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Samahiel
Goonfeet Special Planetary Emergency Response Group
88
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Posted - 2014.02.05 22:01:00 -
[1] - Quote
As an EVE player it occasionally becomes apparent that you are playing two games.
One is couched in the nuts and bolts of the EVE client interface. ItGÇÖs a game of tactical skill, hard won personal experience, and laboriously researched knowledge. ItGÇÖs seen in spread sheets of investments, killboards, and opportunity cost calculations. ItGÇÖs a precisely balanced game of numbers; optimal ranges, transversal velocity, marginal returns, isk.
The other game is much more ephemeral. Often times its not accessed through the EVE client. ItGÇÖs played on skype, on jabber, on comment sections and forums across the internet. The Metagame, is notorious; stories about it have touched the pages of newspapers well outside the sphere of the typical gaming press. ItGÇÖs a game of politics, of subterfuge and morale. ItGÇÖs a capricious, emotional, intensely human experience; and, to the right type of person, there is no other game as rewarding on the market.
DUST 514 needs to become another facet of interaction with the New Eden metagame. A different, but no less legitimate, client through which people can shape the same economy, the same balance of political power, and the same dynamic player driven narratives of the Sandbox.
Almost as importantly the roadmap and philosophical direction behind this design must be clearly and continuously communicated to the playerbase if goodwill is to be preserved for the extended amount of time this will surely take.
Introductions are probably in order. I am the Chief of Operations for the corporation Goonfeet [FEET.] a founding director of the alliance Special Planetary Emergence Response Group [SPERG], and former COO for the defunct corp Immobile Infantry. All in all IGÇÖve been directly responsible for shepherding 500+ autists, try-hards, bads, griefers, scammers, and all around great guys whilst trying to create enough content and structure that none of them should ever have to die alone. Along with our allies and friends in Top Men. [CHRIO] we also represent the dust arm of the CFC an eve coalition of some note.
With the upcoming CPM elections IGÇÖve been holding a number of conversations about the future direction of dust. Where we see it going, itGÇÖs growing pains, itGÇÖs successes. I believe a recent conversation with Kane Spero best reflects the heart of the matter:
Quote: [10:39:48] Samahiel : We're really worried on our side about Dust. [10:40:57] Kane Spero: Our side being the Eve side? [10:41:06] Samahiel : SPERG [10:41:40] Samahiel : We're worried that a large portion of our remaining active players are motivated by the hope that all of this will one day mean something, and that if CCP doesn't communicate clear public plans at fan fest we'll drop below the critical mass of active players necessary to make playing this game bearable. [10:42:14] Kane Spero: I hear that. [...] [10:42:44] Samahiel : The EVE side is pretty much convinced this game is done design wise, and will never be anything else. [10:43:15] Kane Spero: Dust is far from being done in terms of its interaction with Eve. [10:43:22] Samahiel : And that's the one's who aren't outright hostile and feel any integration would be dangerous to EVE. [10:43:47] Samahiel : If I say that they'll say, "Prove It" [10:43:52] Samahiel : and they wouldn't be wrong to ask. [10:44:30] Kane Spero: Well, I unfortunately am not at liberty to "prove it" [10:44:46] Kane Spero: One of the downsides to being a CPM [...] [10:45:47] Kane Spero: A clear and obtainable plan is something I've been professing to CCP that they need [10:46:22] Kane Spero: Not pie-in-the-sky stuff designed to instill hope and not much more [10:47:07] Samahiel : It's just galling that Para and I are sitting on top of what should be one of the largest most motivated blocks of players. People who bought merc packs, and aurum boosters, who wanted to believe in CCPs advertising. And all that has been squandered. [10:48:11] Kane Spero: CCP realizes that they have ****** up I can say that much. [10:48:58] Kane Spero: I do think that CCP Rogue is passionate and ambitious enough to take Dust into a good direction though [GǪ] [10:54:46] Kane Spero: I think one of the biggest issues is that a lot of the examinations have been what can Dust make for Eve so that Eve will care. It really needs to be what can Dust DO for Eve that would make Eve care. [10:55:24] Samahiel : I think the biggest issue is dust doesn't make or do anything, and we've seen no plans that weren't markers on a whiteboard. [10:56:21] Kane Spero: People keep thinking if PC made Eve resources that a lot of the issues would be solved, but what really needs to happen is to have Dusters themselves be a resource that Eve uses to accomplish a task. [10:56:58] Kane Spero: A tool in the toolbox of Eve corporations if you will. [10:56:59] Samahiel : which is fine, but low level design like this should have been theory crafter, nailed down, iterated on, published for comment, and implemented at launch. [10:57:17] Kane Spero: Pretty much. [10:57:18] Samahiel : and if they expect us to wait around for it, they need to make it clear they're moving in a direction. [...] [10:59:56] Samahiel : Anyway, If you could pass on our concerns I'd appreciate it. [11:00:07] Kane Spero: Of course.
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Samahiel
Goonfeet Special Planetary Emergency Response Group
88
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Posted - 2014.02.05 22:01:00 -
[2] - Quote
The grand vision that made DUST 514 such an inspiring and unique property; the narrative that underlies CCPGÇÖs most successful advertising, reflected in their slogans and interviews; Is a dream as yet unrealized. It will continue to be so until a few basic issues are addressed.
Mercenaries must have the ability to participate directly in the eve economy. Players must enjoy some economic and/or political benefit from the appropriate and inspired strategic application of Dust forces.
Meanwhile, to be invested in the dynamic of the player narrative, they must be able to fully participate in the social milieu of New Eden. The individual mercenary must fit seamlessly and purposefully into the the social dynamic of the corporations and alliances of New Eden.
In brief: 1.) Dust players need to be able to buy and sell on the market with an intrinsic scarcity of goods that inspires trade between mercenaries and between mercenaries and capsuleers. 2.) Dust players need to be able to fulfill contracts from Capsuleers that affect the political landscape of Nullsec, the territorial balance of Faction Warfare, and/or the industrial engine of Highsec in a way that is predictable enough to be strategically applied and countered. 3.) Dust players need to be fully integrated into the corp/alliance structure of eve with a full API, robust communication, and a proper mirroring of roles.
These are certainly not the only issues that plague our game. There are issues of balance, of content, and of the monetization and distribution of skill points that pose serious challenges to the development of DUST. The solution to those issues, though, must be informed by and in service to the fundamental and foundational philosophy of DUST as a facet of the New Eden metagame, and the player base needs a constant and concise sense of feedback on our progress towards those goals. |
Fuzzy Jello
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2014.02.05 22:24:00 -
[3] - Quote
I haven't logged into Dust in months. We need feedback and we want to be involved in the process. It is not appropriate for CCP to put up changes into a patch without informing the general player base before hand to allow for criticism and commentary. Based on that I desire to propose a fourth item be added to Samahiel's list above:
4. Create a Dust 514 Test environment on SiSi and release a downloadable test client for the PS3 to allow players to test out changes much like they are doneso for EVE Online.
Furthermore,
CCP, if money is an issue for you then you should revisit the possibility of offering players an optional subscription plan for their accounts. I.E. sell Dust MLEX (Mercenary License Extensions) on the PSN network market that will provide tons of benefits to their account for 30 days on top of the boosters they already have. Make sure the benefits are worth it, hell even provide passive skill gains on all characters on the account instead of just one.
The sky is the limit and I believe CCP would be surprised how the playerbase would react to paying a small fee for additional benefits to help you as a company fund this project. AURUM is fine and all but some of us would prefer a flat rate with benefits that is optional. |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
358
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Posted - 2014.02.05 22:24:00 -
[4] - Quote
Count me as a hanger-on for what dust could be and most certainly not what it is today. Great post samahiel! |
Kain Spero
Imperfects Negative-Feedback
2754
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Posted - 2014.02.05 22:37:00 -
[5] - Quote
Really important stuff. While the meta and the big picture stuff seem far removed from the day to day issues like server stability and weapon balance they really hold a vital role in capturing the attention of those that would act as enablers and instigators for Dust as both a game and a community.
Without a fun game to keep people interested both in match and out the persistence that Dust proscribes to will end up amounting to an anemic aspect of the game rather than a key part that hooks people and makes them stay with Dust for years.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Delta 749
Kestrel Reconnaissance
2484
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Posted - 2014.02.05 22:41:00 -
[6] - Quote
In short you say a lot of stuff most have been saying for months and months
Guys I think my helmet is stuck.
Guys?
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Fuzzy Jello
Goonfeet Special Planetary Emergency Response Group
14
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Posted - 2014.02.05 22:43:00 -
[7] - Quote
Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months
Obviously. It needs to be re-told over and over because our "audience" needs to hear it over and over. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
97
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Posted - 2014.02.05 22:45:00 -
[8] - Quote
Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Things worth saying, are sometimes worth saying again with emphasis. It's all too easy for the important issues to be drowned out by the mundane and trivial crises of everyday life. |
Delta 749
Kestrel Reconnaissance
2485
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Posted - 2014.02.05 22:49:00 -
[9] - Quote
Fuzzy Jello wrote:Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Obviously. It needs to be re-told over and over because our "audience" needs to hear it over and over.
Then find a better way to deliver it to your intended which who I assume is CCP rather than preaching to the choir Not to say everyone should just shut up about it forever but at this point in the game threads like these stand out more as someones turn to feel important rather than as something useful and Im sure something a little more drastic like a bunch of people loudly demanding to know what their plans are in person at fanfest or something without accepting the usual market BS answers would have impact than the drop in the bucket we are reading here
Short version, the forum knows whats up, its time to go big or go home
Guys I think my helmet is stuck.
Guys?
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Luna Angelo
We Who Walk Alone
676
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Posted - 2014.02.05 22:53:00 -
[10] - Quote
CCP does need better Relations with the Community, and telling us things they're planning would help that.
DCUO tells people a month or two before they launch a DLC what that DLC has, powers, weapons and content-wise. CCP needs to do the same.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
124
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Posted - 2014.02.05 23:12:00 -
[11] - Quote
Delta 749 wrote:
Then find a better way to deliver it to your intended which who I assume is CCP rather than preaching to the choir...
...Short version, the forum knows whats up, its time to go big or go home
Sadly, I don't think the forums are as united on this subject as you believe. Yes, there are plenty of people on here that already know this, you obviously being one of them. There are many more who would be much more interested in this game if it amounted to something more than a generic lobby shooter, and these forums are a better place to start than anywhere else.
This is not a conversation that can be had once and left alone. CCP as a whole (not just the Dust team) needs to be reminded of these issues, and reminded often. The only way to do that is to keep telling them that Dust can be an important part of New Eden.
If we don't keep this conversation going through threads like this one, Dust will just wither on the vine until it dies.. |
Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
58
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Posted - 2014.02.05 23:23:00 -
[12] - Quote
It might be obvious to say, but an MMO isn't the sum-total of riding out on the MCC and stomping or being stomped in public contracts, faction warfare contracts, or even a Planetary Conquest battles (despite how broken that system is now). An MMO starts with the people playing it. It starts with the communities that are fostered and not considered separate but equal. But, it requires the tools from an open and willing game-design company to do such a thing.
I'm a former EvE Online player from the Ancient Days of Black Screens and Drive-By Doomsdays. I am also, currently, the CEO of Goonfeet [FEET], founding executive of Special Planetary Emergency Response Group [SPERG], former COO of Goonfeet, and former Newbie Director of Immobile Infantry.
It saddens and frustrates me to say, that DUST 514 is a sandbox without sand.
If this is because of a lack of Dev-Time (which says alarming things about CCP Iceland's commitment to this game) or just a lack of knowledge on how to put it together, I can't say. But right now, I can say that EvE Integration is a pie in the sky notion that many on-lookers and observers have already written off as 'never going to happen.' Worse yet, many have already called this game a failure, due to the poor launch of Uprising as well as the stumbles Uprising's subsequent builds have had.
Features this game should have had last year, still have yet to come about:
- 1. A Player Secondary Market. The lack of this has rendered most of PC and even FW as a moot point. Equipment you can't either sell nor use just gets piled up in your personal hanger. Which leads to the secondary point.
- 2. No Corporation Armories. Even if there wasn't a secondary Market, a Corporation Armory could be a point where people can donate their useless salvage for newbies who might need it.
- 3. No API. At this point, saying it will come with CREST is an excuse. A stop gap under the legacy API system should have been used with a plan to grandfather it out once CREST became the new hotness. This would allow COMMUNITIES such as mine and the Mothership of the CFC in general to come together despite what happens in either game.
- 4. Poor Implementation of Corporation Management Tools (Dust Side). If the goal at last year's fanfest was to have DUST corporation/alliances stand on their own feet then the current state of corp tools is inexcusable. Not only do you need an EVE character to properly manage corps and alliances; sometimes they are the only way.
Without these features, how are we supposed to build or even foster community?
The state of this game, as it stands right now -- two to three months to Fanfest, should not be written in Soon (tm) or even Later (tm).
It should be written in absolutes at this point. |
Dexter Peabody
Goonfeet Special Planetary Emergency Response Group
86
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Posted - 2014.02.05 23:40:00 -
[13] - Quote
Even if the links were meaningful, a lot of EVE entities were still interested in running Dust programs as long as the setup could be automated. The lack of an API is such a huge barrier to integration, in terms of both EVE-Dust integration and the meta created by player-driven tools. Look at EVE and imagine where it would be without an API; it would be like 20% the size it is today. |
Soraya Xel
The Corporate Raiders Top Men.
1347
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Posted - 2014.02.05 23:53:00 -
[14] - Quote
I fully echo the words of my friends, the Goons. This is the stuff that needs to happen. This is the stuff that CCP needs to deliver on. And this is the stuff that CCP absolutely has to demonstrate they can and will deliver on in a transparent way.
Spero is absolutely right that the CPM can't "prove it" in the quoted log. That's CCP's job. And it's a job they haven't done.
A note that I conveyed, is that I've seen CCP Rouge mentioned by multiple CPM as pretty much the DUST messiah. CCP Jesus, in the flesh. But CCP Jesus has not shown he can walk on water, and other than a hello, we haven't even heard from him.
I'd like to be your CPM1 candidate
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dent 308
Subdreddit Test Alliance Please Ignore
2380
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Posted - 2014.02.06 00:02:00 -
[15] - Quote
This is a good thread. The Goons are not alone in these observations as well. We have encountered many of the same issues with both technical details and overall narrative.
In order the beat the drums and muster the troops, I need drums, and a reason to beat them.
Hail Satan
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low genius
The Sound Of Freedom Renegade Alliance
1221
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Posted - 2014.02.06 00:33:00 -
[16] - Quote
so this is an 'i'm pretending i'm a big thing' thread? |
Samahiel
Goonfeet Special Planetary Emergency Response Group
111
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Posted - 2014.02.06 00:43:00 -
[17] - Quote
low genius wrote:so this is an 'i'm pretending i'm a big thing' thread?
It's an Icelandic F2P sci-fi shooter on a last gen console. No one here as any delusions of grandeur.
Those of us who are spending time and resources recruiting more than just a couple facebook friends would simply like to know what promises we should or should not make, and on what time frame. |
Soraya Xel
The Corporate Raiders Top Men.
1350
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Posted - 2014.02.06 00:43:00 -
[18] - Quote
low genius wrote:so this is an 'i'm pretending i'm a big thing' thread?
Probably more a "maybe you don't really know who is a big thing" thing.
I'd like to be your CPM1 candidate
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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
340
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Posted - 2014.02.06 00:56:00 -
[19] - Quote
low genius wrote:so this is an 'i'm pretending i'm a big thing' thread? Only while you're in it.
DUST has a lot of potential, but the cries of the forum users for better balance and better weapons and more dropsuits and more vehicles have deafened CCP and made them lose sight of what matters. They've released patch after patch that only changes the flavor of the game and seems to pacify a small section of the most hardcore DUST players. What they've forgotten is what's already been expounded upon in this thread: DUST is a part of New Eden. Or rather, it should be.
But CCP has elected to offer apologies, tweak numbers, shake up vehicles, and attempt to reach something approaching balance in a game that doesn't have even half of its expected assets in-game and functioning. DUST is not Battlefield. DUST is not Call of Duty. DUST is not lobby shooter 52 for the PS3. DUST is an extension of the EVE universe, the EVE mentality, the EVE community. So why is it that DUST is so segregated and oblivious to EVE? When B-R5 happened, did DUST care? Did DUST even hear about it? And more importantly, did a single person in EVE think about DUST during the several hours the battle raged?
No. Because CCP has contented itself to put forth maintenance patch after maintenance patch, slowly filling in the gaps of the most basic components of the shooter game promised before the release of Uprising instead of keeping EVE and the Sandbox in sight. Despite what the loudest among us might say, the playerbase would put up with minor balance issues and stability if there was more to the game than the lobby and the shooter. EVE players did it for a decade. They've had a universe of thousands of star systems, hundreds of starships, espionage, treason, betrayal, alliances and bonds to forge and break. At the end of the day, the EVE player puts up with black screens, tidi, and the imbalance of the Super Capital because their game isn't the battle on grid. It's the universe they play in.
And DUST has no universe. It never has, and if CCP keeps this up, perhaps it never will. |
Ayures II
Subdreddit Test Alliance Please Ignore
386
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Posted - 2014.02.06 01:03:00 -
[20] - Quote
I support this thread. I think the FW district system was a step in the right direction, but it was only one step. |
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Your Absolut End
SVER True Blood Public Disorder.
347
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Posted - 2014.02.06 01:05:00 -
[21] - Quote
I just wanna see the battles matter, and also feel that.
For the last months all what kept me playing was PC because thats the only mode where your actions atleast have some kind of impact. But now that This mode got killed by a bug being in the game for months I only log on to play 2-3 rounda and leave kind of frustrated. I hear other people having the same issues.
I really dont wanna gibe up on this game, but we got promised a meaningful connection to eve and a sandbox where we can leave a trace.
Atm we got ships bombarding the planet which does give you a tactical advantage over the enemy team and which is indeed a good starting point but it just feels to static and lost to make a real connection. I wanna have Eve and Dust guys working together during wars bragging how awesome the fights wrre and how we actually interacted.
Maybe I see that connection as static because I'm not seeing the other side, but I dont want the need to log into the other game, I just wanna feel that connection.
All the FW stats we get presented at the end of a battle are nice to se but in the end I don't really care, no matter how hard and long you fight, you will just join that exact same map, so it doesnt make any difference which race is dominating in space.
FW/PC should feel like epic battles attacking and defending is the point to go. We dont wanna have a neutral map when we own that damned district. It is already oiurs, let the enemys come and try to get it.
Yes we all do know that Dust has a 10 year plan and blah. but we are still working on the core, nearly one year after the official release we're still waiting for content which should have been there from the get go. Racial suits, racial vhicles, that should be in game ages ago.
All the balancing back and forth with only a third of the content was just a huge waste of time like alot of players mentioned multiple times.
I don't know whats going on but I'm playing since exactly 1 year now and it really just starts to get frustrating, on top of that you get to hear ccp is picking up another side project (valkyrie) which only makes you wonder if they definately wanna put this game to the grave and try something new.
I dont want to blame anybody, I don't want to cry, but this is just how it is. I am no developer myself so I have no idea of how long stuff really takes, but as a customer who already put much more money into this game then he should have I just would wish to feel the "crowd control productions" which for me means a n informationflow in both directions.
We need clear and open speaking devs or at least a pr-quater who helps keeping up the ties between community and devs, nobody wants to visit the forums to decrypt some dev posts and guess what he/she might wanna say, we want clear facts for a game we all believe in and we all want to see grow. We are not the enemys, we are here stalking the forums to see this project grow.
"Public-Relations, more important than you would guess. Especially since facebook customers don't want to be consumers, they actually want to engage and feel heard by their trusted company." just a quote from a marketing book I'm reading atm. Let me know if i should borrow it to you guys once i'm done with it
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Samahiel
Goonfeet Special Planetary Emergency Response Group
114
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Posted - 2014.02.06 01:08:00 -
[22] - Quote
Eltra Ardell wrote: And more importantly, did a single person in EVE think about DUST during the several hours the battle raged?
Well... I did, but that's only cause 10% TiDi gives you a lot of time to polish up Dust newbie guide articles and hurf blurf on jabber. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2898
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Posted - 2014.02.06 01:10:00 -
[23] - Quote
The biggest problem is that Dust 514, as it stands, is simply a low player count lobby shooter. There is nothing "EVE-like" about it, at all, besides the window dressing of the poorly implemented SP system that serves no purpose other than to artificially inflate the egos of the people who are bad enough at FPS gaming to actually stick around and play this game as it currently stands.
At this point, it's become abundantly clear that CCP simply doesn't have the technical chops to truly craft a well oiled and enjoyable action FPS title. What we know they are quite good at, is building large and complex political and economic simulations. It's also safe to say that people looking for the cream of the crop FPS experience are just never going to look towards Dust 514 to scratch that itch.
So, to me, the answer seems simply. Instead of spending months upon months tinkering with the deck chairs on a sinking ship, trying to micromanage DPS numbers on rifles and other pointless nonsense, CCP needs to work to make Dust 514 the FPS version of EVE online. We all know no one plays Eve Online for the fast paced twitch gaming, and the people playing Dust 514 aren't playing it because it's the pinnacle of FPS game design. The majority of the player base are simply tolerating the gameplay in hopes that at some point it will "mean something."
As a long time Director for Subdreddit, which is the main Dust 514 arm of TEST, I've seen our numbers dwindle from a time when we had 50-100 online playing Dust 514 at any given time of day, to being lucky to have enough guys online to field more than one squad. There was a time when we were 800 members strong, and our players spent hours discussing how they hoped CCP would implement all of the grand designs we were told to expect.
Now, even our directors pretty much only log in when we feel like taking a break from Minecraft.
So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
343
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Posted - 2014.02.06 01:13:00 -
[24] - Quote
Samahiel wrote:Eltra Ardell wrote: And more importantly, did a single person in EVE think about DUST during the several hours the battle raged? Well... I did, but that's only cause 10% TiDi gives you a lot of time to polish up Dust newbie guide articles and hurf blurf on jabber. You don't count Samahiel. DUST is almost your not-job. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
114
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Posted - 2014.02.06 01:17:00 -
[25] - Quote
Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2898
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Posted - 2014.02.06 01:23:00 -
[26] - Quote
Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics.
Grrr, GOONS!
Why can't you just let me have my snappy closer? |
Ayures II
Subdreddit Test Alliance Please Ignore
386
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Posted - 2014.02.06 01:25:00 -
[27] - Quote
Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics.
Fun times. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
344
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Posted - 2014.02.06 01:30:00 -
[28] - Quote
There are no goons. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
114
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Posted - 2014.02.06 01:31:00 -
[29] - Quote
Ayures II wrote:Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. Fun times.
Dingo is one of the best FCs, and I'm super happy he has a harpy fleet up pretty much every day of the week. #RealTalk |
Ayures II
Subdreddit Test Alliance Please Ignore
387
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Posted - 2014.02.06 01:37:00 -
[30] - Quote
Samahiel wrote:Ayures II wrote:Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. Fun times. Dingo is one of the best FCs, and I'm super happy he has a harpy fleet up pretty much every day of the week. #RealTalk
brb borrowing :10bux: |
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