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Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
63
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Posted - 2014.02.06 01:52:00 -
[31] - Quote
Baal Roo wrote:Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. Grrr, GOONS! Why can't you just let me have my snappy closer?
That's just how we roll, you know? |
Kushmir Nadian
Valor Coalition
381
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Posted - 2014.02.06 02:07:00 -
[32] - Quote
The issue here is one that fans of the game keep bringing up.
We WANT to like the game. We love the hardcore aspects, the customization, the EVE connection, the lore and what it COULD be...but CCP keeps doing things that prevent us from doing so.
One game mode after all this time? Virtually no MMO elements or core foundation? I love the fact that Dust is in constant development but that doesn't mean you don't even attempt to release the game in a finished state.
Replication Veteran. I support Tech De Ra for CPM.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
222
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Posted - 2014.02.06 02:23:00 -
[33] - Quote
Fully agree with OP. +1
Hilmar stated recently that they will be focussing on making Dust a great FPS. I think we need to remind him that one of Dust 514s biggest selling point is the fact that it is (supposed to be) happening in New Eden.
I would suggest adding full market interaction but I feel CCP are too scared to do anything involving ISK in case they destabilise EVEs economy. What is left? Interactive PVE? Having Mercs fulfil Capsuleer contracts i.e. clearing out P.I. Installations of Rogue Drones.
How much more "New Stuff" do we have to go through until we can expect such an expansion. They still have to fill out the vehicle tree and add some new dropsuits but do we really have to wait through all of that for meaningful gameplay? |
Prius Vecht
Red and Silver Hand Amarr Empire
241
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Posted - 2014.02.06 02:41:00 -
[34] - Quote
TEST and the Goons of one accord? now you've gone and done it, CCP.
A sandbox without sand? totally accurate. The bigger issue is what everyone keeps mentioning regarding how the game simply doesn't feel like New Eden.
1)The MMO aspect of Dust boils down to talking to people in chat rooms. We cant even navigate the local channels. Where are the open social areas where New Eden's finest are famous for backroom deals, betrayal, politics and all the other skullduggery? At the very least give us something to do besides login and wait for a match to start in the lobby.
2) And as one poster mentioned, why the hell do defenders get nuetral maps when defending their own districts? Why cant we explore our land or tour corp HQ? Give players a reason to want to own a sandcastle.
3) Why havent you given players the tools to create their own content yet? bounties anyone? player conflict defines MMOs and when EVE/Dust corps cant create contracts, train their players or properly manage their alliances/corps and the ability to avoid war by district locking is the norm something is amiss. |
Ayures II
Subdreddit Test Alliance Please Ignore
392
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Posted - 2014.02.06 02:52:00 -
[35] - Quote
Akdhar Saif wrote:Fully agree with OP. +1
Hilmar stated recently that they will be focussing on making Dust a great FPS. I think we need to remind him that one of Dust 514s biggest selling point is the fact that it is (supposed to be) happening in New Eden.
I would suggest adding full market interaction but I feel CCP are too scared to do anything involving ISK in case they destabilise EVEs economy. What is left? Interactive PVE? Having Mercs fulfil Capsuleer contracts i.e. clearing out P.I. Installations of Rogue Drones.
How much more "New Stuff" do we have to go through until we can expect such an expansion. They still have to fill out the vehicle tree and add some new dropsuits but do we really have to wait through all of that for meaningful gameplay?
An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
Prius Vecht wrote:TEST and the Goons of one accord? now you've gone and done it, CCP. When it comes to dealing with CCP's shenanigans, it happens more often than you might think. |
Killar-12
The Corporate Raiders Top Men.
2218
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Posted - 2014.02.06 02:54:00 -
[36] - Quote
Prius Vecht wrote:TEST and the Goons of one accord? now you've gone and done it, CCP.
A sandbox without sand? totally accurate. The bigger issue is what everyone keeps mentioning regarding how the game simply doesn't feel like New Eden.
1)The MMO aspect of Dust boils down to talking to people in chat rooms. We cant even navigate the local channels. Where are the open social areas where New Eden's finest are famous for backroom deals, betrayal, politics and all the other skullduggery? At the very least give us something to do besides login and wait for a match to start in the lobby.
2) And as one poster mentioned, why the hell do defenders get nuetral maps when defending their own districts? Why cant we explore our land or tour corp HQ? Give players a reason to want to own a sandcastle.
3) Why havent you given players the tools to create their own content yet? bounties anyone? player conflict defines MMOs and when EVE/Dust corps cant create contracts, train their players or properly manage their alliances/corps and the ability to avoid war by district locking is the norm something is amiss. TEST and Goons fight in game but they want the same things in the end...
Listen
I'll change the song every week
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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
345
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Posted - 2014.02.06 02:57:00 -
[37] - Quote
Ayures II wrote: An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
The way the EVE system is set up, you cannot actually fulfill an order that is higher than the current best price. That method wouldn't work.
CCP needs to realize things have to become bumpy and potentially broken again if they want to mend the bone properly. Link DUST to the EVE market and come up with a hairbrained method of changing DUST payouts. Then work from there. |
Killar-12
The Corporate Raiders Top Men.
2218
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Posted - 2014.02.06 02:58:00 -
[38] - Quote
Ayures II wrote:[quote=Akdhar Saif]Fully agree with OP. +1
Hilmar stated recently that they will be focussing on making Dust a great FPS. I think we need to remind him that one of Dust 514s biggest selling point is the fact that it is (supposed to be) happening in New Eden.
I would suggest adding full market interaction but I feel CCP are too scared to do anything involving ISK in case they destabilise EVEs economy. What is left? Interactive PVE? Having Mercs fulfil Capsuleer contracts i.e. clearing out P.I. Installations of Rogue Drones.
How much more "New Stuff" do we have to go through until we can expect such an expansion. They still have to fill out the vehicle tree and add some new dropsuits but do we really have to wait through all of that for meaningful gameplay?
An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
I'd add Items you have to acquire dust side to do industry.
Listen
I'll change the song every week
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Tolen Rosas
Kang Lo Directorate Gallente Federation
320
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Posted - 2014.02.06 02:59:00 -
[39] - Quote
rings true, OP.
go 2 SA forums, EVE forums or read TM.com or even EN24. the contempt for dust is thick enough to cut with a knife. conversely, people are very excited about EVE valkyrie so it seems ur learning something about quality and delivering on promises, CCP.
its past time 2 get the FPS window into new eden up to par. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
127
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Posted - 2014.02.06 03:00:00 -
[40] - Quote
Prius Vecht wrote:TEST and the Goons of one accord? now you've gone and done it, CCP.
We just want a good game to hate each other in. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
10606
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Posted - 2014.02.06 03:03:00 -
[41] - Quote
I don't have very much experience with EVE outside of just running around by myself in high sec and doing PI hauls through low sec.
People can say what they want about Goonswarm, but aside from Cerebral Wolfs "meltdown", I found Immobile Infantry to be a great corporation to have been in. You guys had a near flawless vehicle reimbursement program basically from day one, and it was really easy to report and receive payment.
Metagame aside, they were pretty much all a great bunch of people to hang out with.
Excellent post OP
o7
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
288
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Posted - 2014.02.06 03:09:00 -
[42] - Quote
The game needs that EVE side in Dust to keep this game interesting because... well that's the only reason most people are here. That link is what makes it unique but that's it, I do agree that the FPS side needs to be worked on also but both need to be worked on a lot now. Without that MMO side there's nothing but a promise from CCP to keep people in the game but with bad FPS mechanics it could keep new people away from dust 514
Don't make it easy for them, take a few down with you.
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Reiki Jubo
Amarr Templars Amarr Empire
359
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Posted - 2014.02.06 03:14:00 -
[43] - Quote
where are the sized battles like Asakai or B-R5RB? one of my biggest issue remains the fact that 16 people can determine who owns a district on a planet in Dust. |
Soraya Xel
The Corporate Raiders Top Men.
1365
|
Posted - 2014.02.06 03:15:00 -
[44] - Quote
Tolen Rosas wrote:go 2 SA forums, EVE forums or read TM.com or even EN24. the contempt for dust is thick enough to cut with a knife. conversely, people are very excited about EVE valkyrie so it seems ur learning something about quality and delivering on promises, CCP.
People were really excited about DUST when it was in development too. CCP does not learn. Valkyrie will fail to deliver on it's promises, and disappoint everyone.
I'd like to be your CPM1 candidate
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
288
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Posted - 2014.02.06 03:20:00 -
[45] - Quote
Soraya Xel wrote:Tolen Rosas wrote:go 2 SA forums, EVE forums or read TM.com or even EN24. the contempt for dust is thick enough to cut with a knife. conversely, people are very excited about EVE valkyrie so it seems ur learning something about quality and delivering on promises, CCP. People were really excited about DUST when it was in development too. CCP does not learn. Valkyrie will fail to deliver on it's promises, and disappoint everyone.
I wonder how CCP thinks that working on Valkyrie,EVE,Dust 514 and World of Darkness at the same time is a great idea. Sure they have different teams working on these games but you can only hire so many people for each of these projects. I wonder which team is the biggest, it wouldn't surprise me if Dust 514 has the smallest team working on it.
Don't make it easy for them, take a few down with you.
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Soraya Xel
The Corporate Raiders Top Men.
1366
|
Posted - 2014.02.06 03:27:00 -
[46] - Quote
I am unsure a lot of forethought goes into CCP decisions. Valkyrie went from "just a little experiment we were messing with and aren't making into a game" to an upcoming product because they won an award at E3 for showing it off.
I'd like to be your CPM1 candidate
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
288
|
Posted - 2014.02.06 03:30:00 -
[47] - Quote
Soraya Xel wrote:I am unsure a lot of forethought goes into CCP decisions. Valkyrie went from "just a little experiment we were messing with and aren't making into a game" to an upcoming product because they won an award at E3 for showing it off.
hehehe although that seems stupid this is CCP we are talking about so I find it hard to not be true
Don't make it easy for them, take a few down with you.
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Fuzzy Jello
Goonfeet Special Planetary Emergency Response Group
21
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Posted - 2014.02.06 03:43:00 -
[48] - Quote
Delta 749 wrote:Fuzzy Jello wrote:Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Obviously. It needs to be re-told over and over because our "audience" needs to hear it over and over. Then find a better way to deliver it to your intended which who I assume is CCP rather than preaching to the choir Not to say everyone should just shut up about it forever but at this point in the game threads like these stand out more as someones turn to feel important rather than as something useful and Im sure something a little more drastic like a bunch of people loudly demanding to know what their plans are in person at fanfest or something without accepting the usual market BS answers would have impact than the drop in the bucket we are reading here Short version, the forum knows whats up, its time to go big or go home
It's posts like these that I wish CCP had a down vote system for.
-1 |
Dexter Peabody
Goonfeet Special Planetary Emergency Response Group
91
|
Posted - 2014.02.06 04:34:00 -
[49] - Quote
Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page.
Dent and I always got a long pretty well, we were both trying to build Dust programs in the two largest alliances in the game. I never had any problem with the Subdreddit guys, even when things went nuts EVE-side. Everyone wants the tools to make integration better, and we're all nerds after all. v0v |
Shion Typhon
Intara Direct Action Caldari State
380
|
Posted - 2014.02.06 04:51:00 -
[50] - Quote
The 800lb gorilla in the room which you didn't really address is the market this game is meant to target.
Yes traditional gamers tend to play many genres; I play, MMOs, FPSs and racing games but when we're talking the big numbers the FPS crowd is, to a large degree, a different set of players than the MMO/sandbox crowd.
They demand radically different things. SP, while familiar to MMO players is an anathema to FPS purists. Map design is a central tenet of FPS design but a throwaway afterthought in Dust. There is a long list of similar issues.
Dust either needs to: 1) Choose between these two groups; or 2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides |
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
362
|
Posted - 2014.02.06 05:16:00 -
[51] - Quote
Shion Typhon wrote:2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides The game as it stands right now does the lobby shooter aspect mostly fine. We can argue balance, playing SP catch-up or P2W of boosters but the fact of the matter is this:
New players can kill proto'd out veterans (with lots of dieing inbetween kills)
The string of brilliant design decisions was already made and has yet to be realized. It was all that hurf blurf during last fanfest about 'showing other FPS players the prison they are in.' He means making the metagame as described in the OP a real thing to care about. It's been just about a year since official release and our metagame is pathetic. The planetary conquest that no eve player cares about at all. Full stop. Only dust players that care are the forum warriors and those that are churning out free isk with perpetual district locks.
CCP has begged for patience in this but we have been patient. Things are looking up with 1.5, 1.6,1.7 and 1.8 but how much more patience is required CCP? Do you have a roadmap that ends with dust having a metagame that isn't a joke? I love reading about Asakai, HED-GP, B-R and the like.
When is it our turn to say "I was there?" Don't tell us SoonGäó anymore. Get out a map and put an X on it. That X could be in 2016, but put it down and commit to it. Hate on planetside 2 all you want but they have a roadmap and things on it sometimes don't get pushed back and happen. I'd be playing that if only they'd start introducing new content instead of shuffling around the old crap. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
132
|
Posted - 2014.02.06 05:29:00 -
[52] - Quote
Shion Typhon wrote:The 800lb gorilla in the room which you didn't really address is the market this game is meant to target.
Yes traditional gamers tend to play many genres; I play, MMOs, FPSs and racing games but when we're talking the big numbers the FPS crowd is, to a large degree, a different set of players than the MMO/sandbox crowd.
They demand radically different things. SP, while familiar to MMO players is an anathema to FPS purists. Map design is a central tenet of FPS design but a throwaway afterthought in Dust. There is a long list of similar issues.
Dust either needs to: 1) Choose between these two groups; or 2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides
I would argue that if CCP did manage to implement a real, meaningful connection that had an influence in New Eden, it would qualify as a brilliant design decision.
We already have a platform where console FPS players are interacting with PC gamers in internet spaceships... its already an awesome gimmick, but as of right now that interaction is too limited to be marketable and allow Dust to succeed.
With that said, CCP doesn't have the resources to create an AAA shooter that could truly compete with the likes of Battlefield or Call of Duty. On the other hand, Eve is an undeniable success on the MMO market. If CCP has to choose between making Dust a better FPS or a better MMO, I really hope they stick with what they're good at. |
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2014.02.06 05:35:00 -
[53] - Quote
One thing that's concerned me since Day 1 is Sony's involvement in this whole hot mess. How much control do they have over what CCP can and cannot say and do over a game on their platform? What are the legal issues going on behind the scenes? Is all the radio silence the result of a skewed contract between Sony and CCP?
You're not buying Aurum straight from CCP, folks. You need PSN Dollars to do that. |
Shion Typhon
Intara Direct Action Caldari State
380
|
Posted - 2014.02.06 05:48:00 -
[54] - Quote
Hobo on Fire wrote:Shion Typhon wrote:
Dust either needs to: 1) Choose between these two groups; or 2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides
I would argue that if CCP did manage to implement a real, meaningful connection that had an influence in New Eden, it would qualify as a brilliant design decision. We already have a platform where console FPS players are interacting with PC gamers in internet spaceships... its already an awesome gimmick, but as of right now that interaction is too limited to be marketable and allow Dust to succeed. With that said, CCP doesn't have the resources to create an AAA shooter that could truly compete with the likes of Battlefield or Call of Duty. On the other hand, Eve is an undeniable success on the MMO market. If CCP has to choose between making Dust a better FPS or a better MMO, I really hope they stick with what they're good at.
My personal belief is they would be better off trying to make this a semi-persistent RPG with guns tying into Planetary Management and FW in EVE. Appeal to the RPG crowds and stop making a poor-man's FPS.
If they REALLY wanted to do that then the maps need to become partly persistent in some way and with much larger player counts which means moving to PS4 or PC because the PS3 just isn't really (MAG notwithstanding) designed for that sort of game.
Just my preference and clearly not everyone would agree. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1629
|
Posted - 2014.02.06 06:36:00 -
[55] - Quote
I've been saying from day one that they need to focus on the link once the game was in a playable state with enough gear for interesting fitting choices. The fact of the matter is that it isn't reasonable to expect dust to blow call of duty or battlefield out of the water as a straight up shooter. Those games have way more money and shooter development expertise behind them. CCPs expertise is in creating games that give the player a strong sense of risk vs reward, with tight social components and the tools needed for drama and intrigue. Properly develop that and other shooters won't even be competitors, because it will be at a fundamental level a different type of game. As long as the shooter mechanics and content aren't atrocious people will overlook that, because those things have little to do with the promise that dust has been trying to deliver on.
You should always emphasize what you're good at and do just enough of the other stuff to get by. Kinda like how you always armor tank a gal logi or an archon. You can try to shield tank them, but in doing so you're giving up your advantages. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1532
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Posted - 2014.02.06 07:01:00 -
[56] - Quote
Samahiel wrote:Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Things worth saying, are sometimes worth saying again with emphasis. It's all too easy for the important issues to be drowned out by the mundane and trivial crises of everyday life. Good stuff Samahiel - this also reminded me of many similar heartfelt appeals for a better process that so many of us(and too many who have left) posted as far back as June 2012.
In all fairness and with no acrimony i am comfortable saying that from where i stand not a lot has changed. We have the tentative assurances of the CPM that things may be looking up - I have a lot of respect for the CPM and i'm willing to take their assurances on faith based on that respect. But at this point that's all it is: faith.
The problems that DUST faces are not insurmountable. There are so many ways in which EVE and DUST can be relevant to each other that creating meaningful content that stokes the metagame furnaces is not a concern.
The concern is what is standing between DUST as it is and that meaningful content. And imo it is that the nuts and bolts core mechanics and systems that this MMOFPS needs are either broken/underperforming or not in place at all. That's just my opinion and not an argument i'm looking to introduce to this thread.
Right now i believe it all comes down to one question: Why are new players leaving DUST so early? The answers, and there are several, to that question should form our list of priorities for what DUST needs to address before it can even dream of all that romantic higher-level content.
I support SP rollover.
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Serimos Haeraven
The Exemplars Top Men.
645
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Posted - 2014.02.06 07:04:00 -
[57] - Quote
This thread is pretty much jam-packed with absolute win. Everything is so on-point and true I don't even know how to make a comment that could add to what has been said.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6732
|
Posted - 2014.02.06 07:55:00 -
[58] - Quote
I agree with everything mentioned in the OP.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Heinz Doofenshertz
BetaMax.
656
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Posted - 2014.02.06 08:41:00 -
[59] - Quote
Fuzzy Jello wrote: 4. Create a Dust 514 Test environment on SiSi and release a downloadable test client for the PS3 to allow players to test out changes much like they are doneso for EVE Online.
I'm going to speak to this part of the topic first. There are many reasons this is not possible, the largest of which any content that goes out to the retail market, even in a est client must pass sony QA. There would have to be a second dust client, Singularity isn't always the main eve test server, such as now when it is running a mirror of the live server 1.1 update for further testing there. most builds sent to singularity are merged sections of code that may not always be stable. There is also no way to tell with constant new builds being placed on the test server if it would brick a ps3, or if a change made yesterday to a dust asset is affecting the new features being tested on the EVE side.
to summerize, it's just not possible in the current landscape of the sony enviroment.
Samahiel wrote: 1.) Dust players need to be able to buy and sell on the market with an intrinsic scarcity of goods that inspires trade between mercenaries and between mercenaries and capsuleers. 2.) Dust players need to be able to fulfill contracts from Capsuleers that affect the political landscape of Nullsec, the territorial balance of Faction Warfare, and/or the industrial engine of Highsec in a way that is predictable enough to be strategically applied and countered. 3.) Dust players need to be fully integrated into the corp/alliance structure of eve with a full API, robust communication, and a proper mirroring of roles.
1 I agree completely the need for the full player market with industry and production is needed to make the loss of suits have impact.
2 I again Agree Completely. bunnies need to have a use for most of new eden before most of the EVE players will begin to accept their presence. a lack of this will just make the EVE players feel this is something like walking in stations.
3. I agree in part, the parts being integration and roles. comms are either an out of game integration issue on managment of those groups or a lack of foresight. I agree that things like mailing lists and bulletins should have been added as well. The API is a completely different matter.
I speak with and complain about the lack of support daily with Nullarbor, Foxfour, and PrismX, PrismX who is currently leading the team supporting the API systems. There are more problems in the API both on the server side and on the access side that prevent proper use by third parties than just a lack of endpoints. and While everyone says give it to us now, Crest is the option that we need in this. there is possibly some help coming in that in the next few weeks a new endpoint for the api is being released, maybe, that will allow you to pull merc's corp affiliation live without scraping. However the API calls for the Character sheet are really not setup to handle the data from a bunny, and rewriting them just isn't an option at this point.
But who am I, I'm nobody, just a guy who runs some small nothing site. I'm not CPM, I don't want to be CPM, I just want what's best for this game. I will tell you this I have been working on third party tools for dust longer than anyone. mine are not great, and look like crap, but I have been working with the dust side of the API for almost two years now. So take that for what you will.
Also while I'm fine with convo posts, but their validity is something that has no merrit. if you are going to edit it, edit it, take out the time stamps take out the breaks in lines and thoughts. and the ...'s showing you cut things just make people wonder what you cut.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Argo Filch
Cannonfodder PMC
69
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Posted - 2014.02.06 11:10:00 -
[60] - Quote
Just read the OPs posts. Honestly.... nothing said in this thread wasn`t said a bajillion gajillion million times before... But i comment you OP for trying again...
There`s a reason why i haven`t played world of dust tanks since 1.7 hit and was not having much fun with the game since about 1.5... |
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