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Author |
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Tyjus Vacca
Valor Coalition
82
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Posted - 2014.01.18 16:08:00 -
[1] - Quote
they really suck now |
Tolen Rosas
Kang Lo Directorate Gallente Federation
291
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Posted - 2014.01.18 16:10:00 -
[2] - Quote
what did u have in mind? |
BL4CKST4R
WarRavens League of Infamy
1590
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Posted - 2014.01.18 16:27:00 -
[3] - Quote
Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. |
Scheneighnay McBob
Learning Coalition College
3619
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Posted - 2014.01.18 16:32:00 -
[4] - Quote
No, they don't.
I've been using sniper rifles (advanced basic) all build, and they've been just as easy to use as they always were.
We used to have a time machine
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7997
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Posted - 2014.01.18 16:36:00 -
[5] - Quote
Snipers are easy to use and very low risk. Thus, low reward.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3333
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Posted - 2014.01.18 17:09:00 -
[6] - Quote
No they don't. I only have Sniper Level I and I've never even felt a reason to go higher than that.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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Tyjus Vacca
Valor Coalition
82
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Posted - 2014.01.18 17:59:00 -
[7] - Quote
really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc |
DustMercsBlog
Galactic News Network
90
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Posted - 2014.01.18 18:08:00 -
[8] - Quote
They actually do need some fixes. We had a top 10 list we are going to put up on our blog of some balanced ways to upgrade the class.
The sniper is reviled and hated because of the risk/reward issue but comments like "get a Thales and 3 damage mods" are just silly. Would you tell an assault player that ARs are balanced because the Balac AR is good? NO. he has a point, snipers aren't a big PC factor anymore...and they should continue to pose a threat when they upgrade just like any other class.
[reserved] 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. |
Cpl Foster USMC
EcHo CrossFire Squadron
500
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Posted - 2014.01.18 18:14:00 -
[9] - Quote
I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it.... |
calvin b
Ostrakon Agency Gallente Federation
1386
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Posted - 2014.01.18 18:18:00 -
[10] - Quote
If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL.
TANK514 another sign of cancer in the game
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
61
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Posted - 2014.01.18 18:25:00 -
[11] - Quote
Tyjus Vacca wrote:they really suck now wat
Just today I started sniping people at medium ranges while standing and dropping drop uplinks. And afterwards I camped a spawn on a tower that the opposing team used. Cost them about ten clones and then I ran out of ammo. So I took my scrambler pistol and capped an objective and killed three more dudes. Then I blew up an installation with an RE and got killed when I forgot the CRU at the objective. Afterwards I changed into my frontline fit and murdered them with my AR. I see nothing wrong with sniper gameplay. Just don't expect to be able to snipe in all circumstances. |
Tectonic Fusion
983
|
Posted - 2014.01.18 19:08:00 -
[12] - Quote
Don't blame the weapon, blame the scanner.
Solo Player
Squad status: Locked
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Prius Vecht
Red and Silver Hand Amarr Empire
217
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Posted - 2014.01.18 19:09:00 -
[13] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc
He has a good point there. No other class has to use their officer weapon to be a threat in PC. |
Sgt Buttscratch
1330
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Posted - 2014.01.18 19:28:00 -
[14] - Quote
The HP buff did hurt the sniper rifle, but I can still mash face with a C15-A ADV rifle, just gotta hit heads now. Personally I think that snipers should have a base DMG of STD-750 TAC-500 CHARGE-900. But add bullet physics, dip, sway, wind. With this increased scopes would help, most hunters in michigans woodlands have a better scope on their .22 squirrel killer.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Knox Firmus
SCIENCE FOR LIFE
6
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Posted - 2014.01.18 19:40:00 -
[15] - Quote
calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL. If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies. |
Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 19:53:00 -
[16] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Done.
Posting to confirm that sniper rifles suck.
(Though the main problem is hit detection)
I'm bored.
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Tyjus Vacca
Valor Coalition
83
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Posted - 2014.01.18 19:54:00 -
[17] - Quote
Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it....
this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection
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Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 19:54:00 -
[18] - Quote
Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
Make a thread demanding to nerf Shotguns and Nova Knives or your entire argument falls apart.
I'm bored.
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Joel II X
Dah Gods O Bacon
573
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Posted - 2014.01.18 20:09:00 -
[19] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. That's the thing. That's the only good sniper. And why should we heavily rely on damage mods? |
Tyjus Vacca
Valor Coalition
83
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Posted - 2014.01.18 20:11:00 -
[20] - Quote
Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1620
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Posted - 2014.01.18 20:13:00 -
[21] - Quote
Joel II X wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. That's the thing. That's the only good sniper. And why should we heavily rely on damage mods?
All alpha weapons should. That's kinds the point. Why do you need anything else? You want to brick tank your sniper suit?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Kahn Zo
Furyan Alpha
240
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Posted - 2014.01.18 20:31:00 -
[22] - Quote
for us true snipers, it is known among us that ads hit detection is really wonky since 1.7 sometimes it works, mostly it does not.
1. hit detection 2. scopes 3. some new sniper rifles with a different look would be just shizzly kool to boot. 4 cross hairs for hip fire would be butta
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Keeriam Miray
R 0 N 1 N
263
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Posted - 2014.01.18 20:34:00 -
[23] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Officer Sniper rifle which randomly salvaged from matches + 3 cmplx dmg mod is kinda way too much just for ability to headshot kill logissaults...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
167
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Posted - 2014.01.18 20:37:00 -
[24] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. |
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
167
|
Posted - 2014.01.18 20:40:00 -
[25] - Quote
Kahn Zo wrote:for us true snipers, it is known among us that ads hit detection is really wonky since 1.7 sometimes it works, mostly it does not. 1. hit detection 2. scopes 3. some new sniper rifles with a different look would be just shizzly kool to boot. 4 cross hairs for hip fire would be butta
Yes brother I agree. We need zoom. |
Xocoyol Zaraoul
Superior Genetics
1830
|
Posted - 2014.01.18 20:40:00 -
[26] - Quote
calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL.
There should be some god damn advantage to being a heavy...
Woe is me, I can't snipe out a tanked heavy very easily you know the same suit that will eat literally every single bullet in CQC due to not being able to dodge and can't cross out in the open due to being so slow.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Tyjus Vacca
Valor Coalition
87
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Posted - 2014.01.18 20:53:00 -
[27] - Quote
excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps.
again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up |
Roy Ventus
Foxhound Corporation General Tso's Alliance
917
|
Posted - 2014.01.18 21:12:00 -
[28] - Quote
We need a Light Frame, Marksman specialist suit. Something that utilizes sniper rifles better than the other suits(because right now none of the suits are geared towards them, which is good and bad in a way...). Maybe give it a better accuracy or help increase optimum range?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Keeriam Miray
R 0 N 1 N
263
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Posted - 2014.01.18 21:18:00 -
[29] - Quote
1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some sniper prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unzoom\unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ???
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Yelhsa Jin-Mao
TheLostLegion
241
|
Posted - 2014.01.18 21:25:00 -
[30] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Get any officer weapon with 3 damage mods then **** off because your agreement holds less water than the titanic. Using a Thale and 3 complex damage mods and using that ad an agreement that Sniper Rifles aren't UP is like arguing that assault rifles would only 've been OP if someone is using a Balec with 3 complex damage modes. Next time use your head before typing instead of just smashing it against your keyboard to type out meaningless dribble.
I can has ISK
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Reiki Jubo
Amarr Templars Amarr Empire
300
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Posted - 2014.01.18 22:20:00 -
[31] - Quote
Yelhsa Jin-Mao wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Get any officer weapon with 3 damage mods then F_uck off because your arguement holds less water than the titanic. Using a Thale and 3 complex damage mods and using that ad an arguement that Sniper Rifles aren't UP is like arguing that assault rifles would only 've been OP or competitive if someone is using a Balec with 3 complex damage modes. Next time use your head before typing instead of just smashing it against your keyboard to type out meaningless dribble.
this^. ur Thales is the worst i've seen since...EVER. |
Prius Vecht
Red and Silver Hand Amarr Empire
218
|
Posted - 2014.01.18 22:34:00 -
[32] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
I saw 300% at first would be excessive but that would be 965 for the proto charged and 586.23 for the kaalaikiota. Those are headshots and they wont kill Heavies and alot of assaults. The sniper headshot probly does need some love.
that zoom in really makes sense too.
negative on hipfire tho. its still a SR. |
Tectonic Fusion
988
|
Posted - 2014.01.18 22:43:00 -
[33] - Quote
Prius Vecht wrote:Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills! I saw 300% at first would be excessive but that would be 965 for the proto charged and 586.23 for the kaalaikiota. Those are headshots and they wont kill Heavies and alot of assaults. The sniper headshot probly does need some love. that zoom in really makes sense too. negative on hipfire tho. its still a SR. In order to hip fire snipe effectively, you would need to stand still... Isn't that enough for you? And one can jump and dodge whilst shooting you with an AR.
Solo Player
Squad status: Locked
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Tolen Rosas
Kang Lo Directorate Gallente Federation
291
|
Posted - 2014.01.18 22:44:00 -
[34] - Quote
sorry no one wants that CoD, BF quick scoping here. |
Kahn Zo
Furyan Alpha
241
|
Posted - 2014.01.18 23:02:00 -
[35] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
Is why I nail them again until the red blood drains from there limp bodies, no revive.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Keeriam Miray
R 0 N 1 N
267
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Posted - 2014.01.18 23:14:00 -
[36] - Quote
Kahn Zo wrote:Keeriam Miray wrote:1 - Badly need hitdetection fix. PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills! Is why I nail them again until the red blood drains from there limp bodies, no revive.
Yeah, but sometimes body drops (or fly away ) to inaccessible location, like behin fence, building etc. & you can't do control shot.
My sniper rifle shooting rubber bullets or what? Headshot sending you unconscious? Logi comes: -are you alrigh buddy? get up & fight (sticks proto nail into proto heavy). Good luck in headshoting him again after that... bodyshot even with TAR-07 won't kill him.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Rusty Shallows
831
|
Posted - 2014.01.18 23:14:00 -
[37] - Quote
Joel II X wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. That's the thing. That's the only good sniper. And why should we heavily rely on damage mods? Escalating Tank/DPS mechanics.
Talking on chat it became clear more than one serious Sniper last year and Chrome before that were chasing the one-hit-kill body shots. It's only natural to pursue what works when the high slot has a singular best option.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Dexter307
The Unholy Legion Of DarkStar
726
|
Posted - 2014.01.18 23:22:00 -
[38] - Quote
Fixes
1. Increased headshot damage 2. More zoom/variable zoom scope 3. Allow snipers to spot enemys so they show up for the squad or the whole team.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
292
|
Posted - 2014.01.19 00:33:00 -
[39] - Quote
Dexter307 wrote:Fixes
1. Increased headshot damage 2. More zoom/variable zoom scope 3. Allow snipers to spot enemys so they show up for the squad or the whole team.
these are solid +1 |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
175
|
Posted - 2014.01.19 00:39:00 -
[40] - Quote
Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? |
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maeth-01 2501
DUST University Ivy League
32
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Posted - 2014.01.19 00:51:00 -
[41] - Quote
Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it....
Hahahahaha....that made me chuckle.... I really needed that today as well.....
Thanks Foster
Back to point----All those things would be nice in the list but the 300% head shot..I would not like that myself... you would be able to to take out my Heavy tanked amour and shielded suit with just a couple of shots from a Thale and we all know we use these suits most of the time for thales to save them...
Laugh, and the world laughs with you;Weep, and you weep alone
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maeth-01 2501
DUST University Ivy League
32
|
Posted - 2014.01.19 00:55:00 -
[42] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
On a Good match you can go 35+/0 KDR..... 200000 isk to 300000 isk and anything between 5000 to 9000 SP
Bad match (last one match) 4/3 KDR...... 84000 isk 3000 SP
For me I have a good match 70% of the time
Hope that helps
Laugh, and the world laughs with you;Weep, and you weep alone
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Outer Raven
WarRavens League of Infamy
156
|
Posted - 2014.01.19 00:57:00 -
[43] - Quote
More tweeks to hit detection on sniper rifles.
Fix to graphic glitches that causes models to pop in and out of view
Head shot bonus
Head shots for all weapons results in permanent clone death, same as current explosive caused deaths.
Added rifle zoom capabilities.
Change the charger variant spin up sound.
We don't need cross hairs on the SR for CQC combat, at close range its does huge amounts of damage if people start running around with an SR shot gun it will only get nerfed in a way that could cripple the weapon forever.
*On a side note: My ideal sniper rifle would have 1-3 deployable recon cameras that he could switch between and relay positions of the enemy and what they are bringing in. The camera's would not be able to attack or be able to do any type of damage to combatants or equipment.
Could have the ability manually fly them to the proper locations you want them in but also be fully exposed for attack when switched to them. The cameras would not be silent so they could be found quicker if to close to targets. They are also extremely fragile so one or two bullets from any weapon will destroy them and they still count as equipment so WP can be gained from taking them down.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Knox Firmus
SCIENCE FOR LIFE
8
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Posted - 2014.01.19 01:04:00 -
[44] - Quote
Atiim wrote:Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
Make a thread demanding to nerf Shotguns and Nova Knives or your entire argument falls apart. I've been quoted by the notorious Atiim! Surely, I must be moving up in the forum social ladder!
and you're right, I forgot about those two. I don't mind nova knives being able to dice up heavies, it makes sense that the user would be finding cracks in the armor or something. I can usually weather 3 or 4 shotgun rounds before I need to take a nap, though I still never get to turn around in that time. |
Kahn Zo
Furyan Alpha
242
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Posted - 2014.01.19 02:29:00 -
[45] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
A. Plenty. I do not camp. I multi suit up. Last suit is sniper fit. I have scout stuff to do to make some isk and wp before snipe. B. depends. This is why I multi suit in beginning of game, depends on the map, my advisories, situation. I am a scout first, scout sniper/ counter sniper second. I still have a ways to go in wp/sp/isk before I can rely on just my sniper rifle. And even that would be a stretch. If CCP addressed the simple issues that are being announced here, things could be different in a positive side.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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KING CHECKMATE
Ametat Security Amarr Empire
3757
|
Posted - 2014.01.19 02:31:00 -
[46] - Quote
Tyjus Vacca wrote:they really suck now
1HKO all of my suits except the Heavy.
Snipers DO suck as you say. BUT the Sniper Rifle is good...
;)
GIVE ME A RESPEC CCP.
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
54
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Posted - 2014.01.19 03:28:00 -
[47] - Quote
Fix hit detection on sniper rifles.
Fix to graphic glitches that causes models to pop in and out of view
I'd just be happy with that to start with.
and as for "BUT the Sniper Rifle is good" .. bollocks, only the charge rifle is good at proto, the other 2 got messed up and is no where near what they was in 1.5, in fact they arn't worth the ISK.. ADV and dare i say it Milita are just as good. *last time I posted this it got buried with a bunch of troll posts.
The graphic glitch happened the same time as the tankers got theirs.. and I've been reporting it since then. Tankers got theirs fixed, snipers got shat on and forgot.
sniping is broke end off
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maeth-01 2501
DUST University Ivy League
33
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Posted - 2014.01.19 03:31:00 -
[48] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;)
We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked
And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault
Laugh, and the world laughs with you;Weep, and you weep alone
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Munin-Frey
Fish Spotters Inc.
90
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Posted - 2014.01.19 03:37:00 -
[49] - Quote
Knox Firmus wrote:calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL. If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
this is pretty damn funny
Closed Beta Veteran
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Michael Arck
Onuoto Uakan Huogaatsu
2626
|
Posted - 2014.01.19 03:40:00 -
[50] - Quote
War elements has changed greatly so the sniper role is greatly diminished. The ground war moves at a considerable pace, one that can leave the snipers in the dust
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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KING CHECKMATE
Ametat Security Amarr Empire
3760
|
Posted - 2014.01.19 03:47:00 -
[51] - Quote
maeth-01 2501 wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;) We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault
Exactly. SO , why buff Sniper rifles more?
Want to 1HKO Tanked Proto Logis that cost 200k and Heavies from the redline?
Please....
I'll say i saw a good sniper when he gets at least a 3 K-D ratio OUTSIDE the RED LINE, and at least 1000wp doing so....
GIVE ME A RESPEC CCP.
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RemingtonBeaver
Molon Labe. Public Disorder.
28
|
Posted - 2014.01.19 05:05:00 -
[52] - Quote
Charge Sniper reporting in. I do fine. I only whip it out when redlined or redlining, and when I am forced to take a Thales away from someone.
Painting targets though that'd be awesome. Let it paint targets on a 0% chance to hit so you could mark head glitching snipers for you infantry to avoid. No more tanks flanking around and catching your dudes unaware. That would also free up the squad lead to not worry about that crap and keep the defend order going. |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
54
|
Posted - 2014.01.19 05:06:00 -
[53] - Quote
So it's ok to fix rendering and buff tanks, that are able to redline, but not fix sniper's, yea that makes sense.
I am for removing the redline. but then they will be a crap load of tears when spawn points are camped more than they are now. *there is a reasons why the redline is how it is.
Sniper's are broke, the redline has sweet **** all to do with it.
demanding balance and fixing of role's, but then deny the balance and fixing of a role you don't like is nothing short of being hypocritical. |
Sinboto Simmons
SVER True Blood Public Disorder.
4053
|
Posted - 2014.01.19 05:13:00 -
[54] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
332
|
Posted - 2014.01.19 05:22:00 -
[55] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? This offends me. Here is why true dedicated snipers cannot change the flow of a battle because when one of you poor bastards get hit and die you get a militia sniper out or tactical. As stated earlier by people the only way the sniper becomes a viable weapon is when you use all your highslots for damage mods. This should never be the case. The damage mods leave your suit weak unless you use a gallente suit or a logi suit. So typically you can take out most snipers with a single bullet to the head. By a suit that cost nothing. While our suits cost 160-200k at proto. That maybe can try to take out a suit that cost 75k. Combine that with all the other interesting issues the sniper has makes me sad that I don't want to have a dedicated sniper in PC. People with proto snipers are great so we can quickly take care of a knat. But that is the only thing they are good for. |
Scout Registry
Nos Nothi
676
|
Posted - 2014.01.19 05:25:00 -
[56] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it.... this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection
Agreed. Strange mechanics at play. Different than in any other FPS. Must fire "late" as opposed to "leading" ... counter-intuitive, indicative of problem. I don't snipe routinely, but I'm somewhat experienced @ Operation(5), Proficiency (3).
Note: * Tyjus Vacca is among the Top 5 Scout Snipers in the game.
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
333
|
Posted - 2014.01.19 05:31:00 -
[57] - Quote
I have proficiency 3 sniping. I love my Kali. With headshots I shot a heavy using a thale three times with three damage mods. He stepped back into the arms of his logi with 1000 armour back. The Kali has the highest DPS of all snipers and still couldn't take a none moving target down. Yet Sniper Rifles are balanced. |
Reiki Jubo
Amarr Templars Amarr Empire
301
|
Posted - 2014.01.19 05:48:00 -
[58] - Quote
Scout Registry wrote:Tyjus Vacca wrote:Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it.... this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection Agreed. Strange mechanics at play. Different than in any other FPS. Must fire "late" as opposed to "leading" ... counter-intuitive, indicative of problem. I don't snipe routinely, but I'm somewhat experienced @ Operation(5), Proficiency (3). Note: * Tyjus Vacca is among the Top 5 Scout Snipers in the game.
QFT! I thought I was the only person who recognized his name. Bastard has killed me more times than I care to count. When I see his name on the kill feed I know we are in for a long game. He definitely knows what he's talking about. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
144
|
Posted - 2014.01.19 06:18:00 -
[59] - Quote
Atiim wrote:Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
Make a thread demanding to nerf Shotguns and Nova Knives or your entire argument falls apart.
This is a general failure of understanding. Shotguns and Nova Knives require you to be next to your intended target and all of his buddies. Unless you likewise think Snipers should close that distance, then I'd forget this argument. Close range = High Risk, High damage. |
Shiruba Ryou
132
|
Posted - 2014.01.19 06:31:00 -
[60] - Quote
I agree that you snipers need some help. And when they make it so you pussies can't hide in an area where if I find you I can't pop you in the back of the head with my shotgun as you rightfully deserve after making me juke and jive for half a map worried about my suit, you can have all the fixes you want. Till then, quitchurbtchin. Your the only thing in the game besides an equally annoying rail tank sniper that can't be properly dispatched reasonably and we just have to deal with the fact that your there.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
|
Posted - 2014.01.19 06:37:00 -
[61] - Quote
Sole Fenychs wrote:Tyjus Vacca wrote:they really suck now wat Just today I started sniping people at medium ranges while standing and dropping drop uplinks. And afterwards I camped a spawn on a tower that the opposing team used. Cost them about ten clones and then I ran out of ammo. So I took my scrambler pistol and capped an objective and killed three more dudes. Then I blew up an installation with an RE and got killed when I forgot the CRU at the objective. Afterwards I changed into my frontline fit and murdered them with my AR. I see nothing wrong with sniper gameplay. Just don't expect to be able to snipe in all circumstances. Note: I never use anything beyond standard gear.
Wow, you are a badS Rambo... but this thread is about sniping - just in case you did not notice while promoting yourself.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
|
Posted - 2014.01.19 06:40:00 -
[62] - Quote
Keeriam Miray wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Officer sniper rifle which randomly salvaged from matches + 3 cmplx dmg mod is kinda way too much just for ability to headshot kill proto brick tanked logissaults...
Who ever thought that a sniper SHOULD be able to one shot a bricktanked anything? As a sniper you take low risk and you get low reward. You DON'T get to one shot from the opposite side of the map unless you have that rare office weapon. Fair is fair.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
472
|
Posted - 2014.01.19 06:42:00 -
[63] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again.
Thales no longer procure in the wild. Are you an idiot, or just trying to look like one?
If you can read this, it means you are reading.
Unless you are skimming
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
|
Posted - 2014.01.19 06:43:00 -
[64] - Quote
Tyjus Vacca wrote:excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up
Don't add up for what? I am sure you can score some decent assists with it and can area deny. You should not have the deadly efficiency of a slayer from the comfort of your perch 1 km away from the action.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
|
Posted - 2014.01.19 06:47:00 -
[65] - Quote
Reiki Jubo wrote:Yelhsa Jin-Mao wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Get any officer weapon with 3 damage mods then F_uck off because your arguement holds less water than the titanic. Using a Thale and 3 complex damage mods and using that ad an arguement that Sniper Rifles aren't UP is like arguing that assault rifles would only 've been OP or competitive if someone is using a Balec with 3 complex damage modes. Next time use your head before typing instead of just smashing it against your keyboard to type out meaningless dribble. this^. ur Thales example is the worst i've seen since...EVER.
Why is that? An assault running a balac is gonna die once a game and lose that balac forever. A sniper is never in the middle of combat risking getting killed every second and that thale is gonna last at least half a dozen matches - that means that if you are smart about how you play you can realistically have several Thale's on hand and use them in the PC or other big games that count.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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DustMercsBlog
Galactic News Network
97
|
Posted - 2014.01.19 06:58:00 -
[66] - Quote
Ludvig Enraga wrote: An assault running a balac is gonna die once a game and lose that balac forever. A sniper is never in the middle of combat risking getting killed every second and that thale is gonna last at least half a dozen matches - that means that if you are smart about how you play you can realistically have several Thale's on hand and use them in the PC or other big games that count.
same logic applies to losing the Thales. He can lose his weapon forever as well. The sniper is looking out for other snipers/ one mistake and its a headshot and lost officer gear.
and like you pointed out. no one is coming to revive him far away from the action. it comes down to supporting styles of play that may not be your own/ you dont like. the game would have no diversity if everyone has ARs. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
294
|
Posted - 2014.01.19 07:05:00 -
[67] - Quote
agree that proto gear should be able to compete with other protogear. upgrade the sniper just like all the other classes when they progress. |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
56
|
Posted - 2014.01.19 07:26:00 -
[68] - Quote
Fix the ishukone and kaalakiota sniper rifles
More tweeks to hit detection on sniper rifles.
Fix to graphic glitches of the scope of sniper rifles that causes models to pop in and out of view
This is what most real dedicated snipers are asking for.
Also to put a point to rest. Some of the real dedicated snipers used to run alongside squads, not just hide in the hill's.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
834
|
Posted - 2014.01.19 07:45:00 -
[69] - Quote
And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
That's "MR." Pothead to you.
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Outer Raven
WarRavens League of Infamy
157
|
Posted - 2014.01.19 08:18:00 -
[70] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
835
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Posted - 2014.01.19 08:23:00 -
[71] - Quote
Outer Raven wrote:THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here. People with an IQ higher than a person with down syndrome would realise that I'm talking about complaining snipers, not every poster in this thread. So please take you & your "special" intelligence elsewhere, preferably to another game. Dust doesn't need more garbage players, it's got plenty of fodder already.
That's "MR." Pothead to you.
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
58
|
Posted - 2014.01.19 08:38:00 -
[72] - Quote
THEAMAZING POTHEAD wrote: And still they ask for buffs...
Nope we are asking for fixes.
THEAMAZING POTHEAD wrote: And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
Reading isn't hard also.
It's amazing that you've missed the posts asking to fix graphic glitches, hit detection and numerous other things.
Its funny as soon as the word sniper is mentioned in a post or thread all the hysterical and hypocritical troll's come out to play.
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
51
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Posted - 2014.01.19 08:53:00 -
[73] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
"A 600m range of full damage." -A) How often does rendering let you see 600m? B) Reducing damage over distance would make taking down 1000+ HP tanks even more laughably tedious than it already is. "Nearly 0 risk of death." -This is just plain exaggeration. "600+ damage per shot." -Exaggeration again. Only Charge rifle can do this, and it lacks a follow-up shot ability (officer bullshit doesn't count). "Only weapon able to use officer variant 100% of the time." -I don't understand this; there's a limit on officer weapon usage for other weapons? "Only weapon able to use damage mods without real user risk." -Exaggeration. "Only infantry weapon able to sit in the invincible redline to be effective." -So what? An inherently long range weapon, totally useless in CQ, is able to do something that CQ weapons can't do. Wow, what a profoundly imbalanced perk. "No bullet drop." -See below. "No innate inaccuracy, and no inaccuracy from wind speed." -Idiotically low-magnification scopes more than compensate for lack of ballistics. I assume that's the reason for the bad scopes in the first place. If zoom was good and there were no ballistics, you'd have a point. "Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible." -Rendering glitches work both ways.
"And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard." -If sniping was easy, and had almost no risk of death, wouldn't more people be doing it? It's human nature for the majority of people to take the path of least resistance. Applying that to Dust, what do the majority of people do? Make huge tanks and use Assault/Combat/Rail rifles. Logically, those must be the easiest ways to play the game; the common, obvious, easy ways. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
66
|
Posted - 2014.01.19 10:14:00 -
[74] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? It really depends on the situation and map. If I'm on a map where sniping does nothing or the enemy simply doesn't move in a way that would make sniping viable, I change out for a frontline fit.
Otherwise, I tend to snipe at medium (for a sniper rifle) ranges on most maps, because you can rarely get more than one dude at long ranges. That leaves me open for flanking and causes me up three or four deaths per match. I lose 10,000ISK per fit, because I run standard exclusively. I see no need for higher level equipment. My favourite sniper is the tactical version, but I make do with a modified militia blueprint when my team is getting redlined by tanks. Often, the enemy snipers start crawling out of their holes when that happens and then I have a fulltime job countersniping for some extra WP before the match is lost.
@Whining: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
Also, there's no need for zoom. Snipers are already an incredibly powerful class that doesn't necessarily need to kill enemies. Hell, the snipers already has a ******* wallhack - Just scan with your scope and will find all the enemies, even through walls at half a kilometer and more. The enemies that you need to kill are scouts and Logis. For heavies and assaults, it's enough to soften them up before your team mates get them. Though I'd say that kill assists should get slightly more WP for a sniper because of this. It would be an incentive to actually play the support role. Calling out targets is another thing that snipers should need to make them more useful. It should grant Intel assists.
There are three things broken with snipers: - Rendering issues - Max range. I had situations where I tried to countersnipe, only to realize that I can't because the enemy snipers are on the opposite side of the map... While in the open and easier to aim at than normal targets. Note that I'm not against a max range, but it shouldn't remove all damage. It should either lower damage or cause bullet dropoff or something. - Sway. The fact that it sways strongly when you scope and then gets bearable is ridiculous. It really weakens marksmen snipers. It should sway consistently all the time. The initial sway should be reserved for crouching, because that mode removes sway entirely.
P.S. I actually like head glitching snipers. They are easier to headshot. |
Kira Takizawa
2Shitz 1Giggle
93
|
Posted - 2014.01.19 11:41:00 -
[75] - Quote
Knox Firmus wrote:calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL. If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies. RR,CR,AR can kill a heavy in seconds... a sniper can't.. something is wrong if ya ask me. |
Kira Takizawa
2Shitz 1Giggle
93
|
Posted - 2014.01.19 11:53:00 -
[76] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
Depends on how much trouble we cause.. Plus some of us use Thale's are those are salvageable only.. Those don't have a cost so..... YEAH... |
Tolen Rosas
Kang Lo Directorate Gallente Federation
294
|
Posted - 2014.01.19 12:29:00 -
[77] - Quote
THEAMAZING POTHEAD wrote:Outer Raven wrote:THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here. People with an IQ higher than a person with down syndrome would realise that I'm talking about complaining snipers, not every poster in this thread. So please take you & your "special" intelligence elsewhere, preferably to another game. Dust doesn't need more garbage players, it's got plenty of fodder already.
sigh....show us on the doll where the bad sniper man touched you. could u be any more butthurt? take ur head out of ur @ss for a second and realize that bad hit detection and poor rendering at distance cancels out all the things ur whining about. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
714
|
Posted - 2014.01.19 13:12:00 -
[78] - Quote
The problem is the Low Headshot modifier and that the "High Alpha" weapons (low Rate of Fire) weapons do not scale compared to the HP of Suit in Uprising. Only made worse by the HP buff given to Armor Plates.
The STD Sniper Rifle and Tacticle Sniper Rifle are fine where they are. They are quite adapt at killing Standard Suits.
The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear.
Appia Vibbia for CPM1
[email protected]
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Ensar Cael
The Unit 514
76
|
Posted - 2014.01.19 13:57:00 -
[79] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
My usual battle stats depend on how my squad or the map works. If the squad are holding the front and flank well I can snipe from 20-30 meters behind them as they move forward. If the map is small and open, I can give overwatch, counter snipe and assist the squads advance. I prefer running with the squad personally. More fun
Lowest kills are between 10 - 20 while highest can be up to 34. I run a Charge and 3 complex damage mods on my min adv suit, with all sniper skills at level 5. Sidearm is an SMG, skills to 5.
Average deaths per match are around 2-3. Worst case scenario ( the entire enemy team go sniper!) 7-10, but thats a rarity.
Average ISK reward is barely 200,000. Unless you are a b*tch redline sniper (pull a f*cking THALES in a match with me and you will f*cking lose it, GUARANTEED), you tend to lose a lot of cash as a recon sniper. Only bullsh*t redline snipers make profit in sniping... |
Ensar Cael
The Unit 514
76
|
Posted - 2014.01.19 14:03:00 -
[80] - Quote
KING CHECKMATE wrote:maeth-01 2501 wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;) We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault Exactly. SO , why buff Sniper rifles more?Want to 1HKO Tanked Proto Logis that cost 200k and Heavies from the redline? Please.... I'll say i saw a good sniper when he gets at least a 3 K-D ratio OUTSIDE the RED LINE, and at least 1000wp doing so....
Ah well, so you never saw me then I guess. Kicked your a*se from YOUR redline plenty of times. Damn right you never saw me as I made sure you were f*cking dead before you could |
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Cat Merc
Ahrendee Mercenaries EoN.
5715
|
Posted - 2014.01.19 14:06:00 -
[81] - Quote
With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8038
|
Posted - 2014.01.19 14:20:00 -
[82] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ?
Hardest weapons in the game to use? Are you joking?
Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.19 14:27:00 -
[83] - Quote
Arkena Wyrnspire wrote:Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
That's assuming hit detection were functional
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8040
|
Posted - 2014.01.19 14:30:00 -
[84] - Quote
Cyzad4 wrote:Arkena Wyrnspire wrote:Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something. That's assuming hit detection were functional
It is, yes. Everyone deserves proper hit detection though. Snipers do need fixed hit detection.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Sclompton Face-Smasher
Living Like Larry Schwag
25
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Posted - 2014.01.19 14:35:00 -
[85] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
What sniper shoots for 600 a shot? Let me know... seriously. Excluding a thale and the god-like, demon spawned, unholy, etc. Balac's N-17 since it seems everyone just uses thales or dread over them like little pussies. Unless your talking a charged headshot. Also I hope you don't think headshots are easy on YOU people who run around shooting your pew pew guns. Who really don't have to accurate to kill ANY suit in this game, just hipfire and get the the job done with easy dps and rof while said sniper shooting at you from a distance I hope is hoping you'll run to where he recticule is pointed at so he can severely damage you because on most suits excluding scouts and lights it still takes 2 shots. Also militia varies (I'll say this militia hunting is kind of cheap but there are decent players who are still a threat even in militia gear). Yeah sure people shoot from the redline because of course there are some very good vantage points in said redline but dedicated snipers don't all just shoot from the red line... we go to your side as you walk not even a inch away from of with your pew pew gun hoping for some kdr (Not saying all are like that i'm not like that and this is a sniper account) and shot you in the ack of the head for some lolz. Sniper rifles are indefinitely harder than ARs, CRs, RRs, subs, and I would say SCRs but mainly just the assault variants because if your going for a charged shot then you have to make sure your shot accurate or else you wasted a shot and some heat build up. Heavys are slow but they can pretty much just run, if not on an open road, around a corner and still be eaten whole by and weapon with spray and pray capabilities.... can't wait for an upgraded amaar sentinel and a Gal sentinel. As for the head glitching I haven't seen as much of that lately because of the tankers and wannabe tankers just doing it because of fotm or in this case Votm to just stay on the field while this is tank-and-pray514.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
|
Posted - 2014.01.19 14:39:00 -
[86] - Quote
Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever.
Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER-
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Cat Merc
Ahrendee Mercenaries EoN.
5717
|
Posted - 2014.01.19 14:44:00 -
[87] - Quote
Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit.
See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sclompton Face-Smasher
Living Like Larry Schwag
26
|
Posted - 2014.01.19 14:55:00 -
[88] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
Big deal about the 500 meters... one shot from a sniper, if it doesn't kill you, sends you running for some cover. If it kills you on the way then he just aimed further ahead or behind you and waited 1-3 seconds to kill you all while the argument still stands that SNIPERS don't kill fast enough and sit too long to kill a target. Or would you like snipers killing everything before a grunt even pulls the trigger? Not being hostile... just the same things tie in together too well into the same argument... Some snipers snipe to Stay back further and chill because they may have been stomped too much... some for the reason of only assisting in which they will 9/10 NEVER be on the kill /death feed... some to just give up too early all the while getting in the way of a dedicated sniper shooting for a true reason AND the grunts which would make THEM a useless teammate... same goes for vice-versa said sniper switching to a job that IS and CAN be possible a horrific choice for the team..and last some snipe only for the goal of a win no matter how they get it ... glitching or not... that's all I can think of
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Teilka Darkmist
1
|
Posted - 2014.01.19 15:01:00 -
[89] - Quote
I alternate between sniper and frontline on most maps. The main problem with being a long ranged sniper (I never hide behind the redline btw) is that most of the positions you have anything like a good vantage point of the battlefield are stupidly far out to the point where you can't see a damn thing (they could fix that by giving us a zoom like you would expect with a scope), are so close in that you're better off using an AR/RR/LR instead or you need to be able to use a dropship to get to them.
Even on the rare maps when I use only a sniper setup, I can be fairly sure I'll die once or twice and my k/d ratio is usually more towards the d than the k.
Someone mentioned that sniping's easy, just crouch, point and click. Try more like crouch, point click curse that they moved just slightly differently to how you expected, wait for a couple of seconds until you can shoot again and.... Oh look they're not in your scope anymore. And if you need to reload between shots forget about being able to find who you were aiming at again. Or, if you actually manage to hit them it's usually curse that you weren't aiming in the pixel or two where it registers as a headshot and watch their shields regenerate whilst they evade. That's a much harder kill than spray a load of bullets/light in the direction of the opponent and watch their hp melt away.
I'm not saying that a sniper rifle should be a rapid fire weapon, just that it should be usable as an accurate, hard hitting weapon. Zooms on scopes could be for advanced or prototype only maybe with a greater level of zoom being on the more expensive rifles. It would be nice if we had a map where you could be effective as a sniper as well, rather than having only a very small view of the main areas of the map where the assault, logis and heavies spend most of their time.
My playstyle may be different from yours, but it should no less valid as an option. |
Sclompton Face-Smasher
Living Like Larry Schwag
26
|
Posted - 2014.01.19 15:02:00 -
[90] - Quote
Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Well they need to change the description about the sniper rifle shooting 2,000m a SECOND but I do understand it needs a push and a shove so what would you suggest it be considering what the sniper rifle of the future that shoots that fast through the air on a map tht is at max straight away redline to redline 1,200 meter?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
|
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Sclompton Face-Smasher
Living Like Larry Schwag
26
|
Posted - 2014.01.19 15:06:00 -
[91] - Quote
Teilka Darkmist wrote:I alternate between sniper and frontline on most maps. The main problem with being a long ranged sniper (I never hide behind the redline btw) is that most of the positions you have anything like a good vantage point of the battlefield are stupidly far out to the point where you can't see a damn thing (they could fix that by giving us a zoom like you would expect with a scope), are so close in that you're better off using an AR/RR/LR instead or you need to be able to use a dropship to get to them.
Even on the rare maps when I use only a sniper setup, I can be fairly sure I'll die once or twice and my k/d ratio is usually more towards the d than the k.
Someone mentioned that sniping's easy, just crouch, point and click. Try more like crouch, point click curse that they moved just slightly differently to how you expected, wait for a couple of seconds until you can shoot again and.... Oh look they're not in your scope anymore. And if you need to reload between shots forget about being able to find who you were aiming at again. Or, if you actually manage to hit them it's usually curse that you weren't aiming in the pixel or two where it registers as a headshot and watch their shields regenerate whilst they evade. That's a much harder kill than spray a load of bullets/light in the direction of the opponent and watch their hp melt away.
I'm not saying that a sniper rifle should be a rapid fire weapon, just that it should be usable as an accurate, hard hitting weapon. Zooms on scopes could be for advanced or prototype only maybe with a greater level of zoom being on the more expensive rifles. It would be nice if we had a map where you could be effective as a sniper as well, rather than having only a very small view of the main areas of the map where the assault, logis and heavies spend most of their time.
My playstyle may be different from yours, but it should no less valid as an option.
So we pretty much think the same here but I suck at flying dropships and know very few good ones are able to squad with random old me and not said corp or usual squad... Any tips?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Teilka Darkmist
1
|
Posted - 2014.01.19 15:07:00 -
[92] - Quote
Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen.
Bullet physics are less of an issue over the range of a map than you would think if the bullet is travelling at around 2 - 2.5km/s |
Sclompton Face-Smasher
Living Like Larry Schwag
26
|
Posted - 2014.01.19 15:12:00 -
[93] - Quote
Teilka Darkmist wrote:Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Bullet physics are less of an issue over the range of a map than you would think if the bullet is travelling at around 2 - 2.5km/s With hit detection and render as it is I think snipers would lose complete usefulness if a wind were implemented in the game now so like I said what would you consider?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Scout Registry
Nos Nothi
694
|
Posted - 2014.01.19 15:12:00 -
[94] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
You drive a tank, right?
Whatever the case, explain what harm may come from pointing out mechanical problems with a particular weapon. |
Tectonic Fusion
992
|
Posted - 2014.01.19 19:13:00 -
[95] - Quote
Appia Vibbia wrote:The problem is the Low Headshot modifier and that the "High Alpha" weapons (low Rate of Fire) weapons do not scale compared to the HP of Suit in Uprising. Only made worse by the HP buff given to Armor Plates.
The STD Sniper Rifle and Tacticle Sniper Rifle are fine where they are. They are quite adapt at killing Standard Suits.
The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear. A standard snipe can't kill my 804 EHP standard suit that fast.
Solo Player
Squad status: Locked
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Tyjus Vacca
Valor Coalition
101
|
Posted - 2014.01.19 21:00:00 -
[96] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
so your gonna be a stand still target using a weapon widely available thats best suited for killing stand still targets ? totally sounds low risk to me.......... how about this you get into a match with me doing that whole Crouch, point, click. routine and ill show you how low risk it is k |
Tyjus Vacca
Valor Coalition
101
|
Posted - 2014.01.19 21:01:00 -
[97] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
says the pub-stomping tanker |
Tyjus Vacca
Valor Coalition
101
|
Posted - 2014.01.19 21:04:00 -
[98] - Quote
Ludvig Enraga wrote:Tyjus Vacca wrote:excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up Don't add up for what? I am sure you can score some decent assists with it and can area deny. You should not have the deadly efficiency of a slayer from the comfort of your perch 1 km away from the action.
ok bro idk what you think snipers in real life do but they kill with efficiency AT LONG RANGE!!! |
Tyjus Vacca
Valor Coalition
101
|
Posted - 2014.01.19 21:09:00 -
[99] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;)
sure if all your other suits are under 311 hp then you will be 1HKO by any sniper in the game |
The Terminator T-1000
Skynet Incorporated
69
|
Posted - 2014.01.19 21:15:00 -
[100] - Quote
Sgt Buttscratch wrote:The HP buff did hurt the sniper rifle, but I can still mash face with a C15-A ADV rifle, just gotta hit heads now. Personally I think that snipers should have a base DMG of STD-750 TAC-500 CHARGE-900. But add bullet physics, dip, sway, wind. With this increased scopes would help, most hunters in michigans woodlands have a better scope on their .22 squirrel killer.
yeah right. Keep dreaming boy
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TheMixedArts
Krullefor Organization Minmatar Republic
3
|
Posted - 2014.01.19 21:16:00 -
[101] - Quote
They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields |
Teilka Darkmist
8
|
Posted - 2014.01.19 21:24:00 -
[102] - Quote
TheMixedArts wrote:They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields
So you're upset because a sniper was used effectively on a battlefield? Any idea what he or she was using as I can't two shot 1200+eHP with a sniper rifle? Cover, sprint and just putting some randomness into your movements are all pretty effective defenses against a sniper I've found, from both ends of the scope.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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knight of 6
SVER True Blood Public Disorder.
1169
|
Posted - 2014.01.19 21:29:00 -
[103] - Quote
I wasn't aware that snipers were broken. maybe it's because my scout gets ohko'd by them (luckly I will soon be super sneek invisible).
just yesterday I popped some charge sniper dip with my ADV tac sniper. he was hiding in his redline like a big shot while his team got massacred below. maybe it's just a culture I don't understand but how can you watch your team fight valiantly against an all cap from a hill and do nothing to help? it's one thing to see that your team is winning or at least competitive and swap out so a sniper and lock down a null cannon but if your losing the objective game why on earth are you playing defensively?
until there is a fix for redline sniping I don't want to see any buffs to snipers(not that the sniper needs a buff imo)
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Teilka Darkmist
8
|
Posted - 2014.01.19 21:35:00 -
[104] - Quote
There is a fix for redline snipers. A sniper rifle. If they can hit you, you can hit them. A large percantage of my time when I'm in a sniper fit is sniper hunting to keep them off my teammates back. Of course I'm also more likely to be found near the opponents redline than my own when I'm sniping as well.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Kira Takizawa
2Shitz 1Giggle
94
|
Posted - 2014.01.19 22:14:00 -
[105] - Quote
knight of 6 wrote:I wasn't aware that snipers were broken. maybe it's because my scout gets ohko'd by them (luckly I will soon be super sneek invisible).
just yesterday I popped some charge sniper dip with my ADV tac sniper. he was hiding in his redline like a big shot while his team got massacred below. maybe it's just a culture I don't understand but how can you watch your team fight valiantly against an all cap from a hill and do nothing to help? it's one thing to see that your team is winning or at least competitive and swap out so a sniper and lock down a null cannon but if your losing the objective game why on earth are you playing defensively?
until there is a fix for redline sniping I don't want to see any buffs to snipers(not that the sniper needs a buff imo) Depends on my team.. If a bunch of randoms I rather help from a distance if it's my corp I will jump in if needed. I rarely trust blue dots unless one of them message me personally saying they need my help I wouldn't move as I can be defensive and offensive from wherever I may be. As an all around character I can hold down an object if need be but I look in the long run and what I'm risking.. But as fighting valiantly or fighting stupidly can look like the same thing if there is no hope for winning (Against a full 16 proto I'd rather cost them some suits from afar than going in and raging since this game is more of a chore now) |
Keeriam Miray
R 0 N 1 N
272
|
Posted - 2014.01.19 22:19:00 -
[106] - Quote
Appia Vibbia wrote: The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear.
Not to basic dmg... any buff to basic dmg = buff to EZmode scrubs. I'd prefer nerf basic dmg to 10, but with headshot mod. of x100 now after that we can see some true snipers in that game .
Sole Fenychs wrote: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
And if you get countersniped but not neadshoted, you do not lose your clone??? If you were COUNTERSNIPED and there is NO logi with needle around, you cannot be revived...
Only explosive dmg terminating clones (large railguns, FGs including), any other weapon, headshot or not, do not terminate clones, you need to do control shot.
Now imagine PC battle with entire enemy team running 800-1000hp med frames & 1500-2000hp heavy frames WITH LOGIS & NEEDLES, TRIAGE HIVES, REP TOOLS, & try to REALIZE every hard kill or even headshot is just a waste of time, bullets & room in your team. Because they CAN be revived with NO lose of clones or fits (isk, aurum, officer gear). Snipers CANNOT be revived = you lose clone & fit (isk, aurum, officer gear).
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Teilka Darkmist
9
|
Posted - 2014.01.19 22:26:00 -
[107] - Quote
Keeriam Miray wrote:Sole Fenychs wrote: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
And if you get countersniped but not neadshoted, you do not lose your clone??? If you were COUNTERSNIPED and there is NO logi with needle around, you cannot be revived...
If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Keeriam Miray
R 0 N 1 N
272
|
Posted - 2014.01.19 22:33:00 -
[108] - Quote
Teilka Darkmist wrote:If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour.
My understanding of "countersniped" means death to you. I believe your "countersniped" is being hit by sniper rifle, while sitting in brick tanked proto med or heavy frame?
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Teilka Darkmist
9
|
Posted - 2014.01.19 22:43:00 -
[109] - Quote
Keeriam Miray wrote:Teilka Darkmist wrote:If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour. My understanding of "countersniped" means death to you. I believe your "countersniped" is being hit by sniper rifle, while sitting in brick tanked proto med or heavy frame?
To me countersniped is being shot at with a sniper rifle whilst I am sniping, otherwise it's just 'being sniped'. I also have never used a prototype medium or heavy frame. I play in either basic or advanced scout or medium dropsuits depending on what role I'm playing. When I survive being hit with a sniper rifle, I've been hit anywhere other than in the head which is mostly the same circumstances in which others survive being hit by a shot from my sniper rifle.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
|
Keeriam Miray
R 0 N 1 N
272
|
Posted - 2014.01.19 22:55:00 -
[110] - Quote
Teilka Darkmist wrote:otherwise it's just 'being sniped'. sniped or countersniped means job is done otherwise it's being shot, hit (no matter what it was) & still alive
Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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DustMercsBlog
Galactic News Network
107
|
Posted - 2014.01.19 22:56:00 -
[111] - Quote
pretty obvious snipers need some fixes. |
calisk galern
BurgezzE.T.F Public Disorder.
1637
|
Posted - 2014.01.19 23:29:00 -
[112] - Quote
advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving.... |
Teilka Darkmist
11
|
Posted - 2014.01.19 23:44:00 -
[113] - Quote
Keeriam Miray wrote:Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig...
My sig is referring to how long I've had an account on the forums and my frustration at having to wait five minutes before replying to posts. I've had a Dust character since the beta, I just haven't played all that much.
calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving....
1) Doesn't apply when anyone can switch fits at any time. You're essentially saying ignore heavies if you're a sniper.
2) The alternative is to actually move sometimes during the match, that also makes you less likely to be spotted by an opposing sniper if you do it right.
3) Most of the time, I don't know what types of fits the rest of my team is using as I'm busy hunting for enemy targets. I do know that I've never been in a match where there's been more people sniping than are playing in other roles though. 2 - 4 snipers at any one time is not a detriment to the team and, as I pointed out in number 1 anyone can change their whenever they want to.
4) Out of what you list I've got level 5 sniper rifle proficiency and I've used nanohive (although not very often. I'm a fairly effective sniper without all the rest.
5) Agree.
6) Agree with the first part, disagree with the second. I have difficulty believing that any 16 man team would play as mostly snipers. We're a class that's mostly looked down on by other players, partly because our k/d ration is usually fairly small, partly because our usual warpoints are low and partly because they obviously weren't very good at it when/if they tried sniping so the quit early on and specialised at something else.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Tyjus Vacca
Valor Coalition
109
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Posted - 2014.01.20 02:00:00 -
[114] - Quote
calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving....
what about just sniping no massive armor tank no thales just sniping thats how it should be imo
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Cyzad4
Blackfish Corp.
94
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Posted - 2014.01.20 13:16:00 -
[115] - Quote
As much as I wouldn't mind a buff to damage and GOD FORBID we actually get the zoom scope we've been asking CCP for idk a year or so, disregarding anyone's personal feeling towards sniping or the seemingly common belief that it's perfectly rational to have a role that must be in full proto w officer weapons to be effective, the FACT is that sniping is broken.
Abysmal hit detection and terrible render distance almost completely cripple the role and any rational person playing this game should be bothered by CCP's "meh" attitude towards getting it fixed. It's not as though these are new issues with the last update, these have all been persistent issues for months upon months.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Korvin Lomont
United Pwnage Service RISE of LEGION
481
|
Posted - 2014.01.20 13:35:00 -
[116] - Quote
calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL.
Well HD is of for some other weapons as well (in fact most semi automatic/ single shot weapons suffer from it).
Regarding the Heavy I think its part of his role not to be one shooted by snipers...apart from that they are slow and have a big hitbox so hitting them shouldn't be a big problem....
Lets be honest sniping in this game is not hard at all, and there are snipers that are really good even without the charge or thale. When I counter snipe I normally use just a std sniper rifle and that works just fine.
I could agree on the scope variation but then CCP should introduce such things for other weapons as well. |
Kira Halycon
Science For Death
8
|
Posted - 2014.01.20 13:42:00 -
[117] - Quote
The increase in armour plates that suits have had available with the last few updates has changed the sniping game.
I find a Charge rifle/proto sniper rifles, while great for pubs just doesnt cut it for PC battles. An annoyance weapon at best, just pick off the wounded, console guard/overwatch, which is pretty disheartening for me to discover. And highly sensitive to PC lag to be un-usable. Anyone experience it different?
A Prototype scout suit can need two shots to take down - with a prof 5 sniper skill, fit with three complex mods using a Charge Sniper Rifle. Due to the skilled up suit speeds you find in PC and using cover and tactics involved, its unlikely you will ever get that second shot on a scout (even some medium suits) in PC.
A slight reduction in charge time, or increase in clip size for the various Tactical Sniper rifles would do a lot to even out the usability of these weapons.
So would +10% damage; to keep with the suit HP increases over the last few months. |
Rei Shepard
The Rainbow Effect
1470
|
Posted - 2014.01.20 13:45:00 -
[118] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc
Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Mregomies
Beer For Evil Mercs
146
|
Posted - 2014.01.20 13:48:00 -
[119] - Quote
Rei Shepard wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers. do you mean "sorry wrong chat" :)
Suomi, Finland, PERKELE!
Logibro
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Sgt Buttscratch
1351
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Posted - 2014.01.20 13:52:00 -
[120] - Quote
Radar R4D-47 wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? This offends me. Here is why true dedicated snipers cannot change the flow of a battle because when one of you poor bastards get hit and die you get a militia sniper out or tactical. As stated earlier by people the only way the sniper becomes a viable weapon is when you use all your highslots for damage mods. This should never be the case. The damage mods leave your suit weak unless you use a gallente suit or a logi suit. So typically you can take out most snipers with a single bullet to the head. By a suit that cost nothing. While our suits cost 160-200k at proto. That maybe can try to take out a suit that cost 75k. Combine that with all the other interesting issues the sniper has makes me sad that I don't want to have a dedicated sniper in PC. People with proto snipers are great so we can quickly take care of a knat. But that is the only thing they are good for.
This arguement is flawed considering, I can take out full proto logis and heavies running a very cheap BPO sniper fit.
The real issue is that most snipers like to sit their proto 160-200k suit in the same spot, and snipe through out the match, then I grab my BPO scout suit, C15-A with prof.5, and take you out, not because you only have X amount of armor due to high slot use, but due to the fact, you are in the same spot, spots I know. I know where your main focus is on the feild, so you then become very very easy to counter snipe.
Try this, take a scout suit, run profile dampening, a compact hive, move around the field. giving you the ability to support squads through out the map, counter snipe enemy redline snipers. In general run a sniper that has more purpose to your team. Reason most snipers get sniped is because they run poor positions, obvious placing. I rarely get counter sniped out field because other snipers think I'm in the redline, I've busted lots of people knelt down looking for me in the hills, due to bad intl or no intel on my distance from kills. I do still redline snipe on certain maps, that basically give you only the choice to do so.
Sniper rifles still do great damage, I think it could be A LOT better, but that would have to come with bullet physics.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Teilka Darkmist
16
|
Posted - 2014.01.20 14:01:00 -
[121] - Quote
Rei Shepard wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers.
If you see a dedicated sniper on the field, they're not doing their job. You should be dead or at least evading lng before you actually see them.
To be fair though there are a lot less good snipers than there are ones who dropship to a vantage point, place a drop uplink and nanohive then hang there for the entire match. And of course the counter to that is another sniper. If you keep the area covered with one or two good snipers, they'll stop spawning there.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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demonkiller 12
G.L.O.R.Y Public Disorder.
353
|
Posted - 2014.01.20 14:09:00 -
[122] - Quote
NEW ******* SCOPES, I HATE THESE FULLSCREEN ****** SCOPES WE HAVE give me MANY to choose from |
calisk galern
BurgezzE.T.F Public Disorder.
1645
|
Posted - 2014.01.20 14:36:00 -
[123] - Quote
Teilka Darkmist wrote:Keeriam Miray wrote:Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig... My sig is referring to how long I've had an account on the forums and my frustration at having to wait five minutes before replying to posts. I've had a Dust character since the beta, I just haven't played all that much. calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving.... 1) Doesn't apply when anyone can switch fits at any time. You're essentially saying ignore heavies if you're a sniper. 2) The alternative is to actually move sometimes during the match, that also makes you less likely to be spotted by an opposing sniper if you do it right. 3) Most of the time, I don't know what types of fits the rest of my team is using as I'm busy hunting for enemy targets. I do know that I've never been in a match where there's been more people sniping than are playing in other roles though. 2 - 4 snipers at any one time is not a detriment to the team and, as I pointed out in number 1 anyone can change their whenever they want to. 4) Out of what you list I've got level 5 sniper rifle proficiency and I've used nanohive (although not very often. I'm a fairly effective sniper without all the rest. 5) Agree. 6) Agree with the first part, disagree with the second. I have difficulty believing that any 16 man team would play as mostly snipers. We're a class that's mostly looked down on by other players, partly because our k/d ration is usually fairly small, partly because our usual warpoints are low and partly because they obviously weren't very good at it when/if they tried sniping so the quit early on and specialised at something else.
1) it's simple you just leave heavies for last, you kill his support the rifles are more likely to kill them, if their is nothing but heavies then you start to widdle them down.
2) you can move around the red line all you want, you aren't useful, high ground locations over looking hack points are best, the second most useful is ground sniper locations that do the same, followed by red line locations that cover lanes. if you want to be most useful you result in the most obvious and easiest to counteract locations.
3) happens all the time honestly, it's most common on line harvest from the attacker side, but it can happen in other maps as well. just last night it was me and 3 other blues dots trying to cap the points with 4 tankers and 8 snipers with their thumbs up their ass.
4) if you don't use nanohives very often I can conclude two things, either you don't kill many targets or you die regularly.
my thale suit carries 3 compact nano hives srickly used for ammo, I usually need to go back to a supply depot since I burn them all up. my charged suit uses proto nano hives and I tend to go through 2 or 3 of them as well.
6) sorry to say but blue dots love to snipe, many people do, it's easy and low risk if you snipe from low priority locations. people hate them for it because they hide in the red line and get nothing done, but to these people a 3/0 match means they got a free 150k isk. |
calisk galern
BurgezzE.T.F Public Disorder.
1645
|
Posted - 2014.01.20 14:56:00 -
[124] - Quote
Teilka Darkmist wrote:Rei Shepard wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers. If you see a dedicated sniper on the field, they're not doing their job. You should be dead or at least evading lng before you actually see them. To be fair though there are a lot less good snipers than there are ones who dropship to a vantage point, place a drop uplink and nanohive then hang there for the entire match. And of course the counter to that is another sniper. If you keep the area covered with one or two good snipers, they'll stop spawning there.
forgot that point, never ever use an uplink, I hate snipers that use uplinks, because it just result in 3 or 4 blue dots spawning on it with their own sniper rifles, then your team just lost 3 able bodies, and to top it off they will just give away that location.
if you die you have little reason to go back their you will just die again, so why use an uplink. |
Teilka Darkmist
17
|
Posted - 2014.01.20 15:43:00 -
[125] - Quote
calisk galern wrote:Teilka Darkmist wrote:Rei Shepard wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers. If you see a dedicated sniper on the field, they're not doing their job. You should be dead or at least evading lng before you actually see them. To be fair though there are a lot less good snipers than there are ones who dropship to a vantage point, place a drop uplink and nanohive then hang there for the entire match. And of course the counter to that is another sniper. If you keep the area covered with one or two good snipers, they'll stop spawning there. forgot that point, never ever use an uplink, I hate snipers that use uplinks, it just result in 3 or 4 blue dots spawning on it with their own sniper rifles, then your team just lost 3 able bodies, and to top it off they will just give away that location. if you die you have little reason to go back their you will just die again, so why use an uplink.
Agreed, I was trying to suggest that the good, dedicated snipers usually don't use this tactic. Personally the only way I'm going to spawn on one of those points is with an AR or RR fit then jump straight off.
*edit* I'll reply to the other post when I get home as there are a few points need to clarify and my phone screen just isn't up to the job. Plus I'm supposed to be working.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Sgt Buttscratch
1352
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Posted - 2014.01.20 17:03:00 -
[126] - Quote
A lot of the issues snipers have comes down to their own selfish needs. Looking at K/D/R over W/L ratio, playing a solo role in a team player game. A mentality that AV has taken on now that tanks have some beef behind their hides. You want the kill shot, and are not satisfied unless those 50(60/72) points appear on your screen.
Things that make you a good sniper with a team mentality:
Finding placement that offers not just a good shooting vantage, but also offer a great place to watch and relay enemy movements...intel support.
Moving with your squad to offer them support on enemy targets who have a good spot, this includes flanking beyond enemy lines.
During gunfights, just hurting enemies can make a difference to your squad, A heavy may laugh off a 300point hit usually, but when he is trying to fight your squad off, 300HP disappearing is not a laughing matter, restricting the movement of logistics from being able to trail and heal. Shooting out uplinks, nanohives, triage hives and 2nd waves is beyond helpful to your team. Your squad may fight off the 1st fight well, but a trailing few coming in a few seconds later can be an issue for a squad repairing after a gunfight.
CCP haven't really helped snipers want to perform a squad role, scanners have huge range, making working close a bad thing, your chevron gets you killed a lot, just because an enemy snipers reticle browsed across you, meaning nasty spots can be easily found. No system in which a sniper can tag an enemy up for his team to see. Or spot assist points.
High HP snipers suits are the thing in dust these days, but try running a low profile, mobile version and work with a squad, it can be pretty fun and your squad will actually be happy with ya.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Teilka Darkmist
18
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Posted - 2014.01.20 18:08:00 -
[127] - Quote
Sgt Buttscratch wrote:A lot of the issues snipers have comes down to their own selfish needs. Looking at K/D/R over W/L ratio, playing a solo role in a team player game. A mentality that AV has taken on now that tanks have some beef behind their hides. You want the kill shot, and are not satisfied unless those 50(60/72) points appear on your screen.
Things that make you a good sniper with a team mentality:
Finding placement that offers not just a good shooting vantage, but also offer a great place to watch and relay enemy movements...intel support.
Moving with your squad to offer them support on enemy targets who have a good spot, this includes flanking beyond enemy lines.
During gunfights, just hurting enemies can make a difference to your squad, A heavy may laugh off a 300point hit usually, but when he is trying to fight your squad off, 300HP disappearing is not a laughing matter, restricting the movement of logistics from being able to trail and heal. Shooting out uplinks, nanohives, triage hives and 2nd waves is beyond helpful to your team. Your squad may fight off the 1st fight well, but a trailing few coming in a few seconds later can be an issue for a squad repairing after a gunfight.
CCP haven't really helped snipers want to perform a squad role, scanners have huge range, making working close a bad thing, your chevron gets you killed a lot, just because an enemy snipers reticle browsed across you, meaning nasty spots can be easily found. No system in which a sniper can tag an enemy up for his team to see. Or spot assist points.
High HP snipers suits are the thing in dust these days, but try running a low profile, mobile version and work with a squad, it can be pretty fun and your squad will actually be happy with ya.
Agreed, in my opinion a sniper shouldn't be getting huge numbers of kills and WP. In maps like we have right now, we're ideally suited to a more support role, whether that be taking out other snipers or applying our fairly high damage shots where they're needed to help the team out. I do have to point out though that 'working close' isn't really what a sniper is best suited to. Our rifles are one of the longest range weapons you can carry. That said I think cloaking has the potential to change is so we can be closer in, inside the built up area in the middle of the map more, it all depends on how it ends up working.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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sira draco
Ancient Erectiles
30
|
Posted - 2014.01.20 18:44:00 -
[128] - Quote
Roy Ventus wrote:We need a Light Frame, Marksman specialist suit. Something that utilizes sniper rifles better than the other suits(because right now none of the suits are geared towards them, which is good and bad in a way...). Maybe give it a better accuracy or help increase optimum range?
I like this idea, I prefer the stealth scout sniper that runsa round the field but its not viable because i cant fit enough damage mods on the scout suit, I'm better off running around with a rail rifle, a sniper suit would be nice |
Teilka Darkmist
18
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Posted - 2014.01.20 19:02:00 -
[129] - Quote
sira draco wrote:Roy Ventus wrote:We need a Light Frame, Marksman specialist suit. Something that utilizes sniper rifles better than the other suits(because right now none of the suits are geared towards them, which is good and bad in a way...). Maybe give it a better accuracy or help increase optimum range? I like this idea, I prefer the stealth scout sniper that runsa round the field but its not viable because i cant fit enough damage mods on the scout suit, I'm better off running around with a rail rifle, a sniper suit would be nice
I think there's also a place for a medium range, low rate of fire, high damage rifle as well. Something that makes a marksman a viable alternative for the closer in game. Not as close as a shotgun of course, we already have the shotguns for that.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Tyjus Vacca
Valor Coalition
121
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Posted - 2014.01.20 20:35:00 -
[130] - Quote
wow a lot of sniper hate on this thread all I was asking for was a hit detection fix |
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Aramis Madrigal
SVER True Blood Public Disorder.
95
|
Posted - 2014.01.20 20:49:00 -
[131] - Quote
Teilka Darkmist wrote:sira draco wrote:Roy Ventus wrote:We need a Light Frame, Marksman specialist suit. Something that utilizes sniper rifles better than the other suits(because right now none of the suits are geared towards them, which is good and bad in a way...). Maybe give it a better accuracy or help increase optimum range? I like this idea, I prefer the stealth scout sniper that runsa round the field but its not viable because i cant fit enough damage mods on the scout suit, I'm better off running around with a rail rifle, a sniper suit would be nice I think there's also a place for a medium range, low rate of fire, high damage rifle as well. Something that makes a marksman a viable alternative for the closer in game. Not as close as a shotgun of course, we already have the shotguns for that.
The marksmen role is my favorite niche/playstyle. In pub games, a tac sniper rifle/smg combo is fairly viable and a lot of fun to play, particularly in dom matches where you know where most of the action will be. I think the sniper rifle only really suffers at the high end of PC, where a Thales and 3+ damage mods are pretty much required. If there was a more reliable means of replenishing Thales (or another weapon with the stopping power and/or ROF to take down proto suits), I wouldn't have many complaints. A head shot bonus a the high end might be nice. An officer tactical sniper rifle (one available outside of winning a tournament) would be nice too, but unlikely to happen before all of the base weapons get an officer version.
-Aramis |
Outer Raven
WarRavens League of Infamy
166
|
Posted - 2014.01.21 00:25:00 -
[132] - Quote
Really when looking at it I believe snipers only need three things
Hit detection fix
Terrain and models popping in and out fix
Innate variable scope
The first two are pretty self explanatory, they are glitches caused by any number of issues but have given rise to a host of different issues and problems, such as the head glitching fiasco which is only possible due to the aforementioned terrain issues. In my humble an honest opinion sniper rifles shouldn't get a damage buff unless damage mods get a reduction in output percentages. In the mean time variable scopes would help in high end pc game play, since the head shot multipliers do help take down suits pretty consistently (Heavies aside, since they are Heavies).
Marking Targets
I would be all for marking targets if it is intuitive an engaging. For instance instead of just marking targets the same way you use squads commands, why not tracer bullets. They don't cause any damage but anywhere you shot them (on another merc, vehicle or even wall) they stick and show as a round blinking dot on the mini map, tacnet, an squad vision.
You can only have one at a time active on the field, three rounds max unless your skilled in rifle ammo size ( 6 total possible rounds). The bullets can only be fired from a sniper rifle and can be selected from your weapons wheel (swap between damage & tracer rounds). They could also be an innate round on the rifles that only get unlocked once you've skilled into a lvl 5 sniper rifle & lvl 5 prof.
-Post Clone Terminated
___-öGûêGûêGêƒ________________
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Skyline Lonewolf
Ancient Exiles. Renegade Alliance
0
|
Posted - 2014.01.21 04:36:00 -
[133] - Quote
To comment and add onto on what's already been posted:
- Though a buff in head shot multiplier % would be nice, it'd mostly be a benefit sniping stationary targets and ones running in straight lines. Most people with actual "gun-game" and spacial awareness move consistently from objective to objective and hide behind cover when defending objectives along the sight lines, especially at the competitive/PC level. It's not as easy to land head shots consistently. A buff to chest/arm shots would be more practical, but adding both of these should bring the SRs up to par on dmg considering armor plates and multiple weapons got buffed while SR dmg remained the same. Armor is what ends up saving tanked suits in battle (maybe speed and dampening for lighter fits) allowing them to get away before a follow-up shot.
- New maps have been made to have most objectives protected from sniper fire, rendering them useless except on the old maps (for Skirms at least). Towers makes u a sitting duck for an enemy sniper to take you out and assaults/counter-snipers comb the hills to find you on some maps. They need to add more game modes or maps that are sniper friendly.
- To counter redline sniping, CCP should just expand the redline so that it extends farther than where the current redline is so that the enemy can come hunt us down if they please, running up guns blazing or dropping in with a vehicle. It'd only be fair, but this is considering we get the damage buff. I redline snipe sometimes, depending on the map, but I mainly go for locations with vantage points on the objective and where there's high traffic. I mostly play domination, however, and am always in position playing the objective. We aren't invincible. Counter-snipe, forge gun, railgun blast radius, flux or grenade dmg, and active scanners are just as effective in finding us and taking us out.
- Adding bullet drop in this game is not viable. It wouldn't fit in with the lore and the weapon specs. I think if the above suggestions are added, this won't be necessary. We only get one or two shots in most situations to make it count (if we hit), or it's a trail of misses chasing a dodgy, jumpy, cover-hugging target as opposed to assaults who can empty a whole clip into clones and reload. In PC, it takes even more shots since the SR doesn't scale well and people stack HP.
- I agree that there needs to be a non-charged variant SR that has the RoF of a Thale's, but maybe a dmg slightly lower than it. The RoF of the fully charged charged sniper rifle is slower than that of bolt action SR's in other games for being at the prototype level. A follow-up shot isnt as dependable if your target is near cover. It's either this, or the proposed fixes listed above to help the current SRs scale.
- I'd respec my scout character to become a CQC Sniper if they made a role specific to it, though I imagine the amarr or caldari scout may be viable for it depending on their slot loadouts.
- At times, I've noticed that shots may register on targets, show the animation of their shields getting disrupted, but deal no dmg. The SR hit detection definitely needs a fix.
- There are enemies that purposely hug the walls of a structure so their sprite camouflages with it and it fluctuates rendering them and unrendering them in our scopes.
Highest Killstreak: 33 - no OB/
Longest Kill: 603M/
KDR: 14.00 /
Fave Wep: Thale's /
Most Used: Charge /
Gamemode: Dom
|
Outer Raven
WarRavens League of Infamy
166
|
Posted - 2014.01.21 06:50:00 -
[134] - Quote
Skyline Lonewolf wrote:To comment and add onto on what's already been posted:
- Though a buff in head shot multiplier % would be nice, it'd mostly be a benefit sniping stationary targets and ones running in straight lines. Most people with actual "gun-game" and spacial awareness move consistently from objective to objective and hide behind cover when defending objectives along the sight lines, especially at the competitive/PC level. It's not as easy to land head shots consistently. A buff to chest/arm shots would be more practical, but adding both of these should bring the SRs up to par on dmg considering armor plates and multiple weapons got buffed while SR dmg remained the same. Armor is what ends up saving tanked suits in battle (maybe speed and dampening for lighter fits) allowing them to get away before a follow-up shot.
- New maps have been made to have most objectives protected from sniper fire, rendering them useless except on the old maps (for Skirms at least). Towers makes u a sitting duck for an enemy sniper to take you out and assaults/counter-snipers comb the hills to find you on some maps. They need to add more game modes or maps that are sniper friendly.
- To counter redline sniping, CCP should just expand the redline so that it extends farther than where the current redline is so that the enemy can come hunt us down if they please, running up guns blazing or dropping in with a vehicle. It'd only be fair, but this is considering we get the damage buff. I redline snipe sometimes, depending on the map, but I mainly go for locations with vantage points on the objective and where there's high traffic. I mostly play domination, however, and am always in position playing the objective. We aren't invincible. Counter-snipe, forge gun, railgun blast radius, flux or grenade dmg, and active scanners are just as effective in finding us and taking us out.
- Adding bullet drop in this game is not viable. It wouldn't fit in with the lore and the weapon specs. I think if the above suggestions are added, this won't be necessary. We only get one or two shots in most situations to make it count (if we hit), or it's a trail of misses chasing a dodgy, jumpy, cover-hugging target as opposed to assaults who can empty a whole clip into clones and reload. In PC, it takes even more shots since the SR doesn't scale well and people stack HP.
- I agree that there needs to be a non-charged variant SR that has the RoF of a Thale's, but maybe a dmg slightly lower than it. The RoF of the fully charged charged sniper rifle is slower than that of bolt action SR's in other games for being at the prototype level. A follow-up shot isnt as dependable if your target is near cover. It's either this, or the proposed fixes listed above to help the current SRs scale.
- I'd respec my scout character to become a CQC Sniper if they made a role specific to it, though I imagine the amarr or caldari scout may be viable for it depending on their slot loadouts.
- At times, I've noticed that shots may register on targets, show the animation of their shields getting disrupted, but deal no dmg. The SR hit detection definitely needs a fix.
- There are enemies that purposely hug the walls of a structure so their sprite camouflages with it and it fluctuates rendering them and unrendering them in our scopes.
+1
I can agree with your points, all things to consider. The buff to damage on different body parts i'm all for. However i'm also not really sure of the mechanics.
I've tested shooting people on their feet for instance versus other areas and it did the full damage while only the head shots gave a good consistent indication of a varied damaged area. Maybe the parts are sectioned off but for now I haven't seen the varying damage areas enough when using a Sniper Rifle.
___-öGûêGûêGêƒ________________
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Skyline Lonewolf
Ancient Exiles. Renegade Alliance
2
|
Posted - 2014.01.21 12:43:00 -
[135] - Quote
Outer Raven wrote: +1
I can agree with your points, all things to consider. The buff to damage on different body parts i'm all for. However i'm also not really sure of the mechanics.
I've tested shooting people on their feet for instance versus other areas and it did the full damage while only the head shots gave a good consistent indication of a varied damaged area. Maybe the parts are sectioned off but for now I haven't seen the varying damage areas enough when using a Sniper Rifle.
That's right. Atm there is no dmg bonus for hitting the body. Anywhere you hit will do the same dmg unless it's a head shot and gets a multiplier bonus. I was just playing off the idea that in BF chest shots do 93% dmg, waist on down and arms is 25%, while head shots are OHK's. This game works off of more than 100 health/eHP though so it'd have to play out a little differently if it were implemented. Head shots get the full bonus multiplier, chest shots should maybe get a 15-25% increase to dmg dealt, and arm and leg shots should do normal dmg. This is only a suggestion if we weren't going the straight dmg buff route.
With the other route, Appia suggested: the Advanced Tier SR needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase, while another 15-25% increase at the Prototype level. I'm for that as well because it's the easiest and most sensible route for scaling SR damage.
Other than vehicles, this is the class that is supposed to be the game changer. Scouts were originally intended to be snipers and CQC infiltrators imo. In KZSF they are the cloaking/teleporting scouts that slick back and pick off people; in BF, Recons can pick off people from any range; long range, medium, or up close and personal as an aggressive recon; in PS2, infiltrators cloak, snipe, and knife; and in ME3, infiltrators snipe or use tactical cloak and shotty enemies.
Maybe we'll see a return of sniper scouts and a change in variety of gameplay when the new scouts come into the mix along with cloaking, but the best of our suggested fixes need to be in place for sniping to be truly viable again. I wasn't around for Chomosome or Closed Beta, but I did hear about the numbers people pulled. Bet it was easier then with the game unbalanced.
Highest Killstreak: 33 - no OB/
Longest Kill: 603M/
KDR: 14.00 /
Fave Wep: Thale's /
Most Used: Charge /
Gamemode: Dom
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
|
Posted - 2014.01.21 12:56:00 -
[136] - Quote
Sinboto Simmons wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives. Plasma Cannons. Laser Rifles. Shotguns. Scrambler Pistols.
Tyjus Vacca doesn't know what he is talking about.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Teilka Darkmist
24
|
Posted - 2014.01.21 13:19:00 -
[137] - Quote
Fizzer94 wrote:Sinboto Simmons wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives. Plasma Cannons. Laser Rifles. Shotguns. Scrambler Pistols. Tyjus Vacca doesn't know what he is talking about.
I don't know about the others as I've never really use them but Laser rifles are almost 'face your enemy, pull the trigger, watch shields and armour melt away. That's much easier then 'crouch, aim very carefully for the head which is actully smaller than the dot in the scope, fire, pray the hit detection actually admits it's a hit and that the target didn't decide to randomly change direction or jump in the time between your brain tells your finger to pull the trigger and whatever control method you use registers the button press becaus by the time you can take another shot they 're out of scope even if you don't have to reload'z
When I play as a sniper, I'm more likely to be near the opponents redline than own.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1477
|
Posted - 2014.01.21 14:17:00 -
[138] - Quote
Teilka Darkmist wrote:Fizzer94 wrote:Sinboto Simmons wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives. Plasma Cannons. Laser Rifles. Shotguns. Scrambler Pistols. Tyjus Vacca doesn't know what he is talking about. I don't know about the others as I've never really use them but Laser rifles are almost 'face your enemy, pull the trigger, watch shields and armour melt away. That's much easier then 'crouch, aim very carefully for the head which is actully smaller than the dot in the scope, fire, pray the hit detection actually admits it's a hit and that the target didn't decide to randomly change direction or jump in the time between your brain tells your finger to pull the trigger and whatever control method you use registers the button press becaus by the time you can take another shot they 're out of scope even if you don't have to reload'z Except Laser Rifles only work in the 65-80m range, even then a rail rifle has a lower TTK than it does. You always have to watch your range and heat levels, and overheating does 200 damage to the user. Meanwhile snipers work in the 50-600m range, and can sit 100s of meters in the redline and be completely safe. Sniping in this game is one of the easiest and most relaxing things I've ever done in an FPS, it basically point and click a few times. Just because you have to aim for the head, doesn't mean it takes more skill...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Threvis Valan
0hh Really
9
|
Posted - 2014.01.21 14:36:00 -
[139] - Quote
Fizzer94 wrote:Sinboto Simmons wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives. Plasma Cannons. Laser Rifles. Shotguns. Scrambler Pistols. Tyjus Vacca doesn't know what he is talking about.
he's probly a top 3 sniper in the game, bro. for the record all of those weapons u mention plus the sniper have major hit detection issues. dont see why one has priority over the other............they all need fixing.
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Kira Takizawa
2Shitz 1Giggle
98
|
Posted - 2014.01.21 22:43:00 -
[140] - Quote
PC, LR, Shotgun, and SP are some of the easiest weapons in my opinion.. Snipers are a bit harder to use since most of the time you have to pick your target well,kill quickly since they can run away and get out of your LOS, they can hide till a logi come and heal,etc. Where as Shotguns are 1-2 shots close range 3 at max... Killed a squad last night since they were too busy to notice me.. PC is easy to use as well as I bought 20 from LP store and went on a killing rampage and if a direct shot is OHKO (no points specced into it). LR is starting to become a fav of mine since I love watching everything even heavys melt away and to the RR thing... Those need a range nerf or a dmg nerf I could care less which. SP is the second hardest compared to a sniper why..? High RoF a **** ton of dmg but low clip size which if you go for headshots it's deadly.. if you got for bodyshots it's still deadly but better not miss your shots depending on who you are trying to kill. I have yet to tst out the breach SP but I can imagine the headshot dmg on it. >.> |
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Kodho
R 0 N 1 N
43
|
Posted - 2014.01.22 00:28:00 -
[141] - Quote
Cyzad4 wrote: As much as I wouldn't mind a buff to damage and GOD FORBID we actually get the zoom scope we've been asking CCP for idk a year or so, disregarding anyone's personal feeling towards sniping or the seemingly common belief that it's perfectly rational to have a role that must be in full proto w officer weapons to be effective, the FACT is that sniping is broken.
Abysmal hit detection and terrible render distance almost completely cripple the role and any rational person playing this game should be bothered by CCP's "meh" attitude towards getting it fixed. It's not as though these are new issues with the last update, these have all been persistent issues for months upon months.
CCP, let's start with these fixes and go from there. This is all real snipers need at the moment.
Long Live the Scout!
Kodho
|
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
69
|
Posted - 2014.01.27 05:29:00 -
[142] - Quote
Really when looking at it I believe snipers only need three things
Hit detection fix
Terrain and models popping in and out fix
Innate variable scope
CCP, let's start with these fixes and go from there.
*refusing to let this issue die |
NK Scout
Storm Wind Strikeforce Caldari State
106
|
Posted - 2014.01.27 05:34:00 -
[143] - Quote
Slightly-Mental wrote:Really when looking at it I believe snipers only need three things
Hit detection fix
Terrain and models popping in and out fix
Innate variable scope
CCP, let's start with these fixes and go from there.
*refusing to let this issue die Damage buff all snipers Hit detection fix More zoom if no variable zoom Enemies red dots poping throuh walls fix.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
NK Scout
Storm Wind Strikeforce Caldari State
107
|
Posted - 2014.01.27 07:58:00 -
[144] - Quote
Bump
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
Echoist
Fenrir's Wolves
140
|
Posted - 2014.01.27 08:09:00 -
[145] - Quote
Tectonic Fusion wrote:Don't blame the weapon, blame the scanner. If you're a sniper and NOT using profile dampeners then you're just setting your self up for failure.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
|
NK Scout
Storm Wind Strikeforce Caldari State
107
|
Posted - 2014.01.27 08:14:00 -
[146] - Quote
Echoist wrote:Tectonic Fusion wrote:Don't blame the weapon, blame the scanner. If you're a sniper and NOT using profile dampeners then you're just setting your self up for failure. I run 2 profile dampeners I use a heavy for my charge sniper
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
Echoist
Fenrir's Wolves
140
|
Posted - 2014.01.27 08:14:00 -
[147] - Quote
demonkiller 12 wrote:NEW ******* SCOPES, I HATE THESE FULLSCREEN ****** SCOPES WE HAVE give me MANY to choose from Dear god yes, would love to have full control of the zoom not just two or three options. If that sounds too powerful for a sniper to jave then have it be a variant that cost more cpu and pg.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
|
Echoist
Fenrir's Wolves
140
|
Posted - 2014.01.27 08:19:00 -
[148] - Quote
NK Scout wrote:Echoist wrote:Tectonic Fusion wrote:Don't blame the weapon, blame the scanner. If you're a sniper and NOT using profile dampeners then you're just setting your self up for failure. I run 2 profile dampeners I use a heavy for my charge sniper Yeah my preference as a sniper is a logi suit with uplinks, nanohive, and a scanner. I just think utility is a snipers best friend, also helps with showing where infantry is flanking you from so you can work with another sniper or assault infantry.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
|
Jadek Menaheim
Xer Cloud Consortium
1848
|
Posted - 2014.01.27 08:20:00 -
[149] - Quote
DustMercsBlog wrote:They actually do need some fixes.
1. HIT DETECTION - every aspect of the game has seen improvement here except long range marksmen. 2. old spotting system for snipers 3. target painting 4. more elevated positions on maps [not like before or in the spawn] 5. separate by clip size [STD 3,ADV 5,PRO 7 rounds] 10 for Thales. 6. more gear [claymores, detectors, cloak] 7. headshot modifier STD 175% ADV 200% PRO 300% 8. more scope diversity 9. zoom in & out with L1 + L2 10. targets rendering at distance
*the recon camera Outer Raven mentioned is golden. would be the first drones introduced into the game, which the Gal scout would obviously get a bonus for.
I'm going to imagine that I didn't read those sections that I have bolded. I'm relatively fine with the other aspects you mentioned.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
KayDidYue
Mercenaries On Duty
37
|
Posted - 2014.01.27 20:26:00 -
[150] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
I agree on much of this, but what I think would be acceptable for #3, is that the scope (if we can't get a zoom) is that there be a difference in the scope zoom from the different leveled SR's. IE: If the Thale could be considered a 10x, and the current scopes could be considered a 3x, then have the standard SR's be the 3x, the Advanced SR's be a 5x, and the Proto SR's be a 7x and leave the Thale at the 10x.
I for one, mainly like using the Thale for the scope; even though the damage is great, it is the scope that I like and would love being able to add mod's to my rifle, such as a mod to have a 3 shot tactical ability, or switch it out to a 5 shot ability. Plus have a mod's for the scope to have different zoom factors.
Of course, being able to have a different zoom from the scope, for the different distances, would be the best option.
My trigger is steady,
my finger is ready.
If I see some red,
I'll shoot it dead.
If it's revived,
it won't survive.
|
|
KayDidYue
Mercenaries On Duty
37
|
Posted - 2014.01.27 20:45:00 -
[151] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
I will admit we (experienced snipers) do not die as often as those that go into the fray... BUT for the dedicated sniper, we get less SP and less ISK for our dedication and patience. With the new maps, there are many times where we can only get a very few kills. Plus, if you use the current specs on say the Line Harvest map for an example, you have used the last shot in your clip and right then a super heavy (one that moves very slow) comes out to cross the road from A going to B, you hit reload for swapping out your clip, they are already almost across the road and by the time you scope in and the sway has stopped, they have made it safely behind an obstacle.
I find it very interesting that we are the most hated, as we may be able to kill one person more than once during a battle, where someone else with an assault (or some other weapon) can kill you four or five times (or even more) and you do not have the hate for them.
My trigger is steady,
my finger is ready.
If I see some red,
I'll shoot it dead.
If it's revived,
it won't survive.
|
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
181
|
Posted - 2014.01.27 20:50:00 -
[152] - Quote
I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class. |
D legendary hero
Ultramarine Corp
1364
|
Posted - 2014.01.27 21:07:00 -
[153] - Quote
Tyjus Vacca wrote:they really suck now
wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before.
The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion.
Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons.
CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved.
With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1364
|
Posted - 2014.01.27 21:12:00 -
[154] - Quote
KayDidYue wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? I will admit we (experienced snipers) do not die as often as those that go into the fray... BUT for the dedicated sniper, we get less SP and less ISK for our dedication and patience. With the new maps, there are many times where we can only get a very few kills. Plus, if you use the current specs on say the Line Harvest map for an example, you have used the last shot in your clip and right then a super heavy (one that moves very slow) comes out to cross the road from A going to B, you hit reload for swapping out your clip, they are already almost across the road and by the time you scope in and the sway has stopped, they have made it safely behind an obstacle. I find it very interesting that we are the most hated, as we may be able to kill one person more than once during a battle, where someone else with an assault (or some other weapon) can kill you four or five times (or even more) and you do not have the hate for them.
The reason for your last statement is simple. With the assault guy (which they do hate very much) they feel they could have stood a chance and lost a fair (to a degree) engagement where they saw the enemy and could return fire.
With a sniper sometimes all you know is his name. an even if you do know his location, he is so far away you can't fight back even if you wanted to. This is what irrates them. Even in RL armies snipers (of the opposing faction of course) are hated.
Just look at it this way, people on your team love you (when you save their lives by killing an approaching enemy while they have low heath. If you just finish off a guy they are already going to kill they hate you even if your on their team...lol). If your on the enemy team they will hate you.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1364
|
Posted - 2014.01.27 21:14:00 -
[155] - Quote
excillon wrote:I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class.
Why not be a heavy sniper. the promoted it in their E3 video. Your skills will help you regardless of the suit.
But in 1.8 the cloacking device will help out scouts alot.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Teilka Darkmist
119
|
Posted - 2014.01.27 21:25:00 -
[156] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? Twice in my last match, although one of those I had accidentally started off in a medium suit with a rail rifle rather than one of my sniper fits. No deaths at all in the match before. I think I may have actually turned a profit on each of those two matches.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
371
|
Posted - 2014.01.27 21:36:00 -
[157] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I had 21 kills with 9 headshots with a NT-511 yesterday so it's not hard. Only 1 advanced damage mod.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
371
|
Posted - 2014.01.27 21:41:00 -
[158] - Quote
Heavy suit sniping is not sniping ... unless you are not up to specks and are forced to do so ... like having PRO rifles and no core skills and basic or standard suits. Me for one ... just don't like seeing it.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Teilka Darkmist
119
|
Posted - 2014.01.27 21:46:00 -
[159] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc
I manage quite well with an Ishukone or Charge SR.
I do have a few levels in RR and AR, but they're from the days I used a controller and sniping was a lot harder (for me at least.)
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 22:34:00 -
[160] - Quote
Teilka Darkmist wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? Twice in my last match, although one of those I had accidentally started off in a medium suit with a rail rifle rather than one of my sniper fits. No deaths at all in the match before. I think I may have actually turned a profit on each of those two matches. D legendary hero wrote:excillon wrote:I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class. Why not be a heavy sniper. the promoted it in their E3 video. Your skills will help you regardless of the suit. But in 1.8 the cloacking device will help out scouts alot. It's a personal thing I know, but a heavy sniper just feels wrong to me. I'm pretty sure I've only got one Medium suit sniper fit made up at the moment and that was more for an experiment than for anything I really use. To me a sniper should be scout suits. Sure there's less eHP but chances are it's not going to make much of a difference if someone does find you. At best you have a sidearm to protect yourself at close range and a rapid fire light weapon is going to take you apart faster than you can kill them. Scout suits give you a speed bonus, to help moving from vantage point to vantage point to make it harder for someone to pin down your location and, with 1.8, the bonuses to signal dampening just makes it harder for you to be scanned down.
^^this is true sniping. A good sniper always changes location.
the snipers motto "one down, move around".
In a truely balanced game (for snipers) all sniper locations would ample BUT easily accessible.
this would force snipers to move around and change positions but at the same time give them many locations to choose from. In this why they are partially protected by both their location and position being unknown.
Don;t forget that active scanners have done alot to kill snipers. 1/2 of a sniper's defense is the enemy not knowing where he is, the other 1/2 is the distance from the enemy. Since scanners can pick them up easier and most good sniping locations are close ot combat snipers have lost their only defensive factors.
To remedy this, snipers need more locations to snipe from. Scout suits need a little more defense against scanners (not too much then we would never see them). These locations must be easily accessible. why? inaccessible locations make snipers all but invinciible and promote heavy sniper camping...
If they are easier to access heavies would get killed more often, forcing snipers to move to new locations more frequently, this will cause the public to choose sniper scout over sniper heavy as sniper scout can move betwen locations faster undetected.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 22:37:00 -
[161] - Quote
TBH most snipers are just speccing into RR. Its got the most range of all light weapons except the sniper and although not as powerful as a sniper has more damage than the other light weapons. on top of that its great in CQC.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Scheneighnay McBob
Learning Coalition College
3770
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Posted - 2014.01.27 22:40:00 -
[162] - Quote
Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets.
Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5.
I am your scan error.
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Teilka Darkmist
120
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Posted - 2014.01.27 23:00:00 -
[163] - Quote
D legendary hero wrote:TBH most snipers are just speccing into RR. Its got the most range of all light weapons except the sniper and although not as powerful as a sniper has more damage than the other light weapons. on top of that its great in CQC. It's not really being a sniper if you're using a rapid fire weapon though, is it?
My RR I use for medium to close range personally
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Aramis Madrigal
SVER True Blood Public Disorder.
116
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Posted - 2014.01.27 23:02:00 -
[164] - Quote
Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5.
The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone...
-Aramis |
Teilka Darkmist
120
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Posted - 2014.01.27 23:12:00 -
[165] - Quote
Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis
I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon.
That said. All the racial suits, module and vehicles and player market before they add something like this.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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ER-Bullitt
Molon Labe. Public Disorder.
850
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Posted - 2014.01.27 23:20:00 -
[166] - Quote
Got to about page 5 couldn't read anymore..
What I saw was Radar of all people complaining that he couldn't kill a heavy because he moved and a logi was repping him. Yes, sorry, 1 person cannot beat 2 people working as a unit in a team based game. sorry, but lolreally? that's your excuse that snipers need a buff.
Lets see, what else.... oh yeah.. someone said if snipers weren't UP then more people would be using them. LOL really? More people don't use sniper rifles because that type of gameplay is god awful boring. Find a mountain, drop a nanohive, crouch.. and click. and wait. and click. No thanks. Besides, who would cap the points if everyone was running snipers in the hills?
Ya'll cant really be asking for a damage buff because you have a hard time one shotting every suit in the game with a headshot can you? So what you cant kill a heavy.. they are the exact counter to you, slow moving, close quarters, tanks. They stop moving, headshot them.. then yes I'm sorry you will need to have some semblance of skill to make a follow up hit once they start moving 1 meter per second (oh and did I forget to mention they have the largest hitbox out of all the suits too?) pshh...
A tanked out proto medium suit will max out around 1k EHP... you may need to land more than one shot to take them down. Sorry, learn 2 aim better.
You compare the sniper rifle to the most OP unbalanced weapons in the game compared to everything else... CR, RR, SCR and AR. Join the MD, Lazer, PC, formerly HMG, and everything else compared to rifles club.. Infantry have to deal with strafing, lag, hit detection, grenades, flanking, RE"s, mass drivers, tanks, a whole lot of **** that mountain top snipers don't have to deal with. Get over it.
Yes you deserve proper rendering, frame rate, hit detection, just like the rest of us. Good luck, I hope CCP fixes that for you someday.. but a buff to anything else? GTFO |
Echoist
Fenrir's Wolves
141
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Posted - 2014.01.28 07:42:00 -
[167] - Quote
Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. I'm hoping that the either the gallente or minmatar will be the closer ranged snipers. Mostly cause I'm weird like that and suck at both super long range and tight CQC battles. Mostly the reason why I love the laser so much fits me like a glove.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2478
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Posted - 2014.01.28 07:58:00 -
[168] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ?
You are joking, you have to be.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Teilka Darkmist
124
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Posted - 2014.01.28 08:09:00 -
[169] - Quote
Echoist wrote:Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. I'm hoping that the either the gallente or minmatar will be the closer ranged snipers. Mostly cause I'm weird like that and suck at both super long range and tight CQC battles. Mostly the reason why I love the laser so much fits me like a glove.
Fair point, the Marksman rifle could be one or two races' version of the sniper rifle. I hadn't thought of that. My only problem is I'm specced into Gallente scout suits and I prefer the long range version of sniping, but I know that if they do something like this, it will be right based on the lore, as it should be.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Echoist
Fenrir's Wolves
142
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Posted - 2014.01.28 10:12:00 -
[170] - Quote
TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. I guess all that high altitude red line sniping has finally gone to his head.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 10:13:00 -
[171] - Quote
just take them out the game there's nothing more useless than snipers on a team.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Echoist
Fenrir's Wolves
142
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Posted - 2014.01.28 10:20:00 -
[172] - Quote
CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 11:01:00 -
[173] - Quote
Echoist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class. I would rather have a AI rail cannon on my team than a sniper. Any class that need to use a officer gun to get a good amount of kills is pretty useless. Most teams never use a sniper on there team in PC its the one class you can get a win without them on your team. You need a logi on your team you need a heavy you need a tanker you need a scout but the one thing you don't realy need on you team to win a game is a sniper.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Teilka Darkmist
126
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Posted - 2014.01.28 11:02:00 -
[174] - Quote
CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves.
For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win.
Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
272
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Posted - 2014.01.28 11:11:00 -
[175] - Quote
one of the best sniper i know is using the charge sniper rifle, every time we ask him to switch to sniper to get rid of annoying sniper or forge gun high top camper, the killfeed just seem to become is private dancefloor, then he tells us that the job is done and kindly ask us if he can switch back to regular infantry, the name of that sniper is patches, and i never heard him complain about sniper efficiency, he just keep killing with that gun, really dunno if it need tuning, but from what i have witness, i'd say it's fine
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 11:20:00 -
[176] - Quote
Teilka Darkmist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves. For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win. Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time. see in a gamemode were you have to hack letters and kill a lot of people to win then whats the point of snipers. Im not saying its not fun to snip but a lot of players are hurting there team by doing it.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Teilka Darkmist
127
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Posted - 2014.01.28 12:23:00 -
[177] - Quote
CUSE TOWN333 wrote:Teilka Darkmist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves. For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win. Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time. see in a gamemode were you have to hack letters and kill a lot of people to win then whats the point of snipers. Im not saying its not fun to snip but a lot of players are hurting there team by doing it.
Pont defense means we're keeping the other team off the letters that need to be hacked, letting th others on the team concentrate on doing the actual hacking when neccessary and engaging head on. Or, to put it another way, we're sacrificing our kill count and WP collection entirely for the sake of the team. That's called helping, not hurting.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:49:00 -
[178] - Quote
TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be.
Ive haven't seen anyone besides myself do well with a sniper since 1.5 only the LR, FL, NK and PLC are worse off |
Tyjus Vacca
Valor Coalition
138
|
Posted - 2014.01.28 12:51:00 -
[179] - Quote
Echoist wrote:TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. I guess all that high altitude red line sniping has finally gone to his head.
I don't redline snipe quickscopes bro ......... so your arguments screwed |
Tyjus Vacca
Valor Coalition
138
|
Posted - 2014.01.28 12:54:00 -
[180] - Quote
D legendary hero wrote:Tyjus Vacca wrote:they really suck now wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before. The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion. Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons. CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved. With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables.
they have crappy hit-detection and DPS and therefore suck
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Teilka Darkmist
129
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Posted - 2014.01.28 13:03:00 -
[181] - Quote
Tyjus Vacca wrote:D legendary hero wrote:Tyjus Vacca wrote:they really suck now wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before. The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion. Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons. CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved. With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables. they have crappy hit-detection and DPS and therefore suck
Snipers don't need damage per second. We're not run and gunners, we're slow, methodical hunter-killers.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Echoist
Fenrir's Wolves
144
|
Posted - 2014.01.28 13:09:00 -
[182] - Quote
CUSE TOWN333 wrote:Echoist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class. I would rather have a AI rail cannon on my team than a sniper. Any class that need to use a officer gun to get a good amount of kills is pretty useless. Most teams never use a sniper on there team in PC its the one class you can get a win without them on your team. You need a logi on your team you need a heavy you need a tanker you need a scout but the one thing you don't realy need on you team to win a game is a sniper. Lol, if you really think you need an officer weapon to be good at sniping then you just plain out suck at it and maybe you shouldn't call snipers useless just because you can't get a good amount of kills. I use the C-15 Tactical sniper rifle and do just fine when supporting my squad with cover fire or helping them take out a proto heavy with a logi. So there is no reason as to why you should have trouble killing people I mean they do over 100 damage per bullet.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Echoist
Fenrir's Wolves
144
|
Posted - 2014.01.28 13:16:00 -
[183] - Quote
Omareth Nasadra wrote:one of the best sniper i know is using the charge sniper rifle, every time we ask him to switch to sniper to get rid of annoying sniper or forge gun high top camper, the killfeed just seem to become is private dancefloor, then he tells us that the job is done and kindly ask us if he can switch back to regular infantry, the name of that sniper is patches, and i never heard him complain about sniper efficiency, he just keep killing with that gun, really dunno if it need tuning, but from what i have witness, i'd say it's fine I'd say the guns themselves are fine not a problem there other than the zooming options. Outside of the gun are the head glitching, and bullets simply not registering on targets when you see the shield go out on some one.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Scheneighnay McBob
Learning Coalition College
3794
|
Posted - 2014.01.28 15:17:00 -
[184] - Quote
Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. The combat rifle can actually be used like this.
Or, that could be the gallente "sniper rifle"
I am your scan error.
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fdsdghjhg
Onikanabo Brigade Caldari State
2
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Posted - 2014.01.31 06:57:00 -
[185] - Quote
Tyjus Vacca wrote:TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. Ive haven't seen anyone besides myself do well with a sniper since 1.5 only the LR, FL, NK and PLC are worse off
You're probably playing by yourself then or with a group of scouts. You think you're that good huh..? Then you probably haven't seen me, cause I've seen you |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
72
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Posted - 2014.02.01 01:53:00 -
[186] - Quote
Slightly-Mental wrote:Really when looking at it I believe snipers only need three things
Hit detection fix
Terrain and models popping in and out fix
Innate variable scope
CCP, let's start with these fixes and go from there.
*refusing to let this issue die
bump
Get these fixed and most problems are solved. These issues are also supported by most sniper haters. These are the real issues, not buffing, I've said in a few posts that the charge sniper rifle is fine. But the ishukone and kaalakiota are under powered when in comparison, in fact their isn't much difference between them and ADV, in real time battle comparison. But, before any changes to weapons, the main problems need to be addressed. Who knows, get Hit detection and the Terrain and models popping in and out fixed and the sniper might become balanced again.
THE MAIN ISSUES NEED TO BE FIXED Then talk about if weapons need to be buffed .
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lrian Locust
Chatelain Rapid Response Gallente Federation
342
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Posted - 2014.02.01 02:23:00 -
[187] - Quote
Outer Raven wrote:My ideal sniper rifle would have 1-3 deployable recon cameras that he could switch between and relay positions of the enemy and what they are bringing in. The camera's would not be able to attack or be able to do any type of damage to combatants or equipment. Could have the ability manually fly them to the proper locations you want them in but also be fully exposed for attack when switched to them. Wow, that's straight from Splinter Cell, or (judging from your name) Metal Gear Solid. I'm all for it!
It would be great to place them is certain lined up spots (such as objectives) and they'd give a signal on your HUD when someone's near.
Lots of tactical opportunities! |
Michael Arck
Onuoto Uakan Huogaatsu
2947
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Posted - 2014.02.01 02:26:00 -
[188] - Quote
IMO, snipers are purely situational. You don't need to have sniping as your primary role on the battlefield because the dynamic is different.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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lrian Locust
Chatelain Rapid Response Gallente Federation
342
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Posted - 2014.02.01 03:16:00 -
[189] - Quote
Korvin Lomont wrote:[quote=calvin b]I could agree on the scope variation but then CCP should introduce such things for other weapons as well. Why? Why should every weapon have the same scope? Allright, you go and have fun with your sniper scope on your shotgun. But then sniper rifles should have the alpha damage, blast radius and clip size of the mass driver.
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Ensar Cael
The Unit 514
80
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Posted - 2014.02.01 20:35:00 -
[190] - Quote
TheMixedArts wrote:They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields
*whistles innocently*
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
77
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Posted - 2014.02.10 03:25:00 -
[191] - Quote
*bump
Hit detection fix
Terrain and models popping in and out fix
go go CCP
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