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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1629
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Posted - 2014.02.06 06:36:00 -
[1] - Quote
I've been saying from day one that they need to focus on the link once the game was in a playable state with enough gear for interesting fitting choices. The fact of the matter is that it isn't reasonable to expect dust to blow call of duty or battlefield out of the water as a straight up shooter. Those games have way more money and shooter development expertise behind them. CCPs expertise is in creating games that give the player a strong sense of risk vs reward, with tight social components and the tools needed for drama and intrigue. Properly develop that and other shooters won't even be competitors, because it will be at a fundamental level a different type of game. As long as the shooter mechanics and content aren't atrocious people will overlook that, because those things have little to do with the promise that dust has been trying to deliver on.
You should always emphasize what you're good at and do just enough of the other stuff to get by. Kinda like how you always armor tank a gal logi or an archon. You can try to shield tank them, but in doing so you're giving up your advantages. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1637
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Posted - 2014.02.06 16:51:00 -
[2] - Quote
Aran Abbas wrote:I've said it before and I'll say it again and it'll be just as worthless a comment for CCP as it ever was, but: make station capture in EVE require Dust mercs. Stations chaging ownership by firing at them is pretty ridiculous and it's the one place where Dust makes absolute sense to EVE.
One of the design goals is to make both games work without the other, especially Eve. So what I'd add to that is a really difficult method of taking a station that is similar to SBUing gates. Something like deployables you drop around a station that, once it is vulnerable, start irradiating it to kill the people inside and hacking the computer systems to take control of the docking bays. After a day or two the station flips.
Or, instead of a painful hellcamp to protect those things you hire mercs to storm the station. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1643
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Posted - 2014.02.07 06:09:00 -
[3] - Quote
I'd like to add here that I completely understand why the link to Eve is so small right now. Linking two wildly different games like this has never been done before and it had the potential to backfire in a rather spectacular way. It had to start small. The last thing that CCP needed was another summer of rage following a rushed merging of the two games. Then we had a rough period where some core mechanics were very badly in need of attention. I'm not really too interested in why this rough period happened, but I've been a developer for 8 years now. Things simply don't always go the way you hope they will, and what is done is done.
I'm not so much upset with the current iteration of Dust as I am disappointed because I can see how much more it could be. I'd say more that I'm worried that the current path of adding guns and tweaking mechanics will take up the larger portion of development time in 2014. I'd rather they balance the toys that we have now and then start putting some meat onto the bones they've given us so far, with the occasional piece of candy thrown at us in the form of a new weapon or something. If you listened to the average person posting on this boards you'd think that new guns was the most important thing ever, but it really isn't. Add a new gun and 2 weeks later people are bored. We need the tools and mechanics to start creating our own content, in the form of drama and skullduggery. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1659
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Posted - 2014.02.08 06:06:00 -
[4] - Quote
I'm not too surprised there isn't a blue tag yet. Not only is there a lot in here to go through, but most of the devs are just coming back from vacation now. I imagine it'll be Monday or Tuesday before we see anything more than a token response. |
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