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Tebu Gan
Dem Durrty Boyz Renegade Alliance
537
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Posted - 2014.02.06 14:32:00 -
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Agreed OP, the connection is what makes or breaks the game. Although many people have repeated this over and over, it NEEDS to be said over and over.
In the beginning When I first heard about this game, it was still in closed beta. I knew of EVE as I had played it back in it's younger years, and knew how awesome EVE was. While EVE never quite clicked for me, I loved the idea of what EVE was. It's like a space simulator, it requires the real input of time to succeed. At the time I played WoW, but I have to say, EVE is better, even if it's not my cup of tea.
So, after reading up on Dust 514 the one thing that stood out among all other, the connection. I thought, no effing way, I dreamed of this as a kid. Games, interconnected across multiple platforms. One universe, each interacting in a different way, but all working to the same goal.
Preperation So in preparation of Dusts release, I started an EVE character, so that I could get the most out of what I thought would be my new favorite game. My hope was that my EVE pilot would somehow fund my Dust characters actions. Additionally, I looked forward to playing both games at the same time (cause one game at a time is faaar to boring).
Open beta came, and I made a dust char that collected passive until full release in May. When May came around, I was a bit impressed with the overall feel of Dust. I spent most of my time reading through skills, weapons, market, everything, in the beginning. I consistently went negative in EVERY game I played, but it didn't matter. I saw nothing but potential everywhere I looked.
After getting my bearings straight, I sought out a corporation, as in EVE, it's can be important, I figured Dust was the same. As more and more time went on, it all started to hit me. I searched everywhere, asked questions of anyone I could, searched the forums, Dust 514's main web site, everywhere. I was looking for that connection that hooked me into the game. I wanted my EVE character to actually matter Dust side.
The letdown Man was it a disappointment to find the very thing that I played for was absent. I didn't care much for this suit or that suit or about being good. I played for the connection. After a while I started to realize something, Dust 514 was still in beta. This wasn't the game pitched to me in the beginning. This was just another lobby shooter. RPG style character development and FPS gameplay.
Nothing new there, I've seen more than my fair share of FPS games, and while dust might be a step above them, in essence that is still all that it is. Another FPS, easily forgotten among the sea of FPS games out there. But I can be a patient man so I decided to give Dust the time it needed. I knew of the issues that plagued the game, lag, imbalances, ect. But I also saw the immense potential this game can offer.
The wait So after the first few patches, I was kinda like WTF. I had never in my life seen patch notes that small. Every single fix in the beginning seemed to be small, minor changes. I used to cling to the forums, checking everyday for the next patch notes, hoping to catch a glimpse of what interested me in the game.
Each patch item, while adding something to the game, were things I felt should have already been a part of the game from the start. Progress was SLOW and excruciating. It was made worse by the fact that I had chosen an incomplete and unbalanced path, vehicles. In particular, the worst of them, the Gunnlogi (ok dropships the worse, sorry lol). And once you are locked in on a path, deviating means losing combat efficiency.
They announced they were looking into vehicles and I was ecstatic, I was like well if I can't have the connection, at least I can have some balanced gameplay. 1.4 came along, nothing. 1.5, 1.6, still nothing. At that point I had very nearly given up on the game. My original corp, was dead at that point. With each new patch, more and more people dropped from the game. Until it was just me. This was a corp made back in closed beta, with some rather good players, people that held the same hope as I did, but were fed up with everything.
At this point I was playing maybe 1 or 2 games a night, if I played at all. To be honest, I was tired of shooting people in the face. It's why I don't play COD anymore, the gameplay is predictable. There is no depth. That is how I felt with Dust 514, but I wasn't quite ready to give up on it just yet.
PC and 1.7 So I join a PC corp, and found some new meaning. This to me was endgame, unlike pub matches. This is where those choices you made actually come to fruition and mean something. It sparked my interest again. Then 1.7 comes along and the "fix" to my tanks was finally here.
Yet I find myself in the same rut I was in before. I'm losing all interest, again. I'm tired of shooting people in the face, over and over again. I'm sick of the continued imbalances. Writing my own feedback, and reading others as well, I wonder. Does CCP ever take note of the player base? Numerous good suggestions are lost on CCP, it seems like they care little for the feedback. While they occasionally note feedback, I never see any of that in the new content.
CCP, do you think I will truly come back to this game 6 months to year down the road after I leave? After all this frustration and waiting, you really think I'm going to come back? The money I spent feels wasted, you really think I'm coming back after you screwed me like this??? While I see hope in the game, I don't see it improving anytime soon. There are bigger and greater things coming along.
My question, will that which sparked mine and everyone elses interested ever come to light. Will Dust ever become what was hyped up on in the beginning in the time that I will remain here? Sadly, I don't think so.
Nuff Said
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