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Teilka Darkmist
129
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Posted - 2014.01.28 13:03:00 -
[181] - Quote
Tyjus Vacca wrote:D legendary hero wrote:Tyjus Vacca wrote:they really suck now wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before. The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion. Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons. CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved. With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables. they have crappy hit-detection and DPS and therefore suck
Snipers don't need damage per second. We're not run and gunners, we're slow, methodical hunter-killers.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Echoist
Fenrir's Wolves
144
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Posted - 2014.01.28 13:09:00 -
[182] - Quote
CUSE TOWN333 wrote:Echoist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class. I would rather have a AI rail cannon on my team than a sniper. Any class that need to use a officer gun to get a good amount of kills is pretty useless. Most teams never use a sniper on there team in PC its the one class you can get a win without them on your team. You need a logi on your team you need a heavy you need a tanker you need a scout but the one thing you don't realy need on you team to win a game is a sniper. Lol, if you really think you need an officer weapon to be good at sniping then you just plain out suck at it and maybe you shouldn't call snipers useless just because you can't get a good amount of kills. I use the C-15 Tactical sniper rifle and do just fine when supporting my squad with cover fire or helping them take out a proto heavy with a logi. So there is no reason as to why you should have trouble killing people I mean they do over 100 damage per bullet.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Echoist
Fenrir's Wolves
144
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Posted - 2014.01.28 13:16:00 -
[183] - Quote
Omareth Nasadra wrote:one of the best sniper i know is using the charge sniper rifle, every time we ask him to switch to sniper to get rid of annoying sniper or forge gun high top camper, the killfeed just seem to become is private dancefloor, then he tells us that the job is done and kindly ask us if he can switch back to regular infantry, the name of that sniper is patches, and i never heard him complain about sniper efficiency, he just keep killing with that gun, really dunno if it need tuning, but from what i have witness, i'd say it's fine I'd say the guns themselves are fine not a problem there other than the zooming options. Outside of the gun are the head glitching, and bullets simply not registering on targets when you see the shield go out on some one.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Scheneighnay McBob
Learning Coalition College
3794
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Posted - 2014.01.28 15:17:00 -
[184] - Quote
Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. The combat rifle can actually be used like this.
Or, that could be the gallente "sniper rifle"
I am your scan error.
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fdsdghjhg
Onikanabo Brigade Caldari State
2
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Posted - 2014.01.31 06:57:00 -
[185] - Quote
Tyjus Vacca wrote:TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. Ive haven't seen anyone besides myself do well with a sniper since 1.5 only the LR, FL, NK and PLC are worse off
You're probably playing by yourself then or with a group of scouts. You think you're that good huh..? Then you probably haven't seen me, cause I've seen you |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
72
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Posted - 2014.02.01 01:53:00 -
[186] - Quote
Slightly-Mental wrote:Really when looking at it I believe snipers only need three things
Hit detection fix
Terrain and models popping in and out fix
Innate variable scope
CCP, let's start with these fixes and go from there.
*refusing to let this issue die
bump
Get these fixed and most problems are solved. These issues are also supported by most sniper haters. These are the real issues, not buffing, I've said in a few posts that the charge sniper rifle is fine. But the ishukone and kaalakiota are under powered when in comparison, in fact their isn't much difference between them and ADV, in real time battle comparison. But, before any changes to weapons, the main problems need to be addressed. Who knows, get Hit detection and the Terrain and models popping in and out fixed and the sniper might become balanced again.
THE MAIN ISSUES NEED TO BE FIXED Then talk about if weapons need to be buffed .
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lrian Locust
Chatelain Rapid Response Gallente Federation
342
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Posted - 2014.02.01 02:23:00 -
[187] - Quote
Outer Raven wrote:My ideal sniper rifle would have 1-3 deployable recon cameras that he could switch between and relay positions of the enemy and what they are bringing in. The camera's would not be able to attack or be able to do any type of damage to combatants or equipment. Could have the ability manually fly them to the proper locations you want them in but also be fully exposed for attack when switched to them. Wow, that's straight from Splinter Cell, or (judging from your name) Metal Gear Solid. I'm all for it!
It would be great to place them is certain lined up spots (such as objectives) and they'd give a signal on your HUD when someone's near.
Lots of tactical opportunities! |
Michael Arck
Onuoto Uakan Huogaatsu
2947
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Posted - 2014.02.01 02:26:00 -
[188] - Quote
IMO, snipers are purely situational. You don't need to have sniping as your primary role on the battlefield because the dynamic is different.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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lrian Locust
Chatelain Rapid Response Gallente Federation
342
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Posted - 2014.02.01 03:16:00 -
[189] - Quote
Korvin Lomont wrote:[quote=calvin b]I could agree on the scope variation but then CCP should introduce such things for other weapons as well. Why? Why should every weapon have the same scope? Allright, you go and have fun with your sniper scope on your shotgun. But then sniper rifles should have the alpha damage, blast radius and clip size of the mass driver.
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Ensar Cael
The Unit 514
80
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Posted - 2014.02.01 20:35:00 -
[190] - Quote
TheMixedArts wrote:They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields
*whistles innocently*
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
77
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Posted - 2014.02.10 03:25:00 -
[191] - Quote
*bump
Hit detection fix
Terrain and models popping in and out fix
go go CCP
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