|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Samahiel
Goonfeet Special Planetary Emergency Response Group
88
|
Posted - 2014.02.05 22:01:00 -
[1] - Quote
As an EVE player it occasionally becomes apparent that you are playing two games.
One is couched in the nuts and bolts of the EVE client interface. ItGÇÖs a game of tactical skill, hard won personal experience, and laboriously researched knowledge. ItGÇÖs seen in spread sheets of investments, killboards, and opportunity cost calculations. ItGÇÖs a precisely balanced game of numbers; optimal ranges, transversal velocity, marginal returns, isk.
The other game is much more ephemeral. Often times its not accessed through the EVE client. ItGÇÖs played on skype, on jabber, on comment sections and forums across the internet. The Metagame, is notorious; stories about it have touched the pages of newspapers well outside the sphere of the typical gaming press. ItGÇÖs a game of politics, of subterfuge and morale. ItGÇÖs a capricious, emotional, intensely human experience; and, to the right type of person, there is no other game as rewarding on the market.
DUST 514 needs to become another facet of interaction with the New Eden metagame. A different, but no less legitimate, client through which people can shape the same economy, the same balance of political power, and the same dynamic player driven narratives of the Sandbox.
Almost as importantly the roadmap and philosophical direction behind this design must be clearly and continuously communicated to the playerbase if goodwill is to be preserved for the extended amount of time this will surely take.
Introductions are probably in order. I am the Chief of Operations for the corporation Goonfeet [FEET.] a founding director of the alliance Special Planetary Emergence Response Group [SPERG], and former COO for the defunct corp Immobile Infantry. All in all IGÇÖve been directly responsible for shepherding 500+ autists, try-hards, bads, griefers, scammers, and all around great guys whilst trying to create enough content and structure that none of them should ever have to die alone. Along with our allies and friends in Top Men. [CHRIO] we also represent the dust arm of the CFC an eve coalition of some note.
With the upcoming CPM elections IGÇÖve been holding a number of conversations about the future direction of dust. Where we see it going, itGÇÖs growing pains, itGÇÖs successes. I believe a recent conversation with Kane Spero best reflects the heart of the matter:
Quote: [10:39:48] Samahiel : We're really worried on our side about Dust. [10:40:57] Kane Spero: Our side being the Eve side? [10:41:06] Samahiel : SPERG [10:41:40] Samahiel : We're worried that a large portion of our remaining active players are motivated by the hope that all of this will one day mean something, and that if CCP doesn't communicate clear public plans at fan fest we'll drop below the critical mass of active players necessary to make playing this game bearable. [10:42:14] Kane Spero: I hear that. [...] [10:42:44] Samahiel : The EVE side is pretty much convinced this game is done design wise, and will never be anything else. [10:43:15] Kane Spero: Dust is far from being done in terms of its interaction with Eve. [10:43:22] Samahiel : And that's the one's who aren't outright hostile and feel any integration would be dangerous to EVE. [10:43:47] Samahiel : If I say that they'll say, "Prove It" [10:43:52] Samahiel : and they wouldn't be wrong to ask. [10:44:30] Kane Spero: Well, I unfortunately am not at liberty to "prove it" [10:44:46] Kane Spero: One of the downsides to being a CPM [...] [10:45:47] Kane Spero: A clear and obtainable plan is something I've been professing to CCP that they need [10:46:22] Kane Spero: Not pie-in-the-sky stuff designed to instill hope and not much more [10:47:07] Samahiel : It's just galling that Para and I are sitting on top of what should be one of the largest most motivated blocks of players. People who bought merc packs, and aurum boosters, who wanted to believe in CCPs advertising. And all that has been squandered. [10:48:11] Kane Spero: CCP realizes that they have ****** up I can say that much. [10:48:58] Kane Spero: I do think that CCP Rogue is passionate and ambitious enough to take Dust into a good direction though [GǪ] [10:54:46] Kane Spero: I think one of the biggest issues is that a lot of the examinations have been what can Dust make for Eve so that Eve will care. It really needs to be what can Dust DO for Eve that would make Eve care. [10:55:24] Samahiel : I think the biggest issue is dust doesn't make or do anything, and we've seen no plans that weren't markers on a whiteboard. [10:56:21] Kane Spero: People keep thinking if PC made Eve resources that a lot of the issues would be solved, but what really needs to happen is to have Dusters themselves be a resource that Eve uses to accomplish a task. [10:56:58] Kane Spero: A tool in the toolbox of Eve corporations if you will. [10:56:59] Samahiel : which is fine, but low level design like this should have been theory crafter, nailed down, iterated on, published for comment, and implemented at launch. [10:57:17] Kane Spero: Pretty much. [10:57:18] Samahiel : and if they expect us to wait around for it, they need to make it clear they're moving in a direction. [...] [10:59:56] Samahiel : Anyway, If you could pass on our concerns I'd appreciate it. [11:00:07] Kane Spero: Of course.
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
88
|
Posted - 2014.02.05 22:01:00 -
[2] - Quote
The grand vision that made DUST 514 such an inspiring and unique property; the narrative that underlies CCPGÇÖs most successful advertising, reflected in their slogans and interviews; Is a dream as yet unrealized. It will continue to be so until a few basic issues are addressed.
Mercenaries must have the ability to participate directly in the eve economy. Players must enjoy some economic and/or political benefit from the appropriate and inspired strategic application of Dust forces.
Meanwhile, to be invested in the dynamic of the player narrative, they must be able to fully participate in the social milieu of New Eden. The individual mercenary must fit seamlessly and purposefully into the the social dynamic of the corporations and alliances of New Eden.
In brief: 1.) Dust players need to be able to buy and sell on the market with an intrinsic scarcity of goods that inspires trade between mercenaries and between mercenaries and capsuleers. 2.) Dust players need to be able to fulfill contracts from Capsuleers that affect the political landscape of Nullsec, the territorial balance of Faction Warfare, and/or the industrial engine of Highsec in a way that is predictable enough to be strategically applied and countered. 3.) Dust players need to be fully integrated into the corp/alliance structure of eve with a full API, robust communication, and a proper mirroring of roles.
These are certainly not the only issues that plague our game. There are issues of balance, of content, and of the monetization and distribution of skill points that pose serious challenges to the development of DUST. The solution to those issues, though, must be informed by and in service to the fundamental and foundational philosophy of DUST as a facet of the New Eden metagame, and the player base needs a constant and concise sense of feedback on our progress towards those goals. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
97
|
Posted - 2014.02.05 22:45:00 -
[3] - Quote
Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Things worth saying, are sometimes worth saying again with emphasis. It's all too easy for the important issues to be drowned out by the mundane and trivial crises of everyday life. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
111
|
Posted - 2014.02.06 00:43:00 -
[4] - Quote
low genius wrote:so this is an 'i'm pretending i'm a big thing' thread?
It's an Icelandic F2P sci-fi shooter on a last gen console. No one here as any delusions of grandeur.
Those of us who are spending time and resources recruiting more than just a couple facebook friends would simply like to know what promises we should or should not make, and on what time frame. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
114
|
Posted - 2014.02.06 01:08:00 -
[5] - Quote
Eltra Ardell wrote: And more importantly, did a single person in EVE think about DUST during the several hours the battle raged?
Well... I did, but that's only cause 10% TiDi gives you a lot of time to polish up Dust newbie guide articles and hurf blurf on jabber. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
114
|
Posted - 2014.02.06 01:17:00 -
[6] - Quote
Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
114
|
Posted - 2014.02.06 01:31:00 -
[7] - Quote
Ayures II wrote:Samahiel wrote:Baal Roo wrote:So, Samaheil, you and I might be on opposite sides of the fence, but we're still both on the same page. I was flying strat ops alongside test before I was shooting them. Alliances and relationships in EVE are fickle. The genius of CCP is that they gave us a wonderful sandbox to ally, betray, shoot, rep, spy on, and make back room deals with each other. In the end we're all just nerds who like our space explosions and laser beams with a side helping of Machiavellian politics. Fun times.
Dingo is one of the best FCs, and I'm super happy he has a harpy fleet up pretty much every day of the week. #RealTalk |
Samahiel
Goonfeet Special Planetary Emergency Response Group
150
|
Posted - 2014.02.06 13:19:00 -
[8] - Quote
Heinz Doofenshertz wrote: showing you cut things just make people wonder what you cut.
I originally had notes explaining the nature of what was cut, but I was up against a character limitation, and didn't want the quote block continuing into the second post. Briefly, it was a side discussion about the state and politics of planetary conquest and a few lines that mentioned people by name or were redundant. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
176
|
Posted - 2014.02.07 03:47:00 -
[9] - Quote
Sigberct Amni wrote:Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter. For me it's enough to know it was read for now. I really just wanted to get some of these ideas out there and bouncing around the community.
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
178
|
Posted - 2014.02.07 04:58:00 -
[10] - Quote
Baal Roo wrote:Sigberct Amni wrote:Hobo on Fire wrote:Paging CCP to the thread. We know you that you know it exists. :tinfoil: They already responded. On twitter. Does anyone have a link, or even better, can someone copy/pasta their response? (twitter is trash for anything other than witty one-liners and pictures of lunches) https://twitter.com/kanafchian/status/431225612775084033 https://twitter.com/kanafchian/status/431248151488757761 and https://twitter.com/kanafchian/status/431248568910090241
are the relevant ones.
Either way, this isn't a torches and pitchforks moment for me. I more interested in constructively advancing the conversation, and making it clear where our concern as player and content makers lies. |
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
206
|
Posted - 2014.02.08 02:42:00 -
[11] - Quote
Darken-Soul wrote:This should have a blue tag.
Was kinda hoping to see one by now myself.
Either way, we'll be continuing this discussion in this thread and have a few other things on the back burner to bring attention to these pressing issues. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
214
|
Posted - 2014.02.08 16:55:00 -
[12] - Quote
Flint Beastgood III wrote:Great thread and discussion. Just yesterday, I filled out the latest survey which CCP inviting me to take part in via e-mail. I couldn't emphasize enough the need to have clear and consise communication regarding any and all future plans for DUST 514. "Currently no plans to..." and "SoonGäó" just don't cut it! Survey link - http://ccp.questionpro.comSurvey Structure - Section A = CCP / Section B = EVE / Section C = DUST Questions? Contact the Research Team - [email protected]EDIT: Make sure all your corpmates take the survey, especially those who don't use the forums!
Oh hey, thanks a lot for that link. I'll certainly be passing it around. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
214
|
Posted - 2014.02.08 21:26:00 -
[13] - Quote
Baal Roo wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. I see your point, and I respect your opinion. But on this particular issue I agree with CCP, and I think it's a waste of time to push against what CCP wants here. They want the games to be able to both stand on their own before they integrate them more fully, and I completely understand that line of thinking. EVE already works well without Dust 514, but Dust 514 does not stand on it's own as a complete experience.
This is kind of the gordian knot at the heart of the whole issue. I feel the best way around it is to create stand alone content for dust that gives us a sense of agency, while increasing the social links (mainly through a strong API and market) cross culturally. Then, once you have a healthy dust community with communication lines to eve, can you implement cross platform objectives that provide benefits to both parties. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
231
|
Posted - 2014.02.10 14:47:00 -
[14] - Quote
For actual content: http://dustmercs.blogspot.com/2014/02/eve-sitdown-part-1-goons-talk-dusts.html?m=1 Here's an interview Paradox and I did prompted by this thread. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
237
|
Posted - 2014.02.11 00:17:00 -
[15] - Quote
Roy Ventus wrote:Soraya Xel wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. This here. This is the problem EVE players have, and the problem DUST players have, and the problem CCP developers have. This is not DUST, and this is not EVE. It's New Eden. One of my biggest frustrations is trying to explain how something works, and be told "This isn't EVE." But the reality is, we are all playing the same game, just from different viewpoints. Mmm...Yes...Yes... Say it all again to me, But this time with your clothes off.
... go on |
Samahiel
Goonfeet Special Planetary Emergency Response Group
251
|
Posted - 2014.02.11 17:53:00 -
[16] - Quote
Even more content. The Dust guys did an interview similar to ours with even more good ideas about this bad game. blog - http://dustmercs.blogspot.com/2014/02/test-talks-dust-514.html thread - https://forums.dust514.com/default.aspx?g=posts&t=141650&find=unread |
Samahiel
Goonfeet Special Planetary Emergency Response Group
259
|
Posted - 2014.02.11 23:41:00 -
[17] - Quote
Baal Roo wrote:I think you guys are both actually touching on what most of us are expressing in here.
However I just want to point out that Dust 514 is, in and of itself, part of New Eden.
So, when we all say that we are waiting for the day "Dust will actually make a difference in New Eden" really all this requires is for Dust to make a difference in Dust, which it currently doesn't do. There's no real clear impact of our actions, even within the confines of Dust's little corner of New Eden. Sure, PC technically has some benefits with the fact that the corps holding districts make extra ISK, but that's really all it is: extra ISK for pre-scheduled battles (and an abstracted representation of their holdings in the form of a little colored dot on a map that no one looks at).
If CCP can find ways in which the decisions and actions of Dust 514 players can be seen and felt by the people logging in and playing Dust 514 day to day, then we're starting to get somewhere. But, until Dust 514 players can effect the world in which Dust 514 players currently inhabit (even claiming that we inhabit a world at all is a stretch), it doesn't make sense for us to be worried about how we effect the world of the EVE player.
Furthermore, I think we can all spitball specific ideas about how to approach this all day, but in the end CCP are the developers. It's their vision and they'll do things the way they want to do them. I think our time, as players looking to give feedback, is best utilized making sure they don't lose track of the broader vision that they originally sold us on, and the vision that most of us are waiting to see realized. I don't care how they go about make the game feel more cohesive, or how they go about making it feel like we're all having an impact on a living and breathing universe populated by us, all we should care about is that CCP understands that this is something they have not achieved and that the player base thinks these things are of the utmost importance.
I think making good decisions for how to make the world of Dust 514 persistent and meaningful, and allowing dust mercs and corps to feel as if they are actually participating in an MMO-like environment will naturally dovetail with Eve: Online. If they focus on these goals with Dust 514, the connections that can be made to strengthen the connection between the two will be much more evident.
This is absolutely spot on 100% THE POINT of all this. More than anything Dust has to have a meaningful and validating sense of accomplishment within Dust. Furthermore all the playing at "Junior detective Gaming Designer" is fun, but in the end it's CCPs job. Our job here is to hold them accountable and give good feedback on their decisions. With our forum posts at least, and with our dollar votes at worst. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
261
|
Posted - 2014.02.13 00:02:00 -
[18] - Quote
Welp, I believe we've received a pretty clear response from CCP here. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
265
|
Posted - 2014.02.13 01:26:00 -
[19] - Quote
When we are stripped of purpose, of content, and our firends we will always have our posting. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
268
|
Posted - 2014.02.13 14:51:00 -
[20] - Quote
Sigberct Amni wrote:Ludvig Enraga wrote:OMG! OP, your post just helped me realize that the sky is blue! Vote for Pedro! The sky is blue but I dont know where pedro stands on abortion so I can't in good conscious offer my support. Just looked outside, that ***** grey. I say Pedro's a flip flopper who needs to tell us his REAL stance on skies and colors and chem-trails. |
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
280
|
Posted - 2014.02.14 15:24:00 -
[21] - Quote
Sigberct Amni wrote:Hobo on Fire wrote:I think your forgetting another chunk of the playerbase: people who have heard of/are interested by Eve but don't want to play it.
I've heard stories about all the crazy things that happen in Eve for years, and have always been fascinated by it. Every time I watched some gameplay videos or read a write up of some huge battle though, my reaction has been that it looks too much like work or is far too slow paced to keep my interest. As an actual SA goon I would have a foot in the door with one of the most powerful alliances in Eve, but it's not enough to make me want to play... I'm content to sit back and wait for the next article about 2000 people logged into a single battle and shooting at each other.
I was attracted to Dust because it was a way to get involved in New Eden's crazy MMO aspect, while playing a more conventional, faster paced game. I've stuck around for almost a year now because of the people I play with, and CCP's promise that one day Dust will actually make a difference in New Eden, which they have yet to deliver on.
I've said it before, CCP doesn't have the resources to make Dust the next Call of Duty or Battlefield; it will never compete with the big boys as a pure FPS. The MMO aspect is where it can stand out and make a real name for itself, because CCP has already made an MMO so interesting people who don't even play it have an interest in it's workings, politics and battles. This is me, another homeless who may be ablaze. The preferred nomenclature is thermally-active-residentially-challenged-american. Check yo housing privilege, cis-thermal scum.
|
Samahiel
Goonfeet Special Planetary Emergency Response Group
282
|
Posted - 2014.02.17 03:17:00 -
[22] - Quote
The Word of Lowtax The Book of Samahiel 1:11
1 The words of the Samahiel, the son of Lowtax, king in New Eden.
2 Vanity of vanities, saith the Squad Leader, vanity of vanities; all is vanity.
3 What profit hath a man of all his labour which he taketh under the sun?
4 One generation of newbs passeth away, and another generation cometh: but the tryhards abideth for ever.
5 The server also ariseth, and the server goeth down, and hasteth to his place where he arose.
6 The balance goeth toward the south, and turneth about unto the north; it whirleth about continually, and the whine returneth again according to its circuits.
7 All the players queue into the match; yet the match is not full; unto the quarters from whence the players come, thither they return again.
8 All things are full of grinding; mercs cannot utter it: the eye is not satisfied with seeing, nor the ear filled with hearing.
9 The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing in the release.
10 Is there any thing whereof it may be said, See, this is new? it hath been already of old time, which was before us.
11 There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
293
|
Posted - 2014.02.25 15:44:00 -
[23] - Quote
After my last post I took a break from this thread, and went back to focusing on making content for my line members (I also spent a good chunk of that camping N3 into 0-W). This far into the thread, the continued response is nice to see.
I have a feeling the CCP Rouge is laying the foundation for some big changes that will be announced at fanfest. My fear at this point, is that with the lack of expectation management and feedback, if the announcement isn't absolutely brilliant it will cause more damage than good to the community.
I guess we'll wait and see; Unfortunately for Dust an increasing number of our fellow players will do neither. |
Samahiel
Goonfeet Special Planetary Emergency Response Group
297
|
Posted - 2014.02.26 21:08:00 -
[24] - Quote
Obodiah Garro wrote:A Goon in with the CPM is like walking backwards whilst cutting your own throat. You must be far more clever than I am; I've tried to parse this about three times already, and am still unsure in what possible context this post makes sense.
Edit: I think you think it's a bad thing? The real question is what brought this up, as there are no goon CPM candidates, and why would you hold such a prejudice in the face of all historical evidence and reason? |
|
|
|