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Atiim
Living Like Larry Schwag
5005
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Posted - 2014.02.22 02:44:00 -
[151] - Quote
The Attorney General wrote: This is how I know you were never any good at AV.
You don't go to where the tank is, you go where the tank is going to be.
You don't let them get away, that is why you park the LAV behind them. That forces them to either go over it, crash through it, or go forward, all while you are nading and then charging up a forge.
That you think a tank has to be stopped before you can nade them shows that you have never fought up close with tanks, which is understandable given your obvious lack of skills. I can't believe that you need this stuff explained to you, and you call yourself an AV'er.
Also, proficiency on the turrets only affects the turret turn rate, not the tanks. Didn't you ever hear about knowing your enemy? If you don't know tanks, how do you think you are ready to hunt them?
Ah. So now BAD is lacking situation awareness? How pitiful. From the way your riding him I'd think he was much better than that.
An HAV doesn't need to be stopped before you use your AV grenades, but unless you have your sensitivity jacked up to 100 (which I highly doubt considering you were using a FG), you wouldn't be able to get the proper arc needed to throw the AV grenades at a moving HAV, whilst charging a FG shot before he got away.
Yep. Despite investing vast amounts of SP into my Limbus build, and with all my time using Swarm Launchers I definitely have never fought an HAV in CQC. Thanks for contributing to my earlier point.
That was the point. It affects turret rotation speed, so he should have been able turn around and kill you. Especially if you hopped out and charging a FG in a Heavy Frame..
Unless you expect me to believe that you threw AV grenades at BAD with perfect accuracy, whilst also charging a Forge Gun with apparently no resistance from BAD whatsoever.
I don't know tanks huh? That's kinda funny considering how I was a tanker before an AVer, but okay.
I'll leave you with this TL;DR:
Atiim wrote:Cool Story Bro.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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Rugman91
Deep Space Republic
216
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Posted - 2014.02.22 02:49:00 -
[152] - Quote
Atiim wrote:The Attorney General wrote:calisk galern wrote:really? you're actually going to try to deny his points with anecdotal evidence of how you are the magical jesus of blowing up tanks?
all right then....
may I suggest video evidence of your elite tank fighting skills, I personally would enjoy watching the batman of tank fighting deal with tanks like they were your whipping boys. I'm just finishing up getting my triples in WoT. Anyone who wants live evidence of how a real AV player does it I'll show you guys how to not suck. And yet you refused to accept my evidence on how not to suck as an HAV player... Hypocrite much? And you call my posts loaded What evidence? |
PARKOUR PRACTIONER
Reapers' Assailant
756
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Posted - 2014.02.22 02:53:00 -
[153] - Quote
Dropped by to congratulate the OP for slamming tankers. I think i'm done here.
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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The Attorney General
2206
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Posted - 2014.02.22 02:54:00 -
[154] - Quote
Atiim wrote:The Attorney General wrote: This is how I know you were never any good at AV.
You don't go to where the tank is, you go where the tank is going to be.
You don't let them get away, that is why you park the LAV behind them. That forces them to either go over it, crash through it, or go forward, all while you are nading and then charging up a forge.
That you think a tank has to be stopped before you can nade them shows that you have never fought up close with tanks, which is understandable given your obvious lack of skills. I can't believe that you need this stuff explained to you, and you call yourself an AV'er.
Also, proficiency on the turrets only affects the turret turn rate, not the tanks. Didn't you ever hear about knowing your enemy? If you don't know tanks, how do you think you are ready to hunt them?
Ah. So now BAD is lacking situation awareness? How pitiful. From the way your riding him I'd think he was much better than that. An HAV doesn't need to be stopped before you use your AV grenades, but unless you have your sensitivity jacked up to 100 (which I highly doubt considering you were using a FG), you wouldn't be able to get the proper arc needed to throw the AV grenades at a moving HAV, whilst charging a FG shot before he got away. Yep. Despite investing vast amounts of SP into my Limbus build, and with all my time using Swarm Launchers I definitely have never fought an HAV in CQC. Thanks for contributing to my earlier point. That was the point. It affects turret rotation speed, so he should have been able turn around and kill you. Especially if you hopped out and charging a FG in a Heavy Frame.. Unless you expect me to believe that you threw AV grenades at BAD with perfect accuracy, whilst also charging a Forge Gun with apparently no resistance from BAD whatsoever. I don't know tanks huh? That's kinda funny considering how I was a tanker before an AVer, but okay. I'll leave you with this TL;DR: Atiim wrote:Cool Story Bro.
Did your parents drop you on your head as a child?
At which point did I tell you how that interaction went down? Since I did not, why are you making these assumptions? Can you not simply ask how the encounter went down before you start dictating how it happened?
Or are you so certain of how every contact goes between AV and tanks?
You say that you have fought tanks up close, yet no tanker I know has ever been hit by you. So either you avoided attacking good tankers(perfectly possible) or you were not playing as you would like to believe, or perhaps you weren't able to even kill tanks with OP AV. I don't know, but the fact that no one has ever vouched for your ability to tank, or AV, it is hard for me to say which is the truth.
Also, yes I play with sensitivity at max, who doesn't? I used to play BF3 on max sensitivity, so playing dust is like turning in molasses.
You say you were a tanker before you were an AV player, but once again, no one who tanks full time has seen you. Do you play on your own server? Is there some special setting just for Atiim to go and tank in a world without AV? Because I remember your tanking stories, and your silly missile fit post, so if that was you tanking, then you weren't tanking.
But we will see tomorrow how you roll. Most likely in flames, screaming about how it is unfair that I can solo you, which you say is impossible.
So 20 mill per tank I blow up sound good to you?
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
5006
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Posted - 2014.02.22 02:56:00 -
[155] - Quote
The Attorney General wrote: Your idea about the minmatar frame is a little strange. How is it weak? It has five high slots with which to pack on shield extenders. Not to mention the current skill that gives you a better sidearm capacity to deal with infantry.
Unless you are running 5 damage mods, in which case you are pretty scrubby, but go and hide on a tower, makes no difference to me. I can see you up there now, you won't be a threat for long.
You could offset the suits lower hp by actually running modules for health instead of trying to squeeze out the last possible damage out of the swarms, but you choose to not do that. Don't complain about your fit when you could make it better.
I already sent you and Crimson mails. Lets see what excuses you have for ducking this tomorrow.
Let's see here:
3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh)
The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders.
An extra 44HP?... Wow that's so strong
Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG?
Gee, sidearms are so helpful.
Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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The Attorney General
2206
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Posted - 2014.02.22 03:11:00 -
[156] - Quote
Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one.
Bro do you even fit suits? What is wrong with your skills?
Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100.
I just used GBN skills on the dust fitting tool to spec out a minmatar assault build.
3 x Comlpex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair
491/567 CPU 84/84 PG 333 Shield 169 armor
So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success.
Mr. Hybrid Vayu.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
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Posted - 2014.02.22 05:48:00 -
[157] - Quote
The Attorney General wrote:Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one. Bro do you even fit suits? What is wrong with your skills? Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100. I just used GBN skills on the dust fitting tool to spec out a minmatar assault build. 3 x Complex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair 491/567 CPU 84/84 PG 333 Shield 169 armor So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success. complex damage mods take 68 apiece not 58.
Kills- Archduke Ferdinand
Balance!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
176
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Posted - 2014.02.22 07:59:00 -
[158] - Quote
Atiim wrote:The Attorney General wrote:Tech Ohm Eaven wrote:av grenades are useless as a primary.
adds you to red star list. The truth comes out, Tech Ohm wants to not give up an anti infantry weapon but he still wants to smash vehicles. Somebody wants the best of both worlds. Why do vehicles get the best of both worlds? Vehicles have to choose between decent infantry killing power with slight AV power or high AV power with very slight infantry killing power. Infantry can choose between high infantry killing power or decent AV power or high infantry killing power with very high ground vehicle killing power or any combination between those. Tanks don't have high infantry killing power, you know why? Most of the infantry fighting areas are blocked for tanks which means we can only kill them when they enter our zone and be stupid enough to not use cover when going from objective to objective.
Whenever I run infantry and get killed by a tank I blame myself, you know why? Because I was stupid enough to get into the tank's sights. And I am genuinely scared when I accidentally run right infront of a tank because I realize that I was stupid and I am about to pay for it.
Whenever I roll with decend infantry they get 3-4 times the kills that I get in a tank, you know why? Because they can go where I can't. And I usually just run 2 scanners on my tank when playing with decent infantry, cause you know? Support... The only infantry that seems to grasp the idea of supporting your squad/team are logis. Everyone else is just like "ME KILL, ME HACK", while I cannot hack most of the time or enter tight spaces, I can certainly place uplinks in strategic positions, keep my scanners up and callout any possible threats and such.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
176
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Posted - 2014.02.22 08:19:00 -
[159] - Quote
Gavr1lo Pr1nc1p wrote:The Attorney General wrote:Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one. Bro do you even fit suits? What is wrong with your skills? Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100. I just used GBN skills on the dust fitting tool to spec out a minmatar assault build. 3 x Complex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair 491/567 CPU 84/84 PG 333 Shield 169 armor So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success. complex damage mods take 68 apiece not 58. So you somehow manage to get complex dmg mods without speccing into Handheld Weapon Upgrades. Tell me how you do that? I wanna get em without skills too.
R.I.P. Pre-1.7 tanks, you will be missed.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
608
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Posted - 2014.02.22 08:49:00 -
[160] - Quote
Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
By your own logic, this would prevent all AV users from complaining as well. Because by your logic, "one instance in the past of imbalance is enough to invalidate for the future"
Which is quite a stupid way to look at things.
Anyway, the tank situation is not as bad as some of you AV hypochondriacs whine and moan about. All that we'll really need to fix it at this point is: +50M swarm range A little boost to militia and ADV Swarms (they're supplementary AV however, so expecting them to kill tanks directly is absurd) Webifiers--- currently a list is available that claims webifiers will slow vehicles by about 70%. This, in combination with remotes would make a logistics AV a death sentence for any tank that rolled to close.
Hence blasters would still be able to kill at range, but only because close combat would no longer be as safe. etc etc.
If you can read this, it means you are reading.
Unless you are skimming
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
59
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Posted - 2014.02.22 15:32:00 -
[161] - Quote
Dovallis Martan JenusKoll wrote:Crimson Cerberes wrote: Before: 1 AV'er killing 3 tanks is OP
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left.
By your own logic, this would prevent all AV users from complaining as well. Because by your logic, "one instance in the past of imbalance is enough to invalidate for the future" Which is quite a stupid way to look at things. Anyway, the tank situation is not as bad as some of you AV hypochondriacs whine and moan about. All that we'll really need to fix it at this point is: +50M swarm range A little boost to militia and ADV Swarms (they're supplementary AV however, so expecting them to kill tanks directly is absurd) Webifiers--- currently a list is available that claims webifiers will slow vehicles by about 70%. This, in combination with remotes would make a logistics AV a death sentence for any tank that rolled to close. Hence blasters would still be able to kill at range, but only because close combat would no longer be as safe. etc etc.
Way to partial quote the OP. That is a pretty dishonest thing to do there.
Also, militia/standard swarms need like +40% damage, advanced swarms need like +20% damage and then at least swarms will be at normal damage progressions. That is more than a little boost. (right now proto does +50% of militia and +25% of adv)
Watch your back because I might be there.
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Salt Dog 76
Red Star. EoN.
72
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Posted - 2014.02.22 17:40:00 -
[162] - Quote
Atiim wrote:Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. *Reads Post*
*Checks Corp Tag*
*Realizes that you tried to disproved actual math with the "leul git gud bruh" argument.
*Checks Corp Tag again*
*Realizes that your in the same corp as Spkr4TheDead & Takahiro Kashkuken*
*Laughs So Hard*
*Puts you on the list of people not to take seriously*
*Leaves*
I'll give you a few of them comments, But in all seriousness man Tanks just need a bit of tweeking they not OP these peeps in here griepping about Hav's op and problably dont even try to kill us. Heck man sometimes ill go whole match getting hit by a few Rail Missle blaster installation and thats it.
So if tanks are such a problem were are the AV guys. Very few out there try to get rid of the problem.
Im my opionion the militia tanks should be gone from the game. If someone wants to try tanking out they should have to spec into it or buy Aurum tanks.
My alt yourdeadagain76 and the many other deticated tankers who have speced into everything to do with tanks to make them beastly deserve to be a force to recon with.
Do you know how many skill points it takes to have proto every turret, max ammo, max reload, high profieciency, unlock Std tanks, Max armor, max shield upgrades, damage mods....ect. Ill tell you (prety sure you know tho you a vet.) It takes alot ive got at least 15million in just tanking on YDA.
How much does it take these WA WA's to spec into proto fg/Sl and nades/nanohives and a adv or better suit. Like what 3 to 5 million. See the difference.
Spkr4 ,Takahiro, and others are good tankers, better than me. Ill bet it would help everyone if CCP got rid of all these fly by the seat militia tankers by removing them from the game. Or not its fun when they try to go head to head against us with there militia crap. LOL |
Leonid Tybalt
Fatal Absolution General Tso's Alliance
254
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Posted - 2014.02.24 12:48:00 -
[163] - Quote
Crimson Cerberes wrote:Leonid Tybalt wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. Oh right totally the same.... well except with double the range forge guns ever had, double the DPS, with a great zoom, while being invulnerable to infantry, faster than infantry, and stronger than infantry.... but yeah totally the same. Yeah, because forge gunners and HAV's totally have the same elevation in aiming... Oh wait a minute! Joke post? Joke post. You can't honestly think that is even remotely comparible right? So HAVs have a 50 degree elevation restriction, and that totally evens out the invulnerability to 90% of the game, oh and the incredible speed, oh and the cheapness, and being non-sp intensive, and double the range, and double the DPS, and easily travesing terrain that would make a heavy cry, and .... Well I think I made my point.
No im very serious.
Seems to me that there's a trend among you complainers to only take factors into account that supports your views on the matter, while tactically ignoring other factors that might serve to oppose your arguments.
It's making you look rather dishonest and biased.
Also a tank is a much bigger target than one guy on foot, making it easier to hit. Just another of many factors that you seem to ignore when you're doing your jackass comparisons. I wonder why... |
dustwaffle
Xer Cloud Consortium
742
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Posted - 2014.02.24 14:11:00 -
[164] - Quote
Leonid Tybalt wrote:Seems to me that there's a trend among you complainers everyone on these forums or on the internets, ever to only take factors into account that supports your views on the matter, while tactically ignoring other factors that might serve to oppose your arguments.
It's making you look rather dishonest and biased.
FTFY
Art of arguing trolling on the internet.
1. Act like an idiot 2. Get called out on it 3. Either ignore the call out post, or select bits out of context and reply to those 4. ?? 5. Profit! |
calisk galern
BurgezzE.T.F General Tso's Alliance
1945
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Posted - 2014.02.24 14:26:00 -
[165] - Quote
this is still going O.o
seriously guys even I take the weekends off from these forums |
Lorhak Gannarsein
Science For Death
1813
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Posted - 2014.02.24 14:27:00 -
[166] - Quote
calisk galern wrote:this is still going O.o
Yeah, I thought it'd either be dead or locked by now.
Guess not?
Wonder if those guys ended up having their showdown?
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Atiim
Living Like Larry Schwag
5081
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Posted - 2014.02.24 14:33:00 -
[167] - Quote
Lorhak Gannarsein wrote:calisk galern wrote:this is still going O.o Yeah, I thought it'd either be dead or locked by now. Guess not? Wonder if those guys ended up having their showdown? I'm a bit surprised too.
I guess Lockingbro has the day off.
Anyways, no we haven't because I'm still eating for him to reply.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
I've adapted, and soon I will HTFU...
...Permanently. In a Gunnlogi
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Nothing Certain
Villore Sec Ops Gallente Federation
272
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Posted - 2014.02.24 20:30:00 -
[168] - Quote
I saw a tanker go 15-0 last night, the only remarkable thing about that is how unremarkable it is. It happens nearly every game. How many times have you seen a tanker go 0-15? How many times have you seen an AV'er go 15-0 against tanks? My guess is that you have never seen either one. Yes, some guys can go 40-1 as infantry, but look at any leaderboard and you will see a lot of infantry going 0-12 and similar scores, so the collective kdr of infantry is balanced. Take the average kdr of tankers vs infantry and what do you think you will get? 5-1? 10-1? How can that be balanced? It is the tank, not the skill of the tankers making this difference.
Because, that's why.
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