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Flint Beastgood III
GunFall Mobilization Covert Intervention
509
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Posted - 2014.02.08 10:40:00 -
[121] - Quote
Samahiel wrote:The grand vision that made DUST 514 such an inspiring and unique property; the narrative that underlies CCPGÇÖs most successful advertising, reflected in their slogans and interviews; Is a dream as yet unrealized. It will continue to be so until a few basic issues are addressed.
Mercenaries must have the ability to participate directly in the eve economy. Players must enjoy some economic and/or political benefit from the appropriate and inspired strategic application of Dust forces.
Meanwhile, to be invested in the dynamic of the player narrative, they must be able to fully participate in the social milieu of New Eden. The individual mercenary must fit seamlessly and purposefully into the the social dynamic of the corporations and alliances of New Eden.
In brief: 1.) Dust players need to be able to buy and sell on the market with an intrinsic scarcity of goods that inspires trade between mercenaries and between mercenaries and capsuleers. 2.) Dust players need to be able to fulfill contracts from Capsuleers that affect the political landscape of Nullsec, the territorial balance of Faction Warfare, and/or the industrial engine of Highsec in a way that is predictable enough to be strategically applied and countered. 3.) Dust players need to be fully integrated into the corp/alliance structure of eve with a full API, robust communication, and a proper mirroring of roles.
These are certainly not the only issues that plague our game. There are issues of balance, of content, and of the monetization and distribution of skill points that pose serious challenges to the development of DUST. The solution to those issues, though, must be informed by and in service to the fundamental and foundational philosophy of DUST as a facet of the New Eden metagame, and the player base needs a constant and concise sense of feedback on our progress towards those goals.
+1
Gÿó +¦ +¦ Gÿó
Trained Skills
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
155
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Posted - 2014.02.08 10:47:00 -
[122] - Quote
Baal Roo wrote:...We know CCP already has the ability to move the MCCs around on the field in real time, they could do that all the way back in Skirmish 1.0... and it was COOL AS HELL. imagine your on the surface of a FW district, you're messing around, practicing flying dropships or squad tactics, and in comes the enemy MCC. BATTLE COMMENCES....
I kind of get the feeling that mobile MCCs were removed (at least in part) for being buggy as all hell. If they could have them show up out of the blue like you describe, I agree it would be ridiculously awesome.
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Dusters Blog
Galactic News Network
630
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Posted - 2014.02.08 11:00:00 -
[123] - Quote
Baal Roo wrote:Why not let us choose which planet and district to attack and defend whenever we want? Why not make FW matches take, say, two or three times as long to complete, but if you choose a district that is undefended you can just walk up and take it? Sure, it might be "boring" to have matches end up as 16 vs 0, but those people that want a fight will choose to fight. Isn't that the whole point of New Eden, giving players THE CHOICE to do what they want? The player base of Dust 514 wants the same feeling of player agency that the players of EVE enjoy. Even just a taste of it. Allowing us to choose our fights in FW would give people that feeling of being able to "walk around on the districts" that we hear people ask for over and over again, it's just if you do so you have to keep an eye out because an enemy faction could roll in on a warbarge and start blasting you in the face.
sounds like a FW conquest mode where capsuleers and dustbunnies to decide what locations to take over. we likey.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Flint Beastgood III
GunFall Mobilization Covert Intervention
509
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Posted - 2014.02.08 11:04:00 -
[124] - Quote
Great thread and discussion.
Just yesterday, I filled out the latest survey which CCP inviting me to take part in via e-mail. I couldn't emphasize enough the need to have clear and consise communication regarding any and all future plans for DUST 514. "Currently no plans to..." and "SoonGäó" just don't cut it!
Survey link - http://ccp.questionpro.com
Survey Structure - Section A = CCP / Section B = EVE / Section C = DUST
Questions? Contact the Research Team - [email protected]
EDIT: Make sure all your corpmates take the survey, especially those who don't use the forums!
Gÿó +¦ +¦ Gÿó
Trained Skills
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Samahiel
Goonfeet Special Planetary Emergency Response Group
214
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Posted - 2014.02.08 16:55:00 -
[125] - Quote
Flint Beastgood III wrote:Great thread and discussion. Just yesterday, I filled out the latest survey which CCP inviting me to take part in via e-mail. I couldn't emphasize enough the need to have clear and consise communication regarding any and all future plans for DUST 514. "Currently no plans to..." and "SoonGäó" just don't cut it! Survey link - http://ccp.questionpro.comSurvey Structure - Section A = CCP / Section B = EVE / Section C = DUST Questions? Contact the Research Team - [email protected]EDIT: Make sure all your corpmates take the survey, especially those who don't use the forums!
Oh hey, thanks a lot for that link. I'll certainly be passing it around. |
Serimos Haeraven
The Exemplars Top Men.
658
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Posted - 2014.02.08 17:06:00 -
[126] - Quote
Flint Beastgood III wrote:Great thread and discussion. Just yesterday, I filled out the latest survey which CCP inviting me to take part in via e-mail. I couldn't emphasize enough the need to have clear and consise communication regarding any and all future plans for DUST 514. "Currently no plans to..." and "SoonGäó" just don't cut it! Survey link - http://ccp.questionpro.comSurvey Structure - Section A = CCP / Section B = EVE / Section C = DUST Questions? Contact the Research Team - [email protected]EDIT: Make sure all your corpmates take the survey, especially those who don't use the forums! I just filled out the entire survey, I'm glad they have something like this that can allow my message to hopefully come across to CCP, and I also referenced this topic in a few comments just so there's more of a chance the higher-up devs (in Iceland) will see what we have said here.
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Your Absolut End
SVER True Blood Public Disorder.
364
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Posted - 2014.02.08 18:49:00 -
[127] - Quote
Don't you let this thread die. It needs to be permanent on page 1, straight in CCP's face! If they wont sticks it, we will sticky it.
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Baal Roo
Subdreddit Test Alliance Please Ignore
2927
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Posted - 2014.02.08 19:15:00 -
[128] - Quote
Hobo on Fire wrote:Baal Roo wrote:...We know CCP already has the ability to move the MCCs around on the field in real time, they could do that all the way back in Skirmish 1.0... and it was COOL AS HELL. imagine your on the surface of a FW district, you're messing around, practicing flying dropships or squad tactics, and in comes the enemy MCC. BATTLE COMMENCES.... I kind of get the feeling that mobile MCCs were removed (at least in part) for being buggy as all hell. If they could have them show up out of the blue like you describe, I agree it would be ridiculously awesome. Good point, and if that is the case, they could just have them "materialize" out of thin air. Just a simple yes/no variable where the MCC is moved way off the map and made invisible until a squad/team queues in. Cue wibbly-wobbly animation of MCC materializing, flip the variable, MCC appears in sky. It's the agency bit that's important, not how it gets animated. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
363
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Posted - 2014.02.08 19:29:00 -
[129] - Quote
Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514.
This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2927
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Posted - 2014.02.08 19:40:00 -
[130] - Quote
Dusters Blog wrote:Baal Roo wrote:Why not let us choose which planet and district to attack and defend whenever we want? Why not make FW matches take, say, two or three times as long to complete, but if you choose a district that is undefended you can just walk up and take it? Sure, it might be "boring" to have matches end up as 16 vs 0, but those people that want a fight will choose to fight. Isn't that the whole point of New Eden, giving players THE CHOICE to do what they want? The player base of Dust 514 wants the same feeling of player agency that the players of EVE enjoy. Even just a taste of it. Allowing us to choose our fights in FW would give people that feeling of being able to "walk around on the districts" that we hear people ask for over and over again, it's just if you do so you have to keep an eye out because an enemy faction could roll in on a warbarge and start blasting you in the face. sounds like a FW conquest mode where capsuleers and dustbunnies to decide what locations to take over. we likey.
Y'know, the frustrating thing is that I don't feel like I'm suggesting anything revolutionary here. I feel like 19 out of 20 people who read that post are going to think "well yeah, that's how I expected FW to work all along."
What makes the whole thing seem really bizzare, is that the entire infrastructure is already sitting there in place, the only thing that's missing is the player agency... which coming from the developers of EVE Online just seems insane. We already have the map with all the planets and districts, they've already even gone to the trouble of giving us our own awesome version of it, tailor made for the Dust 514 experience. We already have the factions. We already have the EVE capsuleers fighting to create the frontlines. We already have corporation standings. The only thing we don't have is a way to actually leverage all of that hard work they've put in.
I assume there is some sort of real reason why it doesn't already work this way, and if I had to speculate I would think it comes down to 1 of 2 things:
1. Real World Limitations
Maybe they simply don't have the server space to allow us to all choose which district we want to be on. It could be that it would just overload there servers if they don't micromanage exactly how many instances there are up and running at a given time. That's a completely understandable limitation. The fear would be that if we could just queue onto whatever district we wanted, corps would start queueing 1 guy onto each district, and they'd have to have 31 extra instances up and running versus how it works now (instead of 32 people in an instance, there would be 32 maps up with 1 guy on each).
I feel like this could be mitigated by simply requiring 16+ players to queue into a match before the instance will trigger. We already have the "squad finder" in place, so all this would necesitate is expanding how that system works up a step into a FW Deploy Finder (terrible name, but illustrates the concept). If you don't have 16 guys ready to go, you have to fill your team up before the guy who posted the Team into the FW Deploy Finder can choose where you head off to.
2. Fear of Pacifism
The other problem I can forsee is one in which CCP wants us to have to fight. Afterall, this is an FPS, so it makes sense that their initial reaction to the idea might be "yeah, but then everyone would just follow the path of least resistance and avoid fighting one another."
If this is the case, I say "HOGWASH." Look CCP, this is why you have the Salvage System. This is why you have WP. This is why you make ISK, LP, and SP payouts pegged to who the enemy lost in battle. Not only that, but with an open system in which teams have to deploy in groups of 16, a team that wants a fight could simply look at the map and find districts where an enemy team is already deployed.
Besides, if the players end up wanting to avoid fights then why not let us? Why do you care if we fight or not? Why don't you trust us to make our own fun? Is that how you treat EVE Players, with handholding and forcing them to only go to systems where the enemy is located?
Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years.
I see your point, and I respect your opinion. But on this particular issue I agree with CCP, and I think it's a waste of time to push against what CCP wants here. They want the games to be able to both stand on their own before they integrate them more fully, and I completely understand that line of thinking. EVE already works well without Dust 514, but Dust 514 does not stand on it's own as a complete experience.
The links they have created with EVE are actually pretty cool (like with FW), the problem is simply the Player Agency available on the Dust 514 side. We don't yet have agency to properly influence our own sphere of play, it would be madness to jump past that step and go straight to more heavily influencing some other videogame. Most of the influence we already have on EVE isn't even readily obvious to Dust mercs. So, why would we be worried about digging a bigger tunnel between our two homes, when our own home is still just a mud hut with no windows? Without a clearer goal of how Dust 514 is to work, and more player agency for Dust 514 players, increasing the EVE integration is meaningless. |
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Samahiel
Goonfeet Special Planetary Emergency Response Group
214
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Posted - 2014.02.08 21:26:00 -
[131] - Quote
Baal Roo wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. I see your point, and I respect your opinion. But on this particular issue I agree with CCP, and I think it's a waste of time to push against what CCP wants here. They want the games to be able to both stand on their own before they integrate them more fully, and I completely understand that line of thinking. EVE already works well without Dust 514, but Dust 514 does not stand on it's own as a complete experience.
This is kind of the gordian knot at the heart of the whole issue. I feel the best way around it is to create stand alone content for dust that gives us a sense of agency, while increasing the social links (mainly through a strong API and market) cross culturally. Then, once you have a healthy dust community with communication lines to eve, can you implement cross platform objectives that provide benefits to both parties. |
lionshead nebula
The Exemplars Top Men.
11
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Posted - 2014.02.08 22:22:00 -
[132] - Quote
If anything this thread is showing, it's that this community and this game will not thrive on simple QQ. There are great ideas being proposed here, and the debates are respectful, open-minded, and thoughtful. These debates produce the type of long term solution dust needs in order to mature. While we are waiting for that blue tag, irregardless of its improbability, what I feel we need to consider in our propositions is how these talks translate to what the no forum goers of dusts discuss, how they affect forum goers, and ultimately what we are doing to affect the nonforum goers. Talk this up, keep discussing when in game; give Ccp no reason to excuse a lack of official comment/response. |
Erasmus Konstantin
Goonfeet Special Planetary Emergency Response Group
14
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Posted - 2014.02.09 04:58:00 -
[133] - Quote
We can't even sit on our fuckin sofas. |
Adelia Lafayette
Science For Death
614
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Posted - 2014.02.09 05:16:00 -
[134] - Quote
this thread is a culmination of my frustration with dust.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
157
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Posted - 2014.02.09 05:44:00 -
[135] - Quote
If I had the choice of being able to sit on the couch, or switching my local to a different location, I'd rather move and try to run scams on a different batch of pubbies. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6765
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Posted - 2014.02.09 07:32:00 -
[136] - Quote
Hobo on Fire wrote:If I had the choice of being able to sit on the couch, or switching my local to a different location, I'd rather move and try to run scams on a different batch of pubbies.
This. Before we even get a secondary market, we need to have the ability to move from system to system and region to region. But even then, planetary conquest needs to be fixed first so that the secondary market won't suffer.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1551
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Posted - 2014.02.09 08:44:00 -
[137] - Quote
Samahiel wrote:Baal Roo wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. I see your point, and I respect your opinion. But on this particular issue I agree with CCP, and I think it's a waste of time to push against what CCP wants here. They want the games to be able to both stand on their own before they integrate them more fully, and I completely understand that line of thinking. EVE already works well without Dust 514, but Dust 514 does not stand on it's own as a complete experience. This is kind of the gordian knot at the heart of the whole issue. I feel the best way around it is to create stand alone content for dust that gives us a sense of agency, while increasing the social links (mainly through a strong API and market) cross culturally. Then, once you have a healthy dust community with communication lines to eve, can you implement cross platform objectives that provide benefits to both parties. I agree with CCP's prioritization also. There are still many DUST features that could make the stand-alone gameplay rich and engaging. This primarily involves adding or completing the functionality that was always intended to be in the client.
One possible prioritization would be:
1) Full and robust voice comms much like MAG did it: I'm not going to run down a list of features, we've done that many times before, but the whole motivation for doing comms right is getting peeps connected to each other. This bears directly on the NPE.
2) Corp tools. CCP's had a lot of direct input on this so no need to belabor the point.
3) Full-featured(mailing lists, etc.) DUST/EVE mail system. Presumably we'll eventually have to integrate with Valkyrie also. Hopefully CCP has this fully specced out already. And what about EVEGate? And presumably whatever Unifex is up to will be central to this but i haven't heard a peep out of that project yet.
4) Player trading. Can't see any possible downside to this. Again, more player interaction and communication comes of this.
5) Player contracts - a bit trickier because it needs to eventually dovetail with EVE. But that is not a reason to deprive DUST of the content.
6) Although it increases time-to-match, a minimum 15 seconds in the warbarge will not be wasted. This is how peeps begin to recognize names and corps. There needs to be time to look at the enemy roster and squad up. On a related note why does it take ~ 5 seconds to populate team lists?
7) The 'Last Battle' tab in the Neocom should be persistent - peeps get disconnected, or forget or get rushed and sometimes don't have time to take note of and potentially contact other players. In fact, why not archive all past battles for us mercs? Only good can come of it, especially when we start getting some juicier, more refined player performance stats.
The API and Player Market would be massive boosts to DUST and New Eden - i left them out of the list only because there are technical issues/complexities with both right now, and the systems rightfully belong more to New Eden than either game.
There are no doubt more and better ideas other peeps could add, but even with the basic list above DUST would feel an order of magnitude more meaningful that it does now, and the incomplete state of the game would be a lot more palatable to players. The biggest upside would be that while CCP was getting its core content in place and core mechanics working, the playerbase would be building the social foundations that are the heart and soul of New Eden.
I support SP rollover.
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
19
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Posted - 2014.02.09 09:46:00 -
[138] - Quote
Bumping this thread back up to the front page. It needs to remain there and get as much attention as possible.
I <3 Laser Rocks.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
237
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Posted - 2014.02.09 14:57:00 -
[139] - Quote
Zohar Colichemarde wrote:Bumping this thread back up to the front page. It needs to remain there and get as much attention as possible.
..still no blue tags???
Whats taking CCP so long? Maybe they want to avoid the subject completely and "continue making the greatest FPS" minus the MMO. |
lionshead nebula
The Exemplars Top Men.
14
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Posted - 2014.02.09 16:21:00 -
[140] - Quote
Bumping the thread up top. That blue tag is seemingly hard to obtain. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
2942
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Posted - 2014.02.09 21:26:00 -
[141] - Quote
Hey guys, CCP are aware of this thread and have already stated that they intend to respond, but it's currently the weekend. Have some patience, there's a lot of content to read through, and formulating an "official" response to this kind of thing can be tricky. |
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
20
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Posted - 2014.02.09 21:36:00 -
[142] - Quote
Baal Roo wrote:Hey guys, CCP are aware of this thread and have already stated that they intend to respond, but it's currently the weekend. Have some patience, there's a lot of content to read through, and formulating an "official" response to this kind of thing can be tricky.
Maybe so, but it's still worth letting other folks know who may not have read this thread yet.
I <3 Laser Rocks.
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Piercing Serenity
Fatal Absolution General Tso's Alliance
522
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Posted - 2014.02.10 01:48:00 -
[143] - Quote
After reading through and agreeing with all nine pages of this thread, I concur with the need for a
Bump
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1543
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Posted - 2014.02.10 12:37:00 -
[144] - Quote
Samahiel pretty much summed up why I only log on to troll or cook up a joke fit solely to **** people off in the game. I've been wanting the EVE-DUST connection since day 1. It's the reason I joined DUST 514.
Right now it's feeling like try hard to go nowhere 514.
I hope this trend changes and dies screaming. |
Your Absolut End
SVER True Blood Public Disorder.
367
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Posted - 2014.02.10 12:37:00 -
[145] - Quote
I wonder when the blie tag will come
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1543
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Posted - 2014.02.10 12:42:00 -
[146] - Quote
Your Absolut End wrote:I wonder when the blie tag will come
They won't if they haven't by now. |
lionshead nebula
The Exemplars Top Men.
15
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Posted - 2014.02.10 14:16:00 -
[147] - Quote
Bump! |
Samahiel
Goonfeet Special Planetary Emergency Response Group
231
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Posted - 2014.02.10 14:47:00 -
[148] - Quote
For actual content: http://dustmercs.blogspot.com/2014/02/eve-sitdown-part-1-goons-talk-dusts.html?m=1 Here's an interview Paradox and I did prompted by this thread. |
Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
90
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Posted - 2014.02.10 14:51:00 -
[149] - Quote
Subdreddit, as they also did a sit down surrounding the needs for DUST to give us the tools necessary to create our own narrative, will be up tomorrow as far as I understand it.
Hopefully, this will start further discussion about the chasm between what we have now and what we need to thrive. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
366
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Posted - 2014.02.10 18:05:00 -
[150] - Quote
I just hope CCP shifts focus back where it needs to be before I get taken in fully by Monster Hunter. |
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