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Samahiel
Goonfeet Special Planetary Emergency Response Group
178
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Posted - 2014.02.07 04:58:00 -
[91] - Quote
Baal Roo wrote:Sigberct Amni wrote:Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter. Does anyone have a link, or even better, can someone copy/pasta their response? (twitter is trash for anything other than witty one-liners and pictures of lunches) https://twitter.com/kanafchian/status/431225612775084033 https://twitter.com/kanafchian/status/431248151488757761 and https://twitter.com/kanafchian/status/431248568910090241
are the relevant ones.
Either way, this isn't a torches and pitchforks moment for me. I more interested in constructively advancing the conversation, and making it clear where our concern as player and content makers lies. |
Abu Stij
WaffleDingos
269
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Posted - 2014.02.07 05:02:00 -
[92] - Quote
So the whole thread is essentially a giant echo chamber of people upset with DUST and it's current iteration. That's something the CPM and CCP Shanghai should be concerned about given that these are all well reasoned and thought out arguments.
One of the chief problems that has been discussed from the get go is that the game was designed with minimal, if any, EVE-DUST relations in mind and/or iterated in a manner people were expecting for the launch version. For example in Faction Warfare players had no way of choosing which side to ally with for months and only recently fixed that. That's a huge oversight of the basic mechanic to how EVE's FW system worked. This is also evident in the Corp Management UI, and other areas where the basics from EVE were ignored at first, only to be attempted to crammed in later. It's a bad design overall. Whether or not CCP Shanghai had staff on hand that knew the basics of EVE's mechanics (i.e. being able to choose the faction to fight for, player trade being ~a thing~, etc.) in these areas isn't a question of if, but why. The evidence of a lack of understanding or focus on making DUST an extension of EVE's style of gameplay is indicative CCP didn't have any clue what they wanted and still went along with the production.
It's troubling that after half a year we're only a small step towards what the game was promised to be and to be like. We still lack a player driven market, a staple of EVE, but that's understanding given that ~economics~ is a nightmare and CCP DrEyjoG and his team don't want to ruin the EVE economy for a game on a "dead" platform. The economy is understandable, however a lack of reward for playing other than "here's a ptitance of ISK for waiting two minutes to find a match and spending twenty firing a gun" doesn't help mitigate the poor ISK Income to ISK Expense ratio.
I'd talk about how there's a need for PVE component in the game, but there's been zero indication that CCP want this to be a feature so I'll avoid it. Instead I'll mention how there's a dire need for ISK to be generated in other ways than simply hopping on and shooting a gun. It's another one of those "this is a basic game design within EVE, how did this not get thought of or integrated?" issues. Manufacturing or salvaging items to then use is one potential option to handle the lack of player driven market. There needs to be different methods to make ISK, which at present is limited to just one and it's not even that good.
I've been patient with CCP, I've played EVE for over five years straight, so I'm used to understanding not everything goes as planned. However with DUST it just seems CCP, overall, don't really know how to handle what DUST is supposed to be after marketing it in the way they did. It's been half a year since it's been launched, many cite that it could have waited a year to launch too by the way but with the PS4 coming out it seemed to be rushed out the door. We lack PVE, meaningful PC, strong EVE-DUST synergy, a working player driven economy, and a host of other basic components that make DUST a worthwhile download for people.
We also have no clue what the future of DUST is, now that it's on essentially a "dead" platform in terms of how the game industry works. We know CCP don't want to just port it to PC, which has a lot more complications people haven't really comprehended, but we aren't aware of if this game will even be considered for PS4. It's again, a lack of known focus or end goals that's leading to the mindset that DUST is just a waste of resources on CCP's side of the deal.
Do You Like Waffles?
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2014.02.07 05:23:00 -
[93] - Quote
It seems to me like they really do want to tell us the changes they want to make, but are under some sort of NDA and are unable to do so.
Which begs the question: who's holding the reins on these NDA's? Is it Sony? CCP? CCP Shanghai itself?
The inability to explain future changes to this game is kind of hurting them rather than protecting anything, I think. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1643
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Posted - 2014.02.07 06:09:00 -
[94] - Quote
I'd like to add here that I completely understand why the link to Eve is so small right now. Linking two wildly different games like this has never been done before and it had the potential to backfire in a rather spectacular way. It had to start small. The last thing that CCP needed was another summer of rage following a rushed merging of the two games. Then we had a rough period where some core mechanics were very badly in need of attention. I'm not really too interested in why this rough period happened, but I've been a developer for 8 years now. Things simply don't always go the way you hope they will, and what is done is done.
I'm not so much upset with the current iteration of Dust as I am disappointed because I can see how much more it could be. I'd say more that I'm worried that the current path of adding guns and tweaking mechanics will take up the larger portion of development time in 2014. I'd rather they balance the toys that we have now and then start putting some meat onto the bones they've given us so far, with the occasional piece of candy thrown at us in the form of a new weapon or something. If you listened to the average person posting on this boards you'd think that new guns was the most important thing ever, but it really isn't. Add a new gun and 2 weeks later people are bored. We need the tools and mechanics to start creating our own content, in the form of drama and skullduggery. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1540
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Posted - 2014.02.07 06:11:00 -
[95] - Quote
Zohar Colichemarde wrote:It seems to me like they really do want to tell us the changes they want to make, but are under some sort of NDA and are unable to do so. Which begs the question: who's holding the reins on these NDA's? Is it Sony? CCP? CCP Shanghai itself? The inability to explain future changes to this game is kind of hurting them rather than protecting anything, I think. Kinda like an old merc taking his secrets to the grave with him while he hemorrhages out the last of his life on a lonely battlefield.
I support SP rollover.
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Luna Angelo
We Who Walk Alone
692
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Posted - 2014.02.07 06:13:00 -
[96] - Quote
Cat Poo wrote:Luna Angelo wrote:CCP does need better Relations with the Community, and telling us things they're planning would help that. but, but, but, CCPMintchip CCP Mintchip notwithstanding, I stand by my word. And I like how you only quoted the first part.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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LEHON Xeon
Ahrendee Mercenaries EoN.
181
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Posted - 2014.02.07 06:14:00 -
[97] - Quote
What the OP wrote I found to be excellent. Having played video games for so many years and so many different genres I'll add in what I think for what it's worth.
There's one word which I think could improve this game massively on multiple levels and that term simply is "Integration". An integration on a player based level with a player/secondary market for items. At least somewhat of an integration with Eve. Make the battles actually have a pull in Eve in terms of what corporations or alliances control planets. If a system or section of space erupts in a war, while the space battle goes on, there should be battles on foot going on in space stations, large ships, or on planets themselves. For those who can remember back far enough, Star Wars Battlefront 2 had this element. In Galactic Conquest, there were space battles. Ship to ship, which could occur with soldiers on foot. Granted in game you could also fly ships to damage capital ships from the outside, but CCP could adjust that to make it that only Eve pilots do that role. Ground combat would only take place on ships themselves. Then after that space battle, if one side lost it, the side which won was in a prime position to attack the selected planet in a ground campaign.
Dust also needs an increase from just 16 people per side. More players means more variety in matches and map strategies would be forced to change and new ones created. Also, once and if (a big if) PC ever gets fully fixed, it needs to be expanded outside of Molden Heath. More planets and environments would be helpful and, even if just for a brief period, encourage corps to jump back into that game mode.
New player experiences DEFINITELY need to be dealt with. Even though we've had a large decrease in the player base, the secondary problem is there's no fresh flow. I would advocate for a longer Academy time (when I first joined it was 25k total WP accumulation; the current 400 is ridiculous). Even a secondary Academy for building up extra SP while avoiding a stomping of new players in regular Academy would be great. Also, a tutorial mode would be massively helpful. New people have no idea what they're doing at all and never will without spending large amounts of time which most don't want to do or can't.
Technical issues should also be at the top of CCPs list to resolve. I'd place these even above content updates in terms of an immediate timeframe. Things like matchmaking (i.e. Scotty), lag, hitboxes, invisible walls, and frame rate should be high priority fixes and would lead to a partial reduction in frustration among players. Matchmaking resolution would easily solve many problems in pubs we have now and greatly assist new players. In one pub match earlier this week, the matchmaking was asinine. The other side was comprised of 15 Lord-British people who all q-synced. Only one guy wasn't, while all of my entire side was practically NPC corp people. I think only myself and one other guy belonged to player owned corps (yes I was running solo). Three matches later, it happened again, only with 12 Lord-British this time.
Having gone through several bouts now of OP weapons, equipment, or vehicles, I truly believe that CCP's constant balancing act needs to take a place on the back burner until more major issues are resolved. Like these new upcoming suits should have been placed in a long time ago already. People will always complain somewhere about something being OP here or there, or thinking they die too fast to a player, but some of them just need to "HTFU" as many say. Learn to work around it. That's what I had to do (originally had a KDR of 0.64). If balance can be implemented in a small patch or a hotfix which takes up little development time, then that should be done. However, these massive rebalances in lieu of new development or technical issues patch after patch are just stupid. We've already lost more of the player base I'm sure due to boredom and frustration over those who were angry over weapons, dropsuits, or vehicle damage.
There's two main reasons I keep "riding out" Dust in its current form. The first is that right now, while sometimes monotonous, it still has that slightly different flavor than other FPS games I've played. For me in its current form it provides a bit of a challenge in trying to work around and with other players that have more SP than I do and also in working around FOTMs. The second is that I enjoy going into matches and talking with people themselves. However, eventually that'll burn out. I can clearly see what this came could really become, but at its current rate, I wonder if it'll ever get anywhere near what everyone keeps anticipating and hoping. As others have said, the last few updates have been "encouraging" but two steps forward after months and months of player frustration and a reduction in playerbase due to a ton of disasterous updates isn't going to cut it.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5665
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Posted - 2014.02.07 07:06:00 -
[98] - Quote
Quote:[10:48:11] Kane Spero: CCP realizes that they have ****** up I can say that much.
Quote of the year.
Never forget
May 14, 2013: Beta 2.0
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Monkey MAC
Lost Millennium
1865
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Posted - 2014.02.07 10:50:00 -
[99] - Quote
Kain Spero wrote:A really great discussion. I think a lot this gets at some core dissatisfaction that many players have with the game right now. The key is that the FPS part has to be engaging and fun. Does it have to be the best FPS experience out there? No, but it has have a minimum of entertainment. Unfortunately, if the FPS part just leads to a dead end in terms of the bigger picture Dust will follow right along to that dead end as well.
The gameplay and moment to moment is what is going to hook people in at the start, but it's going to be the community and the "greater game" that keep people here.
Indeed it will be, we understand CCP's descision to focus on the FPS side first, after all we all know that once your hooked you can't just leave.
However all we want in Reality is form of formal document or timeline, or brief from CCP that outlines that they intend to improve the matagame in some way.
Even if it's just, Discussed Feasibility of improved Meta-game via use of . . . . .
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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lee corwood
Knights Of Ender
442
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Posted - 2014.02.07 17:35:00 -
[100] - Quote
LEHON Xeon wrote: Also, a tutorial mode would be massively helpful. New people have no idea what they're doing at all and never will without spending large amounts of time which most don't want to do or can't.
I stated this in another forum, how the best games out there have intuitive interfaces that drive users where they need to go and fill in details as they chose to explore. This game has none of that direction. The community has done all the heavy lifting trying to incorporate new users and help them limp along and that's only if a player is motivated enough or even knows to come to the forums, but it's still not the medium to deliver that sort of detail.
"Welcome to the game. Here's your collection of # page forum manuals on how to play." <-- doesn't that just sound fun
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Reiki Jubo
Amarr Templars Amarr Empire
362
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Posted - 2014.02.07 17:48:00 -
[101] - Quote
Abu Stij wrote: Instead I'll mention how there's a dire need for ISK to be generated in other ways than simply hopping on and shooting a gun. It's another one of those "this is a basic game design within EVE, how did this not get thought of or integrated?" issues. Manufacturing or salvaging items to then use is one potential option to handle the lack of player driven market. There needs to be different methods to make ISK, which at present is limited to just one and it's not even that good.
FACTS. |
Dusters Blog
Galactic News Network
610
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Posted - 2014.02.07 18:04:00 -
[102] - Quote
Kristoff Atruin wrote:If you listened to the average person posting on this boards you'd think that new guns was the most important thing ever, but it really isn't. Add a new gun and 2 weeks later people are bored. We need the tools and mechanics to start creating our own content, in the form of drama and skullduggery.
the ability to create content is so critical and essential. just today we saw some of the results of the API http://eveplanets.com/ and its just one tool for users enhancing their own experiences. developers should be excited about users adding their own variety to the gaming experience..player contracts, bounties, social hubs and organized FW [so pilots can properly support their allies] are just a few of the ways to make Dust an experience CCP can be proud of.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Dusters Blog
Galactic News Network
610
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Posted - 2014.02.07 18:16:00 -
[103] - Quote
lee corwood wrote:"Welcome to the game. Here's your collection of # page forum manuals on how to play." <-- doesn't that just sound fun
exactly, the casual player will never do this, even the interested player will assume they can 'figure it out' fail horribly and have a good chance of not laying the game again concluding its 'bad or simpley 'too confusing'. the NPE will make or break Dust, we have been saying it since May of 2012. http://dustmercs.blogspot.com/2012/05/dust-514-impressions.html
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1541
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Posted - 2014.02.07 19:39:00 -
[104] - Quote
Dusters Blog wrote:lee corwood wrote:"Welcome to the game. Here's your collection of # page forum manuals on how to play." <-- doesn't that just sound fun exactly, the casual player will never do this, even the interested player will assume they can 'figure it out' fail horribly and have a good chance of not playing the game again concluding its 'bad or simpley 'too confusing'. the low population shows only the super hardcore and people familiar with new eden are sticking around. this defeats the very purpose of going f2p and giving equal access to 80M PS3 users. the NPE will continue to make or break Dust, we have been saying it since May of 2012. http://dustmercs.blogspot.com/2012/05/dust-514-impressions.html'This game needs a Game Tutorial that will tell players about every aspect of the game, how to be successful and even little things like the differences between Amarr and Minmatar, what PG and CPU are and how the info tab is your friend. This just isn't a forty-yard dash, its a marathon. And if the tutorial isn't well done you'll miss out on a lot of players.' And because the content in DUST is already largeish and will grow into something fairly massive, the tutorial will have to broken up and staged in patalatble chunks.
The first tute would be basic controls for movement/actions that showcased DUST's tight, responsive mechanics - just like Mirror's Edge, say.
This is really our first and most important opportunity to catch players and hold them long enough to begin the process of making them citizens of New Eden.
I support SP rollover.
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
144
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Posted - 2014.02.07 20:14:00 -
[105] - Quote
Just got an email from CCP for a customer survey. I put a link to this thread in one of the comment boxes for Dust, along with a summary of Samahiel's three main points. |
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2014.02.07 20:26:00 -
[106] - Quote
Hobo on Fire wrote:Just got an email from CCP for a customer survey. I put a link to this thread in one of the comment boxes for Dust, along with a summary of Samahiel's three main points.
Good man. If one of those surveys comes my way, I will be sure to do the same. |
Your Absolut End
SVER True Blood Public Disorder.
359
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Posted - 2014.02.07 21:08:00 -
[107] - Quote
I indeed think tutorials are needed.
But personaly I don't think CCP should fixate to much on newer players at this moment. Theres no marketing campaign, no real efforts to drag new players into this game anyways, and besides that it's hard to keep players in a half finished game on an olds console. So lets just face the fact that there is not a huge "new player flow"
IMO the right way to go would is to concentrate on what we already have. Atm we have a somehow stable playerbase, build of mostly hardcore gamers who wanna see this game grow. so instead of letting those players go and hope for newer players join and stay we need to concentrate ion the actual game and especially on the eve/dust link.
It is crucial to extend the game and to build up a direct and feelable connection between those games. this is what dust seperates from other games, and if we let this go, we all just can move on to any other lobby shooter. Heck we wouldn't even have to worry about skillpoint anymore lol.
CCP should use the time on Ps3 to concentrate on building up the game. Once this is done and the game is in a stable good working state and good connection with eve, port it to PS4 with a huge ass advertise campaign=profit.
Selling half baked bread just works for one day.
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Soraya Xel
The Corporate Raiders Top Men.
1396
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Posted - 2014.02.07 21:16:00 -
[108] - Quote
Kristoff Atruin wrote:I'd like to add here that I completely understand why the link to Eve is so small right now. Linking two wildly different games like this has never been done before and it had the potential to backfire in a rather spectacular way. It had to start small. The last thing that CCP needed was another summer of rage following a rushed merging of the two games. Then we had a rough period where some core mechanics were very badly in need of attention. I'm not really too interested in why this rough period happened, but I've been a developer for 8 years now. Things simply don't always go the way you hope they will, and what is done is done.
Fear of change, is indeed, what has held this game back. CCP is afraid to mess up the economy. Afraid to annoy their veteran players, and scared of an Incarna reaction. This has led to four EVE expansions with no content, and a DUST that woefully underpromises on the EVE half of it. During Incarna, the player community basically castrated CCP, and they're in a state of paralysis about the players coming back for more.
Unfortunately, CCP needs to realize that for DUST to deliver, CCP has to go "ALL IN", and be willing to change the nature of their game. They no longer live in a space where they have no competitors.
I'd like to be your CPM1 candidate
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Darken-Soul
BIG BAD W0LVES
462
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Posted - 2014.02.07 22:19:00 -
[109] - Quote
This should have a blue tag.
Who wants some?
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Your Absolut End
SVER True Blood Public Disorder.
363
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Posted - 2014.02.07 22:35:00 -
[110] - Quote
Darken-Soul wrote:This should have a blue tag.
It will never have, truth is easier bearable with closed eyes unfortunately
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Toro Navajo
Defenders of the Helghast Dream
29
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Posted - 2014.02.07 22:43:00 -
[111] - Quote
Thank you for this post. I'm glad to see and hear that a reasonable and logical discussion is taking place and that the community and CCP is taking note. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1549
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Posted - 2014.02.07 22:56:00 -
[112] - Quote
Your Absolut End wrote:I indeed think tutorials are needed.
But personaly I don't think CCP should fixate to much on newer players at this moment. Theres no marketing campaign, no real efforts to drag new players into this game anyways, and besides that it's hard to keep players in a half finished game on an olds console. So lets just face the fact that there is not a huge "new player flow"
IMO the right way to go would is to concentrate on what we already have. Atm we have a somehow stable playerbase, build of mostly hardcore gamers who wanna see this game grow. so instead of letting those players go and hope for newer players join and stay we need to concentrate ion the actual game and especially on the eve/dust link.
It is crucial to extend the game and to build up a direct and feelable connection between those games. this is what dust seperates from other games, and if we let this go, we all just can move on to any other lobby shooter. Heck we wouldn't even have to worry about skillpoint anymore lol.
CCP should use the time on Ps3 to concentrate on building up the game. Once this is done and the game is in a stable good working state and good connection with eve, port it to PS4 with a huge ass advertise campaign=profit.
Selling half baked bread just works for one day.
+1. Agreed 100%. First we have to make the game work, then we can think about new players.
But also there are several short-term low hanging fruit opportunities that could male the NPE a whole lot more palatable.
I support SP rollover.
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Samahiel
Goonfeet Special Planetary Emergency Response Group
206
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Posted - 2014.02.08 02:42:00 -
[113] - Quote
Darken-Soul wrote:This should have a blue tag.
Was kinda hoping to see one by now myself.
Either way, we'll be continuing this discussion in this thread and have a few other things on the back burner to bring attention to these pressing issues. |
Dusters Blog
Galactic News Network
628
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Posted - 2014.02.08 02:52:00 -
[114] - Quote
Darken-Soul wrote:This should have a blue tag.
no kidding. QQ thread gets the oil unfortunately.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
380
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Posted - 2014.02.08 04:07:00 -
[115] - Quote
I'm not totally surprised there's no response. A lot ITT to read and consider. Let's hope things are being considered. |
Cat Poo
Subdreddit Test Alliance Please Ignore
181
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Posted - 2014.02.08 05:11:00 -
[116] - Quote
Luna Angelo wrote:Cat Poo wrote:Luna Angelo wrote:CCP does need better Relations with the Community, and telling us things they're planning would help that. but, but, but, CCPMintchip CCP Mintchip notwithstanding, I stand by my word. And I like how you only quoted the first part. vOv your ability to recognize sarcasm is unparalleled in the annals of human history. :slowclap: |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1659
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Posted - 2014.02.08 06:06:00 -
[117] - Quote
I'm not too surprised there isn't a blue tag yet. Not only is there a lot in here to go through, but most of the devs are just coming back from vacation now. I imagine it'll be Monday or Tuesday before we see anything more than a token response. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
361
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Posted - 2014.02.08 06:06:00 -
[118] - Quote
One of the many ways you can begin to make DUST feel less like a shooter with EVE names and more like a window into New Eden is to make a DUST mercenary exist in EVE. As it is, their "existence" is only an entry in a chat window and an occasional after-the-fact killmail. To Jita, *sec, and every corporation and alliance, a DUST mercenary may as well not exist. They are not entities that firmly exist at some location in space, they do not travel (despite what the district "locations" might have you believe), they cannot fulfill market orders or accept contracts, they cannot even manage a corporation. You will never see a DUST mercenary in Jita because to a DUST mercenary, Jita may as well be a food served in South Africa for all it affects them.
Even the youngest, most clueless EVE player has a larger impact on New Eden than any DUST mercenary (minus those used as catalysts...for EVE characters to conduct espionage). If the galaxy of New Eden were the surface of a lake, every capsuleer is a drop striking the surface. Ripples echo throughout as they drop, striking the surface and changing it by their very existence. The DUST mercenary makes no ripple. One questions if it's even in the same lake at all. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2923
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Posted - 2014.02.08 08:50:00 -
[119] - Quote
Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. As it is, we have the joke that is PC, the pointless lobby shooter of the instant queue, and the half-assed Faction Warfare that only differs from the instant queue in a superficial way (the type of currency earned).
For instance, we're nearly a year into the game, and we still can't even team deploy unless it's a match that was set up 24-48 hours in advance. That alone has run off a good 80% of Subdreddit's members. It did no good to have 50-100 guys online, when we can only play in groups of 6. The current queue mechanics means that you have to be in either a highly structured "hardcore" coporation, or basically play with "randoms" and have no way of feeling like you can have an impact on the world of Dust 514. yet, the vast majority of players fall somewhere in the middle. Most players are "semi-casual." They want to find a corporation to play with, log into the game at will, and feel like they are contributing to their "band of brothers." So, why is the majority ignored for the whims of the minority?
Why isn't FW team-deploy? Why can't we see in a clear and concise way which faction owns which planets, and which corporations are supporting which of those factions? Why isn't there a "frontline" mechanic that lets us choose where we want to fight? Does CCP think that Dust 514 players are too stupid to have the same sort of autonomy that they afford EVE players? Because that's the way it feels. It feels like CCP thinks we're all a bunch of blubbering idiots who need our gameplay micromanaged... it's actually sort of insulting.
Why not let us choose which planet and district to attack and defend whenever we want? Why not make FW matches take, say, two or three times as long to complete, but if you choose a district that is undefended you can just walk up and take it? Sure, it might be "boring" to some, but those people that want a fight will choose to fight. Isn't that the whole point of New Eden, giving players THE CHOICE to do what they want? |
Lt Royal
Subdreddit Test Alliance Please Ignore
2700
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Posted - 2014.02.08 09:55:00 -
[120] - Quote
Baal Roo wrote: imagine your on the surface of a FW district, you're messing around, practicing flying dropships or squad tactics, and in comes the enemy MCC. BATTLE COMMENCES.
This^^
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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