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KayDidYue
Mercenaries On Duty
37
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Posted - 2014.01.27 20:45:00 -
[151] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
I will admit we (experienced snipers) do not die as often as those that go into the fray... BUT for the dedicated sniper, we get less SP and less ISK for our dedication and patience. With the new maps, there are many times where we can only get a very few kills. Plus, if you use the current specs on say the Line Harvest map for an example, you have used the last shot in your clip and right then a super heavy (one that moves very slow) comes out to cross the road from A going to B, you hit reload for swapping out your clip, they are already almost across the road and by the time you scope in and the sway has stopped, they have made it safely behind an obstacle.
I find it very interesting that we are the most hated, as we may be able to kill one person more than once during a battle, where someone else with an assault (or some other weapon) can kill you four or five times (or even more) and you do not have the hate for them.
My trigger is steady,
my finger is ready.
If I see some red,
I'll shoot it dead.
If it's revived,
it won't survive.
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
181
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Posted - 2014.01.27 20:50:00 -
[152] - Quote
I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class. |
D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 21:07:00 -
[153] - Quote
Tyjus Vacca wrote:they really suck now
wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before.
The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion.
Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons.
CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved.
With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 21:12:00 -
[154] - Quote
KayDidYue wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? I will admit we (experienced snipers) do not die as often as those that go into the fray... BUT for the dedicated sniper, we get less SP and less ISK for our dedication and patience. With the new maps, there are many times where we can only get a very few kills. Plus, if you use the current specs on say the Line Harvest map for an example, you have used the last shot in your clip and right then a super heavy (one that moves very slow) comes out to cross the road from A going to B, you hit reload for swapping out your clip, they are already almost across the road and by the time you scope in and the sway has stopped, they have made it safely behind an obstacle. I find it very interesting that we are the most hated, as we may be able to kill one person more than once during a battle, where someone else with an assault (or some other weapon) can kill you four or five times (or even more) and you do not have the hate for them.
The reason for your last statement is simple. With the assault guy (which they do hate very much) they feel they could have stood a chance and lost a fair (to a degree) engagement where they saw the enemy and could return fire.
With a sniper sometimes all you know is his name. an even if you do know his location, he is so far away you can't fight back even if you wanted to. This is what irrates them. Even in RL armies snipers (of the opposing faction of course) are hated.
Just look at it this way, people on your team love you (when you save their lives by killing an approaching enemy while they have low heath. If you just finish off a guy they are already going to kill they hate you even if your on their team...lol). If your on the enemy team they will hate you.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 21:14:00 -
[155] - Quote
excillon wrote:I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class.
Why not be a heavy sniper. the promoted it in their E3 video. Your skills will help you regardless of the suit.
But in 1.8 the cloacking device will help out scouts alot.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Teilka Darkmist
119
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Posted - 2014.01.27 21:25:00 -
[156] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? Twice in my last match, although one of those I had accidentally started off in a medium suit with a rail rifle rather than one of my sniper fits. No deaths at all in the match before. I think I may have actually turned a profit on each of those two matches.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
371
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Posted - 2014.01.27 21:36:00 -
[157] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I had 21 kills with 9 headshots with a NT-511 yesterday so it's not hard. Only 1 advanced damage mod.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
371
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Posted - 2014.01.27 21:41:00 -
[158] - Quote
Heavy suit sniping is not sniping ... unless you are not up to specks and are forced to do so ... like having PRO rifles and no core skills and basic or standard suits. Me for one ... just don't like seeing it.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Teilka Darkmist
119
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Posted - 2014.01.27 21:46:00 -
[159] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc
I manage quite well with an Ishukone or Charge SR.
I do have a few levels in RR and AR, but they're from the days I used a controller and sniping was a lot harder (for me at least.)
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 22:34:00 -
[160] - Quote
Teilka Darkmist wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? Twice in my last match, although one of those I had accidentally started off in a medium suit with a rail rifle rather than one of my sniper fits. No deaths at all in the match before. I think I may have actually turned a profit on each of those two matches. D legendary hero wrote:excillon wrote:I agree with a lot of the ops list. I disagree with the clip increase though. What should be banned IMO is heavy snipers. Its kind of gank having a sniper with 1400 hp.
The hit detection has suffured and zoom is needed. I do believe however that a headshot should be a OHK regardless of suit class. Why not be a heavy sniper. the promoted it in their E3 video. Your skills will help you regardless of the suit. But in 1.8 the cloacking device will help out scouts alot. It's a personal thing I know, but a heavy sniper just feels wrong to me. I'm pretty sure I've only got one Medium suit sniper fit made up at the moment and that was more for an experiment than for anything I really use. To me a sniper should be scout suits. Sure there's less eHP but chances are it's not going to make much of a difference if someone does find you. At best you have a sidearm to protect yourself at close range and a rapid fire light weapon is going to take you apart faster than you can kill them. Scout suits give you a speed bonus, to help moving from vantage point to vantage point to make it harder for someone to pin down your location and, with 1.8, the bonuses to signal dampening just makes it harder for you to be scanned down.
^^this is true sniping. A good sniper always changes location.
the snipers motto "one down, move around".
In a truely balanced game (for snipers) all sniper locations would ample BUT easily accessible.
this would force snipers to move around and change positions but at the same time give them many locations to choose from. In this why they are partially protected by both their location and position being unknown.
Don;t forget that active scanners have done alot to kill snipers. 1/2 of a sniper's defense is the enemy not knowing where he is, the other 1/2 is the distance from the enemy. Since scanners can pick them up easier and most good sniping locations are close ot combat snipers have lost their only defensive factors.
To remedy this, snipers need more locations to snipe from. Scout suits need a little more defense against scanners (not too much then we would never see them). These locations must be easily accessible. why? inaccessible locations make snipers all but invinciible and promote heavy sniper camping...
If they are easier to access heavies would get killed more often, forcing snipers to move to new locations more frequently, this will cause the public to choose sniper scout over sniper heavy as sniper scout can move betwen locations faster undetected.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 22:37:00 -
[161] - Quote
TBH most snipers are just speccing into RR. Its got the most range of all light weapons except the sniper and although not as powerful as a sniper has more damage than the other light weapons. on top of that its great in CQC.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Scheneighnay McBob
Learning Coalition College
3770
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Posted - 2014.01.27 22:40:00 -
[162] - Quote
Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets.
Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5.
I am your scan error.
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Teilka Darkmist
120
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Posted - 2014.01.27 23:00:00 -
[163] - Quote
D legendary hero wrote:TBH most snipers are just speccing into RR. Its got the most range of all light weapons except the sniper and although not as powerful as a sniper has more damage than the other light weapons. on top of that its great in CQC. It's not really being a sniper if you're using a rapid fire weapon though, is it?
My RR I use for medium to close range personally
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Aramis Madrigal
SVER True Blood Public Disorder.
116
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Posted - 2014.01.27 23:02:00 -
[164] - Quote
Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5.
The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone...
-Aramis |
Teilka Darkmist
120
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Posted - 2014.01.27 23:12:00 -
[165] - Quote
Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis
I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon.
That said. All the racial suits, module and vehicles and player market before they add something like this.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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ER-Bullitt
Molon Labe. Public Disorder.
850
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Posted - 2014.01.27 23:20:00 -
[166] - Quote
Got to about page 5 couldn't read anymore..
What I saw was Radar of all people complaining that he couldn't kill a heavy because he moved and a logi was repping him. Yes, sorry, 1 person cannot beat 2 people working as a unit in a team based game. sorry, but lolreally? that's your excuse that snipers need a buff.
Lets see, what else.... oh yeah.. someone said if snipers weren't UP then more people would be using them. LOL really? More people don't use sniper rifles because that type of gameplay is god awful boring. Find a mountain, drop a nanohive, crouch.. and click. and wait. and click. No thanks. Besides, who would cap the points if everyone was running snipers in the hills?
Ya'll cant really be asking for a damage buff because you have a hard time one shotting every suit in the game with a headshot can you? So what you cant kill a heavy.. they are the exact counter to you, slow moving, close quarters, tanks. They stop moving, headshot them.. then yes I'm sorry you will need to have some semblance of skill to make a follow up hit once they start moving 1 meter per second (oh and did I forget to mention they have the largest hitbox out of all the suits too?) pshh...
A tanked out proto medium suit will max out around 1k EHP... you may need to land more than one shot to take them down. Sorry, learn 2 aim better.
You compare the sniper rifle to the most OP unbalanced weapons in the game compared to everything else... CR, RR, SCR and AR. Join the MD, Lazer, PC, formerly HMG, and everything else compared to rifles club.. Infantry have to deal with strafing, lag, hit detection, grenades, flanking, RE"s, mass drivers, tanks, a whole lot of **** that mountain top snipers don't have to deal with. Get over it.
Yes you deserve proper rendering, frame rate, hit detection, just like the rest of us. Good luck, I hope CCP fixes that for you someday.. but a buff to anything else? GTFO |
Echoist
Fenrir's Wolves
141
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Posted - 2014.01.28 07:42:00 -
[167] - Quote
Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. I'm hoping that the either the gallente or minmatar will be the closer ranged snipers. Mostly cause I'm weird like that and suck at both super long range and tight CQC battles. Mostly the reason why I love the laser so much fits me like a glove.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2478
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Posted - 2014.01.28 07:58:00 -
[168] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ?
You are joking, you have to be.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Teilka Darkmist
124
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Posted - 2014.01.28 08:09:00 -
[169] - Quote
Echoist wrote:Teilka Darkmist wrote:Aramis Madrigal wrote:Scheneighnay McBob wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. The thing that makes sniper rifles one of my favorite weapon types is that they're actually as high-risk as you want them to me; and the higher risk, the higher the reward also gets. Sure, you could sit in the redline and go 2-0 every battle, or you could maneuver constantly and go 10-5. The close support sniper is so much more enjoyable than redlining. In the 130-200m you can hit more consistently, move to where the action is and you find so many more targets to soften up and/or finish off. I love it when someone thinks they're close enough to ADS me and I put three shots in their face. In addition, at the ranges cited, there is no issue of rendering or insufficient zoom. Hit detection issues still arise, but those occur no matter the range. Moreover, baiting people into <10m range so you can bring out the SMG becomes an art form. It is also fairly easy to countersnipe all the heavily contrasted long range snipers sitting on the tops of hills when you're working from ground level. In summary, the close support sniper is tons of fun...but if you're good at it, you're better off using a RR and working at your optimal range. It's a bit like being good at counting cards while playing black jack. If you have the apptitude, you might as well just play poker. I apologize if my hastily drawn conclusions have upset anyone... -Aramis I really think we need a new weapon for the closer range sharpshooting. They could call it a Marksman Rifle (or something like that) make it medium range, high damage and low Rate of fire. Maybe make it a Minmatar projectile type weapon. That said. All the racial suits, module and vehicles and player market before they add something like this. I'm hoping that the either the gallente or minmatar will be the closer ranged snipers. Mostly cause I'm weird like that and suck at both super long range and tight CQC battles. Mostly the reason why I love the laser so much fits me like a glove.
Fair point, the Marksman rifle could be one or two races' version of the sniper rifle. I hadn't thought of that. My only problem is I'm specced into Gallente scout suits and I prefer the long range version of sniping, but I know that if they do something like this, it will be right based on the lore, as it should be.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Echoist
Fenrir's Wolves
142
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Posted - 2014.01.28 10:12:00 -
[170] - Quote
TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. I guess all that high altitude red line sniping has finally gone to his head.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 10:13:00 -
[171] - Quote
just take them out the game there's nothing more useless than snipers on a team.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Echoist
Fenrir's Wolves
142
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Posted - 2014.01.28 10:20:00 -
[172] - Quote
CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 11:01:00 -
[173] - Quote
Echoist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. The only two kinds of snipers that are useless are the redline kind and those that don't work as a team. It helps a lot to have a mobile sniper in your squad watching the outside perimeter of the objective your team is capturing or to take out the logi healing the heavy attacking your squad. There is a role for snipers in this game sadly many people act ignorant about the class because soo many other people abuse the class. I would rather have a AI rail cannon on my team than a sniper. Any class that need to use a officer gun to get a good amount of kills is pretty useless. Most teams never use a sniper on there team in PC its the one class you can get a win without them on your team. You need a logi on your team you need a heavy you need a tanker you need a scout but the one thing you don't realy need on you team to win a game is a sniper.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Teilka Darkmist
126
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Posted - 2014.01.28 11:02:00 -
[174] - Quote
CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves.
For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win.
Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
272
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Posted - 2014.01.28 11:11:00 -
[175] - Quote
one of the best sniper i know is using the charge sniper rifle, every time we ask him to switch to sniper to get rid of annoying sniper or forge gun high top camper, the killfeed just seem to become is private dancefloor, then he tells us that the job is done and kindly ask us if he can switch back to regular infantry, the name of that sniper is patches, and i never heard him complain about sniper efficiency, he just keep killing with that gun, really dunno if it need tuning, but from what i have witness, i'd say it's fine
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
157
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Posted - 2014.01.28 11:20:00 -
[176] - Quote
Teilka Darkmist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves. For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win. Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time. see in a gamemode were you have to hack letters and kill a lot of people to win then whats the point of snipers. Im not saying its not fun to snip but a lot of players are hurting there team by doing it.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Teilka Darkmist
127
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Posted - 2014.01.28 12:23:00 -
[177] - Quote
CUSE TOWN333 wrote:Teilka Darkmist wrote:CUSE TOWN333 wrote:just take them out the game there's nothing more useless than snipers on a team. Actually, snipers excell at point defense, as long as there's a good vantage point. Which means the none snipers can take objectives and concentrate on majorly depleting the opponents clone reserves. For a good, well played sniper, it's not about killcount, kdr or how many wp you can make. It's about supporting the team to win. Also, I do just fine without an officer rifle. The Ishukone in the advanced section can take down anything less armoured than a heavy pretty quickly when used right and a charge can ohk most suits except heavies. Those you don't kill outright, go running for cover most of the time. see in a gamemode were you have to hack letters and kill a lot of people to win then whats the point of snipers. Im not saying its not fun to snip but a lot of players are hurting there team by doing it.
Pont defense means we're keeping the other team off the letters that need to be hacked, letting th others on the team concentrate on doing the actual hacking when neccessary and engaging head on. Or, to put it another way, we're sacrificing our kill count and WP collection entirely for the sake of the team. That's called helping, not hurting.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:49:00 -
[178] - Quote
TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be.
Ive haven't seen anyone besides myself do well with a sniper since 1.5 only the LR, FL, NK and PLC are worse off |
Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:51:00 -
[179] - Quote
Echoist wrote:TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. I guess all that high altitude red line sniping has finally gone to his head.
I don't redline snipe quickscopes bro ......... so your arguments screwed |
Tyjus Vacca
Valor Coalition
138
|
Posted - 2014.01.28 12:54:00 -
[180] - Quote
D legendary hero wrote:Tyjus Vacca wrote:they really suck now wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before. The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion. Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons. CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved. With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables.
they have crappy hit-detection and DPS and therefore suck
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