Abu Stij
WaffleDingos
269
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Posted - 2014.02.07 05:02:00 -
[1] - Quote
So the whole thread is essentially a giant echo chamber of people upset with DUST and it's current iteration. That's something the CPM and CCP Shanghai should be concerned about given that these are all well reasoned and thought out arguments.
One of the chief problems that has been discussed from the get go is that the game was designed with minimal, if any, EVE-DUST relations in mind and/or iterated in a manner people were expecting for the launch version. For example in Faction Warfare players had no way of choosing which side to ally with for months and only recently fixed that. That's a huge oversight of the basic mechanic to how EVE's FW system worked. This is also evident in the Corp Management UI, and other areas where the basics from EVE were ignored at first, only to be attempted to crammed in later. It's a bad design overall. Whether or not CCP Shanghai had staff on hand that knew the basics of EVE's mechanics (i.e. being able to choose the faction to fight for, player trade being ~a thing~, etc.) in these areas isn't a question of if, but why. The evidence of a lack of understanding or focus on making DUST an extension of EVE's style of gameplay is indicative CCP didn't have any clue what they wanted and still went along with the production.
It's troubling that after half a year we're only a small step towards what the game was promised to be and to be like. We still lack a player driven market, a staple of EVE, but that's understanding given that ~economics~ is a nightmare and CCP DrEyjoG and his team don't want to ruin the EVE economy for a game on a "dead" platform. The economy is understandable, however a lack of reward for playing other than "here's a ptitance of ISK for waiting two minutes to find a match and spending twenty firing a gun" doesn't help mitigate the poor ISK Income to ISK Expense ratio.
I'd talk about how there's a need for PVE component in the game, but there's been zero indication that CCP want this to be a feature so I'll avoid it. Instead I'll mention how there's a dire need for ISK to be generated in other ways than simply hopping on and shooting a gun. It's another one of those "this is a basic game design within EVE, how did this not get thought of or integrated?" issues. Manufacturing or salvaging items to then use is one potential option to handle the lack of player driven market. There needs to be different methods to make ISK, which at present is limited to just one and it's not even that good.
I've been patient with CCP, I've played EVE for over five years straight, so I'm used to understanding not everything goes as planned. However with DUST it just seems CCP, overall, don't really know how to handle what DUST is supposed to be after marketing it in the way they did. It's been half a year since it's been launched, many cite that it could have waited a year to launch too by the way but with the PS4 coming out it seemed to be rushed out the door. We lack PVE, meaningful PC, strong EVE-DUST synergy, a working player driven economy, and a host of other basic components that make DUST a worthwhile download for people.
We also have no clue what the future of DUST is, now that it's on essentially a "dead" platform in terms of how the game industry works. We know CCP don't want to just port it to PC, which has a lot more complications people haven't really comprehended, but we aren't aware of if this game will even be considered for PS4. It's again, a lack of known focus or end goals that's leading to the mindset that DUST is just a waste of resources on CCP's side of the deal.
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