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Dusters Blog
Galactic News Network
610
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Posted - 2014.02.07 18:04:00 -
[1] - Quote
Kristoff Atruin wrote:If you listened to the average person posting on this boards you'd think that new guns was the most important thing ever, but it really isn't. Add a new gun and 2 weeks later people are bored. We need the tools and mechanics to start creating our own content, in the form of drama and skullduggery.
the ability to create content is so critical and essential. just today we saw some of the results of the API http://eveplanets.com/ and its just one tool for users enhancing their own experiences. developers should be excited about users adding their own variety to the gaming experience..player contracts, bounties, social hubs and organized FW [so pilots can properly support their allies] are just a few of the ways to make Dust an experience CCP can be proud of.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Dusters Blog
Galactic News Network
610
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Posted - 2014.02.07 18:16:00 -
[2] - Quote
lee corwood wrote:"Welcome to the game. Here's your collection of # page forum manuals on how to play." <-- doesn't that just sound fun
exactly, the casual player will never do this, even the interested player will assume they can 'figure it out' fail horribly and have a good chance of not laying the game again concluding its 'bad or simpley 'too confusing'. the NPE will make or break Dust, we have been saying it since May of 2012. http://dustmercs.blogspot.com/2012/05/dust-514-impressions.html
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Dusters Blog
Galactic News Network
628
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Posted - 2014.02.08 02:52:00 -
[3] - Quote
Darken-Soul wrote:This should have a blue tag.
no kidding. QQ thread gets the oil unfortunately.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Dusters Blog
Galactic News Network
630
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Posted - 2014.02.08 11:00:00 -
[4] - Quote
Baal Roo wrote:Why not let us choose which planet and district to attack and defend whenever we want? Why not make FW matches take, say, two or three times as long to complete, but if you choose a district that is undefended you can just walk up and take it? Sure, it might be "boring" to have matches end up as 16 vs 0, but those people that want a fight will choose to fight. Isn't that the whole point of New Eden, giving players THE CHOICE to do what they want? The player base of Dust 514 wants the same feeling of player agency that the players of EVE enjoy. Even just a taste of it. Allowing us to choose our fights in FW would give people that feeling of being able to "walk around on the districts" that we hear people ask for over and over again, it's just if you do so you have to keep an eye out because an enemy faction could roll in on a warbarge and start blasting you in the face.
sounds like a FW conquest mode where capsuleers and dustbunnies to decide what locations to take over. we likey.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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