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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:06:00 -
[91] - Quote
Teilka Darkmist wrote:I alternate between sniper and frontline on most maps. The main problem with being a long ranged sniper (I never hide behind the redline btw) is that most of the positions you have anything like a good vantage point of the battlefield are stupidly far out to the point where you can't see a damn thing (they could fix that by giving us a zoom like you would expect with a scope), are so close in that you're better off using an AR/RR/LR instead or you need to be able to use a dropship to get to them.
Even on the rare maps when I use only a sniper setup, I can be fairly sure I'll die once or twice and my k/d ratio is usually more towards the d than the k.
Someone mentioned that sniping's easy, just crouch, point and click. Try more like crouch, point click curse that they moved just slightly differently to how you expected, wait for a couple of seconds until you can shoot again and.... Oh look they're not in your scope anymore. And if you need to reload between shots forget about being able to find who you were aiming at again. Or, if you actually manage to hit them it's usually curse that you weren't aiming in the pixel or two where it registers as a headshot and watch their shields regenerate whilst they evade. That's a much harder kill than spray a load of bullets/light in the direction of the opponent and watch their hp melt away.
I'm not saying that a sniper rifle should be a rapid fire weapon, just that it should be usable as an accurate, hard hitting weapon. Zooms on scopes could be for advanced or prototype only maybe with a greater level of zoom being on the more expensive rifles. It would be nice if we had a map where you could be effective as a sniper as well, rather than having only a very small view of the main areas of the map where the assault, logis and heavies spend most of their time.
My playstyle may be different from yours, but it should no less valid as an option.
So we pretty much think the same here but I suck at flying dropships and know very few good ones are able to squad with random old me and not said corp or usual squad... Any tips?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Teilka Darkmist
1
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Posted - 2014.01.19 15:07:00 -
[92] - Quote
Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen.
Bullet physics are less of an issue over the range of a map than you would think if the bullet is travelling at around 2 - 2.5km/s |
Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:12:00 -
[93] - Quote
Teilka Darkmist wrote:Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Bullet physics are less of an issue over the range of a map than you would think if the bullet is travelling at around 2 - 2.5km/s With hit detection and render as it is I think snipers would lose complete usefulness if a wind were implemented in the game now so like I said what would you consider?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Scout Registry
Nos Nothi
694
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Posted - 2014.01.19 15:12:00 -
[94] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
You drive a tank, right?
Whatever the case, explain what harm may come from pointing out mechanical problems with a particular weapon. |
Tectonic Fusion
992
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Posted - 2014.01.19 19:13:00 -
[95] - Quote
Appia Vibbia wrote:The problem is the Low Headshot modifier and that the "High Alpha" weapons (low Rate of Fire) weapons do not scale compared to the HP of Suit in Uprising. Only made worse by the HP buff given to Armor Plates.
The STD Sniper Rifle and Tacticle Sniper Rifle are fine where they are. They are quite adapt at killing Standard Suits.
The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear. A standard snipe can't kill my 804 EHP standard suit that fast.
Solo Player
Squad status: Locked
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Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:00:00 -
[96] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
so your gonna be a stand still target using a weapon widely available thats best suited for killing stand still targets ? totally sounds low risk to me.......... how about this you get into a match with me doing that whole Crouch, point, click. routine and ill show you how low risk it is k |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:01:00 -
[97] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
says the pub-stomping tanker |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:04:00 -
[98] - Quote
Ludvig Enraga wrote:Tyjus Vacca wrote:excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up Don't add up for what? I am sure you can score some decent assists with it and can area deny. You should not have the deadly efficiency of a slayer from the comfort of your perch 1 km away from the action.
ok bro idk what you think snipers in real life do but they kill with efficiency AT LONG RANGE!!! |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:09:00 -
[99] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;)
sure if all your other suits are under 311 hp then you will be 1HKO by any sniper in the game |
The Terminator T-1000
Skynet Incorporated
69
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Posted - 2014.01.19 21:15:00 -
[100] - Quote
Sgt Buttscratch wrote:The HP buff did hurt the sniper rifle, but I can still mash face with a C15-A ADV rifle, just gotta hit heads now. Personally I think that snipers should have a base DMG of STD-750 TAC-500 CHARGE-900. But add bullet physics, dip, sway, wind. With this increased scopes would help, most hunters in michigans woodlands have a better scope on their .22 squirrel killer.
yeah right. Keep dreaming boy
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TheMixedArts
Krullefor Organization Minmatar Republic
3
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Posted - 2014.01.19 21:16:00 -
[101] - Quote
They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields |
Teilka Darkmist
8
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Posted - 2014.01.19 21:24:00 -
[102] - Quote
TheMixedArts wrote:They suck? You insane? Just yesterday our team was helpless as we got picked off 1 by 1 on domination, it was either cower behind the wall or die. I had 1200+hp and almost got two-shotted. We finally managed to shoo him away after some Logi's came to the rescue, but by then he was 12-0 and their MCC still had 60% shields
So you're upset because a sniper was used effectively on a battlefield? Any idea what he or she was using as I can't two shot 1200+eHP with a sniper rifle? Cover, sprint and just putting some randomness into your movements are all pretty effective defenses against a sniper I've found, from both ends of the scope.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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knight of 6
SVER True Blood Public Disorder.
1169
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Posted - 2014.01.19 21:29:00 -
[103] - Quote
I wasn't aware that snipers were broken. maybe it's because my scout gets ohko'd by them (luckly I will soon be super sneek invisible).
just yesterday I popped some charge sniper dip with my ADV tac sniper. he was hiding in his redline like a big shot while his team got massacred below. maybe it's just a culture I don't understand but how can you watch your team fight valiantly against an all cap from a hill and do nothing to help? it's one thing to see that your team is winning or at least competitive and swap out so a sniper and lock down a null cannon but if your losing the objective game why on earth are you playing defensively?
until there is a fix for redline sniping I don't want to see any buffs to snipers(not that the sniper needs a buff imo)
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Teilka Darkmist
8
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Posted - 2014.01.19 21:35:00 -
[104] - Quote
There is a fix for redline snipers. A sniper rifle. If they can hit you, you can hit them. A large percantage of my time when I'm in a sniper fit is sniper hunting to keep them off my teammates back. Of course I'm also more likely to be found near the opponents redline than my own when I'm sniping as well.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Kira Takizawa
2Shitz 1Giggle
94
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Posted - 2014.01.19 22:14:00 -
[105] - Quote
knight of 6 wrote:I wasn't aware that snipers were broken. maybe it's because my scout gets ohko'd by them (luckly I will soon be super sneek invisible).
just yesterday I popped some charge sniper dip with my ADV tac sniper. he was hiding in his redline like a big shot while his team got massacred below. maybe it's just a culture I don't understand but how can you watch your team fight valiantly against an all cap from a hill and do nothing to help? it's one thing to see that your team is winning or at least competitive and swap out so a sniper and lock down a null cannon but if your losing the objective game why on earth are you playing defensively?
until there is a fix for redline sniping I don't want to see any buffs to snipers(not that the sniper needs a buff imo) Depends on my team.. If a bunch of randoms I rather help from a distance if it's my corp I will jump in if needed. I rarely trust blue dots unless one of them message me personally saying they need my help I wouldn't move as I can be defensive and offensive from wherever I may be. As an all around character I can hold down an object if need be but I look in the long run and what I'm risking.. But as fighting valiantly or fighting stupidly can look like the same thing if there is no hope for winning (Against a full 16 proto I'd rather cost them some suits from afar than going in and raging since this game is more of a chore now) |
Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:19:00 -
[106] - Quote
Appia Vibbia wrote: The Advanced Tier needs a large buff to damage. Instead of a 5% bonus to damage that the DPS weapons get the Alpha Weapons should get somewhere for 15-25% increase.
While another 15-25% increase at the Prototype level.
A weapon should not be balanced by the need for damage mods nor the need to use the officer gear.
Not to basic dmg... any buff to basic dmg = buff to EZmode scrubs. I'd prefer nerf basic dmg to 10, but with headshot mod. of x100 now after that we can see some true snipers in that game .
Sole Fenychs wrote: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
And if you get countersniped but not neadshoted, you do not lose your clone??? If you were COUNTERSNIPED and there is NO logi with needle around, you cannot be revived...
Only explosive dmg terminating clones (large railguns, FGs including), any other weapon, headshot or not, do not terminate clones, you need to do control shot.
Now imagine PC battle with entire enemy team running 800-1000hp med frames & 1500-2000hp heavy frames WITH LOGIS & NEEDLES, TRIAGE HIVES, REP TOOLS, & try to REALIZE every hard kill or even headshot is just a waste of time, bullets & room in your team. Because they CAN be revived with NO lose of clones or fits (isk, aurum, officer gear). Snipers CANNOT be revived = you lose clone & fit (isk, aurum, officer gear).
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Teilka Darkmist
9
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Posted - 2014.01.19 22:26:00 -
[107] - Quote
Keeriam Miray wrote:Sole Fenychs wrote: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
And if you get countersniped but not neadshoted, you do not lose your clone??? If you were COUNTERSNIPED and there is NO logi with needle around, you cannot be revived...
If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:33:00 -
[108] - Quote
Teilka Darkmist wrote:If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour.
My understanding of "countersniped" means death to you. I believe your "countersniped" is being hit by sniper rifle, while sitting in brick tanked proto med or heavy frame?
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Teilka Darkmist
9
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Posted - 2014.01.19 22:43:00 -
[109] - Quote
Keeriam Miray wrote:Teilka Darkmist wrote:If I'm countersniped and it's not a headshot then no, I don't lose my clone as I don't die. Like any other merc I likely lose my shield and some degree of armour. My understanding of "countersniped" means death to you. I believe your "countersniped" is being hit by sniper rifle, while sitting in brick tanked proto med or heavy frame?
To me countersniped is being shot at with a sniper rifle whilst I am sniping, otherwise it's just 'being sniped'. I also have never used a prototype medium or heavy frame. I play in either basic or advanced scout or medium dropsuits depending on what role I'm playing. When I survive being hit with a sniper rifle, I've been hit anywhere other than in the head which is mostly the same circumstances in which others survive being hit by a shot from my sniper rifle.
'You can only post every 5 minutes because your account is less than 2 days old' - Great way to encourage a community.
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Keeriam Miray
R 0 N 1 N
272
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Posted - 2014.01.19 22:55:00 -
[110] - Quote
Teilka Darkmist wrote:otherwise it's just 'being sniped'. sniped or countersniped means job is done otherwise it's being shot, hit (no matter what it was) & still alive
Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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DustMercsBlog
Galactic News Network
107
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Posted - 2014.01.19 22:56:00 -
[111] - Quote
pretty obvious snipers need some fixes. |
calisk galern
BurgezzE.T.F Public Disorder.
1637
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Posted - 2014.01.19 23:29:00 -
[112] - Quote
advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving.... |
Teilka Darkmist
11
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Posted - 2014.01.19 23:44:00 -
[113] - Quote
Keeriam Miray wrote:Teilka Darkmist wrote:I also have never used a prototype medium or heavy frame. my bad, didn't noticed your sig...
My sig is referring to how long I've had an account on the forums and my frustration at having to wait five minutes before replying to posts. I've had a Dust character since the beta, I just haven't played all that much.
calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving....
1) Doesn't apply when anyone can switch fits at any time. You're essentially saying ignore heavies if you're a sniper.
2) The alternative is to actually move sometimes during the match, that also makes you less likely to be spotted by an opposing sniper if you do it right.
3) Most of the time, I don't know what types of fits the rest of my team is using as I'm busy hunting for enemy targets. I do know that I've never been in a match where there's been more people sniping than are playing in other roles though. 2 - 4 snipers at any one time is not a detriment to the team and, as I pointed out in number 1 anyone can change their whenever they want to.
4) Out of what you list I've got level 5 sniper rifle proficiency and I've used nanohive (although not very often. I'm a fairly effective sniper without all the rest.
5) Agree.
6) Agree with the first part, disagree with the second. I have difficulty believing that any 16 man team would play as mostly snipers. We're a class that's mostly looked down on by other players, partly because our k/d ration is usually fairly small, partly because our usual warpoints are low and partly because they obviously weren't very good at it when/if they tried sniping so the quit early on and specialised at something else.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Tyjus Vacca
Valor Coalition
109
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Posted - 2014.01.20 02:00:00 -
[114] - Quote
calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving....
what about just sniping no massive armor tank no thales just sniping thats how it should be imo
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Cyzad4
Blackfish Corp.
94
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Posted - 2014.01.20 13:16:00 -
[115] - Quote
As much as I wouldn't mind a buff to damage and GOD FORBID we actually get the zoom scope we've been asking CCP for idk a year or so, disregarding anyone's personal feeling towards sniping or the seemingly common belief that it's perfectly rational to have a role that must be in full proto w officer weapons to be effective, the FACT is that sniping is broken.
Abysmal hit detection and terrible render distance almost completely cripple the role and any rational person playing this game should be bothered by CCP's "meh" attitude towards getting it fixed. It's not as though these are new issues with the last update, these have all been persistent issues for months upon months.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Korvin Lomont
United Pwnage Service RISE of LEGION
481
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Posted - 2014.01.20 13:35:00 -
[116] - Quote
calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL.
Well HD is of for some other weapons as well (in fact most semi automatic/ single shot weapons suffer from it).
Regarding the Heavy I think its part of his role not to be one shooted by snipers...apart from that they are slow and have a big hitbox so hitting them shouldn't be a big problem....
Lets be honest sniping in this game is not hard at all, and there are snipers that are really good even without the charge or thale. When I counter snipe I normally use just a std sniper rifle and that works just fine.
I could agree on the scope variation but then CCP should introduce such things for other weapons as well. |
Kira Halycon
Science For Death
8
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Posted - 2014.01.20 13:42:00 -
[117] - Quote
The increase in armour plates that suits have had available with the last few updates has changed the sniping game.
I find a Charge rifle/proto sniper rifles, while great for pubs just doesnt cut it for PC battles. An annoyance weapon at best, just pick off the wounded, console guard/overwatch, which is pretty disheartening for me to discover. And highly sensitive to PC lag to be un-usable. Anyone experience it different?
A Prototype scout suit can need two shots to take down - with a prof 5 sniper skill, fit with three complex mods using a Charge Sniper Rifle. Due to the skilled up suit speeds you find in PC and using cover and tactics involved, its unlikely you will ever get that second shot on a scout (even some medium suits) in PC.
A slight reduction in charge time, or increase in clip size for the various Tactical Sniper rifles would do a lot to even out the usability of these weapons.
So would +10% damage; to keep with the suit HP increases over the last few months. |
Rei Shepard
The Rainbow Effect
1470
|
Posted - 2014.01.20 13:45:00 -
[118] - Quote
Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc
Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Mregomies
Beer For Evil Mercs
146
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Posted - 2014.01.20 13:48:00 -
[119] - Quote
Rei Shepard wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc Really ? Ive never seen a dedicated sniper on the field.....they are pretty much still up there in their glass towers. do you mean "sorry wrong chat" :)
Suomi, Finland, PERKELE!
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Sgt Buttscratch
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Posted - 2014.01.20 13:52:00 -
[120] - Quote
Radar R4D-47 wrote:Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? This offends me. Here is why true dedicated snipers cannot change the flow of a battle because when one of you poor bastards get hit and die you get a militia sniper out or tactical. As stated earlier by people the only way the sniper becomes a viable weapon is when you use all your highslots for damage mods. This should never be the case. The damage mods leave your suit weak unless you use a gallente suit or a logi suit. So typically you can take out most snipers with a single bullet to the head. By a suit that cost nothing. While our suits cost 160-200k at proto. That maybe can try to take out a suit that cost 75k. Combine that with all the other interesting issues the sniper has makes me sad that I don't want to have a dedicated sniper in PC. People with proto snipers are great so we can quickly take care of a knat. But that is the only thing they are good for.
This arguement is flawed considering, I can take out full proto logis and heavies running a very cheap BPO sniper fit.
The real issue is that most snipers like to sit their proto 160-200k suit in the same spot, and snipe through out the match, then I grab my BPO scout suit, C15-A with prof.5, and take you out, not because you only have X amount of armor due to high slot use, but due to the fact, you are in the same spot, spots I know. I know where your main focus is on the feild, so you then become very very easy to counter snipe.
Try this, take a scout suit, run profile dampening, a compact hive, move around the field. giving you the ability to support squads through out the map, counter snipe enemy redline snipers. In general run a sniper that has more purpose to your team. Reason most snipers get sniped is because they run poor positions, obvious placing. I rarely get counter sniped out field because other snipers think I'm in the redline, I've busted lots of people knelt down looking for me in the hills, due to bad intl or no intel on my distance from kills. I do still redline snipe on certain maps, that basically give you only the choice to do so.
Sniper rifles still do great damage, I think it could be A LOT better, but that would have to come with bullet physics.
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