KayDidYue
Mercenaries On Duty
37
|
Posted - 2014.01.27 20:26:00 -
[1] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
I agree on much of this, but what I think would be acceptable for #3, is that the scope (if we can't get a zoom) is that there be a difference in the scope zoom from the different leveled SR's. IE: If the Thale could be considered a 10x, and the current scopes could be considered a 3x, then have the standard SR's be the 3x, the Advanced SR's be a 5x, and the Proto SR's be a 7x and leave the Thale at the 10x.
I for one, mainly like using the Thale for the scope; even though the damage is great, it is the scope that I like and would love being able to add mod's to my rifle, such as a mod to have a 3 shot tactical ability, or switch it out to a 5 shot ability. Plus have a mod's for the scope to have different zoom factors.
Of course, being able to have a different zoom from the scope, for the different distances, would be the best option.
My trigger is steady,
my finger is ready.
If I see some red,
I'll shoot it dead.
If it's revived,
it won't survive.
|
KayDidYue
Mercenaries On Duty
37
|
Posted - 2014.01.27 20:45:00 -
[2] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
I will admit we (experienced snipers) do not die as often as those that go into the fray... BUT for the dedicated sniper, we get less SP and less ISK for our dedication and patience. With the new maps, there are many times where we can only get a very few kills. Plus, if you use the current specs on say the Line Harvest map for an example, you have used the last shot in your clip and right then a super heavy (one that moves very slow) comes out to cross the road from A going to B, you hit reload for swapping out your clip, they are already almost across the road and by the time you scope in and the sway has stopped, they have made it safely behind an obstacle.
I find it very interesting that we are the most hated, as we may be able to kill one person more than once during a battle, where someone else with an assault (or some other weapon) can kill you four or five times (or even more) and you do not have the hate for them.
My trigger is steady,
my finger is ready.
If I see some red,
I'll shoot it dead.
If it's revived,
it won't survive.
|