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Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
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Posted - 2014.02.21 17:40:00 -
[1] - Quote
Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. wow you destroyed every single one of their arguments better than i could haveGǪ+1
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
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Posted - 2014.02.21 17:47:00 -
[2] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too. I think he beat my record. he defiantly beat mine. IT took me an entire 5 pages to destroy tankahiro before
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
726
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Posted - 2014.02.21 17:54:00 -
[3] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote: wow you destroyed every single one of their arguments better than i could haveGǪ+1
All in one post too. I think he beat my record. he defiantly beat mine. IT took me an entire 5 pages to destroy tankahiro before My all time record is destroying about 10 tankers in 1 post. He destroyed half their community. Yeah, pretty much. I think that this is the be-all end-all of arguments against OP tanks, and idiotic tankers defending them
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
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Posted - 2014.02.21 18:04:00 -
[4] - Quote
its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
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Posted - 2014.02.21 21:13:00 -
[5] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with a railgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!!
You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range.
You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
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Posted - 2014.02.21 21:24:00 -
[6] - Quote
Leonid Tybalt wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something And you do understand that the turret elevation prevents a tank completely from doing what you describe, right? A tank can't aim very well at all below its hull. YES IT CAN!!!!!!!! IVE DONE THIS BEFORE!!!!! IVE WATCHED BUZZZZZZZZZZZZZZZ KILLLLLLLLLLLLLLLLL DO IT!!!! IF I HAD VIDEO RECORDING SOFTWARE ID SHOW YOU ALL!!!!!!!
But since i don't, ill tell you how to do it. You have to have part of your tank over the edge, and you can angle your turret downwards. You can't hit anything inside of a certain radius of the tower, but you are easily capable of killing anything on the ground. I encourage you to try it, and if it doesn't work, ill squad with you next time my Ps3 works, and show you. Ill ask buzzzzzzzzzzzz killlllllllllllllllll what he does next time he's up, but i assure you that this isn't BS I'm pulling out of my ass, and that this is a legitimate method of AV
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
737
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Posted - 2014.02.21 21:25:00 -
[7] - Quote
Roy Ventus wrote:Leonid Tybalt wrote:Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:its funny because tankers can now sit on a tower with cilgun, and are about 5x as effective as any infantry unit pre 1.7. Ask buzzzzzzzz kiilllllllllllllllllllll for details Forge gunners doing it is fine, but tankers doing it is OP. Double standards all the way. ARGGHHHHH the irony is killing me!!!!!!!!!!!!!! You do understand that currently tanks can camp towers while infantry cannot, due to tanks having a longer range on their rail weaponry than infantry? All you have to do is fly on top of a tower, recall dropship, deploy MLT railgun tank with double damage mods. Where in my statement did i say that forge gun camping on a tower or tanks camping on a tower is OP? Please find it, as i would greatly appreciate viewing my invisible statement. Currently, tankers (yourself included, if you can consider yourself a tanker) complain that tower camping with a forge gun is OP, should not be done, etc. However, you have had a way to fight back against this, albeit rather difficultly, with a railgun which can one shot the infantry. Whereas now, if a tanker is sitting on a tower, infantry AV is powerless to intervene, as their weapons are ineffective at that range. You could be more hypocritical and nonsensical than Tankahiro, and thats really saying something And you do understand that the turret elevation prevents a tank completely from doing what you describe, right? A tank can't aim very well at all below its hull. What's the point of stating that? More than likely if they're tower sniping, they're not focused on what's going down right below them. They can still aim at far off objectives with the perfect shot and area denial. And if you try to get up on there with them, you're shot down. believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
738
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Posted - 2014.02.21 21:56:00 -
[8] - Quote
Supernus Gigas wrote:Gavr1lo Pr1nc1p wrote: believe it or not, you can aim downwards, idk if its a glitch, but you can do it
Only in the Madrugar and Soma though. Can't aim down in a Sica or a Gunnlogi. EDIT: misread your post sorry
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
762
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Posted - 2014.02.22 05:48:00 -
[9] - Quote
The Attorney General wrote:Atiim wrote:Let's see here: 3x Complex Damage Mods 1x Ishukone Assault Swarm Launcher (The Specialist variant isn't worth the long charge tbh) The 3 Damage Mods is about 204CPU, plus the 118CPU from the SL means that you have 392 CPU eaten before you even get into fitting your sidearm or AV/Flux Grenades, couple that with the fact that you have to put CPU Enhancers in your low slots (392 CPU doesn't fit well with a Minmatar Assault suit, and at best you'll be able to fit an extra 2 Basic Shield Extenders. An extra 44HP?... Wow that's so strong Lol Sidearms. What's the range of Kaalikiota RR again? Now what's the range of an Ishukone ASMG? Gee, sidearms are so helpful. Now I've made some pretty damn stupid posts before, but you sir clearly take the cake on this one. Bro do you even fit suits? What is wrong with your skills? Complex damage mods take 58 CPU each. So 174, not 204. The SL wouldn't even be 118, because you at least need light weapon ops 3 to spec into them. With light weapon ops to 5 you get under 100. I just used GBN skills on the dust fitting tool to spec out a minmatar assault build. 3 x Complex damage mods 2x Complex Shield extenders Wryikomi Swarm Launcher M209 SMG Lai Dai Packed AV K2 Nanohive Complex CPU upgrade Basic armor repair 491/567 CPU 84/84 PG 333 Shield 169 armor So how are your fittings so screwed up that you can't even fill out what you call your primary role? Why is it that any time you post a fitting I can't help but feel bad for you. No wonder you are having no success. complex damage mods take 68 apiece not 58.
Kills- Archduke Ferdinand
Balance!
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