Ivan Avogadro
Subdreddit Test Alliance Please Ignore
718
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Posted - 2014.02.06 16:02:00 -
[1] - Quote
Ayures II wrote:Akdhar Saif wrote:Fully agree with OP. +1
Hilmar stated recently that they will be focussing on making Dust a great FPS. I think we need to remind him that one of Dust 514s biggest selling point is the fact that it is (supposed to be) happening in New Eden.
I would suggest adding full market interaction but I feel CCP are too scared to do anything involving ISK in case they destabilise EVEs economy. What is left? Interactive PVE? Having Mercs fulfil Capsuleer contracts i.e. clearing out P.I. Installations of Rogue Drones.
How much more "New Stuff" do we have to go through until we can expect such an expansion. They still have to fill out the vehicle tree and add some new dropsuits but do we really have to wait through all of that for meaningful gameplay? An open EVE-DUST market connection wouldn't hurt EVE's economy. It would wreck DUST's, though. All I have to do is put up a sell order of a militia scrambler rifle for 100m or so and have my EVE character buy it. Proto all day every day.
That can be properly modified with more content. Right now DUSTIES just instantly teleport from quarters to Warbarge to moon surface, regardless of how far away it actually is. What if traveling cost ISK?
What if individual mercs had an upper bound on inventory? Depending on the ship where your quarters are located, you have a max CPU/PG for readying and storing suits. So you could choose between owning 50 fully operational PRO suits at a time, or 200 ADV suits, etc...
What if uplinks drain faster porting a PRO suit respawns? So 5 pro suit could completely use up a Pro uplink by respawning, or 12-15 ADV suits could use the same uplink. There are plenty of ways to balance ISK usage creatively so that people use PRO suits less often.
In the end, if there is full integration between Dust and Eve, then all Dust players will end up comparatively super rich to what they have now. It will disrupt the economy at first but settle on a new norm eventually. As long as we have reasons to spend our money or incentives to hold back on full PRO fits. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
718
|
Posted - 2014.02.06 20:51:00 -
[2] - Quote
I'm not really responding to anyone in particular, just putting my thoughts in the ether. I know people here turn to Planetside a lot, but it really is the closest thing that exists to DUST. Not just in Space Marine theme, but also in MMO-FPS genre.
Planetside 1 was an awesome game. I never played PS2, but I was a PS1 vet. What the game had was a sense of agency and a sense of urgency. When I logged in, I could choose which planets I wanted to visit, in what order, and I flew myself there. I could go where the big battle was currently waging, or I could sneak behind enemy lines on their abandoned and silent frontier. Once I got where I was going, I could engage on head on with a rifle. I could transport troops in vehicles. I could get in jet dogfights. I could put on a mech suit and wreak havoc or I could put on a stealth suit and wreak mischief. These are things DUST doesn't have. Regardless of the EVE connection, even the DUST battles as they exist in their own game lack any kind of grandeur.
The maps in DUST, while big, don't encourage engagement lines far away from the objective points. And the game simply doesn't reward alternative strategies. Once you are in a match, you are there to stay come hell or high water. You can't just abandon a fight you are losing to march west and hit the district next door instead. Enemies won't have their attention drawn away by a new force "off in the distance". Nobody is going to roll in 10 minutes late, with 100 new clones, to reinvigorate a floundering team. Likewise, nobody can hack that carrier with 100 new clones and steal them for the other side, since it doesn't even exist.
I realize that large battles like this are limited by the PS3 hardware, but these are the types of things I want to see. Individual battles that last for hours, and by the end one force owns an entire moon because of it. |