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Thread Statistics | Show CCP posts - 0 post(s) |
Keeriam Miray
R 0 N 1 N
263
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Posted - 2014.01.18 20:34:00 -
[1] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Officer Sniper rifle which randomly salvaged from matches + 3 cmplx dmg mod is kinda way too much just for ability to headshot kill logissaults...
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Keeriam Miray
R 0 N 1 N
263
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Posted - 2014.01.18 21:18:00 -
[2] - Quote
1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some sniper prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unzoom\unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ???
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Keeriam Miray
R 0 N 1 N
267
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Posted - 2014.01.18 23:14:00 -
[3] - Quote
Kahn Zo wrote:Keeriam Miray wrote:1 - Badly need hitdetection fix. PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills! Is why I nail them again until the red blood drains from there limp bodies, no revive.
Yeah, but sometimes body drops (or fly away ) to inaccessible location, like behin fence, building etc. & you can't do control shot.
My sniper rifle shooting rubber bullets or what? Headshot sending you unconscious? Logi comes: -are you alrigh buddy? get up & fight (sticks proto nail into proto heavy). Good luck in headshoting him again after that... bodyshot even with TAR-07 won't kill him.
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Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:19:00 -
[4] - Quote
Appia Vibbia wrote: The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear.
Not to basic dmg... any buff to basic dmg = buff to EZmode scrubs. I'd prefer nerf basic dmg to 10, but with headshot mod. of x100 now after that we can see some true snipers in that game .
Sole Fenychs wrote: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
And if you get countersniped but not neadshoted, you do not lose your clone??? If you were COUNTERSNIPED and there is NO logi with needle around, you cannot be revived...
Only explosive dmg terminating clones (large railguns, FGs including), any other weapon, headshot or not, do not terminate clones, you need to do control shot.
Now imagine PC battle with entire enemy team running 800-1000hp med frames & 1500-2000hp heavy frames WITH LOGIS & NEEDLES, TRIAGE HIVES, REP TOOLS, & try to REALIZE every hard kill or even headshot is just a waste of time, bullets & room in your team. Because they CAN be revived with NO lose of clones or fits (isk, aurum, officer gear). Snipers CANNOT be revived = you lose clone & fit (isk, aurum, officer gear).
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Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:33:00 -
[5] - Quote
Teilka Darkmist wrote:If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour.
My understanding of "countersniped" means death to you. I believe your "countersniped" is being hit by sniper rifle, while sitting in brick tanked proto med or heavy frame?
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Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:55:00 -
[6] - Quote
Teilka Darkmist wrote:otherwise it's just 'being sniped'. sniped or countersniped means job is done otherwise it's being shot, hit (no matter what it was) & still alive
Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig...
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