Pages: 1 2 3 4 5 [6] 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Your Absolut End
SVER True Blood Public Disorder.
367
|
Posted - 2014.02.10 19:58:00 -
[151] - Quote
Breakin Stuff wrote:Your Absolut End wrote:I wonder when the blie tag will come They won't if they haven't by now.
I know :( but atleast we can keep this alive!
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
|
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
589
|
Posted - 2014.02.10 21:06:00 -
[152] - Quote
Wow goons proposing really good ideas for this game! Mind blown!
But yes I would love to see more persistant battles, I think we all would love the economy to become a real part of this game and I also agree that station capture could really be the thing that gets EVE pilots interested in us mercs down here.
I am surprised there has been no CCP response so far to this thread. I know they have these kind of ideas. I wish they would tell us if they are possible. Does CCP need more money?
Create a form of PLEX for DUST that offers benefits like extra passive SP, some extra cool skins and customisations etc... (MLEX - Merc licence extention). We could even crowd-source some money for actual milestones in development.
I am sure there is a lot of possibility in both money generation and game development. Will CCP go all the way with this game or are they content to sit back? That's what the player base really wants to know. |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
385
|
Posted - 2014.02.10 22:38:00 -
[153] - Quote
Eltra Ardell wrote:I just hope CCP shifts focus back where it needs to be before I get taken in fully by Monster Hunter. Monster hunter looks neat and all but just hasn't grabbed me.
I'm sure 1.8 will keep us playing for a bit longer and there's always passive SP for when the shiny wears off. |
Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
174
|
Posted - 2014.02.10 22:47:00 -
[154] - Quote
+1, bump
because more forum goers need to see where the real issues lie
you shouldn't be worried that a RR kills you 1 second faster than an AR
this is the important stuff you should be worried about. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1088
|
Posted - 2014.02.10 22:55:00 -
[155] - Quote
CommanderBolt wrote:Wow goons proposing really good ideas for this game! Mind blown!
But yes I would love to see more persistant battles, I think we all would love the economy to become a real part of this game and I also agree that station capture could really be the thing that gets EVE pilots interested in us mercs down here.
I am surprised there has been no CCP response so far to this thread. I know they have these kind of ideas. I wish they would tell us if they are possible. Does CCP need more money?
Create a form of PLEX for DUST that offers benefits like extra passive SP, some extra cool skins and customisations etc... (MLEX - Merc licence extention). We could even crowd-source some money for actual milestones in development.
I am sure there is a lot of possibility in both money generation and game development. Will CCP go all the way with this game or are they content to sit back? That's what the player base really wants to know.
This. Please CCP, give us a solid reason to give you money overtime. Special gear or simple boosters aren't that attractive to me. Passives on different characters for multiple accounts or something.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Squagga
The State Protectorate
216
|
Posted - 2014.02.10 23:02:00 -
[156] - Quote
You get me WiS you got my vote, no I don't wanna know your policies
Reloading, the silent killer.
|
Soraya Xel
The Corporate Raiders Top Men.
1426
|
Posted - 2014.02.10 23:06:00 -
[157] - Quote
Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years.
This here. This is the problem EVE players have, and the problem DUST players have, and the problem CCP developers have.
This is not DUST, and this is not EVE. It's New Eden.
One of my biggest frustrations is trying to explain how something works, and be told "This isn't EVE." But the reality is, we are all playing the same game, just from different viewpoints.
I'd like to be your CPM1 candidate
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
1088
|
Posted - 2014.02.10 23:36:00 -
[158] - Quote
Soraya Xel wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. This here. This is the problem EVE players have, and the problem DUST players have, and the problem CCP developers have. This is not DUST, and this is not EVE. It's New Eden. One of my biggest frustrations is trying to explain how something works, and be told "This isn't EVE." But the reality is, we are all playing the same game, just from different viewpoints.
Mmm...Yes...Yes...
Say it all again to me,
But this time with your clothes off.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
237
|
Posted - 2014.02.11 00:17:00 -
[159] - Quote
Roy Ventus wrote:Soraya Xel wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. This here. This is the problem EVE players have, and the problem DUST players have, and the problem CCP developers have. This is not DUST, and this is not EVE. It's New Eden. One of my biggest frustrations is trying to explain how something works, and be told "This isn't EVE." But the reality is, we are all playing the same game, just from different viewpoints. Mmm...Yes...Yes... Say it all again to me, But this time with your clothes off.
... go on |
George Moros
Area 514
307
|
Posted - 2014.02.11 06:23:00 -
[160] - Quote
There's so much important stuff being said in this thread that devs should not only respond to this, but sticky it.
That being said, as a former EVE player, I remember the reactions from EVE community when DUST was first announced. They ranged from mild support of the idea to outright disgust, mostly in the sense of "no way I'm gonna let a bunch of console-FPS playing kids ruin my spaceship game!".
However, DUST is here. CCP spent a significant amount of time and money (again, I remember some EVE players whining about CCP spending "their money" to develop a console shooter, instead of improving EVE) into DUST, and it's obvious they'll need to spend more if they want DUST to be successful.
I believe CCP should make some real effort in trying to convince EVE playerbase that DUST is here to stay, that it will have a substantial impact on New Eden affairs, and (the most difficult part) that the impact will be positive and enriching to both EVE and DUST communities.
And this impact simply needs to happen. There's no way around it. If DUST doesn't start affecting EVE in a way that EVE players will actually have to take DUST affairs into account in order to achieve their EVE related goals, DUST will die. If DUST remains just a lobby shooter, it has almost nothing to compete against "mainstream" shooters.
I wondered many times while playing just another pub match - how many of these other 31 guys running around here, shooting each other to get some ISK, XP, and little else, are aware of how much drama, politics, scamming, scheming, deceit, spying and whatnot is happening on the same server they're currently logged in to, and (supposedly) in the same gaming universe?
IMHO, CCP needs to finish and release all basic DUST racial gear ASAP (fanfest at the latest) to make the core game complete, and then focus on making DUST matter in New Eden.
DUST needs to become a true part of New Eden. Both EVE and DUST communities deserve it.
Pulvereus ergo queritor.
|
|
lionshead nebula
The Exemplars Top Men.
18
|
Posted - 2014.02.11 14:14:00 -
[161] - Quote
Bump! |
Soraya Xel
The Corporate Raiders Top Men.
1445
|
Posted - 2014.02.11 15:00:00 -
[162] - Quote
George Moros wrote:IMHO, CCP needs to finish and release all basic DUST racial gear ASAP (fanfest at the latest) to make the core game complete, and then focus on making DUST matter in New Eden.
Honestly, I sit somewhere around the point where I think EVE integration was more important than any suits beyond the Caldari Assault, Minmatar Logi, Amarr Heavy, and Gallente Scout we all know and love from Chromosome. ;) In many cases, I haven't found the existing racial differences being worth that much consideration in most cases. Though I think 1.8 will have a significant impact on that, and we'll probably see a lot fewer Caldari Assault suits appearing by default.
Also, bump.
I'd like to be your CPM1 candidate
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
251
|
Posted - 2014.02.11 17:53:00 -
[163] - Quote
Even more content. The Dust guys did an interview similar to ours with even more good ideas about this bad game. blog - http://dustmercs.blogspot.com/2014/02/test-talks-dust-514.html thread - https://forums.dust514.com/default.aspx?g=posts&t=141650&find=unread |
George Moros
Area 514
308
|
Posted - 2014.02.11 19:50:00 -
[164] - Quote
Soraya Xel wrote:George Moros wrote:IMHO, CCP needs to finish and release all basic DUST racial gear ASAP (fanfest at the latest) to make the core game complete, and then focus on making DUST matter in New Eden. Honestly, I sit somewhere around the point where I think EVE integration was more important than any suits beyond the Caldari Assault, Minmatar Logi, Amarr Heavy, and Gallente Scout we all know and love from Chromosome. ;) In many cases, I haven't found the existing racial differences being worth that much consideration in most cases. Though I think 1.8 will have a significant impact on that, and we'll probably see a lot fewer Caldari Assault suits appearing by default. Also, bump.
From perspective of a (former) EVE player, who knows what really New Eden is, I might just agree with you. However, take into account that not all people who try DUST are former EVE players. A good portion of them probably never even heard of EVE, and have no idea what lies behind the shooter itself (that is, in theory). Such audience would probably first expect some content and variety in core shooter elements, and then if they find it appealing enough, decide to check just how deep the rabbit hole goes (once CCP digs it, of course).
Pulvereus ergo queritor.
|
kiarbanor
S.e.V.e.N. General Tso's Alliance
310
|
Posted - 2014.02.11 20:27:00 -
[165] - Quote
George Moros wrote:Soraya Xel wrote:George Moros wrote:IMHO, CCP needs to finish and release all basic DUST racial gear ASAP (fanfest at the latest) to make the core game complete, and then focus on making DUST matter in New Eden. Honestly, I sit somewhere around the point where I think EVE integration was more important than any suits beyond the Caldari Assault, Minmatar Logi, Amarr Heavy, and Gallente Scout we all know and love from Chromosome. ;) In many cases, I haven't found the existing racial differences being worth that much consideration in most cases. Though I think 1.8 will have a significant impact on that, and we'll probably see a lot fewer Caldari Assault suits appearing by default. Also, bump. From perspective of a (former) EVE player, who knows what really New Eden is, I might just agree with you. However, take into account that not all people who try DUST are former EVE players. A good portion of them probably never even heard of EVE, and have no idea what lies behind the shooter itself (that is, in theory). Such audience would probably first expect some content and variety in core shooter elements, and then if they find it appealing enough, decide to check just how deep the rabbit hole goes (once CCP digs it, of course).
Now, this is what I've been thinking for a very long time. Who's the audience? What player base is CCP wanting to tap into for this game? I think that's where you have to start with any of these discussions. I like almost all the points being brought up in this entire thread, but before you can help solve the equation--"help" is the key word--you have to understand the foundation of every single game ever released, which is "who is going to pay for this?"
Once you figure that out, then you can determine how to get that particular group to spend real money. I'm not saying people on here, but a lot of the Dust player base seems to forget that this is a business; this is a product; and the main goal of almost all businesses is to make money.
If the audience of this game is supposed to be current or past EvE players, then there has to be more elements and connection to the EvE side, as stated in the original post.
If the audience of this game is the Battlefield or Call of Duty gamers, then what is said right above is the heart of the issue; they need a clean FPS environment and mechanics before anything else. They don't need to understand what's going on in EvE; they don't need a connection. They need excellent game modes and creative environments. All of the EvE ties can come later.
I think CCP is honestly trying to attract both of these audiences at the same time, and that's where the issues exist. They don't know who should be satisfied first; so, they attempt to do make adjustments with half their energy on one group and half on the other, which gives the current playerbase 50% satisfaction.
In my humble opinion, they need to make a decision on their primary audience and then put 100% of their resources to making that group happy (happy = $$$). After that's done, then they can go back and try to expand their playerbase to include the other. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
166
|
Posted - 2014.02.11 20:45:00 -
[166] - Quote
I think your forgetting another chunk of the playerbase: people who have heard of/are interested by Eve but don't want to play it.
I've heard stories about all the crazy things that happen in Eve for years, and have always been fascinated by it. Everytime I watched some gameplay videos or read a write up of some huge battle, my reaction has been that it looks too much like work or is far too slow paced to keep my interest. As an actual SA goon I would have a foot in the door with one of the most powerful alliances in Eve, but it's not enough to make me want to play... I'm content to sit back and wait for the next article about 2000 people logged into a single battle and shooting at each other.
I was attracted to Dust because it was a way to get involved in New Eden's crazy MMO aspect, while playing a more conventional, faster paced game. I've stuck around for almost a year now because f the people I play with, and CCP's promise that one day Dust will actually make a difference in New Eden, which they have yet to deliver on.
I've said it before, CCP doesn't have the resources to make Dust the next Call of Duty or Battlefield; it will never compete with the big boys as a pure FPS. The MMO aspect is where it can stand out and make a real name for itself, because CCP has already made an MMO so interesting people who don't even play it have an interest in it's workings, politics and battles. |
Soraya Xel
The Corporate Raiders Top Men.
1456
|
Posted - 2014.02.11 20:53:00 -
[167] - Quote
kiarbanor, while I understand your perspective, the issue is that, whether you realize it or not, an EVE tie is the most important element to players who have never even heard of EVE. The EVE connection will make the game a sandbox, what it was intended to be, and what it's marketed to be. The EVE connection stuff we're championing, and I'm basing almost every post I make on, is something that will benefit DUST as a game. DUST isn't meant to be "an FPS" and it has never been marketed as "an FPS". It's an MMOFPS where politics, intelligence, and business are as important, if not more important than actually gunplay. What you do off the battlefield should have always been just as important as what you do on it.
Game mechanics that are even, from your perspective, are a part of DUST gameplay, are technically related to the EVE link, by design. Which means the single, understaffed team responsible for EVE/DUST link (Team True Grit) is responsible for implementing them.
Do you realize that FacWar and Planetary Conquest as a whole are more or less baked in as True Grit's responsibility, and part of the EVE/DUST link? Without EVE/DUST link, neither game mode is more than a Skirmish match as far as the DUST developers are concerned.
EVE link affects this game at every level, and not just for people who have even heard of EVE. The sandbox components offered by an EVE link focus allow a far deeper gameplay experience for players who never have even heard of EVE.
I'd like to be your CPM1 candidate
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2951
|
Posted - 2014.02.11 20:58:00 -
[168] - Quote
Hobo on Fire wrote:I think your forgetting another chunk of the playerbase: people who have heard of/are interested by Eve but don't want to play it.
I've heard stories about all the crazy things that happen in Eve for years, and have always been fascinated by it. Every time I watched some gameplay videos or read a write up of some huge battle though, my reaction has been that it looks too much like work or is far too slow paced to keep my interest. As an actual SA goon I would have a foot in the door with one of the most powerful alliances in Eve, but it's not enough to make me want to play... I'm content to sit back and wait for the next article about 2000 people logged into a single battle and shooting at each other.
I was attracted to Dust because it was a way to get involved in New Eden's crazy MMO aspect, while playing a more conventional, faster paced game. I've stuck around for almost a year now because of the people I play with, and CCP's promise that one day Dust will actually make a difference in New Eden, which they have yet to deliver on.
I've said it before, CCP doesn't have the resources to make Dust the next Call of Duty or Battlefield; it will never compete with the big boys as a pure FPS. The MMO aspect is where it can stand out and make a real name for itself, because CCP has already made an MMO so interesting people who don't even play it have an interest in it's workings, politics and battles.
I think you're touching on what most of us are expressing in here. However I just want to point out that Dust 514 is, in and of itself, part of New Eden. So, when we all say that we are waiting for the day "Dust will actually make a difference in New Eden" really all this requires is for Dust to make a difference in Dust, which it currently doesn't do. There's no real clear impact of our actions, even within the confines of Dust's little corner of New Eden. Sure, PC technically has some benefits with the fact that the corps holding districts make extra ISK, but that's really all it is: extra ISK for pre-scheduled battles (and an abstracted representation of their holdings in the form of a little colored dot on a map that no one looks at).
If CCP can find ways in which the decisions and actions of Dust 514 players can be seen and felt by the people logging in and playing Dust 514 day to day, then we're starting to get somewhere. But, until Dust 514 players can effect the world in which Dust 514 players currently inhabit (even claiming that we inhabit a world at all is a stretch), it doesn't make sense for us to be worried about how we effect the world of the EVE player.
Furthermore, I think we can all spitball specific ideas about how to approach this all day, but in the end CCP are the developers. It's their vision and they'll do things the way they want to do them. I think our time, as players looking to give feedback, is to make sure they don't lose track of the broader vision that they originally sold us on, and the vision that most of us are waiting to see realized. I don't care how they go about make the game feel more cohesive, or how they go about making it feel like we're all having an impact on a living and breathing universe populated by us, all we should care about is that CCP understands that this is something they have not achieved and that the player base thinks these things are of the upmost importance. |
Glass Zeraki
The Phoenix Federation
10
|
Posted - 2014.02.11 21:12:00 -
[169] - Quote
Awesome thread is awesome.
Director of The Phoenix Federation. Shut up or I'll mute you.
|
kiarbanor
S.e.V.e.N. General Tso's Alliance
310
|
Posted - 2014.02.11 22:05:00 -
[170] - Quote
Soraya Xel wrote:kiarbanor, while I understand your perspective, the issue is that, whether you realize it or not, an EVE tie is the most important element to players who have never even heard of EVE. The EVE connection will make the game a sandbox, what it was intended to be, and what it's marketed to be. The EVE connection stuff we're championing, and I'm basing almost every post I make on, is something that will benefit DUST as a game. DUST isn't meant to be "an FPS" and it has never been marketed as "an FPS". It's an MMOFPS where politics, intelligence, and business are as important, if not more important than actually gunplay. What you do off the battlefield should have always been just as important as what you do on it.
Game mechanics that are even, from your perspective, are a part of DUST gameplay, are technically related to the EVE link, by design. Which means the single, understaffed team responsible for EVE/DUST link (Team True Grit) is responsible for implementing them.
Do you realize that FacWar and Planetary Conquest as a whole are more or less baked in as True Grit's responsibility, and part of the EVE/DUST link? Without EVE/DUST link, neither game mode is more than a Skirmish match as far as the DUST developers are concerned.
EVE link affects this game at every level, and not just for people who have even heard of EVE. The sandbox components offered by an EVE link focus allow a far deeper gameplay experience for players who never have even heard of EVE.
I definitely understand your opinion, Soraya, and I don't discredit any of the posts on here about the need to have the link between Dust and EvE more pronounced or comprehensive. But how do you sell the "simple not stupid" console gamer on a game without a true identity?
Your opinion is that you sell them on the link between Dust and EvE and the universe of New Eden (that is, a link that can potentially be there). That's fine. Others will say they need to tap into the Battlefield or Call of Duty market, especially with the Battlefield franchise in a state of incompetence.
Who has the money?
The main point is that if it doesn't have a true identity, the intended audience will flounder and fade. CCP needs to decide the direction they want to go and clearly define it to all those that are interested in reading or hearing about it. As of right now, it's a very poor FPS, and I don't see any MMO worth mentioning.
I, personally, just want them to focus on one aspect and get that 100% right, then move onto the other aspects. If that aspect is the connection between Dust and EvE, then for all that's holy, please get it done quick and done right. |
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
259
|
Posted - 2014.02.11 23:41:00 -
[171] - Quote
Baal Roo wrote:I think you guys are both actually touching on what most of us are expressing in here.
However I just want to point out that Dust 514 is, in and of itself, part of New Eden.
So, when we all say that we are waiting for the day "Dust will actually make a difference in New Eden" really all this requires is for Dust to make a difference in Dust, which it currently doesn't do. There's no real clear impact of our actions, even within the confines of Dust's little corner of New Eden. Sure, PC technically has some benefits with the fact that the corps holding districts make extra ISK, but that's really all it is: extra ISK for pre-scheduled battles (and an abstracted representation of their holdings in the form of a little colored dot on a map that no one looks at).
If CCP can find ways in which the decisions and actions of Dust 514 players can be seen and felt by the people logging in and playing Dust 514 day to day, then we're starting to get somewhere. But, until Dust 514 players can effect the world in which Dust 514 players currently inhabit (even claiming that we inhabit a world at all is a stretch), it doesn't make sense for us to be worried about how we effect the world of the EVE player.
Furthermore, I think we can all spitball specific ideas about how to approach this all day, but in the end CCP are the developers. It's their vision and they'll do things the way they want to do them. I think our time, as players looking to give feedback, is best utilized making sure they don't lose track of the broader vision that they originally sold us on, and the vision that most of us are waiting to see realized. I don't care how they go about make the game feel more cohesive, or how they go about making it feel like we're all having an impact on a living and breathing universe populated by us, all we should care about is that CCP understands that this is something they have not achieved and that the player base thinks these things are of the utmost importance.
I think making good decisions for how to make the world of Dust 514 persistent and meaningful, and allowing dust mercs and corps to feel as if they are actually participating in an MMO-like environment will naturally dovetail with Eve: Online. If they focus on these goals with Dust 514, the connections that can be made to strengthen the connection between the two will be much more evident.
This is absolutely spot on 100% THE POINT of all this. More than anything Dust has to have a meaningful and validating sense of accomplishment within Dust. Furthermore all the playing at "Junior detective Gaming Designer" is fun, but in the end it's CCPs job. Our job here is to hold them accountable and give good feedback on their decisions. With our forum posts at least, and with our dollar votes at worst. |
John McLeish
Aussie Galactic Special Force
3
|
Posted - 2014.02.12 10:04:00 -
[172] - Quote
Samahiel wrote:This is absolutely spot on 100% THE POINT of all this. More than anything Dust has to have a meaningful and validating sense of accomplishment within Dust. Furthermore all the playing at "Junior detective Gaming Designer" is fun, but in the end it's CCPs job. Our job here is to hold them accountable and give good feedback on their decisions. With our forum posts at least, and with our dollar votes at worst.
I agree with you. However I think that a big part of this is CCP has set a precedent that actively listens to it's player base, as set by EVE players. Which I've always thought was a good thing. CCP had an idea for a cool Space MMO and the players molded it with CCP, instead of sitting back and waiting for the next update.
IMHO developer and player working together to make a game can only benefit everyone. Two heads are better than one. Of course at the end of the day it's the developers decision to decide weather or not to take the advice of players and players shouldn't complain once the developers decide on what to do. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
261
|
Posted - 2014.02.13 00:02:00 -
[173] - Quote
Welp, I believe we've received a pretty clear response from CCP here. |
Soraya Xel
The Corporate Raiders Top Men.
1474
|
Posted - 2014.02.13 00:15:00 -
[174] - Quote
kiarbanor wrote:I definitely understand your opinion, Soraya, and I don't discredit any of the posts on here about the need to have the link between Dust and EvE more pronounced or comprehensive. But how do you sell the "simple not stupid" console gamer on a game without a true identity?
Your opinion is that you sell them on the link between Dust and EvE and the universe of New Eden (that is, a link that can potentially be there). That's fine. Others will say they need to tap into the Battlefield or Call of Duty market, especially with the Battlefield franchise in a state of incompetence.
Who has the money?
The main point is that if it doesn't have a true identity, the intended audience will flounder and fade. CCP needs to decide the direction they want to go and clearly define it to all those that are interested in reading or hearing about it. As of right now, it's a very poor FPS, and I don't see any MMO worth mentioning.
I, personally, just want them to focus on one aspect and get that 100% right, then move onto the other aspects. If that aspect is the connection between Dust and EvE, then for all that's holy, please get it done quick and done right.
I don't think it's even fair to assume console players are "simple". Or looking for simple. Many console players have cried for a proper MMO on consoles for years.
CCP doesn't have much experience making a good FPS. I think all of us can agree they're doing, optimistically speaking, a halfway mediocre job. Meanwhile, both Battlefield and Call of Duty, for all their business follies, are still incredibly well-produced products.
CCP can't compete in the FPS market. It will never be able to be compared on the same spreadsheet as CoD and BF. But it can be a unique game that people play because it has no competitors. But CCP can create a great MMO. They have ten years of experience making a great MMO. And if people have a great MMO tied to a mediocre shooter, the shooting elements become more tolerable.
In EVE, combat is a large part of the game. But it's not the "majority" of the game either. So when very stupid things happen in combat, like a server node failure killing a bunch of our dreadnoughts, we put up with it, because the overall game is good. Right now, DUST is all combat. There's nothing outside the combat. And the combat is "not great". So the game, as a whole, is "not great".
I'd like to be your CPM1 candidate
|
RydogV
Shadow Company HQ Lokun Listamenn
656
|
Posted - 2014.02.13 00:45:00 -
[175] - Quote
Op, while I appreciate your well thought out, articulate and concise 'manifesto', I cannot subscribe.
The Meta Game. Yes we have all heard the stories of its epic epic-ness. And we all want it to permeate every aspect of this so-called MMO/FPS. But based on the speed that the development snail crawls around here, it cannot and should not be a resource priority. Not for awhile anyway.
We are slowly creeping up on the two year mark. Two years of broken Corporate Contracts, broken New Player Experience, broken Faction Warfare, broken Planetary Conquest. Two years of Skirmish. Two years...one game mode. (Sorry but Ambush is not a game mode, it is a travesty in a game like this.)
I can tick off about six other shooters I have played since I started playing Dust 514. No...I don't keep coming back. I never left. But I certainly play less. A lot less. Six other shooters, all because I am bored to tears. Drink my tears. They are good to the last drop.
You don't know how bad I would have liked to have given CCP the money I spent on those six other shooters. How bad I would have liked the hours and hours I spent playing those games to have been spent in the Burn Zone. First and foremost a game has to be fun. If it isn't fun, then it isn't a game. Putting the word game after the word meta, doesn't make it a game.
Bring on the Meta Game...but before you do, bring on the content. Two years. Here's to the next two years. May it involve playing less 'other stuff'. |
Damian Crisis
Bullet Cluster Legacy Rising
52
|
Posted - 2014.02.13 00:47:00 -
[176] - Quote
I made sure to show a lot of emphasis for the fact that DUST 514 needs to be more open or at least very much matter to Eve Online.
I don't like seeing things blink Blue...
|
Damian Crisis
Bullet Cluster Legacy Rising
53
|
Posted - 2014.02.13 01:07:00 -
[177] - Quote
I just crossed promote this thread in the forum
see here: https://forums.dust514.com/default.aspx?g=posts&m=1831797#post1831797
It has become an inception of thread posting and bumping.
I don't like seeing things blink Blue...
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
265
|
Posted - 2014.02.13 01:26:00 -
[178] - Quote
When we are stripped of purpose, of content, and our firends we will always have our posting. |
kiarbanor
S.e.V.e.N. General Tso's Alliance
314
|
Posted - 2014.02.13 01:33:00 -
[179] - Quote
Soraya Xel wrote:kiarbanor wrote:I definitely understand your opinion, Soraya, and I don't discredit any of the posts on here about the need to have the link between Dust and EvE more pronounced or comprehensive. But how do you sell the "simple not stupid" console gamer on a game without a true identity?
Your opinion is that you sell them on the link between Dust and EvE and the universe of New Eden (that is, a link that can potentially be there). That's fine. Others will say they need to tap into the Battlefield or Call of Duty market, especially with the Battlefield franchise in a state of incompetence.
Who has the money?
The main point is that if it doesn't have a true identity, the intended audience will flounder and fade. CCP needs to decide the direction they want to go and clearly define it to all those that are interested in reading or hearing about it. As of right now, it's a very poor FPS, and I don't see any MMO worth mentioning.
I, personally, just want them to focus on one aspect and get that 100% right, then move onto the other aspects. If that aspect is the connection between Dust and EvE, then for all that's holy, please get it done quick and done right. I don't think it's even fair to assume console players are "simple". Or looking for simple. Many console players have cried for a proper MMO on consoles for years. CCP doesn't have much experience making a good FPS. I think all of us can agree they're doing, optimistically speaking, a halfway mediocre job. Meanwhile, both Battlefield and Call of Duty, for all their business follies, are still incredibly well-produced products. CCP can't compete in the FPS market. It will never be able to be compared on the same spreadsheet as CoD and BF. But it can be a unique game that people play because it has no competitors. But CCP can create a great MMO. They have ten years of experience making a great MMO. And if people have a great MMO tied to a mediocre shooter, the shooting elements become more tolerable. In EVE, combat is a large part of the game. But it's not the "majority" of the game either. So when very stupid things happen in combat, like a server node failure killing a bunch of our dreadnoughts, we put up with it, because the overall game is good. Right now, DUST is all combat. There's nothing outside the combat. And the combat is "not great". So the game, as a whole, is "not great".
I didn't say all console players are "simple." Plus, simple is not a bad word. It references those console players that don't want to work toward building a game with true depth; they just want a finished product. How do you convince this large group that they should invest in Dust? Or should they even be Dust's audience?
I can't tell you how many friends I convinced to give Dust a try--hard sell--but the large majority gave it one shot (if that) and never played it again. It was almost impossible to sell them on this game because it doesn't have a clear or solid foundation of identity; all it has is potential.
And it doesn't have an identity because CCP is trying to do too much at once. So, like I stated above, CCP needs to focus on one aspect and get it 100% right. We can discuss all day long what that aspect should be.
I don't agree with you that Dust can't compete with CoD or Battlefield, though. How many F2P FPSs are out there on PS3? None that I know of. You may not be able to compete with mechanics, graphics, or destructible environments, but it's a FREE FPS. No $60 needed. That's a pretty solid marketing slogan.
My request through all of this is for CCP to define Dust's true identity--based on the player base they want to capture--and then put all their resources to fix, create, and implement game dynamics to make that player base happy.
|
Soraya Xel
The Corporate Raiders Top Men.
1475
|
Posted - 2014.02.13 02:13:00 -
[180] - Quote
kiarbanor wrote:I didn't say all console players are "simple." Plus, simple is not a bad word. It references those console players that don't want to work toward building a game with true depth; they just want a finished product. How do you convince this large group that they should invest in Dust? Or should they even be Dust's audience?
Those players would probably rather play Call of Duty or Battlefield, and probably always will.
kiarbanor wrote:I can't tell you how many friends I convinced to give Dust a try--hard sell--but the large majority gave it one shot (if that) and never played it again. It was almost impossible to sell them on this game because it doesn't have a clear or solid foundation of identity; all it has is potential.
Sure, I am in the same boat. Almost all of them were disappointed that the game got no further than just being an FPS.
kiarbanor wrote:I don't agree with you that Dust can't compete with CoD or Battlefield, though. How many F2P FPSs are out there on PS3? None that I know of. You may not be able to compete with mechanics, graphics, or destructible environments, but it's a FREE FPS. No $60 needed. That's a pretty solid marketing slogan.
DUST is a free to play game, but it also needs to make money. Free players aren't customers. They're potential customers. They both provide gameplay for your paying customers, and a hope, prayer, and chance that inevitably you can convince them to buy something. Realistically, the players CCP needs to make this game affordable and sustainable, is players willing to shell out more than $60 to play the game. So when you look at who CCP actually needs to appeal to most, it's people who would probably rather shell out $60 to go play CoD or Battlefield because it has destructible environments and prettier graphics. Players who never spend money are indeed a valuable resource in a F2P game, if only because they provide enough people for matchmaking to work right, but free players does not equal profit.
I'd like to be your CPM1 candidate
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 :: one page |
First page | Previous page | Next page | Last page |