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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1532
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Posted - 2014.02.06 07:01:00 -
[1] - Quote
Samahiel wrote:Delta 749 wrote:In short you say a lot of stuff most have been saying for months and months Things worth saying, are sometimes worth saying again with emphasis. It's all too easy for the important issues to be drowned out by the mundane and trivial crises of everyday life. Good stuff Samahiel - this also reminded me of many similar heartfelt appeals for a better process that so many of us(and too many who have left) posted as far back as June 2012.
In all fairness and with no acrimony i am comfortable saying that from where i stand not a lot has changed. We have the tentative assurances of the CPM that things may be looking up - I have a lot of respect for the CPM and i'm willing to take their assurances on faith based on that respect. But at this point that's all it is: faith.
The problems that DUST faces are not insurmountable. There are so many ways in which EVE and DUST can be relevant to each other that creating meaningful content that stokes the metagame furnaces is not a concern.
The concern is what is standing between DUST as it is and that meaningful content. And imo it is that the nuts and bolts core mechanics and systems that this MMOFPS needs are either broken/underperforming or not in place at all. That's just my opinion and not an argument i'm looking to introduce to this thread.
Right now i believe it all comes down to one question: Why are new players leaving DUST so early? The answers, and there are several, to that question should form our list of priorities for what DUST needs to address before it can even dream of all that romantic higher-level content.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1535
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Posted - 2014.02.06 20:00:00 -
[2] - Quote
Shion Typhon wrote:The 800lb gorilla in the room which you didn't really address is the market this game is meant to target.
Yes traditional gamers tend to play many genres; I play, MMOs, FPSs and racing games but when we're talking the big numbers the FPS crowd is, to a large degree, a different set of players than the MMO/sandbox crowd.
They demand radically different things. SP, while familiar to MMO players is an anathema to FPS purists. Map design is a central tenet of FPS design but a throwaway afterthought in Dust. There is a long list of similar issues.
Dust either needs to: 1) Choose between these two groups; or 2) Make a whole string of goddamn brilliant design decisions to reconcile the two sides You're right Shion.
And here's the thing that make us, the playerbase, the 2-year beta testers, the new players, the interested EVE observers crazy with frustration: we all know that it can be done. We all know that your point number 2 is achievable. The game is still CCP's to lose, even at this late stage.
We know that New Eden has the power to suck in even the console FPSers. What makes us crazy is that CCP has seemed hell-bent on losing the war through poor(well totally FUBAR'd, tbh) logistics. Several peeps in this thread have already given up on DUST as an FPS and so given up on that huge FPS playerbase. But that's a mistake and totally unnecessary.
CCP Rouge has got to get the horses out of the field kitchen, control the dysentery, recover the supplies abandoned behind enemy lines and move the whole f'in mess out of the g'damned malarial swamp they're bivouacked in. But the good new is that the recon has already been done, by native backwoods scouts, hunters and soldiers who know the both lay of the land and the nature of the enemy. The reports are stacked high in his field command post, and many good mercs have been lost to put them there.
And so we wait, because there is still no word from the big tent, no word from our Field Marshall.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1540
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Posted - 2014.02.07 06:11:00 -
[3] - Quote
Zohar Colichemarde wrote:It seems to me like they really do want to tell us the changes they want to make, but are under some sort of NDA and are unable to do so. Which begs the question: who's holding the reins on these NDA's? Is it Sony? CCP? CCP Shanghai itself? The inability to explain future changes to this game is kind of hurting them rather than protecting anything, I think. Kinda like an old merc taking his secrets to the grave with him while he hemorrhages out the last of his life on a lonely battlefield.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1541
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Posted - 2014.02.07 19:39:00 -
[4] - Quote
Dusters Blog wrote:lee corwood wrote:"Welcome to the game. Here's your collection of # page forum manuals on how to play." <-- doesn't that just sound fun exactly, the casual player will never do this, even the interested player will assume they can 'figure it out' fail horribly and have a good chance of not playing the game again concluding its 'bad or simpley 'too confusing'. the low population shows only the super hardcore and people familiar with new eden are sticking around. this defeats the very purpose of going f2p and giving equal access to 80M PS3 users. the NPE will continue to make or break Dust, we have been saying it since May of 2012. http://dustmercs.blogspot.com/2012/05/dust-514-impressions.html'This game needs a Game Tutorial that will tell players about every aspect of the game, how to be successful and even little things like the differences between Amarr and Minmatar, what PG and CPU are and how the info tab is your friend. This just isn't a forty-yard dash, its a marathon. And if the tutorial isn't well done you'll miss out on a lot of players.' And because the content in DUST is already largeish and will grow into something fairly massive, the tutorial will have to broken up and staged in patalatble chunks.
The first tute would be basic controls for movement/actions that showcased DUST's tight, responsive mechanics - just like Mirror's Edge, say.
This is really our first and most important opportunity to catch players and hold them long enough to begin the process of making them citizens of New Eden.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1549
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Posted - 2014.02.07 22:56:00 -
[5] - Quote
Your Absolut End wrote:I indeed think tutorials are needed.
But personaly I don't think CCP should fixate to much on newer players at this moment. Theres no marketing campaign, no real efforts to drag new players into this game anyways, and besides that it's hard to keep players in a half finished game on an olds console. So lets just face the fact that there is not a huge "new player flow"
IMO the right way to go would is to concentrate on what we already have. Atm we have a somehow stable playerbase, build of mostly hardcore gamers who wanna see this game grow. so instead of letting those players go and hope for newer players join and stay we need to concentrate ion the actual game and especially on the eve/dust link.
It is crucial to extend the game and to build up a direct and feelable connection between those games. this is what dust seperates from other games, and if we let this go, we all just can move on to any other lobby shooter. Heck we wouldn't even have to worry about skillpoint anymore lol.
CCP should use the time on Ps3 to concentrate on building up the game. Once this is done and the game is in a stable good working state and good connection with eve, port it to PS4 with a huge ass advertise campaign=profit.
Selling half baked bread just works for one day.
+1. Agreed 100%. First we have to make the game work, then we can think about new players.
But also there are several short-term low hanging fruit opportunities that could male the NPE a whole lot more palatable.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1551
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Posted - 2014.02.09 08:44:00 -
[6] - Quote
Samahiel wrote:Baal Roo wrote:Eltra Ardell wrote:Baal Roo wrote:Frankly, I think worrying about Dust mercenary's impact on EVE is putting the cart before the horse.
How about CCP start by finding ways in which Dust mercenaries can have an impact on Dust 514. This is poor thinking. DUST and EVE are not separate games and separate universes. New Eden is the world, and each game is the window. DUST will have DUST things and EVE will have EVE things, but thinking of them as separate beasts is what makes one lose sight of what will make DUST unique and survive beyond years. I see your point, and I respect your opinion. But on this particular issue I agree with CCP, and I think it's a waste of time to push against what CCP wants here. They want the games to be able to both stand on their own before they integrate them more fully, and I completely understand that line of thinking. EVE already works well without Dust 514, but Dust 514 does not stand on it's own as a complete experience. This is kind of the gordian knot at the heart of the whole issue. I feel the best way around it is to create stand alone content for dust that gives us a sense of agency, while increasing the social links (mainly through a strong API and market) cross culturally. Then, once you have a healthy dust community with communication lines to eve, can you implement cross platform objectives that provide benefits to both parties. I agree with CCP's prioritization also. There are still many DUST features that could make the stand-alone gameplay rich and engaging. This primarily involves adding or completing the functionality that was always intended to be in the client.
One possible prioritization would be:
1) Full and robust voice comms much like MAG did it: I'm not going to run down a list of features, we've done that many times before, but the whole motivation for doing comms right is getting peeps connected to each other. This bears directly on the NPE.
2) Corp tools. CCP's had a lot of direct input on this so no need to belabor the point.
3) Full-featured(mailing lists, etc.) DUST/EVE mail system. Presumably we'll eventually have to integrate with Valkyrie also. Hopefully CCP has this fully specced out already. And what about EVEGate? And presumably whatever Unifex is up to will be central to this but i haven't heard a peep out of that project yet.
4) Player trading. Can't see any possible downside to this. Again, more player interaction and communication comes of this.
5) Player contracts - a bit trickier because it needs to eventually dovetail with EVE. But that is not a reason to deprive DUST of the content.
6) Although it increases time-to-match, a minimum 15 seconds in the warbarge will not be wasted. This is how peeps begin to recognize names and corps. There needs to be time to look at the enemy roster and squad up. On a related note why does it take ~ 5 seconds to populate team lists?
7) The 'Last Battle' tab in the Neocom should be persistent - peeps get disconnected, or forget or get rushed and sometimes don't have time to take note of and potentially contact other players. In fact, why not archive all past battles for us mercs? Only good can come of it, especially when we start getting some juicier, more refined player performance stats.
The API and Player Market would be massive boosts to DUST and New Eden - i left them out of the list only because there are technical issues/complexities with both right now, and the systems rightfully belong more to New Eden than either game.
There are no doubt more and better ideas other peeps could add, but even with the basic list above DUST would feel an order of magnitude more meaningful that it does now, and the incomplete state of the game would be a lot more palatable to players. The biggest upside would be that while CCP was getting its core content in place and core mechanics working, the playerbase would be building the social foundations that are the heart and soul of New Eden.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1674
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Posted - 2014.02.25 16:08:00 -
[7] - Quote
From my point of view announcements at this point are almost counter-productive. I wouldn't want to say anything until i had delivered real improvement to the game as measured by the quality of the player experience, for vets and new players. Content that took broken/incomplete systems and made them not merely functional but enjoyable.
The suit content we know is coming doesn't count - it's a neccessary prerequisite to fill out the racial suits, but it's nothing that indicates CCP is ready to do what it takes to make the game succeed while maintaining integrity with the principles of New Eden.
I support SP rollover.
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