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Tyjus Vacca
Valor Coalition
82
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Posted - 2014.01.18 16:08:00 -
[1] - Quote
they really suck now |
Tyjus Vacca
Valor Coalition
82
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Posted - 2014.01.18 17:59:00 -
[2] - Quote
really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc |
Tyjus Vacca
Valor Coalition
83
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Posted - 2014.01.18 19:54:00 -
[3] - Quote
Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it....
this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection
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Tyjus Vacca
Valor Coalition
83
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Posted - 2014.01.18 20:11:00 -
[4] - Quote
Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? |
Tyjus Vacca
Valor Coalition
87
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Posted - 2014.01.18 20:53:00 -
[5] - Quote
excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps.
again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:00:00 -
[6] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
so your gonna be a stand still target using a weapon widely available thats best suited for killing stand still targets ? totally sounds low risk to me.......... how about this you get into a match with me doing that whole Crouch, point, click. routine and ill show you how low risk it is k |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:01:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
says the pub-stomping tanker |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:04:00 -
[8] - Quote
Ludvig Enraga wrote:Tyjus Vacca wrote:excillon wrote:Tyjus Vacca wrote:really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc I respectfully disagree. I use charges more than thales and have success. But I use my covenant more than anything with great success as 75 percent of my kills are headshots. I go for people guarding points and countersnipe so I usually have plenty of time to line them up. I do take out guys on the move to but half the time I go for them it ends up an assist. Then again I do have prof. 4 as well so im sure that helps. again bro good for you but I dont mean in pub matches I mean against proto gear and competent players proto sniper with as many dmg mods at you can stack just dont add up Don't add up for what? I am sure you can score some decent assists with it and can area deny. You should not have the deadly efficiency of a slayer from the comfort of your perch 1 km away from the action.
ok bro idk what you think snipers in real life do but they kill with efficiency AT LONG RANGE!!! |
Tyjus Vacca
Valor Coalition
101
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Posted - 2014.01.19 21:09:00 -
[9] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;)
sure if all your other suits are under 311 hp then you will be 1HKO by any sniper in the game |
Tyjus Vacca
Valor Coalition
109
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Posted - 2014.01.20 02:00:00 -
[10] - Quote
calisk galern wrote:advice for being a good sniper
1) ignore heavies till everything else is dead
2) spec into armor you need about 1000 ehp with triage hives to be able to snipe from any useful high ground position, for any length of time, eventually you will have a couple dozen wannabe snipers annoying you like flies, and if you are truly unlucky they will just being a advanced drop ship and you will be ******.
3) learn to accept that if you aren't thee ONLY person sniping on your team, you are part of the reason your team is losing, no matter how good you are at sniping if their is 10 snipers your team is losing because of you and all of them.
4) here is a list of all the things you will need to be a decent sniper level sniper op, level 5 sniper prof, thales, a proto suit, 3 proto weapon mods, repair hives, and nano hives.
5) come to terms with the fact that a militia suit using a basic version of any of the main rifles can get an equal KDR as you with near to no skill points and they say sniper is the easy mode =/
6) spec into a rifle fit, half the maps are now designed so that sniping is completely useless, on these maps you will need to fight from the ground unless you want to be useless. on the ones that are good for snipers expect to see 12 snipers on your team and you will likely be better off on the ground or just leaving....
what about just sniping no massive armor tank no thales just sniping thats how it should be imo
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Tyjus Vacca
Valor Coalition
121
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Posted - 2014.01.20 20:35:00 -
[11] - Quote
wow a lot of sniper hate on this thread all I was asking for was a hit detection fix |
Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:49:00 -
[12] - Quote
TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be.
Ive haven't seen anyone besides myself do well with a sniper since 1.5 only the LR, FL, NK and PLC are worse off |
Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:51:00 -
[13] - Quote
Echoist wrote:TechMechMeds wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? You are joking, you have to be. I guess all that high altitude red line sniping has finally gone to his head.
I don't redline snipe quickscopes bro ......... so your arguments screwed |
Tyjus Vacca
Valor Coalition
138
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Posted - 2014.01.28 12:54:00 -
[14] - Quote
D legendary hero wrote:Tyjus Vacca wrote:they really suck now wrong. Snipers do not suck. The real problem is:
- Suits are moving faster
- have higher ehp
- map design blocks most of the clear shots snipers had before.
This is what is making snipers less effective than what they were before. The real problem in balancing snipers is that those 3 points I mentioned where factors CCP implemented a few updates ago to balance snipers out because before snipers could get on roofs, other high structures and the MCC and defend objects from across the map with no repercussion. Literally, there was no way to counter snipers without another sniper. On top of that objectives were too easy to defend as snipers could easily shoot right into them and get easy head shots on non-moving targets. either way sniping was way too easy. since all you had to do was stare at an objective long enough. The object flashes when someone is taking it anyway. In ambush, sniping was a little more complex but still very easy for the aforementioned reasons. CCP's solution to snipers has always been map design and EHP increases, more so the former than the later. So the weapon itself has never received a direct nerf. I.e. skirmish 1.0 the entire mountain was moved. With this in mind. How snipers can truely be balanced without becoming Over powered an issue that must consider many variables.
they have crappy hit-detection and DPS and therefore suck
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