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Sgt Buttscratch
1330
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Posted - 2014.01.18 19:28:00 -
[1] - Quote
The HP buff did hurt the sniper rifle, but I can still mash face with a C15-A ADV rifle, just gotta hit heads now. Personally I think that snipers should have a base DMG of STD-750 TAC-500 CHARGE-900. But add bullet physics, dip, sway, wind. With this increased scopes would help, most hunters in michigans woodlands have a better scope on their .22 squirrel killer.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1351
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Posted - 2014.01.20 13:52:00 -
[2] - Quote
Radar R4D-47 wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? This offends me. Here is why true dedicated snipers cannot change the flow of a battle because when one of you poor bastards get hit and die you get a militia sniper out or tactical. As stated earlier by people the only way the sniper becomes a viable weapon is when you use all your highslots for damage mods. This should never be the case. The damage mods leave your suit weak unless you use a gallente suit or a logi suit. So typically you can take out most snipers with a single bullet to the head. By a suit that cost nothing. While our suits cost 160-200k at proto. That maybe can try to take out a suit that cost 75k. Combine that with all the other interesting issues the sniper has makes me sad that I don't want to have a dedicated sniper in PC. People with proto snipers are great so we can quickly take care of a knat. But that is the only thing they are good for.
This arguement is flawed considering, I can take out full proto logis and heavies running a very cheap BPO sniper fit.
The real issue is that most snipers like to sit their proto 160-200k suit in the same spot, and snipe through out the match, then I grab my BPO scout suit, C15-A with prof.5, and take you out, not because you only have X amount of armor due to high slot use, but due to the fact, you are in the same spot, spots I know. I know where your main focus is on the feild, so you then become very very easy to counter snipe.
Try this, take a scout suit, run profile dampening, a compact hive, move around the field. giving you the ability to support squads through out the map, counter snipe enemy redline snipers. In general run a sniper that has more purpose to your team. Reason most snipers get sniped is because they run poor positions, obvious placing. I rarely get counter sniped out field because other snipers think I'm in the redline, I've busted lots of people knelt down looking for me in the hills, due to bad intl or no intel on my distance from kills. I do still redline snipe on certain maps, that basically give you only the choice to do so.
Sniper rifles still do great damage, I think it could be A LOT better, but that would have to come with bullet physics.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sgt Buttscratch
1352
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Posted - 2014.01.20 17:03:00 -
[3] - Quote
A lot of the issues snipers have comes down to their own selfish needs. Looking at K/D/R over W/L ratio, playing a solo role in a team player game. A mentality that AV has taken on now that tanks have some beef behind their hides. You want the kill shot, and are not satisfied unless those 50(60/72) points appear on your screen.
Things that make you a good sniper with a team mentality:
Finding placement that offers not just a good shooting vantage, but also offer a great place to watch and relay enemy movements...intel support.
Moving with your squad to offer them support on enemy targets who have a good spot, this includes flanking beyond enemy lines.
During gunfights, just hurting enemies can make a difference to your squad, A heavy may laugh off a 300point hit usually, but when he is trying to fight your squad off, 300HP disappearing is not a laughing matter, restricting the movement of logistics from being able to trail and heal. Shooting out uplinks, nanohives, triage hives and 2nd waves is beyond helpful to your team. Your squad may fight off the 1st fight well, but a trailing few coming in a few seconds later can be an issue for a squad repairing after a gunfight.
CCP haven't really helped snipers want to perform a squad role, scanners have huge range, making working close a bad thing, your chevron gets you killed a lot, just because an enemy snipers reticle browsed across you, meaning nasty spots can be easily found. No system in which a sniper can tag an enemy up for his team to see. Or spot assist points.
High HP snipers suits are the thing in dust these days, but try running a low profile, mobile version and work with a squad, it can be pretty fun and your squad will actually be happy with ya.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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