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Monkey MAC
Lost Millennium
1847
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Posted - 2014.02.06 11:26:00 -
[61] - Quote
Very Very Very True. No matter how balanced or full of content this game is unless the Meta is there, it will be nothing more than an empty shell of a lobby shooter.
When I joined DUST I envisaged Clone Jumping across galaxies, I saw myself being an being armed response for Drone Infestations, I saw myself being a Path Finder through immensely complex Jovian Ruins. I saw myself commiting sabotage on space stations on ground facilities and maybe even EvE spaceships.
I imagined fighting fiercely for land that would not be mine, for land that would be mine. I envisaged myself being approched by EvE pilots to fufill these contracts, double dealinhg behind their backs, I saw myself racking up a bounty from the Corporations and Alliances who's truct I had betrayed, I saw myself joining and leaving Corporations at will particpating in a grimy undrworld buying out soilders on the other side. I imagined Skyfire Cannons and Orbitals suddenly changing there targeting as I bought the player controlling them.
I saw a game where I could get Involved in a Massive Universe that reacted to my every action, no matter how small. I am still here, I am still waiting.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Samahiel
Goonfeet Special Planetary Emergency Response Group
150
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Posted - 2014.02.06 13:19:00 -
[62] - Quote
Heinz Doofenshertz wrote: showing you cut things just make people wonder what you cut.
I originally had notes explaining the nature of what was cut, but I was up against a character limitation, and didn't want the quote block continuing into the second post. Briefly, it was a side discussion about the state and politics of planetary conquest and a few lines that mentioned people by name or were redundant. |
lionshead nebula
The Exemplars Top Men.
4
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Posted - 2014.02.06 14:27:00 -
[63] - Quote
I agree and support this post. The two things that drew me to this game: 1. Sci-Fi awesomeness and 2. The biggest interactive universe I have participated in (besides reality). I have played dust since Closed Beta and I have kept playing this game based on my hopes in seeing the long term goals fulfilled. And while constant tweaking is always nice, this game will always one thing that appears op or is op, without a known long term goal, without effort to make evident real progress towards achieving the original marketed idea of Dust; this game will wither, our time wasted, and CCP will move on. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
537
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Posted - 2014.02.06 14:32:00 -
[64] - Quote
Agreed OP, the connection is what makes or breaks the game. Although many people have repeated this over and over, it NEEDS to be said over and over.
In the beginning When I first heard about this game, it was still in closed beta. I knew of EVE as I had played it back in it's younger years, and knew how awesome EVE was. While EVE never quite clicked for me, I loved the idea of what EVE was. It's like a space simulator, it requires the real input of time to succeed. At the time I played WoW, but I have to say, EVE is better, even if it's not my cup of tea.
So, after reading up on Dust 514 the one thing that stood out among all other, the connection. I thought, no effing way, I dreamed of this as a kid. Games, interconnected across multiple platforms. One universe, each interacting in a different way, but all working to the same goal.
Preperation So in preparation of Dusts release, I started an EVE character, so that I could get the most out of what I thought would be my new favorite game. My hope was that my EVE pilot would somehow fund my Dust characters actions. Additionally, I looked forward to playing both games at the same time (cause one game at a time is faaar to boring).
Open beta came, and I made a dust char that collected passive until full release in May. When May came around, I was a bit impressed with the overall feel of Dust. I spent most of my time reading through skills, weapons, market, everything, in the beginning. I consistently went negative in EVERY game I played, but it didn't matter. I saw nothing but potential everywhere I looked.
After getting my bearings straight, I sought out a corporation, as in EVE, it's can be important, I figured Dust was the same. As more and more time went on, it all started to hit me. I searched everywhere, asked questions of anyone I could, searched the forums, Dust 514's main web site, everywhere. I was looking for that connection that hooked me into the game. I wanted my EVE character to actually matter Dust side.
The letdown Man was it a disappointment to find the very thing that I played for was absent. I didn't care much for this suit or that suit or about being good. I played for the connection. After a while I started to realize something, Dust 514 was still in beta. This wasn't the game pitched to me in the beginning. This was just another lobby shooter. RPG style character development and FPS gameplay.
Nothing new there, I've seen more than my fair share of FPS games, and while dust might be a step above them, in essence that is still all that it is. Another FPS, easily forgotten among the sea of FPS games out there. But I can be a patient man so I decided to give Dust the time it needed. I knew of the issues that plagued the game, lag, imbalances, ect. But I also saw the immense potential this game can offer.
The wait So after the first few patches, I was kinda like WTF. I had never in my life seen patch notes that small. Every single fix in the beginning seemed to be small, minor changes. I used to cling to the forums, checking everyday for the next patch notes, hoping to catch a glimpse of what interested me in the game.
Each patch item, while adding something to the game, were things I felt should have already been a part of the game from the start. Progress was SLOW and excruciating. It was made worse by the fact that I had chosen an incomplete and unbalanced path, vehicles. In particular, the worst of them, the Gunnlogi (ok dropships the worse, sorry lol). And once you are locked in on a path, deviating means losing combat efficiency.
They announced they were looking into vehicles and I was ecstatic, I was like well if I can't have the connection, at least I can have some balanced gameplay. 1.4 came along, nothing. 1.5, 1.6, still nothing. At that point I had very nearly given up on the game. My original corp, was dead at that point. With each new patch, more and more people dropped from the game. Until it was just me. This was a corp made back in closed beta, with some rather good players, people that held the same hope as I did, but were fed up with everything.
At this point I was playing maybe 1 or 2 games a night, if I played at all. To be honest, I was tired of shooting people in the face. It's why I don't play COD anymore, the gameplay is predictable. There is no depth. That is how I felt with Dust 514, but I wasn't quite ready to give up on it just yet.
PC and 1.7 So I join a PC corp, and found some new meaning. This to me was endgame, unlike pub matches. This is where those choices you made actually come to fruition and mean something. It sparked my interest again. Then 1.7 comes along and the "fix" to my tanks was finally here.
Yet I find myself in the same rut I was in before. I'm losing all interest, again. I'm tired of shooting people in the face, over and over again. I'm sick of the continued imbalances. Writing my own feedback, and reading others as well, I wonder. Does CCP ever take note of the player base? Numerous good suggestions are lost on CCP, it seems like they care little for the feedback. While they occasionally note feedback, I never see any of that in the new content.
CCP, do you think I will truly come back to this game 6 months to year down the road after I leave? After all this frustration and waiting, you really think I'm going to come back? The money I spent feels wasted, you really think I'm coming back after you screwed me like this??? While I see hope in the game, I don't see it improving anytime soon. There are bigger and greater things coming along.
My question, will that which sparked mine and everyone elses interested ever come to light. Will Dust ever become what was hyped up on in the beginning in the time that I will remain here? Sadly, I don't think so.
Nuff Said
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Takahiro Kashuken
Red Star. EoN.
2394
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Posted - 2014.02.06 14:56:00 -
[65] - Quote
In DUST it feels like i am playing a game
In EVE it depends on what you do but it doesnt feel like a game
Interaction between the 2 is minimal, even if i OB for FW doesnt really matter who i do it for, im farming LP anyways, if i play FW in DUST im farming for LP i have no incentive to win in either game except in PC when we did play it but even in PC didnt matter if you didnt have EVE support
Then again in EVE not much incentive to do anything, ive lived in null which i hated, i can deal with high sec alot more and low sec is the best place for a bit of everything but the addition of DUST to EVE doesnt really change anything at this moment in time because both are invisible to each other except on the rare occasions like caladri prime event
When i joined EVE for DUST i was mucking about and finding how it worked, i still do to this day want to make my own equipment for my DUST toon and fund it with my EVE toon, maybe even make it for my corp, maybe even help out EVE side in PC even tho there is no current incentive to do any of this and my current incentive to log on and actually play doesnt exist except to try and remember to add to my skill queue
Instead in EVE i got rich enough to do what i want to right now, i mined enough materials to hopefully make what i need to if it arrives and have a vast array of different things and ships to change up my gameplay as and when i need to but i feel that i have more freedom in DUST than i do in EVE
It seems im waiting for DUST to become apart of EVE
Intelligence is OP
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
613
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Posted - 2014.02.06 15:21:00 -
[66] - Quote
Good post. Your concerns are valid. Of course Dust needs to matter to EVE, but even before that I think that someone who has never heard of EVE and picks up Dust 514 just goes "Wow, this is a great game!" so it has to stand on its own two feet - and to do that, it needs work, a lot of work.... but I think that's a known quantity now. For people who are playing the game now, and who as you say have bought boosters, aurum, etc. (like me), need to know what the roadmap is, and as is so often expressed as a concern by the CPM, it is really like getting blood from a stone - it's so opaque.... |
Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
82
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Posted - 2014.02.06 15:45:00 -
[67] - Quote
DUST Fiend wrote:I don't have very much experience with EVE outside of just running around by myself in high sec and doing PI hauls through low sec.
People can say what they want about Goonswarm, but aside from Cerebral Wolfs "meltdown", I found Immobile Infantry to be a great corporation to have been in. You guys had a near flawless vehicle reimbursement program basically from day one, and it was really easy to report and receive payment.
Metagame aside, they were pretty much all a great bunch of people to hang out with.
Excellent post OP
o7
Where did you go, dust fiend? We were supposed to be dropship buddies!
On topic, the social aspect is the main thing that drew players to this game. If you want to play a tight console FPS, there are plenty. While I can see the importance of racial parity, it feels like a sideshow to me. Taking planets in nullsec and work with my goon (grrr!) buddies is why i'm here.
Our failed planetary conquest experiment has shown that half measures don't work. Let's get some real integration and community going here. Corp tools, corp hangars, nullsec interaction. These things should be A1 priorities.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
718
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Posted - 2014.02.06 16:02:00 -
[68] - Quote
Ayures II wrote:Akdhar Saif wrote:Fully agree with OP. +1
Hilmar stated recently that they will be focussing on making Dust a great FPS. I think we need to remind him that one of Dust 514s biggest selling point is the fact that it is (supposed to be) happening in New Eden.
I would suggest adding full market interaction but I feel CCP are too scared to do anything involving ISK in case they destabilise EVEs economy. What is left? Interactive PVE? Having Mercs fulfil Capsuleer contracts i.e. clearing out P.I. Installations of Rogue Drones.
How much more "New Stuff" do we have to go through until we can expect such an expansion. They still have to fill out the vehicle tree and add some new dropsuits but do we really have to wait through all of that for meaningful gameplay? An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
That can be properly modified with more content. Right now DUSTIES just instantly teleport from quarters to Warbarge to moon surface, regardless of how far away it actually is. What if traveling cost ISK?
What if individual mercs had an upper bound on inventory? Depending on the ship where your quarters are located, you have a max CPU/PG for readying and storing suits. So you could choose between owning 50 fully operational PRO suits at a time, or 200 ADV suits, etc...
What if uplinks drain faster porting a PRO suit respawns? So 5 pro suit could completely use up a Pro uplink by respawning, or 12-15 ADV suits could use the same uplink. There are plenty of ways to balance ISK usage creatively so that people use PRO suits less often.
In the end, if there is full integration between Dust and Eve, then all Dust players will end up comparatively super rich to what they have now. It will disrupt the economy at first but settle on a new norm eventually. As long as we have reasons to spend our money or incentives to hold back on full PRO fits. |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
313
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Posted - 2014.02.06 16:19:00 -
[69] - Quote
I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculous and it's the one place where Dust makes absolute sense to EVE. |
Heinz Doofenshertz
BetaMax.
657
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Posted - 2014.02.06 16:40:00 -
[70] - Quote
Samahiel wrote:Heinz Doofenshertz wrote: showing you cut things just make people wonder what you cut. I originally had notes explaining the nature of what was cut, but I was up against a character limit, and didn't want the quote block continuing into the second post. Briefly, it was a side discussion about the state and politics of planetary conquest and a few lines that mentioned people by name or were redundant.
Thank you for the clarification
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1637
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Posted - 2014.02.06 16:51:00 -
[71] - Quote
Aran Abbas wrote:I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculous and it's the one place where Dust makes absolute sense to EVE.
One of the design goals is to make both games work without the other, especially Eve. So what I'd add to that is a really difficult method of taking a station that is similar to SBUing gates. Something like deployables you drop around a station that, once it is vulnerable, start irradiating it to kill the people inside and hacking the computer systems to take control of the docking bays. After a day or two the station flips.
Or, instead of a painful hellcamp to protect those things you hire mercs to storm the station. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10615
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Posted - 2014.02.06 17:02:00 -
[72] - Quote
Philipp Achtel wrote:DUST Fiend wrote:I don't have very much experience with EVE outside of just running around by myself in high sec and doing PI hauls through low sec.
People can say what they want about Goonswarm, but aside from Cerebral Wolfs "meltdown", I found Immobile Infantry to be a great corporation to have been in. You guys had a near flawless vehicle reimbursement program basically from day one, and it was really easy to report and receive payment.
Metagame aside, they were pretty much all a great bunch of people to hang out with.
Excellent post OP
o7 Where did you go, dust fiend? We were supposed to be dropship buddies! On topic, the social aspect is the main thing that drew players to this game. If you want to play a tight console FPS, there are plenty. While I can see the importance of racial parity, it feels like a sideshow to me. Taking planets in nullsec and work with my goon (grrr!) buddies is why i'm here. Our failed planetary conquest experiment has shown that half measures don't work. Let's get some real integration and community going here. Corp tools, corp hangars, nullsec interaction. These things should be A1 priorities. I jumped ship shortly before things went sideways, I was invited in by Cerebral and I just had a bad feeling towards the end, and went with it. OSG has been good to me, but I run solo faaaaaaaar too much for my own good lol. I like loud crappy music and have a kid and hate push to talk lol, and I hate waiting around for another match, not that that always happens. Also, a lot of people play FW now, and as a drophip pilot, there is no reason for me to play it. The only turrets worth a damn are for Caldari, and I'm Gallente lol.
I'm incredibly unreliable lol, but toss me a message in game sometime and I'll try to run a few matches with you and compare notes.
Fly safe o7
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Kain Spero
Imperfects Negative-Feedback
2770
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Posted - 2014.02.06 17:14:00 -
[73] - Quote
A really great discussion. I think a lot this gets at some core dissatisfaction that many players have with the game right now. The key is that the FPS part has to be engaging and fun. Does it have to be the best FPS experience out there? No, but it has have a minimum of entertainment. Unfortunately, if the FPS part just leads to a dead end in terms of the bigger picture Dust will follow right along to that dead end as well.
The gameplay and moment to moment is what is going to hook people in at the start, but it's going to be the community and the "greater game" that keep people here.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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CRNWLLC
Screwy Rabbit ULC
21
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Posted - 2014.02.06 17:30:00 -
[74] - Quote
I wonder what would happen if EVE players (especially Dust players with active EVE toons) started posting on EVE forums, too? Would CCP be more inclined to listen if they understood how important these issues also are to what I assume would be a meaningful number of EVE players?
Seems like they lack resources or imagination. Why not new EVE-side ships that are specifically for transporting mercs to POSes, etc., so they could storm the things, hack certain objectives so that the invading corp could then control the POS? NPC mercs running the hallways for squads to mow downGǪhmm, sounds like a PVE opportunity. Too bad IGÇÖve never heard a Dust player express interest in PVEGǪ
ItGÇÖs sort of shocking to think that CCP is developing a title for the Occulus RiftGÇöa brand spanking new piece of hardwareGÇöwhen theyGÇÖre struggling to keep the wheel turning on Dust. Five bucks says Valkyrie is just Starfox: New Eden Style.
Have you seen my baseball?
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Dr Accipitradea
Subdreddit Test Alliance Please Ignore
30
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Posted - 2014.02.06 17:43:00 -
[75] - Quote
This game squandered so much potential.
All I want from DUST is to be able to help my brothers in space do something without having to do stupid queue games or make them fly into hostile territory because that's where the match we randomed into is.
Why is it so hard to play with my friends in space still? |
lee corwood
Knights Of Ender
434
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Posted - 2014.02.06 18:39:00 -
[76] - Quote
I agree with this wholeheartedly. I was recruited by a friend to play and in turn recruited another friend so the 3 of us could squad. I'm the only one left and of the friends I have that might be interested, I don't give them an invite. The newer player introduction is abysmal and while I'm all for supporting Dust, I myself would be angry to beat that endless grinding filled with rage and more "htfu" than I would care to swallow to arrive to the state we are right now.
I'm white knuckling it as it is. I love the community I have found within the game. They are the reason I continue to log in, but without that community, there is really no incentive to return. I'm lost as to where this game is going. I'm confused by every single change in development as I'm used to iterative tweaks and not system wide changes without a clear roadmap, which has happened often and repeatedly.
FW came close to giving us a place to start aligning ourselves and in the first few months, man, my matari brethren were organized. Then the FF issues came but people still kept coming and now, my channels are all but dead. There are EVE pilots asking us if we need support and are left in silence.
That being said, I'm not ungrateful. This is a free game and for what it's worth, this is the best state the game has been in, and that's saying a lot, glaring balance issues and all.
However, I honestly feel like someone vomited the half finished functional requirements document onto my screen without a clue about Human Computer Interface Design (your menu and HUD system is horrific) and almost like they have never heard of Immersion in video games:
- meaningful warbarge that show us how we are even affecting EVE if at all
- lore that is meaningful to us as players in races who have actually never played EVE - consider a shelf in our quarters with books that speak to lore specific to our own race that we can just 'interact' with
- areas to be with players without having to worry about getting your face shot off INCLUDING pilots-think conference rooms. anything to get us 'together' without ignoring one another in favor of kdr
- training areas for corporations
- PVE as stated a million times
- being able to hear some damn footsteps behind me that are meaningful (ie, heavy should stomp, medium should walk, light should be ninja silent tip toeing, etc) And so many more sounds. Sounds are a huge part of immersion. Hell, even just get me pumped up by playing dramatic music before I deploy?!?!
- player item gifting. we have specializations and they differ. I'll never snipe or tank but I have plenty I could give to a corpmate who does
The list goes on and on, and trust me, I work in the field, I get the whole 'let's just get it working first' attitude, but I've been stunned and amazed at how much more patient and willing to extend deadlines my clients are when I suddenly give them something pretty to look at.
Just a banner of my race in the room. It can even be made of rusted metal and hung by duct tape. Pwease???
EDIT: typos
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Damian Crisis
Bullet Cluster Legacy Rising
31
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Posted - 2014.02.06 18:45:00 -
[77] - Quote
Straight up, this is the best thread ever. Are we actually getting stuff directly yo CCP? I know there's a suggestion forum for CCP here and I think it would be a great idea to move all complaints and suggestions over there.
I've only been playing this game maybe 3 weeks but I have some background on Eve Online. Even before I became a capsuleteer in December, I knew a lot about Eve Online due to my father in law and the history of the stuff that goes behind.
I really care about this game. I can offer a lot of suggestions as well on what DUST 514 should be or could be. Right now though we do need to fix the game, but the same way that Eve Online gets a balancing update on every expansion is the same way DUST 514 should ALONG with something new implemented. I don't care if my entire PS3 drive gets full to DUST 514. I pick DUST 514 over any other game right now on my PS3 because I bought my PS3 recently just for DUST.
The OP's conversation had a great point Eve Players need to be able to give a damn about what we do.
We need to be able to do something that Eve Players really can't without us. Something on the ground that will affect the entire Universe. Maybe you should allow us players to start manufacturing weapons, vehicles, and perhaps maybe even dropsuits.
Maybe in Fleet battles on Eve, there could be a drop suit that would need to drop us off on a planet they want to dominate for resources or something. There are so many planets on New Eden, that we should be able to do this. We also need to find a way to open the game up more. Maybe we don't need these match making things and there can be a way to defend Sov for our corps on the ground. Maybe make planets that are a great resources to both players and instead of it being some matching making stuff.. it could simply be our clones get transferred to this HUUUGGGEEEE planet and the same way we capture points on Domination, maybe it will be according to Corp and whenever we capture this point it's automatically giving our corp and alliances the resources we need whether it be ores that we could both use, ore, or something.
I think what players are put off by right now is the match making stuff and the imbalance of the game, but it shouldn't be so scripted. We should be able to invade other planets while players are there and maybe figure out a way to make it difficult to invade a planet and take over if players are logged off. I don't want to say NPC Mercs defending a corp's planet resources, but something along those lines.
We need to just abolish the Lobby crap. Only leave Pub Battles so we can make ISK and SP. Manufacturing should work exactly like Eve does though..
I don't know I'm just throwing ideas out there.
Popularity is not an attribute of a Scout, unless it's the afterlife.
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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
355
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Posted - 2014.02.06 18:54:00 -
[78] - Quote
Aran Abbas wrote:I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculous and it's the one place where Dust makes absolute sense to EVE. Then we can finally take Providence! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3339
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Posted - 2014.02.06 19:27:00 -
[79] - Quote
On the subject of MMO vs. FPS, I figured I'd echo some of the earlier comments about being able to overlook some balance issues with gameplay incentives.
A game doesn't have to be perfect in terms of balance. Speaking from experience in playing other MMOs, like Everquest, Ultima Online, etc., players will and do overlook serious balance issues to have fun. This is true in the PvP aspect of these games as well; it isn't getting stomped alone that makes new players lose interest. Rather, I think it's when your ONLY option seems to be getting stomped that a gamer can lose interest.
When people played games like Everquest on a PvP server, and got stomped horribly - logging off in frustration was a thing. They didn't necessarily quit though. It's the new players that got griefed, had their corpse camped, and only experienced stomping that were more likely to just up in quit.
People had other things to do, whether it was grinding for levels, gear, or doing tradeskills. Oftentimes, the other things would bring PvP in new and exciting places. Even EVE isn't PvP all the time. You CAN just sit around and run missions, which are often a bit dull. You can also work on production, scam people, or mine.
In both cases (EVE and Everquest in this example), the parts weren't perfectly balanced. PvP in Everquest had all sorts of large balance issues from it not being a primary consideration in the game. The tradeskills had a monotonous grind where you'd combine stacks and stacks of materials hoping to randomly get a skill-up to make gear that was usually far inferior to dropped gear. PvE (their focus) had numerous exploits, class issues, and mechanics that would kill players through little fault of their own. There's probably less to be said about EVE here, but anyone that's run missions in EVE knows how quickly you get repeats, how bare the stories are, etc.
It's the sum of the parts that helps. An MMO should give you more options of what-to-do. Getting killed out and about in Everquest didn't mean you couldn't sit around and fish, do some tradeskill, or level your character instead of PvPing. EVE gives you various options as well. In Dust, we just have the lobby shooter element. If you're frustrated? Too bad, because that's your only option.
I post about suit balance, etc. issues often enough because I'd like to see the future game be better, but it's the core notion of what exactly the player experience amounts to or is reduced to that matters in the end. Ties to EVE can make the game great in a number of ways, but I'd bear in mind that expecting new players to enjoy Dust merely because it impacts something in another game they don't play won't matter if it's still just a lobby team-deathmatch shooter on our end.
All this is to say, even crappy PvE would be better than no PvE, because it serves as a release valve for players to do something else. Even crappy means of manufacturing or impacting industry is better than none, because it means something more than just lobby-shoot or spin in circles in our quarters. Variety and an impact in a larger universe is the promise of Dust, but you can't feel that with just Team Deathmatch.
Dren and Templar equipment stats, wrong since release.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1535
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Posted - 2014.02.06 20:00:00 -
[80] - Quote
Shion Typhon wrote:The 800lb gorilla in the room which you didn't really address is the market this game is meant to target.
Yes traditional gamers tend to play many genres; I play, MMOs, FPSs and racing games but when we're talking the big numbers the FPS crowd is, to a large degree, a different set of players than the MMO/sandbox crowd.
They demand radically different things. SP, while familiar to MMO players is an anathema to FPS purists. Map design is a central tenet of FPS design but a throwaway afterthought in Dust. There is a long list of similar issues.
Dust either needs to: 1) Choose between these two groups; or 2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides You're right Shion.
And here's the thing that make us, the playerbase, the 2-year beta testers, the new players, the interested EVE observers crazy with frustration: we all know that it can be done. We all know that your point number 2 is achievable. The game is still CCP's to lose, even at this late stage.
We know that New Eden has the power to suck in even the console FPSers. What makes us crazy is that CCP has seemed hell-bent on losing the war through poor(well totally FUBAR'd, tbh) logistics. Several peeps in this thread have already given up on DUST as an FPS and so given up on that huge FPS playerbase. But that's a mistake and totally unnecessary.
CCP Rouge has got to get the horses out of the field kitchen, control the dysentery, recover the supplies abandoned behind enemy lines and move the whole f'in mess out of the g'damned malarial swamp they're bivouacked in. But the good new is that the recon has already been done, by native backwoods scouts, hunters and soldiers who know the both lay of the land and the nature of the enemy. The reports are stacked high in his field command post, and many good mercs have been lost to put them there.
And so we wait, because there is still no word from the big tent, no word from our Field Marshall.
I support SP rollover.
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Cat Poo
Subdreddit Test Alliance Please Ignore
178
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Posted - 2014.02.06 20:50:00 -
[81] - Quote
Luna Angelo wrote:CCP does need better Relations with the Community, and telling us things they're planning would help that.
but, but, but, CCPMintchip |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
718
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Posted - 2014.02.06 20:51:00 -
[82] - Quote
I'm not really responding to anyone in particular, just putting my thoughts in the ether. I know people here turn to Planetside a lot, but it really is the closest thing that exists to DUST. Not just in Space Marine theme, but also in MMO-FPS genre.
Planetside 1 was an awesome game. I never played PS2, but I was a PS1 vet. What the game had was a sense of agency and a sense of urgency. When I logged in, I could choose which planets I wanted to visit, in what order, and I flew myself there. I could go where the big battle was currently waging, or I could sneak behind enemy lines on their abandoned and silent frontier. Once I got where I was going, I could engage on head on with a rifle. I could transport troops in vehicles. I could get in jet dogfights. I could put on a mech suit and wreak havoc or I could put on a stealth suit and wreak mischief. These are things DUST doesn't have. Regardless of the EVE connection, even the DUST battles as they exist in their own game lack any kind of grandeur.
The maps in DUST, while big, don't encourage engagement lines far away from the objective points. And the game simply doesn't reward alternative strategies. Once you are in a match, you are there to stay come hell or high water. You can't just abandon a fight you are losing to march west and hit the district next door instead. Enemies won't have their attention drawn away by a new force "off in the distance". Nobody is going to roll in 10 minutes late, with 100 new clones, to reinvigorate a floundering team. Likewise, nobody can hack that carrier with 100 new clones and steal them for the other side, since it doesn't even exist.
I realize that large battles like this are limited by the PS3 hardware, but these are the types of things I want to see. Individual battles that last for hours, and by the end one force owns an entire moon because of it. |
Shion Typhon
Intara Direct Action Caldari State
388
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Posted - 2014.02.06 22:09:00 -
[83] - Quote
Vrain Matari wrote:And here's the thing that make us, the playerbase, the 2-year beta testers, the new players, the interested EVE observers crazy with frustration: we all know that it can be done. We all know that your point number 2 is achievable. The game is still CCP's to lose, even at this late stage.
We know that New Eden has the power to suck in even the console FPSers. What makes us crazy is that CCP has seemed hell-bent on losing the war through poor(well totally FUBAR'd, tbh) logistics. Several peeps in this thread have already given up on DUST as an FPS and so given up on that huge FPS playerbase. But that's a mistake and totally unnecessary.
I don't know, I just think that, for whatever reason CCP Shanghai are incapable at the end of the day of making an FPS that really appeals in any way to dedicated FPS players. All their design decisions just scream that they lack the art, the spark and the understanding of what really makes a good FPS. They just aren't a Valve/Epic/Infinity Ward/Bungie.
I just think they should play to the strengths, not the weaknesses. True FPS design needs to be EXTREMELY tight, a straightjacket; competitive FPS players care about 1% differences in weapons or a single misplaced mesh on a map that gives an LOS advantage to one side. MMO design is a little more sloppy, a comfy sweater; gameplay is more loose and more forgiving, there are many things to do and many approaches to accomplishing success, and things like lore and cool factor start to matter more than whether a particular wall in a particular tunnel is 0.5m tall or 0.6m tall.
I think a good place for CCP to start is to look at how they create their maps both in size and nature. They need to forget the PS3 platform for a moment and ask themselves. Why don't our maps reproduce New Eden? Why can't we have the inside of a moonbase or a station boarding or a Titan capture or a swamp planet or an ocean planet? Why are our maps non-persistent?
IMO they should have gone with a Guild Wars 1 lobby type system where warbages are "portal towns" into a mix of persistent and non-persistent maps. Moving from warbarge to warbarge could cost ISK, create logistics and eventually (in the far future) become actual troop transport carriers in EVE. EVE Corps could "donate" funds to the maps they choose to accomplish the goals they want and mercs apply for berths ("queue") to partake in the maps they are interested in with profit sharing. Maps might have upper limits on participants for hardware limitations but mercs can come and go from the map to keep the war going. |
Serimos Haeraven
The Exemplars Top Men.
649
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Posted - 2014.02.06 22:56:00 -
[84] - Quote
Ivan Avogadro wrote:I'm not really responding to anyone in particular, just putting my thoughts in the ether. I know people here turn to Planetside a lot, but it really is the closest thing that exists to DUST. Not just in Space Marine theme, but also in MMO-FPS genre.
Planetside 1 was an awesome game. I never played PS2, but I was a PS1 vet. What the game had was a sense of agency and a sense of urgency. When I logged in, I could choose which planets I wanted to visit, in what order, and I flew myself there. I could go where the big battle was currently waging, or I could sneak behind enemy lines on their abandoned and silent frontier. Once I got where I was going, I could engage on head on with a rifle. I could transport troops in vehicles. I could get in jet dogfights. I could put on a mech suit and wreak havoc or I could put on a stealth suit and wreak mischief. These are things DUST doesn't have. Regardless of the EVE connection, even the DUST battles as they exist in their own game lack any kind of grandeur.
The maps in DUST, while big, don't encourage engagement lines far away from the objective points. And the game simply doesn't reward alternative strategies. Once you are in a match, you are there to stay come hell or high water. You can't just abandon a fight you are losing to march west and hit the district next door instead. Enemies won't have their attention drawn away by a new force "off in the distance". Nobody is going to roll in 10 minutes late, with 100 new clones, to reinvigorate a floundering team. Likewise, nobody can hack that carrier with 100 new clones and steal them for the other side, since it doesn't even exist.
I realize that large battles like this are limited by the PS3 hardware, but these are the types of things I want to see. Individual battles that last for hours, and by the end one force owns an entire moon because of it. Another great reply made on this topic. Devs, you better be reading! But probably not..
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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Erasmus Konstantin
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2014.02.07 00:57:00 -
[85] - Quote
Nothing I can really say without echoing what has already been stated other than CCP, take a good, long look. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
139
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Posted - 2014.02.07 01:44:00 -
[86] - Quote
Paging CCP to the thread. We know you that you know it exists. :tinfoil: |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
369
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Posted - 2014.02.07 01:46:00 -
[87] - Quote
Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
176
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Posted - 2014.02.07 03:47:00 -
[88] - Quote
Sigberct Amni wrote:Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter. For me it's enough to know it was read for now. I really just wanted to get some of these ideas out there and bouncing around the community.
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Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
77
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Posted - 2014.02.07 04:15:00 -
[89] - Quote
Samahiel wrote: For me it's enough to know it was read for now. I really just wanted to get some of these ideas out there and bouncing around the community.
It's important to keep the discussion rolling however. These are issues that've been brewing for a while and with another Fanfest on the horizon; it's important to keep asking where all the important things are. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2916
|
Posted - 2014.02.07 04:51:00 -
[90] - Quote
Sigberct Amni wrote:Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter.
Does anyone have a link, or even better, can someone copy/pasta their response? (twitter is trash for anything other than witty one-liners and pictures of lunches) |
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