Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
66
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Posted - 2014.01.19 10:14:00 -
[2] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? It really depends on the situation and map. If I'm on a map where sniping does nothing or the enemy simply doesn't move in a way that would make sniping viable, I change out for a frontline fit.
Otherwise, I tend to snipe at medium (for a sniper rifle) ranges on most maps, because you can rarely get more than one dude at long ranges. That leaves me open for flanking and causes me up three or four deaths per match. I lose 10,000ISK per fit, because I run standard exclusively. I see no need for higher level equipment. My favourite sniper is the tactical version, but I make do with a modified militia blueprint when my team is getting redlined by tanks. Often, the enemy snipers start crawling out of their holes when that happens and then I have a fulltime job countersniping for some extra WP before the match is lost.
@Whining: Headshots do not terminate clones? When the hell did this happen? When I get countersniped with a headshot, I generally lose my clone. Is there a bug with that?
Also, there's no need for zoom. Snipers are already an incredibly powerful class that doesn't necessarily need to kill enemies. Hell, the snipers already has a ******* wallhack - Just scan with your scope and will find all the enemies, even through walls at half a kilometer and more. The enemies that you need to kill are scouts and Logis. For heavies and assaults, it's enough to soften them up before your team mates get them. Though I'd say that kill assists should get slightly more WP for a sniper because of this. It would be an incentive to actually play the support role. Calling out targets is another thing that snipers should need to make them more useful. It should grant Intel assists.
There are three things broken with snipers: - Rendering issues - Max range. I had situations where I tried to countersnipe, only to realize that I can't because the enemy snipers are on the opposite side of the map... While in the open and easier to aim at than normal targets. Note that I'm not against a max range, but it shouldn't remove all damage. It should either lower damage or cause bullet dropoff or something. - Sway. The fact that it sways strongly when you scope and then gets bearable is ridiculous. It really weakens marksmen snipers. It should sway consistently all the time. The initial sway should be reserved for crouching, because that mode removes sway entirely.
P.S. I actually like head glitching snipers. They are easier to headshot. |