, math, facts, debunking, totally trolling. Just try to show some kind of proof that tanks aren't insanely OP. Some dude was offering 50 mil isk for video evidence earlier for proof of people who say soloing tanks is easy. You can convince me with just math, no need to set up any equipment. Oh you can't do it? That's a shmae.... Well, the problem here is that you completely ignored one of my posts and you also completely ignored what I was trying to say.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:52:00 -
[92] - Quote
Supernus Gigas wrote:To really get a good grasp of the situation you really need to put some time into playing both roles. Both roles being Tanks and AV. I'm a Tanker(Proto Missile Gunnolgi, complex mods) and I'm also an AV Heavy(Proto Forge Guns, Prof Lv4). I'll explain my positions on the Tank V. Infantry(rather than focus on Tank V. Tank)
Here are my views and such:
Now I have used Blasters, Rails and Missiles. However I only run Missiles now(unless there's some jack-wagon Redline Rail Gun). The way I see it, Blasters absolutely wreck infantry and are the biggest problem that infantry face. I think a simple increase in dispersion, lower fire rate, and higher damage per shot would decrease it's effectiveness against infantry(especially at range) while keeping it's current effectiveness against Vehicles. Currently, Rail Guns are not very effective against infantry, and unless you have [brag]sweet Missile skillz like me and can hit infantry reliably[/brag] Missiles aren't very effective either(especially with their broken feeling splash mechanics.)
While I do use Tanks, I am truly a Heavy at heart. Maybe it's because I've been a Heavy since I started playing Dust over a year ago and I've gotten particularly good, but I can easily solo Tanks with an Assault Forge Gun and an AV nade or two(maybe even finish 'em off with a flaylock just to get them real salty). The trick is to get behind them and aim at their weak spot. A shocking and revolutionary tactic, I know. But I am serious, the amount of Forge Gunners I've seen who just shoot at the side of Tank from 200m away that can easily just hide behind a near by building or hill is staggering.
Swarms. Sorry, I've never used Swarms seriously. I'd love to offer some balancing or buff suggestions, but I've never used them so I don't feel like I'm in a position to really talk about them.
Here's some tips for you fellow Forge Gunners out there:
Don't use the Sentinel. Only use Basic Frames. Damage mods effect Forge Guns more than any other infantry weapon due to the Forge Guns high base damage, so being able to stick two of them on a suit is vital.
Be mobile. Use an LAV, but don't drive right up to the Tank because it'll probably hear you. And if you are really close to a Tank, drive slower and thus quieter. I swear, people only ever go full throttle or nothing. Get out a distance away and walk closer if you need too. I also recommend putting a Cardiac Regulator and a KinCat in your low slots so you can move a bit faster for longer. Also be prepared to lose your LAV, either to an enemy blowing it up, the LAV blowing itself up if you're away from it for too long, or some ******* blueberry taking off while you're resupplying.
The Assault Forge Gun is King. Unless you want to risk losing any of your Gastun's, use the AFG. ADV tier is fine, but if you can afford it, go with the Ishukone. If you're not good with the AFG, learn to get good. Make an cheap fit, get in an Ambush match and try to hit infantry and get used to the charge-up time. If you can hit a sprinting scout at 100m you can hit a Tank's fuel cells.
EDIT: After reading through most of this thread, the rage is hilarious. I recommend calming down and trying to actually come up with constructive ideas.
Hey Crimson you should read this one ya putz. LOL Him and I must be glitching cause he can solo tanks to. Go play Dust, Practice and make some SP you evidently need it man. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
318
|
Posted - 2014.02.21 20:54:00 -
[93] - Quote
MarasdF Loron wrote:Crimson Cerberes wrote:MarasdF Loron wrote:Lol nobody reply to this guy anymore, he's just trolling us. Yep, math, facts, debunking, totally trolling. Just try to show some kind of proof that tanks aren't insanely OP. Some dude was offering 50 mil isk for video evidence earlier for proof of people who say soloing tanks is easy. You can convince me with just math, no need to set up any equipment. Oh you can't do it? That's a shmae.... Well, the problem here is that you completely ignored one of my posts and you also completely ignored what I was trying to say.
Sorry it is hard to get to the entire tank-brigade at all times, can you repeat your B.S., take a number and sit in the corner with grog. I will BBL to address your B.S. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
171
|
Posted - 2014.02.21 20:56:00 -
[94] - Quote
Crimson Cerberes wrote:MarasdF Loron wrote:Crimson Cerberes wrote:MarasdF Loron wrote:Lol nobody reply to this guy anymore, he's just trolling us. Yep, math, facts, debunking, totally trolling. Just try to show some kind of proof that tanks aren't insanely OP. Some dude was offering 50 mil isk for video evidence earlier for proof of people who say soloing tanks is easy. You can convince me with just math, no need to set up any equipment. Oh you can't do it? That's a shmae.... Well, the problem here is that you completely ignored one of my posts and you also completely ignored what I was trying to say. Sorry it is hard to get to the entire tank-brigade at all times, can you repeat your B.S., take a number and sit in the corner with grog. I will BBL to address your B.S. So you are trolling... when someone is trying to take the middle ground here you just bash em too?
R.I.P. Pre-1.7 tanks, you will be missed.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
319
|
Posted - 2014.02.21 21:06:00 -
[95] - Quote
MarasdF Loron wrote:Crimson Cerberes wrote:MarasdF Loron wrote:Crimson Cerberes wrote:MarasdF Loron wrote:Lol nobody reply to this guy anymore, he's just trolling us. Yep, math, facts, debunking, totally trolling. Just try to show some kind of proof that tanks aren't insanely OP. Some dude was offering 50 mil isk for video evidence earlier for proof of people who say soloing tanks is easy. You can convince me with just math, no need to set up any equipment. Oh you can't do it? That's a shmae.... Well, the problem here is that you completely ignored one of my posts and you also completely ignored what I was trying to say. Sorry it is hard to get to the entire tank-brigade at all times, can you repeat your B.S., take a number and sit in the corner with grog. I will BBL to address your B.S. So you are trolling... when someone is trying to take the middle ground here you just bash em too?
I honestly have no idea what you said. I am a bit defensive right now and agitated and need to go. Sorry if I lumped you in with the rest of the "tanks are fine, get gud scrub" ret4rds on these boards. I will address your stuff when I have more time. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 21:10:00 -
[96] - Quote
Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much.
I dont have a recorder or id shove the dvd up your anime@ss.
Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
|
Posted - 2014.02.21 21:13:00 -
[97] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!!
You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range.
You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something
Kills- Archduke Ferdinand
Balance!
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1125
|
Posted - 2014.02.21 21:16:00 -
[98] - Quote
Lorhak Gannarsein wrote:
Please, find me some AVers who stuck up for pilots at ANY point in the last eight months.
Then come talk to me about fucking 'hypocrisy'.
I'm done.
Enjoy your circle jerk.
Hey. How u doing. In probably the last two months, I've been out there trying to work with both sides. Even almost bordered on the edge of saying, "Hey. It isn't that bad. We just need more teamwork!" But then I realized I was wrong.
You're not helping pilots, especially when a big bunch of their major guys run around spouting about how we infantry suck at killing their hardener-addicted asses.
Also, it's a very nice circle jerk.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Leonid Tybalt
Dark Knightz Corp.
253
|
Posted - 2014.02.21 21:18:00 -
[99] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something
And you do understand that the turret elevation prevents a tank completely from doing what you describe, right?
A tank can't aim very well at all below its hull.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1125
|
Posted - 2014.02.21 21:20:00 -
[100] - Quote
Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you.
Sometimes situations can't call for your whole squad to focus on a tank. And also, it's more than likely a second tank will pop up. I've killed many tanks with nothing but Militia Swarms and STD AV grenades but I know too well how AV can become useless just because the tank can just slide out of range or start stacking their hardeners like it's Christmas.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1125
|
Posted - 2014.02.21 21:22:00 -
[101] - Quote
Leonid Tybalt wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something And you do understand that the turret elevation prevents a tank completely from doing what you describe, right? A tank can't aim very well at all below its hull.
What's the point of stating that?
More than likely if they're tower sniping, they're not focused on what's going down right below them. They can still aim at far off objectives with the perfect shot and area denial. And if you try to get up on there with them, you're shot down.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1729
|
Posted - 2014.02.21 21:22:00 -
[102] - Quote
I assume I don't count in this?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Atiim
Living Like Larry Schwag
4953
|
Posted - 2014.02.21 21:23:00 -
[103] - Quote
Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. *Reads Post*
*Checks Corp Tag*
*Realizes that you tried to disproved actual math with the "leul git gud bruh" argument.
*Checks Corp Tag again*
*Realizes that your in the same corp as Spkr4TheDead & Takahiro Kashkuken*
*Laughs So Hard*
*Puts you on the list of people not to take seriously*
*Leaves*
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
|
Posted - 2014.02.21 21:24:00 -
[104] - Quote
Leonid Tybalt wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something And you do understand that the turret elevation prevents a tank completely from doing what you describe, right? A tank can't aim very well at all below its hull. YES IT CAN!!!!!!!! IVE DONE THIS BEFORE!!!!! IVE WATCHED BUZZZZZZZZZZZZZZZ KILLLLLLLLLLLLLLLLL DO IT!!!! IF I HAD VIDEO RECORDING SOFTWARE ID SHOW YOU ALL!!!!!!!
But since i don't, ill tell you how to do it. You have to have part of your tank over the edge, and you can angle your turret downwards. You can't hit anything inside of a certain radius of the tower, but you are easily capable of killing anything on the ground. I encourage you to try it, and if it doesn't work, ill squad with you next time my Ps3 works, and show you. Ill ask buzzzzzzzzzzzz killlllllllllllllllll what he does next time he's up, but i assure you that this isn't BS I'm pulling out of my ass, and that this is a legitimate method of AV
Kills- Archduke Ferdinand
Balance!
|
Atiim
Living Like Larry Schwag
4953
|
Posted - 2014.02.21 21:24:00 -
[105] - Quote
Godin Thekiller wrote:I assume I don't count in this? With every statement, there is an exception.
I can guarantee that the OP isn't referring to ALL vehicle pilots, so If this doesn't encompass you then don't take it to heart.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
|
Posted - 2014.02.21 21:25:00 -
[106] - Quote
Roy Ventus wrote:Leonid Tybalt wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something And you do understand that the turret elevation prevents a tank completely from doing what you describe, right? A tank can't aim very well at all below its hull. What's the point of stating that? More than likely if they're tower sniping, they're not focused on what's going down right below them. They can still aim at far off objectives with the perfect shot and area denial. And if you try to get up on there with them, you're shot down. believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Kills- Archduke Ferdinand
Balance!
|
Supernus Gigas
Star Giants
304
|
Posted - 2014.02.21 21:32:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote: believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Only in the Madrugar and Soma though. Can't aim down in a Sica or a Gunnlogi.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1729
|
Posted - 2014.02.21 21:37:00 -
[108] - Quote
Supernus Gigas wrote:Gavr1lo Pr1nc1p wrote: believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Only in the Madrugar and Soma though. Can't aim down in a Sica or a Gunnlogi.
Like they need something else to be better at
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
738
|
Posted - 2014.02.21 21:56:00 -
[109] - Quote
Supernus Gigas wrote:Gavr1lo Pr1nc1p wrote: believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Only in the Madrugar and Soma though. Can't aim down in a Sica or a Gunnlogi. EDIT: misread your post sorry
Kills- Archduke Ferdinand
Balance!
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
598
|
Posted - 2014.02.21 21:56:00 -
[110] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
Look, no tanker ever asked for what we have now.
******* fixing the rendering would have made a HUGE difference with the old tanks, with some slight changes to the modules, a focus on gunnlogis, ect. I
Little stuff, and instead we got this. Yeah tanking sucks now, where's the fun?
And it makes no sense whatsoever to lower the price WHILE INCREASING THE POWER. Used to be you RARELY saw tanks on the field. Why, because losing ONE set you back a few matches. You pay for the power. Now though, with prices as they are, it's not much of an issue to run a tank every match and still not lose it (cough cough MLT). And that's another thing, any scrub can hop in a MLT tank and rolls faces. WHY?
You don't see fresh MLT scrubs rolling anything (sometimes), but jump in a tank and you're pretty much a pro! Where's the skill, the SP investment (stupid ass SP shithole atm), the tactics!
I'm still a tanker at heart, and no true tanker would have asked for THIS. We were once proud of our roles, and people respected good tankers for there were few out there. I'll tell you what, CCP really dropped a peg in my book. I waited so long for some simple changes to tanking so that I would at least be on more even ground for the price I paid.
Instead, we get this. It's like a big F U from CCP. Thanks assholes. lol
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
598
|
Posted - 2014.02.21 22:00:00 -
[111] - Quote
Atiim wrote:Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. *Reads Post*
*Checks Corp Tag*
*Realizes that you tried to disproved actual math with the "leul git gud bruh" argument.
*Checks Corp Tag again*
*Realizes that your in the same corp as Spkr4TheDead & Takahiro Kashkuken*
*Laughs So Hard*
*Puts you on the list of people not to take seriously*
*Leaves*
Good information to have
Tanks - Balancing Turrets
|
Galthur
Fatal Absolution General Tso's Alliance
351
|
Posted - 2014.02.21 22:10:00 -
[112] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy. Um, look at AV grenade damage. Hypocrisy? I haven't seen a single AV grenade kill this build not to mention the fact I haven't seen one thrown.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
|
The Attorney General
2195
|
Posted - 2014.02.21 22:14:00 -
[113] - Quote
Galthur wrote: Um, look at AV grenade damage. Hypocrisy? I haven't seen a single AV grenade kill this build not to mention the fact I haven't seen one thrown.
I killed Bad Furry with an AV grenade Wednesday.
Mr. Hybrid Vayu.
|
Galthur
Fatal Absolution General Tso's Alliance
351
|
Posted - 2014.02.21 22:14:00 -
[114] - Quote
YourDeadAgain76 wrote:I only see one person crying. YOU. I got 2 questions for you 1: Whats your Anti Tank loadout for tanking out a Maddy.? 2: Whats your Anti Tank loadout for tanking out a Gunny.? 1:A: I bet the answer is the antiarmor fit that you got with your caracter. OMG 2:A: Milita hvy with militia FG. Hope you at least threw on a militia damage mod. FYI: CCP is trying to rebalance Av vs Hav. thats why everything was nerfed and started over. Mine is a proto Plasma Cannon with 2 damage mods-Takes 5 direct shots to a unhardened, not repping, default, not moving, 20k Sica. I bet your fine with that also considering how you can dodge those PLC shots at ease.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1302
|
Posted - 2014.02.21 22:57:00 -
[115] - Quote
CLONE117 wrote:no1 is even trying to av at the current point in time.
the few ppl i do see using av are pretty successful. ive been aving for quite a while as well with my unspecced av. basically its a mlt free suit with adv swarms and std av nades.
if ppl would pull their head out of their own ass and use some actual tactics with av. the situation would get better.
TRANSLATION: Please dont nerf my no gungame tank crutches
advanced swarms? Hell no!
standard av nades......STANDARD!!! av nades HELL NO!!
Do us a favor and just stop posting.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1730
|
Posted - 2014.02.21 23:01:00 -
[116] - Quote
Tech Ohm Eaven wrote:CLONE117 wrote:no1 is even trying to av at the current point in time.
the few ppl i do see using av are pretty successful. ive been aving for quite a while as well with my unspecced av. basically its a mlt free suit with adv swarms and std av nades.
if ppl would pull their head out of their own ass and use some actual tactics with av. the situation would get better.
TRANSLATION: Please dont nerf my no gungame tank crutches advanced swarms? Hell no! standard av nades......STANDARD!!! av nades HELL NO!! Do us a favor and just stop posting.
Where did the HAV touch you?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1302
|
Posted - 2014.02.21 23:04:00 -
[117] - Quote
The Attorney General wrote:Galthur wrote: Um, look at AV grenade damage. Hypocrisy? I haven't seen a single AV grenade kill this build not to mention the fact I haven't seen one thrown.
I killed Bad Furry with an AV grenade Wednesday. no.
I know Bad Furry and an AV grenade is "usefull" for three things in build 1.7
1 wasting isk 2 wasting CPU PG 3makeing Bad Furry and other tankers say LOOK! an IDIOT! with av grenades...
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
The Attorney General
2195
|
Posted - 2014.02.21 23:09:00 -
[118] - Quote
Tech Ohm Eaven wrote: no.
I know Bad Furry and an AV grenade is "usefull" for three things in build 1.7
1 wasting isk 2 wasting CPU PG 3makeing Bad Furry and other tankers say LOOK! an IDIOT! with av grenades...
Hmmm, who would be a better source, the muppet who quit the game and was always a crybaby, or the person who still plays and popped Bad Furry with an AV grenade?
Yeah, you could always ask him if he got popped with an AV nade, or you could continue living in your imaginary world were everything AV is garbage.
If you use them as supplemental damage and not like a primary weapon like scrubs used to, they are very effective.
Edit: Here is a reference from said tanker himself:
Linky.
Mr. Hybrid Vayu.
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
121
|
Posted - 2014.02.21 23:11:00 -
[119] - Quote
I got a tank with Lai dais (packed) yesterday. |
The Attorney General
2195
|
Posted - 2014.02.22 00:00:00 -
[120] - Quote
xSir Campsalotx wrote:I got a tank with Lai dais (packed) yesterday.
How dare you question Tech Ohm!
He who does not play is infallible. Clearly we were both wrong and cannot get kills with AV nades, because otherwise Tech Ohm would know about it.
Mr. Hybrid Vayu.
|
|
Atiim
Living Like Larry Schwag
4966
|
Posted - 2014.02.22 00:00:00 -
[121] - Quote
The Attorney General wrote:Hmmm, who would be a better source, the muppet who quit the game and was always a crybaby, or the person who still plays and popped Bad Furry with an AV grenade? Yeah, you could always ask him if he got popped with an AV nade, or you could continue living in your imaginary world were everything AV is garbage. If you use them as supplemental damage and not like a primary weapon like scrubs used to, they are very effective. Edit: Here is a reference from said tanker himself: Linky. Actually, neither you, or BAD are a credible source for anything with such little information.
Were AV grenades the only weapon you used?
How much HP did BAD have left?
Why was BAD close enough to be AV Grenadiered?
A person also stole my HAV kill with a Freedom Mass Driver once. If you answered yes to the first question, then Mass Drivers are an AV weapon, and BAD FURRY is both bad, and should feel bad too.
If you answered no to the first question, then AV weapons are not relevant, and your argument is invalid.
Now lets cast the first two points aside for a moment, and face facts.
One time, I went 60/0 with my HAV.
Another time, my corpmate (The True Inferno) managed to transport my squad to different objectives, and survive AV whilist managing to get a decent amount of kills at the same time (26); numerous times.
Did this mean that AV was balanced and pilots just needed to HTFU and adapt? No?
Then don't expect the same story to pass when you tell AVers to HTFU (which does nothing but contribute to the OP's point about pilots being hypocrite, as pilots have not once adapted).
Stay Classy Attorney.... Stay Classy.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Atiim
Living Like Larry Schwag
4966
|
Posted - 2014.02.22 00:05:00 -
[122] - Quote
Godin Thekiller wrote:Where did the HAV touch you? In about the same spot as Jihad Jeeps still manage to touch you
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Takron Nistrom
Tinfoil Hatz
218
|
Posted - 2014.02.22 00:07:00 -
[123] - Quote
Crimson Cerberes wrote: Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Once again, my 200k AV suit pops tanks all day. So if you can't get it done, get some help from someone who knows what they are doing.
Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
1 AV'er denying anyone vehicles from up on a tower is probably perfectly balanced to you.
Crimson Cerberes wrote: Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Tanks still need a degree of teamwork, especially if you are trying to run a blaster, because any rail tank can just roll up on you and pop you. If you need either another tank or infantry to provide info, that is teamwork.
Again, I am solo'ing tanks, you are just bad.
Crimson Cerberes wrote: Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
Being a poopsocker in this game is like claiming to be good at sex because you beat off all day.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
The Attorney General
2196
|
Posted - 2014.02.22 00:15:00 -
[124] - Quote
Atiim wrote: Actually, neither you, or BAD are a credible source for anything with such little information.
Were AV grenades the only weapon you used?
How much HP did BAD have left?
Why was BAD close enough to be AV Grenadiered?
A person also stole my HAV kill with a Freedom Mass Driver once. If you answered yes to the first question, then Mass Drivers are an AV weapon, and BAD FURRY is both bad, and should feel bad too.
If you answered no to the first question, then AV weapons are not relevant, and your argument is invalid.
Why should I answer your questions when you present them ahead of a false dichotomy?
Until you can learn to debate without resorting to childish fallacies, there is no point in being serious with you.
The only conclusion that can be drawn from your post is that you think that AV nades alone should be enough to destroy tanks.
Yet another example of Atiim needing all the aiming done for him.
Mr. Hybrid Vayu.
|
Atiim
Living Like Larry Schwag
4969
|
Posted - 2014.02.22 00:17:00 -
[125] - Quote
Takron Nistrom wrote:Crimson Cerberes wrote: Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Once again, my 200k AV suit pops tanks all day. So if you can't get it done, get some help from someone who knows what they are doing. My 500k HAV slaughtered everything and survived AV all day. So if you couldn't get it done, you should've gotten help from someone who actually knew what they were doing.Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
1 AV'er denying anyone vehicles from up on a tower is probably perfectly balanced to you. And I'm also willing to be that perma-hardened vehicles removing CCP's "wave of opportunity" philosophy is also balanced.Crimson Cerberes wrote: Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Tanks still need a degree of teamwork, especially if you are trying to run a blaster, because any rail tank can just roll up on you and pop you. If you need either another tank or infantry to provide info, that is teamwork. Again, I am solo'ing tanks, you are just bad. I didn't need teamwork, and I still don't need teamwork now. A rail tank can pop up behind you? That's your argument? All I ever have to do is take 3 seconds to check the map to see where the enemy HAVs are at. Your incompetence is not basis for HAVs requiring teamwork.
Again, I was doing fine now and before with teamwork, you are just bad.Crimson Cerberes wrote: Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
Being a poopsocker in this game is like claiming to be good at sex because you beat off all day. Willfully ignorant. Ignored. Anecdotal evidence works both ways.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1302
|
Posted - 2014.02.22 00:19:00 -
[126] - Quote
The Attorney General wrote:Tech Ohm Eaven wrote: no.
I know Bad Furry and an AV grenade is "usefull" for three things in build 1.7
1 wasting isk 2 wasting CPU PG 3makeing Bad Furry and other tankers say LOOK! an IDIOT! with av grenades...
Hmmm, who would be a better source, the muppet who quit the game and was always a crybaby, or the person who still plays and popped Bad Furry with an AV grenade? Yeah, you could always ask him if he got popped with an AV nade, or you could continue living in your imaginary world were everything AV is garbage. If you use them as supplemental damage and not like a primary weapon like scrubs used to, they are very effective. Edit: Here is a reference from said tanker himself: Linky.
I killed a madrugar yesterday with a militia smg.
the militia smg is about as usefull as av grenades
good only to provide a deathblow to a just about dead tank.
av grenades are useless as a primary.
adds you to red star list.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Rusty Shallows
1006
|
Posted - 2014.02.22 00:21:00 -
[127] - Quote
Lorhak Gannarsein wrote:snip
Please, find me some AVers who stuck up for pilots at ANY point in the last eight months.
snip *raises a hand*. Present and accounted for.
Go back in Feedback and Suggestions. Allot of us supported a steep price cut in Derpships. I expressed concerns over my assault forge gun's effectiveness on newb HAV pilots both there and here. Kind of silly in retrospect considering since Large Rails are more powerful than my iFG ever was.
Here, have some candy and a Like. :-)
Forums > Game
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7393
|
Posted - 2014.02.22 00:24:00 -
[128] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
Fair call. But making incendiary statements like this does nothing to benefit the game, community, or improve the situation.
All it does is soothe the wound to your ego.
Tanks now need to be more expensive. The ISK values pre 1.7 are now justified by the power of HAV units.
I've never seen a kill at 200m with a blaster, rendering range is far less than 200m so it was most likely a luck shot more than something that can be consistently replicated.
HAV are no longer UP, not at all. AV is slightly UP.
So the simplest way to ensure some semblance of balance is to set the damage of AV using perhaps the current damage models, and tweak the stats of all vehicles to be balanced around those AV values.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Atiim
Living Like Larry Schwag
4974
|
Posted - 2014.02.22 00:36:00 -
[129] - Quote
The Attorney General wrote: Why should I answer your questions when you present them ahead of a false dichotomy?
Until you can learn to debate without resorting to childish fallacies, there is no point in being serious with you.
The only conclusion that can be drawn from your post is that you think that AV nades alone should be enough to destroy tanks.
Yet another example of Atiim needing all the aiming done for him.
So you were pinned and took the cheap way out. How sad.
Your talking about childish fallacies?
You do realize that a vast majority of your arguments involve ad-hominem, baseless assumptions and personal attacks based on a person's Corporation Status, and so many logical fallacies that my previous statement could debunk almost everything you've ever debated about..... right?
Even now, you only serve to prove my point. And you claim me to be childish? Pitiful.
It seems as if you missed the point, so let me re-iterate.
Unless you can disprove my first statement, AV grenades are both irrelevant and usless as an AV weapon. Even for vehicle suppression.
I don't need aiming to be done for me. If I did then I would have Aim Assist on and I wouldn't be able to use Railguns as well as I do (and did pre 1.7)
Personally, I believe that AV Grenades should be high damaging on the following basis:
- AV grenades have a pitiful range. If you get close enough to be pelted by AV Grenades, you deserve the punishment for your lack of situational awareness.
- The tracking radii of AV Grenades is so small that you'd practically always land a hit regardless of the tracking feature
Which gives me an idea.
Breach AV Grenade: Extreme damage and explodes on contact, but lack a tracking feature. Hows that sound?
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
The Attorney General
2196
|
Posted - 2014.02.22 00:45:00 -
[130] - Quote
Tech Ohm Eaven wrote:
av grenades are useless as a primary.
adds you to red star list.
The truth comes out, Tech Ohm wants to not give up an anti infantry weapon but he still wants to smash vehicles.
Somebody wants the best of both worlds.
Mr. Hybrid Vayu.
|
|
Atiim
Living Like Larry Schwag
4974
|
Posted - 2014.02.22 00:49:00 -
[131] - Quote
The Attorney General wrote:Tech Ohm Eaven wrote:av grenades are useless as a primary.
adds you to red star list. The truth comes out, Tech Ohm wants to not give up an anti infantry weapon but he still wants to smash vehicles. Somebody wants the best of both worlds. Why do vehicles get the best of both worlds?
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
The Attorney General
2196
|
Posted - 2014.02.22 00:52:00 -
[132] - Quote
Atiim wrote:Unless you can disprove my first statement, AV grenades are both irrelevant and usless as an AV weapon. Even for vehicle suppression. I don't need aiming to be done for me. If I did then I would have Aim Assist on and I wouldn't be able to use Railguns as well as I do (and did pre 1.7) Personally, I believe that AV Grenades should be high damaging on the following basis:
- AV grenades have a pitiful range. If you get close enough to be pelted by AV Grenades, you deserve the punishment for your lack of situational awareness.
- The tracking radii of AV Grenades is so small that you'd practically always land a hit regardless of the tracking feature
Which gives me an idea. Breach AV Grenade: Extreme damage and explodes on contact, but lack a tracking feature. Hows that sound?
So you think AV nades should be able to destroy vehicles by themselves?
I find AV nades to be excellent supplemental damage to my forge. Not my fault if you don't know how to get in close and fight tanks.
If you want AV nades to be enough to destroy vehicles, then you are asking to be able to carry a primary anti infantry weapon and still have an effective AV option. You try and deride tankers for allegedly wanting that very thing. Then you talk about hypocrisy right?
Mr. Hybrid Vayu.
|
The Attorney General
2196
|
Posted - 2014.02.22 00:53:00 -
[133] - Quote
Atiim wrote: Why do vehicles get the best of both worlds?
Clearly you have never tanked.
Although, if you think you have the best of both worlds, I challenge you to run a blaster tank in a match versus me. We will then see how well you can handle tanks AND infantry.
Mr. Hybrid Vayu.
|
Atiim
Living Like Larry Schwag
4974
|
Posted - 2014.02.22 00:56:00 -
[134] - Quote
The Attorney General wrote: Clearly you have never tanked.
Although, if you think you have the best of both worlds, I challenge you to run a blaster tank in a match versus me. We will then see how well you can handle tanks AND infantry.
1. 20GJ Particle Cannons
2. XT-1 Missile Launchers
3. Grab Damage Modifiers if necessary.
4. Slaughter both Infantry, AV, and vehicles alike.
5. Profit.
But apparently it's all about that 80GJ
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
|
Scheneighnay McBob
Learning Coalition College
4108
|
Posted - 2014.02.22 01:00:00 -
[135] - Quote
HAVs have always been viable to solo in, that that part of the before/after isn't needed.
I am your scan error.
|
The Attorney General
2200
|
Posted - 2014.02.22 01:02:00 -
[136] - Quote
Atiim wrote:The Attorney General wrote: Clearly you have never tanked.
Although, if you think you have the best of both worlds, I challenge you to run a blaster tank in a match versus me. We will then see how well you can handle tanks AND infantry.
1. 20GJ Particle Cannons 2. XT-1 Missile Launchers 3. Grab Damage Modifiers if necessary. 4. Slaughter both Infantry, AV, and vehicles alike. 5. Profit. But apparently it's all about that 80GJ
In order to support your argument, you would have to do it solo.
If you think that fit survives against a rail, you haven't met a real tanker.
Stop pretending.
Mr. Hybrid Vayu.
|
Rusty Shallows
1008
|
Posted - 2014.02.22 01:03:00 -
[137] - Quote
Nothing Certain wrote:snip
What happened prior to 1.7 was kind if before my time, i was too new to notice tank imbalance but it seems clear that there was an imbalance and human nature being what it is, i have little doubt the AV'ers are guilty of hypocrisy as well. The tankers and AV'ers are drawing from the same well of players and i am sure there was lots of advice to HTFU and get gud from the AVer's to the tankers. That doesn't make it a legitimate response in return, it only continues the cycle of stupidity. It was more complicated than that. HTFU is a an old Eve standard reply, we use it in Dust all the time for everything. The imbalance wasn't so perfectly one-sided either. That was part of a 2013 political campaign that ended in success with Uprising 1.7
I'm not a fan of generalizing people into groups. All the more is the pity since negative politicking is what works. Those of us who tried looking at situations academically were/are ignored in favor CCPs careless nerfing. Matters only get worse because post nerfs innocent people are then rubber stamped as being part of a "side." Char-Char O'Dell would be an example of HAV TC who took heat over the changes that he never even supported.
Wether it be Dust 514 or Eve Online there is Forum Meta-game at play. Approach everything here with Critical Thinking unless you want to get tricked.
Here, have some candy and a Like. :-)
Forums > Game
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1732
|
Posted - 2014.02.22 01:03:00 -
[138] - Quote
Atiim wrote:Godin Thekiller wrote:Where did the HAV touch you? In about the same spot as Jihad Jeeps still manage to touch you
More like rammed me. Yet, he quit, and I didn't, so I win. At least I acknowledged that my role's broken
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1304
|
Posted - 2014.02.22 01:09:00 -
[139] - Quote
The Attorney General wrote:Tech Ohm Eaven wrote:
av grenades are useless as a primary.
adds you to red star list.
The truth comes out, Tech Ohm wants to not give up an anti infantry weapon but he still wants to smash vehicles. Somebody wants the best of both worlds. no.
I want av grenades to be usefull for killing JEEPS ONLY. And as support for forges.
but 750 damage is USELESS.
av grenades are USELESS.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Atiim
Living Like Larry Schwag
4980
|
Posted - 2014.02.22 01:17:00 -
[140] - Quote
The Attorney General wrote:So you think AV nades should be able to destroy vehicles by themselves?
I find AV nades to be excellent supplemental damage to my forge. Not my fault if you don't know how to get in close and fight tanks.
If you want AV nades to be enough to destroy vehicles, then you are asking to be able to carry a primary anti infantry weapon and still have an effective AV option. You try and deride tankers for allegedly wanting that very thing. Then you talk about hypocrisy right?
inb4 Facts.
Every practically every last one of my 'AV' kills have always been in CQC. Even with my Particle Cannon.
If you use a Forge Gun, on a Heavy Frame, why did BAD FURRY allow you to get so close to him? You move at 3m/s FFS.
I guess his name is BAD FURRY for a reason.
Seems as if you missed my point once more.
My idea for a Breach AV grenade would basically be the equivalent to what a Flux Grenade does to Gunnlogies. Not straight up kill, but definitely leave them running with a tail between your legs.
Didn't you yourself say that if AV grenades didn't have a tracking feature, they could deal the same amount of damage as Flux Grenades?
inb4 Even More Facts
The Attorney General will be the first to call for a Minmatar Commando nerf.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
|
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5029
|
Posted - 2014.02.22 01:19:00 -
[141] - Quote
Atiim wrote:The Attorney General wrote: Clearly you have never tanked.
Although, if you think you have the best of both worlds, I challenge you to run a blaster tank in a match versus me. We will then see how well you can handle tanks AND infantry.
1. 20GJ Particle Cannons 2. XT-1 Missile Launchers 3. Grab Damage Modifiers if necessary. 4. Slaughter both Infantry, AV, and vehicles alike. 5. Profit. But apparently it's all about that 80GJ
Atiim, give it up bro. Any argument with Attorney General just ends up summarizing this picture: http://25.media.tumblr.com/tumblr_m4se00IBwc1r3jsrko1_500.jpg
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Atiim
Living Like Larry Schwag
4980
|
Posted - 2014.02.22 01:20:00 -
[142] - Quote
The Attorney General wrote:In order to support your argument, you would have to do it solo.
If you think that fit survives against a rail, you haven't met a real tanker.
Stop pretending. Then please explain DUST Fiend's YouTube channel.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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medomai grey
WarRavens League of Infamy
403
|
Posted - 2014.02.22 01:30:00 -
[143] - Quote
[munches on his popcorn] Can't we all get along! [continues to munch on more popcorn]
Jokes aside Atiim and The_ Attorney_General, It is possible to destroy a tank with AV, but it isn't as easy as The_Attorney_General makes it out to be.
To take down a tank with AV in the current Dust 514, you need to: -Use high tier AV weaponry and gear that will cost more than a mlt tank fit. This should sound very odd to you. -Use team work that requires so much manpower that it will cost you the match. This is definitely not balanced. -Call in a mlt rail tank which is cheaper, has more survivability, and hits harder and farther than running AV as infantry.
Blatant Dust_514 recruiting in the silliest of places. :P
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The Attorney General
2203
|
Posted - 2014.02.22 01:43:00 -
[144] - Quote
Atiim wrote:The Attorney General wrote:So you think AV nades should be able to destroy vehicles by themselves?
I find AV nades to be excellent supplemental damage to my forge. Not my fault if you don't know how to get in close and fight tanks.
If you want AV nades to be enough to destroy vehicles, then you are asking to be able to carry a primary anti infantry weapon and still have an effective AV option. You try and deride tankers for allegedly wanting that very thing. Then you talk about hypocrisy right?
inb4 Facts. Every practically every last one of my 'AV' kills have always been in CQC. Even with my Particle Cannon. If you use a Forge Gun, on a Heavy Frame, why did BAD FURRY allow you to get so close to him? You move at 3m/s FFS. I guess his name is BAD FURRY for a reason.
Seems as if you missed my point once more. My idea for a Breach AV grenade would basically be the equivalent to what a Flux Grenade does to Gunnlogies. Not straight up kill, but definitely leave them running with a tail between your legs. Didn't you yourself say that if AV grenades didn't have a tracking feature, they could deal the same amount of damage as Flux Grenades? inb4 Even More Facts
Unless you prove yourself somewhere as a tanker, I wouldn't go slandering your betters. When you are hiding in the redline, afraid of my forge, you will understand that Furry has more heart and skill than you.
If you think that heavies are meant to walk up to tanks, you clearly haven't been reading about how AV is done. LAV, AV or Flux and the Forge, you use all three. If you don't mitigate the weaknesses of your suit, you are not doing it right.
Finally, I made no such statement, although I support it in theory.
Stop spending so much time on the forums, and get in game so I can solo you.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4999
|
Posted - 2014.02.22 02:09:00 -
[145] - Quote
The Attorney General wrote:Unless you prove yourself somewhere as a tanker, I wouldn't go slandering your betters. When you are hiding in the redline, afraid of my forge, you will understand that Furry has more heart and skill than you.
If you think that heavies are meant to walk up to tanks, you clearly haven't been reading about how AV is done. LAV, AV or Flux and the Forge, you use all three. If you don't mitigate the weaknesses of your suit, you are not doing it right.
Finally, I made no such statement, although I support it in theory.
Stop spending so much time on the forums, and get in game so I can solo you.
So now BAD allowed an LAV to sneak up on him?
I guess that would fly, but isn't BAD a dedicated tanker? And don't dedicated tankers have SP into the Proficiency Skill at V which should offer better turning capabilities?
Even if he didn't, he would still have to stop in order to have allowed you to chuck AV grenades at him.
And wouldn't he also have to already be nearly dead for the AV grenades to work on him? Or did he allow you to jump out and charge your FG and fire at him repeatedly?
But wouldn't a Complex Armor Repairer have already repped his HP back in the time it would take to jump him in a LAV in the first place?
Something in your story doesn't quite check out.
I do strictly remember you saying that, but I won't waste my time digging through GD if you agree with the idea.
I'm not at my home atm, so unfortunately I can't. Send me some mail about what time is convenient for you and I'll be happy to tomorrow.
The weakness of the Minmatar Assault is literal weakness, and the fact that it has the defense and Anti-Infantry power of a Starter Fit. I guess mitigating it's weakness would be going on a tower where my weakness wouldn't hinder me right?
According to your logic, yes. Ironically that also makes you a scrub according to your logic.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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The Attorney General
2206
|
Posted - 2014.02.22 02:20:00 -
[146] - Quote
Atiim wrote: So now BAD allowed an LAV to sneak up on him?
I guess that would fly, but isn't BAD a dedicated tanker? And don't dedicated tankers have SP into the Proficiency Skill at V which should offer better turning capabilities?
Even if he didn't, he would still have to stop in order to have allowed you to chuck AV grenades at him.
And wouldn't he also have to already be nearly dead for the AV grenades to work on him? Or did he allow you to jump out and charge your FG and fire at him repeatedly?
But wouldn't a Complex Armor Repairer have already repped his HP back in the time it would take to jump him in a LAV in the first place?
Something in your story doesn't quite check out.
This is how I know you were never any good at AV.
You don't go to where the tank is, you go where the tank is going to be.
You don't let them get away, that is why you park the LAV behind them. That forces them to either go over it, crash through it, or go forward, all while you are nading and then charging up a forge.
That you think a tank has to be stopped before you can nade them shows that you have never fought up close with tanks, which is understandable given your obvious lack of skills. I can't believe that you need this stuff explained to you, and you call yourself an AV'er.
Also, proficiency on the turrets only affects the turret turn rate, not the tanks. Didn't you ever hear about knowing your enemy? If you don't know tanks, how do you think you are ready to hunt them?
Mr. Hybrid Vayu.
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LuckyLuke Wargan
HavoK Core RISE of LEGION
308
|
Posted - 2014.02.22 02:25:00 -
[147] - Quote
Hey! Just stopping by to say that tanker are whining little bitches... that is all... please resume.
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
I feed on tanker tears...
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The Attorney General
2206
|
Posted - 2014.02.22 02:26:00 -
[148] - Quote
Atiim wrote:I do strictly remember you saying that, but I won't waste my time digging through GD if you agree with the idea. I'm not at my home atm, so unfortunately I can't. Send me some mail about what time is convenient for you and I'll be happy to tomorrow. The weakness of the Minmatar Assault is literal weakness, and the fact that it has the defense and Anti-Infantry power of a Starter Fit. I guess mitigating it's weakness would be going on a tower where my weakness wouldn't hinder me right? According to your logic, yes. Ironically that also makes you a scrub according to your logic.
Your idea about the minmatar frame is a little strange. How is it weak? It has five high slots with which to pack on shield extenders. Not to mention the current skill that gives you a better sidearm capacity to deal with infantry.
Unless you are running 5 damage mods, in which case you are pretty scrubby, but go and hide on a tower, makes no difference to me. I can see you up there now, you won't be a threat for long.
You could offset the suits lower hp by actually running modules for health instead of trying to squeeze out the last possible damage out of the swarms, but you choose to not do that. Don't complain about your fit when you could make it better.
I already sent you and Crimson mails. Lets see what excuses you have for ducking this tomorrow.
Mr. Hybrid Vayu.
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LuckyLuke Wargan
HavoK Core RISE of LEGION
308
|
Posted - 2014.02.22 02:27:00 -
[149] - Quote
Holy Crap! How did this get past the filter?
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
I feed on tanker tears...
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Meeko Fent
Kirkinen Risk Control Caldari State
1766
|
Posted - 2014.02.22 02:41:00 -
[150] - Quote
Atiim wrote:I find it so funny how tankers called me a hypocrite before 1.7, and then lolUprising lol.8 lolTanker posts happened We all underestimated the massive buff Atiim.
Perhaps we should apologize for the trolololololing that went on. Sorry.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Atiim
Living Like Larry Schwag
5005
|
Posted - 2014.02.22 02:44:00 -
[151] - Quote
The Attorney General wrote: This is how I know you were never any good at AV.
You don't go to where the tank is, you go where the tank is going to be.
You don't let them get away, that is why you park the LAV behind them. That forces them to either go over it, crash through it, or go forward, all while you are nading and then charging up a forge.
That you think a tank has to be stopped before you can nade them shows that you have never fought up close with tanks, which is understandable given your obvious lack of skills. I can't believe that you need this stuff explained to you, and you call yourself an AV'er.
Also, proficiency on the turrets only affects the turret turn rate, not the tanks. Didn't you ever hear about knowing your enemy? If you don't know tanks, how do you think you are ready to hunt them?
Ah. So now BAD is lacking situation awareness? How pitiful. From the way your riding him I'd think he was much better than that.
An HAV doesn't need to be stopped before you use your AV grenades, but unless you have your sensitivity jacked up to 100 (which I highly doubt considering you were using a FG), you wouldn't be able to get the proper arc needed to throw the AV grenades at a moving HAV, whilst charging a FG shot before he got away.
Yep. Despite investing vast amounts of SP into my Limbus build, and with all my time using Swarm Launchers I definitely have never fought an HAV in CQC. Thanks for contributing to my earlier point.
That was the point. It affects turret rotation speed, so he should have been able turn around and kill you. Especially if you hopped out and charging a FG in a Heavy Frame..
Unless you expect me to believe that you threw AV grenades at BAD with perfect accuracy, whilst also charging a Forge Gun with apparently no resistance from BAD whatsoever.
I don't know tanks huh? That's kinda funny considering how I was a tanker before an AVer, but okay.
I'll leave you with this TL;DR:
Atiim wrote:Cool Story Bro.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
|
Rugman91
Deep Space Republic
216
|
Posted - 2014.02.22 02:49:00 -
[152] - Quote
Atiim wrote:The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player... Hypocrite much? And you call my posts loaded What evidence? |
PARKOUR PRACTIONER
Reapers' Assailant
756
|
Posted - 2014.02.22 02:53:00 -
[153] - Quote
Dropped by to congratulate the OP for slamming tankers. I think i'm done here.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
|
The Attorney General
2206
|
Posted - 2014.02.22 02:54:00 -
[154] - Quote
Atiim wrote:The Attorney General wrote: This is how I know you were never any good at AV.
You don't go to where the tank is, you go where the tank is going to be.
You don't let them get away, that is why you park the LAV behind them. That forces them to either go over it, crash through it, or go forward, all while you are nading and then charging up a forge.
That you think a tank has to be stopped before you can nade them shows that you have never fought up close with tanks, which is understandable given your obvious lack of skills. I can't believe that you need this stuff explained to you, and you call yourself an AV'er.
Also, proficiency on the turrets only affects the turret turn rate, not the tanks. Didn't you ever hear about knowing your enemy? If you don't know tanks, how do you think you are ready to hunt them?
Ah. So now BAD is lacking situation awareness? How pitiful. From the way your riding him I'd think he was much better than that. An HAV doesn't need to be stopped before you use your AV grenades, but unless you have your sensitivity jacked up to 100 (which I highly doubt considering you were using a FG), you wouldn't be able to get the proper arc needed to throw the AV grenades at a moving HAV, whilst charging a FG shot before he got away. Yep. Despite investing vast amounts of SP into my Limbus build, and with all my time using Swarm Launchers I definitely have never fought an HAV in CQC. Thanks for contributing to my earlier point. That was the point. It affects turret rotation speed, so he should have been able turn around and kill you. Especially if you hopped out and charging a FG in a Heavy Frame.. Unless you expect me to believe that you threw AV grenades at BAD with perfect accuracy, whilst also charging a Forge Gun with apparently no resistance from BAD whatsoever. I don't know tanks huh? That's kinda funny considering how I was a tanker before an AVer, but okay. I'll leave you with this TL;DR: Atiim wrote:Cool Story Bro.
Did your parents drop you on your head as a child?
At which point did I tell you how that interaction went down? Since I did not, why are you making these assumptions? Can you not simply ask how the encounter went down before you start dictating how it happened?
Or are you so certain of how every contact goes between AV and tanks?
You say that you have fought tanks up close, yet no tanker I know has ever been hit by you. So either you avoided attacking good tankers(perfectly possible) or you were not playing as you would like to believe, or perhaps you weren't able to even kill tanks with OP AV. I don't know, but the fact that no one has ever vouched for your ability to tank, or AV, it is hard for me to say which is the truth.
Also, yes I play with sensitivity at max, who doesn't? I used to play BF3 on max sensitivity, so playing dust is like turning in molasses.
You say you were a tanker before you were an AV player, but once again, no one who tanks full time has seen you. Do you play on your own server? Is there some special setting just for Atiim to go and tank in a world without AV? Because I remember your tanking stories, and your silly missile fit post, so if that was you tanking, then you weren't tanking.
But we will see tomorrow how you roll. Most likely in flames, screaming about how it is unfair that I can solo you, which you say is impossible.
So 20 mill per tank I blow up sound good to you?
Mr. Hybrid Vayu.
|
Atiim
Living Like Larry Schwag
5006
|
Posted - 2014.02.22 02:56:00 -
[155] - Quote
The Attorney General wrote: Your idea about the minmatar frame is a little strange. How is it weak? It has five high slots with which to pack on shield extenders. Not to mention the current skill that gives you a better sidearm capacity to deal with infantry.
Unless you are running 5 damage mods, in which case you are pretty scrubby, but go and hide on a tower, makes no difference to me. I can see you up there now, you won't be a threat for long.
You could offset the suits lower hp by actually running modules for health instead of trying to squeeze out the last possible damage out of the swarms, but you choose to not do that. Don't complain about your fit when you could make it better.
I already sent you and Crimson mails. Lets see what excuses you have for ducking this tomorrow.
Let's see here:
3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh)
The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders.
An extra 44HP?... Wow that's so strong
Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG?
Gee, sidearms are so helpful.
Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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The Attorney General
2206
|
Posted - 2014.02.22 03:11:00 -
[156] - Quote
Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one.
Bro do you even fit suits? What is wrong with your skills?
Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100.
I just used GBN skills on the dust fitting tool to spec out a minmatar assault build.
3 x Comlpex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair
491/567 CPU 84/84 PG 333 Shield 169 armor
So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success.
Mr. Hybrid Vayu.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
|
Posted - 2014.02.22 05:48:00 -
[157] - Quote
The Attorney General wrote:Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one. Bro do you even fit suits? What is wrong with your skills? Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100. I just used GBN skills on the dust fitting tool to spec out a minmatar assault build. 3 x Complex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair 491/567 CPU 84/84 PG 333 Shield 169 armor So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success. complex damage mods take 68 apiece not 58.
Kills- Archduke Ferdinand
Balance!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
176
|
Posted - 2014.02.22 07:59:00 -
[158] - Quote
Atiim wrote:The Attorney General wrote:Tech Ohm Eaven wrote:av grenades are useless as a primary.
adds you to red star list. The truth comes out, Tech Ohm wants to not give up an anti infantry weapon but he still wants to smash vehicles. Somebody wants the best of both worlds. Why do vehicles get the best of both worlds? Vehicles have to choose between decent infantry killing power with slight AV power or high AV power with very slight infantry killing power. Infantry can choose between high infantry killing power or decent AV power or high infantry killing power with very high ground vehicle killing power or any combination between those. Tanks don't have high infantry killing power, you know why? Most of the infantry fighting areas are blocked for tanks which means we can only kill them when they enter our zone and be stupid enough to not use cover when going from objective to objective.
Whenever I run infantry and get killed by a tank I blame myself, you know why? Because I was stupid enough to get into the tank's sights. And I am genuinely scared when I accidentally run right infront of a tank because I realize that I was stupid and I am about to pay for it.
Whenever I roll with decend infantry they get 3-4 times the kills that I get in a tank, you know why? Because they can go where I can't. And I usually just run 2 scanners on my tank when playing with decent infantry, cause you know? Support... The only infantry that seems to grasp the idea of supporting your squad/team are logis. Everyone else is just like "ME KILL, ME HACK", while I cannot hack most of the time or enter tight spaces, I can certainly place uplinks in strategic positions, keep my scanners up and callout any possible threats and such.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
176
|
Posted - 2014.02.22 08:19:00 -
[159] - Quote
Gavr1lo Pr1nc1p wrote:The Attorney General wrote:Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one. Bro do you even fit suits? What is wrong with your skills? Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100. I just used GBN skills on the dust fitting tool to spec out a minmatar assault build. 3 x Complex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair 491/567 CPU 84/84 PG 333 Shield 169 armor So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success. complex damage mods take 68 apiece not 58. So you somehow manage to get complex dmg mods without speccing into Handheld Weapon Upgrades. Tell me how you do that? I wanna get em without skills too.
R.I.P. Pre-1.7 tanks, you will be missed.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
608
|
Posted - 2014.02.22 08:49:00 -
[160] - Quote
Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
By your own logic, this would prevent all AV users from complaining as well. Because by your logic, "one instance in the past of imbalance is enough to invalidate for the future"
Which is quite a stupid way to look at things.
Anyway, the tank situation is not as bad as some of you AV hypochondriacs whine and moan about. All that we'll really need to fix it at this point is: +50M swarm range A little boost to militia and ADV Swarms (they're supplementary AV however, so expecting them to kill tanks directly is absurd) Webifiers--- currently a list is available that claims webifiers will slow vehicles by about 70%. This, in combination with remotes would make a logistics AV a death sentence for any tank that rolled to close.
Hence blasters would still be able to kill at range, but only because close combat would no longer be as safe. etc etc.
If you can read this, it means you are reading.
Unless you are skimming
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
59
|
Posted - 2014.02.22 15:32:00 -
[161] - Quote
Dovallis Martan JenusKoll wrote:Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
By your own logic, this would prevent all AV users from complaining as well. Because by your logic, "one instance in the past of imbalance is enough to invalidate for the future" Which is quite a stupid way to look at things. Anyway, the tank situation is not as bad as some of you AV hypochondriacs whine and moan about. All that we'll really need to fix it at this point is: +50M swarm range A little boost to militia and ADV Swarms (they're supplementary AV however, so expecting them to kill tanks directly is absurd) Webifiers--- currently a list is available that claims webifiers will slow vehicles by about 70%. This, in combination with remotes would make a logistics AV a death sentence for any tank that rolled to close. Hence blasters would still be able to kill at range, but only because close combat would no longer be as safe. etc etc.
Way to partial quote the OP. That is a pretty dishonest thing to do there.
Also, militia/standard swarms need like +40% damage, advanced swarms need like +20% damage and then at least swarms will be at normal damage progressions. That is more than a little boost. (right now proto does +50% of militia and +25% of adv)
Watch your back because I might be there.
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Salt Dog 76
Red Star. EoN.
72
|
Posted - 2014.02.22 17:40:00 -
[162] - Quote
Atiim wrote:Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. *Reads Post*
*Checks Corp Tag*
*Realizes that you tried to disproved actual math with the "leul git gud bruh" argument.
*Checks Corp Tag again*
*Realizes that your in the same corp as Spkr4TheDead & Takahiro Kashkuken*
*Laughs So Hard*
*Puts you on the list of people not to take seriously*
*Leaves*
I'll give you a few of them comments, But in all seriousness man Tanks just need a bit of tweeking they not OP these peeps in here griepping about Hav's op and problably dont even try to kill us. Heck man sometimes ill go whole match getting hit by a few Rail Missle blaster installation and thats it.
So if tanks are such a problem were are the AV guys. Very few out there try to get rid of the problem.
Im my opionion the militia tanks should be gone from the game. If someone wants to try tanking out they should have to spec into it or buy Aurum tanks.
My alt yourdeadagain76 and the many other deticated tankers who have speced into everything to do with tanks to make them beastly deserve to be a force to recon with.
Do you know how many skill points it takes to have proto every turret, max ammo, max reload, high profieciency, unlock Std tanks, Max armor, max shield upgrades, damage mods....ect. Ill tell you (prety sure you know tho you a vet.) It takes alot ive got at least 15million in just tanking on YDA.
How much does it take these WA WA's to spec into proto fg/Sl and nades/nanohives and a adv or better suit. Like what 3 to 5 million. See the difference.
Spkr4 ,Takahiro, and others are good tankers, better than me. Ill bet it would help everyone if CCP got rid of all these fly by the seat militia tankers by removing them from the game. Or not its fun when they try to go head to head against us with there militia crap. LOL |
Leonid Tybalt
Fatal Absolution General Tso's Alliance
254
|
Posted - 2014.02.24 12:48:00 -
[163] - Quote
Crimson Cerberes wrote:Leonid Tybalt wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same. Yeah, because forge gunners and HAV's totally have the same elevation in aiming... Oh wait a minute! Joke post? Joke post. You can't honestly think that is even remotely comparible right? So HAVs have a 50 degree elevation restriction, and that totally evens out the invulnerability to 90% of the game, oh and the incredible speed, oh and the cheapness, and being non-sp intensive, and double the range, and double the DPS, and easily travesing terrain that would make a heavy cry, and .... Well I think I made my point.
No im very serious.
Seems to me that there's a trend among you complainers to only take factors into account that supports your views on the matter, while tactically ignoring other factors that might serve to oppose your arguments.
It's making you look rather dishonest and biased.
Also a tank is a much bigger target than one guy on foot, making it easier to hit. Just another of many factors that you seem to ignore when you're doing your jackass comparisons. I wonder why... |
dustwaffle
Xer Cloud Consortium
742
|
Posted - 2014.02.24 14:11:00 -
[164] - Quote
Leonid Tybalt wrote:Seems to me that there's a trend among you complainers everyone on these forums or on the internets, ever to only take factors into account that supports your views on the matter, while tactically ignoring other factors that might serve to oppose your arguments.
It's making you look rather dishonest and biased.
FTFY
Art of arguing trolling on the internet.
1. Act like an idiot 2. Get called out on it 3. Either ignore the call out post, or select bits out of context and reply to those 4. ?? 5. Profit! |
calisk galern
BurgezzE.T.F General Tso's Alliance
1945
|
Posted - 2014.02.24 14:26:00 -
[165] - Quote
this is still going O.o
seriously guys even I take the weekends off from these forums |
Lorhak Gannarsein
Science For Death
1813
|
Posted - 2014.02.24 14:27:00 -
[166] - Quote
calisk galern wrote:this is still going O.o
Yeah, I thought it'd either be dead or locked by now.
Guess not?
Wonder if those guys ended up having their showdown?
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Atiim
Living Like Larry Schwag
5081
|
Posted - 2014.02.24 14:33:00 -
[167] - Quote
Lorhak Gannarsein wrote:calisk galern wrote:this is still going O.o Yeah, I thought it'd either be dead or locked by now. Guess not? Wonder if those guys ended up having their showdown? I'm a bit surprised too.
I guess Lockingbro has the day off.
Anyways, no we haven't because I'm still eating for him to reply.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
|
Nothing Certain
Villore Sec Ops Gallente Federation
272
|
Posted - 2014.02.24 20:30:00 -
[168] - Quote
I saw a tanker go 15-0 last night, the only remarkable thing about that is how unremarkable it is. It happens nearly every game. How many times have you seen a tanker go 0-15? How many times have you seen an AV'er go 15-0 against tanks? My guess is that you have never seen either one. Yes, some guys can go 40-1 as infantry, but look at any leaderboard and you will see a lot of infantry going 0-12 and similar scores, so the collective kdr of infantry is balanced. Take the average kdr of tankers vs infantry and what do you think you will get? 5-1? 10-1? How can that be balanced? It is the tank, not the skill of the tankers making this difference.
Because, that's why.
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