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Salt Dog 76
Red Star. EoN.
71
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Posted - 2014.02.21 18:46:00 -
[1] - Quote
The Attorney General wrote:Crimson Cerberes wrote:Name the times you are available to be on, I will see if I can make it. I will also try to set up some type of video capture equipment so that afterwards, we can see the complete and utter liar you are.
So we will queu for amarr/caldari FW yes?
ALSO: Still doesn't change 1 thing in the orignal post, tanks are exactly what tankers used to complain about. Tanks are invulnerable, non-sp-intensive, cheap, omgwtfpwn-mobiles. IF ANY tanker had even the least shred of dignity, they would be crying just as loudly as they did before about the imbalance. I'll be on most of the day. I have PC's around 8 p.m. EST though, so I will have to get on this character to do them. I've made numerous posts about the solutions I think would help remedy the current imbalance. I no longer have to tolerate crybaby posts that offer nothing constructive. You want to lump all tankers in the same group, when I have a record of posts saying the old tanks were not that bad, that what was needed before any changes were made was to fix the rendering problems. But guys like you won't ever acknowledge that there were tankers advising caution before making wholesale changes because it doesn't fit in with your BS narrative. Thanks for calling me a liar too. Want to put some ISK up since you seem so confident? How about 1 mill per tank I solo? I am going to laugh my ass off when I am killing tanks calling you a scrub.
I got news for you Crimson get Av Fg/SL proto (nades 2) and proficiency 5 or GTFO. If you are trying to take out our maddy or gunny with militia crap or std or adv and then cry on forums that you cant solo a tank. WA WA WA I solo tanks all the time with my heavy. You stand in the middle of an open field and try to destroy a maddy with ion cannon you will fail unless you have help. Get Good.
Ps i get soloed now and then on my tanker yourdeadagain76 if i make a mistake or the enemy has proto with stacked dam mods or just from being to aggressive. A couple of guys with proto av can pop a HAV no problem if the use tactics and dont stand in one spot in middle of road and fire 1 volly of SL and expect it to kill us. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:44:00 -
[2] - Quote
Crimson Cerberes wrote:YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU. Here is a bit of math for you: IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered. The IAFG does about 545 damage per second (sustained DPS including reloads). If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up. Oh yeah that seems balanced.
LOL you are so rediculous its making my side hurt. My suggestion for you is to GG. Skill into Proto FG with proficiency 5 reload speed and ammo and get your complex damage mods on a Basic proto hvy suit instead of throwing out numbers like a geek.
I have and do solo Maddys/Gunnys all the time now, then, PC, ambush, Dom,Skrim. You complaining about this issue and not giving up on it makes you come off as a noob scrub thats mad you only have 3 million sp and it will take me to long. WA WA WA
Quit your crying on the forums grab your proto FG and fight the tankers back to the redline ya P U S S. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:50:00 -
[3] - Quote
Crimson Cerberes wrote:YourDeadAgain76 wrote:These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
Proof or STFU. Here is a bit of math for you: IAFG does 2047 dmg per shot with proficiency 5 and 2 complex damage mods. There is no infantry based AV that does more sustained damage than the IAFG, it is the premier AV, to top tier, the counterpoint to a fully skilled gunnlogi or maddrugar. This fitting requires a total of 3.5 mil sp just for the suit and the weapon/wdmg mods. All specific to 1 role, before any other things are considered. The IAFG does about 545 damage per second (sustained DPS including reloads). If you were a lazy tanker and threw on 3x enhanced armor reps, with maxed armor rep skill ( a total of 1.2 mil sp) You would tank 450 hp/sec, forever, without any input from you. This means that the IAFG would require around 52 straight seconds of firing at you, without you moving, or firing back, or anything, and a supply of nanohives which it can't carry, in order to blow you up. Oh yeah that seems balanced.
Dont need nanohives 1 clip is all you need scrub. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 20:52:00 -
[4] - Quote
Supernus Gigas wrote:To really get a good grasp of the situation you really need to put some time into playing both roles. Both roles being Tanks and AV. I'm a Tanker(Proto Missile Gunnolgi, complex mods) and I'm also an AV Heavy(Proto Forge Guns, Prof Lv4). I'll explain my positions on the Tank V. Infantry(rather than focus on Tank V. Tank)
Here are my views and such:
Now I have used Blasters, Rails and Missiles. However I only run Missiles now(unless there's some jack-wagon Redline Rail Gun). The way I see it, Blasters absolutely wreck infantry and are the biggest problem that infantry face. I think a simple increase in dispersion, lower fire rate, and higher damage per shot would decrease it's effectiveness against infantry(especially at range) while keeping it's current effectiveness against Vehicles. Currently, Rail Guns are not very effective against infantry, and unless you have [brag]sweet Missile skillz like me and can hit infantry reliably[/brag] Missiles aren't very effective either(especially with their broken feeling splash mechanics.)
While I do use Tanks, I am truly a Heavy at heart. Maybe it's because I've been a Heavy since I started playing Dust over a year ago and I've gotten particularly good, but I can easily solo Tanks with an Assault Forge Gun and an AV nade or two(maybe even finish 'em off with a flaylock just to get them real salty). The trick is to get behind them and aim at their weak spot. A shocking and revolutionary tactic, I know. But I am serious, the amount of Forge Gunners I've seen who just shoot at the side of Tank from 200m away that can easily just hide behind a near by building or hill is staggering.
Swarms. Sorry, I've never used Swarms seriously. I'd love to offer some balancing or buff suggestions, but I've never used them so I don't feel like I'm in a position to really talk about them.
Here's some tips for you fellow Forge Gunners out there:
Don't use the Sentinel. Only use Basic Frames. Damage mods effect Forge Guns more than any other infantry weapon due to the Forge Guns high base damage, so being able to stick two of them on a suit is vital.
Be mobile. Use an LAV, but don't drive right up to the Tank because it'll probably hear you. And if you are really close to a Tank, drive slower and thus quieter. I swear, people only ever go full throttle or nothing. Get out a distance away and walk closer if you need too. I also recommend putting a Cardiac Regulator and a KinCat in your low slots so you can move a bit faster for longer. Also be prepared to lose your LAV, either to an enemy blowing it up, the LAV blowing itself up if you're away from it for too long, or some ******* blueberry taking off while you're resupplying.
The Assault Forge Gun is King. Unless you want to risk losing any of your Gastun's, use the AFG. ADV tier is fine, but if you can afford it, go with the Ishukone. If you're not good with the AFG, learn to get good. Make an cheap fit, get in an Ambush match and try to hit infantry and get used to the charge-up time. If you can hit a sprinting scout at 100m you can hit a Tank's fuel cells.
EDIT: After reading through most of this thread, the rage is hilarious. I recommend calming down and trying to actually come up with constructive ideas.
Hey Crimson you should read this one ya putz. LOL Him and I must be glitching cause he can solo tanks to. Go play Dust, Practice and make some SP you evidently need it man. |
Salt Dog 76
Red Star. EoN.
71
|
Posted - 2014.02.21 21:10:00 -
[5] - Quote
Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much.
I dont have a recorder or id shove the dvd up your anime@ss.
Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. |
Salt Dog 76
Red Star. EoN.
72
|
Posted - 2014.02.22 17:40:00 -
[6] - Quote
Atiim wrote:Salt Dog 76 wrote:Im a Proto Hvy,Fg with 20+ million sp and all your cold hard math sh!T doesn't prove crap. I solo HAV's with an Ishikone/gaston/wy and im here to tell ya it is not that hard. Usually anywere from 3 to 5 shots (3 for militia gear only noobs in a sica or soma) sometimes more but its easy. Usually never more than one clip. You have to understand that when there hardners are off they are vulnerable. Wasting your ammo on a maddy with its hardners on aint gona get you that kill dude. Plus he may try to escape if you press him to much. I dont have a recorder or id shove the dvd up your anime@ss. Maybe instead of complaining still about HAV's being Op (they are a bit but CCP is trying to start over on balancing issues with AV vs HAV's.) you should get to or 3 of your corpmates or buds together and go gank some tanks. If three of you cant get the job done....well im afraid you need more help than we can give you. *Reads Post*
*Checks Corp Tag*
*Realizes that you tried to disproved actual math with the "leul git gud bruh" argument.
*Checks Corp Tag again*
*Realizes that your in the same corp as Spkr4TheDead & Takahiro Kashkuken*
*Laughs So Hard*
*Puts you on the list of people not to take seriously*
*Leaves*
I'll give you a few of them comments, But in all seriousness man Tanks just need a bit of tweeking they not OP these peeps in here griepping about Hav's op and problably dont even try to kill us. Heck man sometimes ill go whole match getting hit by a few Rail Missle blaster installation and thats it.
So if tanks are such a problem were are the AV guys. Very few out there try to get rid of the problem.
Im my opionion the militia tanks should be gone from the game. If someone wants to try tanking out they should have to spec into it or buy Aurum tanks.
My alt yourdeadagain76 and the many other deticated tankers who have speced into everything to do with tanks to make them beastly deserve to be a force to recon with.
Do you know how many skill points it takes to have proto every turret, max ammo, max reload, high profieciency, unlock Std tanks, Max armor, max shield upgrades, damage mods....ect. Ill tell you (prety sure you know tho you a vet.) It takes alot ive got at least 15million in just tanking on YDA.
How much does it take these WA WA's to spec into proto fg/Sl and nades/nanohives and a adv or better suit. Like what 3 to 5 million. See the difference.
Spkr4 ,Takahiro, and others are good tankers, better than me. Ill bet it would help everyone if CCP got rid of all these fly by the seat militia tankers by removing them from the game. Or not its fun when they try to go head to head against us with there militia crap. LOL |
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