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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2014.01.19 06:37:00 -
[61] - Quote
Sole Fenychs wrote:Tyjus Vacca wrote:they really suck now wat Just today I started sniping people at medium ranges while standing and dropping drop uplinks. And afterwards I camped a spawn on a tower that the opposing team used. Cost them about ten clones and then I ran out of ammo. So I took my scrambler pistol and capped an objective and killed three more dudes. Then I blew up an installation with an RE and got killed when I forgot the CRU at the objective. Afterwards I changed into my frontline fit and murdered them with my AR. I see nothing wrong with sniper gameplay. Just don't expect to be able to snipe in all circumstances. Note: I never use anything beyond standard gear.
Wow, you are a badS Rambo... but this thread is about sniping - just in case you did not notice while promoting yourself.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2014.01.19 06:40:00 -
[62] - Quote
Keeriam Miray wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Officer sniper rifle which randomly salvaged from matches + 3 cmplx dmg mod is kinda way too much just for ability to headshot kill proto brick tanked logissaults...
Who ever thought that a sniper SHOULD be able to one shot a bricktanked anything? As a sniper you take low risk and you get low reward. You DON'T get to one shot from the opposite side of the map unless you have that rare office weapon. Fair is fair.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
472
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Posted - 2014.01.19 06:42:00 -
[63] - Quote
BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again.
Thales no longer procure in the wild. Are you an idiot, or just trying to look like one?
If you can read this, it means you are reading.
Unless you are skimming
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2014.01.19 06:43:00 -
[64] - Quote
Tyjus Vacca wrote:excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up
Don't add up for what? I am sure you can score some decent assists with it and can area deny. You should not have the deadly efficiency of a slayer from the comfort of your perch 1 km away from the action.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2014.01.19 06:47:00 -
[65] - Quote
Reiki Jubo wrote:Yelhsa Jin-Mao wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Get any officer weapon with 3 damage mods then F_uck off because your arguement holds less water than the titanic. Using a Thale and 3 complex damage mods and using that ad an arguement that Sniper Rifles aren't UP is like arguing that assault rifles would only 've been OP or competitive if someone is using a Balec with 3 complex damage modes. Next time use your head before typing instead of just smashing it against your keyboard to type out meaningless dribble. this^. ur Thales example is the worst i've seen since...EVER.
Why is that? An assault running a balac is gonna die once a game and lose that balac forever. A sniper is never in the middle of combat risking getting killed every second and that thale is gonna last at least half a dozen matches - that means that if you are smart about how you play you can realistically have several Thale's on hand and use them in the PC or other big games that count.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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DustMercsBlog
Galactic News Network
97
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Posted - 2014.01.19 06:58:00 -
[66] - Quote
Ludvig Enraga wrote: An assault running a balac is gonna die once a game and lose that balac forever. A sniper is never in the middle of combat risking getting killed every second and that thale is gonna last at least half a dozen matches - that means that if you are smart about how you play you can realistically have several Thale's on hand and use them in the PC or other big games that count.
same logic applies to losing the Thales. He can lose his weapon forever as well. The sniper is looking out for other snipers/ one mistake and its a headshot and lost officer gear.
and like you pointed out. no one is coming to revive him far away from the action. it comes down to supporting styles of play that may not be your own/ you dont like. the game would have no diversity if everyone has ARs. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
294
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Posted - 2014.01.19 07:05:00 -
[67] - Quote
agree that proto gear should be able to compete with other protogear. upgrade the sniper just like all the other classes when they progress. |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
56
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Posted - 2014.01.19 07:26:00 -
[68] - Quote
Fix the ishukone and kaalakiota sniper rifles
More tweeks to hit detection on sniper rifles.
Fix to graphic glitches of the scope of sniper rifles that causes models to pop in and out of view
This is what most real dedicated snipers are asking for.
Also to put a point to rest. Some of the real dedicated snipers used to run alongside squads, not just hide in the hill's.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
834
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Posted - 2014.01.19 07:45:00 -
[69] - Quote
And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
That's "MR." Pothead to you.
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Outer Raven
WarRavens League of Infamy
157
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Posted - 2014.01.19 08:18:00 -
[70] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
835
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Posted - 2014.01.19 08:23:00 -
[71] - Quote
Outer Raven wrote:THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here. People with an IQ higher than a person with down syndrome would realise that I'm talking about complaining snipers, not every poster in this thread. So please take you & your "special" intelligence elsewhere, preferably to another game. Dust doesn't need more garbage players, it's got plenty of fodder already.
That's "MR." Pothead to you.
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
58
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Posted - 2014.01.19 08:38:00 -
[72] - Quote
THEAMAZING POTHEAD wrote: And still they ask for buffs...
Nope we are asking for fixes.
THEAMAZING POTHEAD wrote: And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
Reading isn't hard also.
It's amazing that you've missed the posts asking to fix graphic glitches, hit detection and numerous other things.
Its funny as soon as the word sniper is mentioned in a post or thread all the hysterical and hypocritical troll's come out to play.
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
51
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Posted - 2014.01.19 08:53:00 -
[73] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
"A 600m range of full damage." -A) How often does rendering let you see 600m? B) Reducing damage over distance would make taking down 1000+ HP tanks even more laughably tedious than it already is. "Nearly 0 risk of death." -This is just plain exaggeration. "600+ damage per shot." -Exaggeration again. Only Charge rifle can do this, and it lacks a follow-up shot ability (officer bullshit doesn't count). "Only weapon able to use officer variant 100% of the time." -I don't understand this; there's a limit on officer weapon usage for other weapons? "Only weapon able to use damage mods without real user risk." -Exaggeration. "Only infantry weapon able to sit in the invincible redline to be effective." -So what? An inherently long range weapon, totally useless in CQ, is able to do something that CQ weapons can't do. Wow, what a profoundly imbalanced perk. "No bullet drop." -See below. "No innate inaccuracy, and no inaccuracy from wind speed." -Idiotically low-magnification scopes more than compensate for lack of ballistics. I assume that's the reason for the bad scopes in the first place. If zoom was good and there were no ballistics, you'd have a point. "Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible." -Rendering glitches work both ways.
"And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard." -If sniping was easy, and had almost no risk of death, wouldn't more people be doing it? It's human nature for the majority of people to take the path of least resistance. Applying that to Dust, what do the majority of people do? Make huge tanks and use Assault/Combat/Rail rifles. Logically, those must be the easiest ways to play the game; the common, obvious, easy ways. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
66
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Posted - 2014.01.19 10:14:00 -
[74] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? It really depends on the situation and map. If I'm on a map where sniping does nothing or the enemy simply doesn't move in a way that would make sniping viable, I change out for a frontline fit.
Otherwise, I tend to snipe at medium (for a sniper rifle) ranges on most maps, because you can rarely get more than one dude at long ranges. That leaves me open for flanking and causes me up three or four deaths per match. I lose 10,000ISK per fit, because I run standard exclusively. I see no need for higher level equipment. My favourite sniper is the tactical version, but I make do with a modified militia blueprint when my team is getting redlined by tanks. Often, the enemy snipers start crawling out of their holes when that happens and then I have a fulltime job countersniping for some extra WP before the match is lost.
@Whining: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
Also, there's no need for zoom. Snipers are already an incredibly powerful class that doesn't necessarily need to kill enemies. Hell, the snipers already has a ******* wallhack - Just scan with your scope and will find all the enemies, even through walls at half a kilometer and more. The enemies that you need to kill are scouts and Logis. For heavies and assaults, it's enough to soften them up before your team mates get them. Though I'd say that kill assists should get slightly more WP for a sniper because of this. It would be an incentive to actually play the support role. Calling out targets is another thing that snipers should need to make them more useful. It should grant Intel assists.
There are three things broken with snipers: - Rendering issues - Max range. I had situations where I tried to countersnipe, only to realize that I can't because the enemy snipers are on the opposite side of the map... While in the open and easier to aim at than normal targets. Note that I'm not against a max range, but it shouldn't remove all damage. It should either lower damage or cause bullet dropoff or something. - Sway. The fact that it sways strongly when you scope and then gets bearable is ridiculous. It really weakens marksmen snipers. It should sway consistently all the time. The initial sway should be reserved for crouching, because that mode removes sway entirely.
P.S. I actually like head glitching snipers. They are easier to headshot. |
Kira Takizawa
2Shitz 1Giggle
93
|
Posted - 2014.01.19 11:41:00 -
[75] - Quote
Knox Firmus wrote:calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL. If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies. RR,CR,AR can kill a heavy in seconds... a sniper can't.. something is wrong if ya ask me. |
Kira Takizawa
2Shitz 1Giggle
93
|
Posted - 2014.01.19 11:53:00 -
[76] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
Depends on how much trouble we cause.. Plus some of us use Thale's are those are salvageable only.. Those don't have a cost so..... YEAH... |
Tolen Rosas
Kang Lo Directorate Gallente Federation
294
|
Posted - 2014.01.19 12:29:00 -
[77] - Quote
THEAMAZING POTHEAD wrote:Outer Raven wrote:THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
Guess your being ironic here. People with an IQ higher than a person with down syndrome would realise that I'm talking about complaining snipers, not every poster in this thread. So please take you & your "special" intelligence elsewhere, preferably to another game. Dust doesn't need more garbage players, it's got plenty of fodder already.
sigh....show us on the doll where the bad sniper man touched you. could u be any more butthurt? take ur head out of ur @ss for a second and realize that bad hit detection and poor rendering at distance cancels out all the things ur whining about. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
714
|
Posted - 2014.01.19 13:12:00 -
[78] - Quote
The problem is the Low Headshot modifier and that the "High Alpha" weapons (low Rate of Fire) weapons do not scale compared to the HP of Suit in Uprising. Only made worse by the HP buff given to Armor Plates.
The STD Sniper Rifle and Tacticle Sniper Rifle are fine where they are. They are quite adapt at killing Standard Suits.
The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear.
Appia Vibbia for CPM1
[email protected]
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Ensar Cael
The Unit 514
76
|
Posted - 2014.01.19 13:57:00 -
[79] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
My usual battle stats depend on how my squad or the map works. If the squad are holding the front and flank well I can snipe from 20-30 meters behind them as they move forward. If the map is small and open, I can give overwatch, counter snipe and assist the squads advance. I prefer running with the squad personally. More fun
Lowest kills are between 10 - 20 while highest can be up to 34. I run a Charge and 3 complex damage mods on my min adv suit, with all sniper skills at level 5. Sidearm is an SMG, skills to 5.
Average deaths per match are around 2-3. Worst case scenario ( the entire enemy team go sniper!) 7-10, but thats a rarity.
Average ISK reward is barely 200,000. Unless you are a b*tch redline sniper (pull a f*cking THALES in a match with me and you will f*cking lose it, GUARANTEED), you tend to lose a lot of cash as a recon sniper. Only bullsh*t redline snipers make profit in sniping... |
Ensar Cael
The Unit 514
76
|
Posted - 2014.01.19 14:03:00 -
[80] - Quote
KING CHECKMATE wrote:maeth-01 2501 wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;) We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault Exactly. SO , why buff Sniper rifles more?Want to 1HKO Tanked Proto Logis that cost 200k and Heavies from the redline? Please.... I'll say i saw a good sniper when he gets at least a 3 K-D ratio OUTSIDE the RED LINE, and at least 1000wp doing so....
Ah well, so you never saw me then I guess. Kicked your a*se from YOUR redline plenty of times. Damn right you never saw me as I made sure you were f*cking dead before you could |
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Cat Merc
Ahrendee Mercenaries EoN.
5715
|
Posted - 2014.01.19 14:06:00 -
[81] - Quote
With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8038
|
Posted - 2014.01.19 14:20:00 -
[82] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ?
Hardest weapons in the game to use? Are you joking?
Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.19 14:27:00 -
[83] - Quote
Arkena Wyrnspire wrote:Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
That's assuming hit detection were functional
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8040
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Posted - 2014.01.19 14:30:00 -
[84] - Quote
Cyzad4 wrote:Arkena Wyrnspire wrote:Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something. That's assuming hit detection were functional
It is, yes. Everyone deserves proper hit detection though. Snipers do need fixed hit detection.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Sclompton Face-Smasher
Living Like Larry Schwag
25
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Posted - 2014.01.19 14:35:00 -
[85] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
What sniper shoots for 600 a shot? Let me know... seriously. Excluding a thale and the god-like, demon spawned, unholy, etc. Balac's N-17 since it seems everyone just uses thales or dread over them like little pussies. Unless your talking a charged headshot. Also I hope you don't think headshots are easy on YOU people who run around shooting your pew pew guns. Who really don't have to accurate to kill ANY suit in this game, just hipfire and get the the job done with easy dps and rof while said sniper shooting at you from a distance I hope is hoping you'll run to where he recticule is pointed at so he can severely damage you because on most suits excluding scouts and lights it still takes 2 shots. Also militia varies (I'll say this militia hunting is kind of cheap but there are decent players who are still a threat even in militia gear). Yeah sure people shoot from the redline because of course there are some very good vantage points in said redline but dedicated snipers don't all just shoot from the red line... we go to your side as you walk not even a inch away from of with your pew pew gun hoping for some kdr (Not saying all are like that i'm not like that and this is a sniper account) and shot you in the ack of the head for some lolz. Sniper rifles are indefinitely harder than ARs, CRs, RRs, subs, and I would say SCRs but mainly just the assault variants because if your going for a charged shot then you have to make sure your shot accurate or else you wasted a shot and some heat build up. Heavys are slow but they can pretty much just run, if not on an open road, around a corner and still be eaten whole by and weapon with spray and pray capabilities.... can't wait for an upgraded amaar sentinel and a Gal sentinel. As for the head glitching I haven't seen as much of that lately because of the tankers and wannabe tankers just doing it because of fotm or in this case Votm to just stay on the field while this is tank-and-pray514.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 14:39:00 -
[86] - Quote
Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever.
Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER-
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Cat Merc
Ahrendee Mercenaries EoN.
5717
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Posted - 2014.01.19 14:44:00 -
[87] - Quote
Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit.
See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 14:55:00 -
[88] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
Big deal about the 500 meters... one shot from a sniper, if it doesn't kill you, sends you running for some cover. If it kills you on the way then he just aimed further ahead or behind you and waited 1-3 seconds to kill you all while the argument still stands that SNIPERS don't kill fast enough and sit too long to kill a target. Or would you like snipers killing everything before a grunt even pulls the trigger? Not being hostile... just the same things tie in together too well into the same argument... Some snipers snipe to Stay back further and chill because they may have been stomped too much... some for the reason of only assisting in which they will 9/10 NEVER be on the kill /death feed... some to just give up too early all the while getting in the way of a dedicated sniper shooting for a true reason AND the grunts which would make THEM a useless teammate... same goes for vice-versa said sniper switching to a job that IS and CAN be possible a horrific choice for the team..and last some snipe only for the goal of a win no matter how they get it ... glitching or not... that's all I can think of
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Teilka Darkmist
1
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Posted - 2014.01.19 15:01:00 -
[89] - Quote
I alternate between sniper and frontline on most maps. The main problem with being a long ranged sniper (I never hide behind the redline btw) is that most of the positions you have anything like a good vantage point of the battlefield are stupidly far out to the point where you can't see a damn thing (they could fix that by giving us a zoom like you would expect with a scope), are so close in that you're better off using an AR/RR/LR instead or you need to be able to use a dropship to get to them.
Even on the rare maps when I use only a sniper setup, I can be fairly sure I'll die once or twice and my k/d ratio is usually more towards the d than the k.
Someone mentioned that sniping's easy, just crouch, point and click. Try more like crouch, point click curse that they moved just slightly differently to how you expected, wait for a couple of seconds until you can shoot again and.... Oh look they're not in your scope anymore. And if you need to reload between shots forget about being able to find who you were aiming at again. Or, if you actually manage to hit them it's usually curse that you weren't aiming in the pixel or two where it registers as a headshot and watch their shields regenerate whilst they evade. That's a much harder kill than spray a load of bullets/light in the direction of the opponent and watch their hp melt away.
I'm not saying that a sniper rifle should be a rapid fire weapon, just that it should be usable as an accurate, hard hitting weapon. Zooms on scopes could be for advanced or prototype only maybe with a greater level of zoom being on the more expensive rifles. It would be nice if we had a map where you could be effective as a sniper as well, rather than having only a very small view of the main areas of the map where the assault, logis and heavies spend most of their time.
My playstyle may be different from yours, but it should no less valid as an option. |
Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:02:00 -
[90] - Quote
Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Well they need to change the description about the sniper rifle shooting 2,000m a SECOND but I do understand it needs a push and a shove so what would you suggest it be considering what the sniper rifle of the future that shoots that fast through the air on a map tht is at max straight away redline to redline 1,200 meter?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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