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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
340
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Posted - 2014.02.06 00:56:00 -
[1] - Quote
low genius wrote:so this is an 'i'm pretending i'm a big thing' thread? Only while you're in it.
DUST has a lot of potential, but the cries of the forum users for better balance and better weapons and more dropsuits and more vehicles have deafened CCP and made them lose sight of what matters. They've released patch after patch that only changes the flavor of the game and seems to pacify a small section of the most hardcore DUST players. What they've forgotten is what's already been expounded upon in this thread: DUST is a part of New Eden. Or rather, it should be.
But CCP has elected to offer apologies, tweak numbers, shake up vehicles, and attempt to reach something approaching balance in a game that doesn't have even half of its expected assets in-game and functioning. DUST is not Battlefield. DUST is not Call of Duty. DUST is not lobby shooter 52 for the PS3. DUST is an extension of the EVE universe, the EVE mentality, the EVE community. So why is it that DUST is so segregated and oblivious to EVE? When B-R5 happened, did DUST care? Did DUST even hear about it? And more importantly, did a single person in EVE think about DUST during the several hours the battle raged?
No. Because CCP has contented itself to put forth maintenance patch after maintenance patch, slowly filling in the gaps of the most basic components of the shooter game promised before the release of Uprising instead of keeping EVE and the Sandbox in sight. Despite what the loudest among us might say, the playerbase would put up with minor balance issues and stability if there was more to the game than the lobby and the shooter. EVE players did it for a decade. They've had a universe of thousands of star systems, hundreds of starships, espionage, treason, betrayal, alliances and bonds to forge and break. At the end of the day, the EVE player puts up with black screens, tidi, and the imbalance of the Super Capital because their game isn't the battle on grid. It's the universe they play in.
And DUST has no universe. It never has, and if CCP keeps this up, perhaps it never will. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
343
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Posted - 2014.02.06 01:13:00 -
[2] - Quote
Samahiel wrote:Eltra Ardell wrote: And more importantly, did a single person in EVE think about DUST during the several hours the battle raged? Well... I did, but that's only cause 10% TiDi gives you a lot of time to polish up Dust newbie guide articles and hurf blurf on jabber. You don't count Samahiel. DUST is almost your not-job. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
344
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Posted - 2014.02.06 01:30:00 -
[3] - Quote
There are no goons. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
345
|
Posted - 2014.02.06 02:57:00 -
[4] - Quote
Ayures II wrote: An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
The way the EVE system is set up, you cannot actually fulfill an order that is higher than the current best price. That method wouldn't work.
CCP needs to realize things have to become bumpy and potentially broken again if they want to mend the bone properly. Link DUST to the EVE market and come up with a hairbrained method of changing DUST payouts. Then work from there. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
355
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Posted - 2014.02.06 18:54:00 -
[5] - Quote
Aran Abbas wrote:I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculous and it's the one place where Dust makes absolute sense to EVE. Then we can finally take Providence! |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
361
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Posted - 2014.02.08 06:06:00 -
[6] - Quote
One of the many ways you can begin to make DUST feel less like a shooter with EVE names and more like a window into New Eden is to make a DUST mercenary exist in EVE. As it is, their "existence" is only an entry in a chat window and an occasional after-the-fact killmail. To Jita, *sec, and every corporation and alliance, a DUST mercenary may as well not exist. They are not entities that firmly exist at some location in space, they do not travel (despite what the district "locations" might have you believe), they cannot fulfill market orders or accept contracts, they cannot even manage a corporation. You will never see a DUST mercenary in Jita because to a DUST mercenary, Jita may as well be a food served in South Africa for all it affects them.
Even the youngest, most clueless EVE player has a larger impact on New Eden than any DUST mercenary (minus those used as catalysts...for EVE characters to conduct espionage). If the galaxy of New Eden were the surface of a lake, every capsuleer is a drop striking the surface. Ripples echo throughout as they drop, striking the surface and changing it by their very existence. The DUST mercenary makes no ripple. One questions if it's even in the same lake at all. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
363
|
Posted - 2014.02.08 19:29:00 -
[7] - Quote
Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514.
This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
366
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Posted - 2014.02.10 18:05:00 -
[8] - Quote
I just hope CCP shifts focus back where it needs to be before I get taken in fully by Monster Hunter. |
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