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YourDeadAgain76
Red Star. EoN.
179
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Posted - 2014.02.21 18:58:00 -
[1] - Quote
I only see one person crying. YOU.
I got 2 questions for you
1: Whats your Anti Tank loadout for tanking out a Maddy.?
2: Whats your Anti Tank loadout for tanking out a Gunny.?
1:A: I bet the answer is the antiarmor fit that you got with your caracter. OMG
2:A: Milita hvy with militia FG. Hope you at least threw on a militia damage mod.
FYI: CCP is trying to rebalance Av vs Hav. thats why everything was nerfed and started over. |
YourDeadAgain76
Red Star. EoN.
180
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Posted - 2014.02.21 19:10:00 -
[2] - Quote
Spkr4theDead wrote:Crimson Cerberes wrote:Spkr4theDead wrote:Crimson Cerberes wrote:Before: AV is invulnerable to Tanks (rendering glitch)
Now: Tanks are invulnerable to infantry and most AV
Before: Blah Blah ISK
Now: 200k tank >>>>>>>>>>>> 200k suits
Before: 1 AV'er killing 3 tanks is OP
Now: 1 tank killing squads not OP
Before: Tanks need teamwork to survive!!
Now: Tanks should be able to SOLO!! Make AV require teamwork.
Then: 400M range locks down entire field
Now: lol railguns and killing infantry at 200 Ms with blasters....
Yeah, you guys never get to talk about underpowered again... ever. You have no credibility left. When infantry complained about contact grenades, they were nerfed into the ground. When tankers complained about AV grenades, infantry said "LOL HTFU." Do not speak of hypocrisy. Uh... I do not remember the huge outcry from infantry when AV was getting nerfed into the ground. I do not remember people defending AV grenades, and I sure don't remember anyone have a problem with the AV grenade nerf. I do remember tankers crying non-stop about how tanks were sooo easy to kill, even though they could still kill LEGIONS of infantry then as well. Tanks were glass cannons then, they could kill a lot and die a lot. Now they just kill a lot and your community thinks everything is balanced. See OP. Convenient memory loss. Tanker going 10-0 is OP, but someone in a PRO suit going 30-2 is fine.
AMEN HELL Yeah. |
YourDeadAgain76
Red Star. EoN.
180
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Posted - 2014.02.21 19:48:00 -
[3] - Quote
These are our STD tanks, i cant wait to see you guys freekout when/if we get our ADV and Proto HAV's. LOL
If you are posting about Tanks being OP and you cant solo us with militia,STD FG/SL.
Then you are an idiot AV'r. To those of you that have ADV or Proto AV with Proficiency 4 or 5 with Complex Damage mods i dont here you guys saying HAV'S are OP.
You know why....cause they aint,....its because HAV's are not that hard to solo. Hell if you got 2 Av'rs with ADV or Proto with Damage mods n some av nades, we pop with a little effort if you try.
Another tad bit of info for ya Av scrubs. Use teamwork, Get proto, or get lost.
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YourDeadAgain76
Red Star. EoN.
180
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Posted - 2014.02.21 20:24:00 -
[4] - Quote
2 to 2.5 minute cooldown is crazy.
We have 5% bonuses to active Mod regen and length of active mods if skilled into. So 25% longer hardners and 25% decrease in wait time for active mod use now.
I will admit the 30 to 45 seconds isa bit to short, i can see a minute and then with your 25% gets you down to 45 seconds again not counting the 25% to the lenght of hardner time if used skills for it.
For armor tanks what everyone i think is forgetting about is the Reppers. The complex armor reppers are crazy 145hp sec. put 2 on and you rep all damage done by SL/FG in like what 4 or 5 seconds, not even counting the repper bonus skill of 5%?.
I believe the shield booster and the repper need a bit of tweeking as well and then all should be balanced.
A large blaster tank is needed/helpfull for infantry support (not to destroy other tanks thats what rails/missles are for). As a mainly blaster tank pilot i stick with Blue n Green dots run Scanners- I see no need for the large blaster to not be able to kill reds dots. Otherwise you might as well only have shield tanks in the game.
There need to be more CPU/PG penelties for running rails on Maddys and blasters on gunnys and so on when other racial varients of tanks come out.....IF.
Reduce to range of Rail turrets will help get rid of redline Rail snipers.
I do believe the large missle needs to do more damage (hardly ever see any i have proto missle and rarely use). Or have more than 12 shot b4 reload the rail and blaster do way more damage in same amount of time.
Tanks should be slowed down a bit, but dont get crazy about it. As long as we will still have speed mods we can skill into to speed up for a time its fair. |
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