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Reiki Jubo
Amarr Templars Amarr Empire
300
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Posted - 2014.01.18 22:20:00 -
[31] - Quote
Yelhsa Jin-Mao wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. Get any officer weapon with 3 damage mods then F_uck off because your arguement holds less water than the titanic. Using a Thale and 3 complex damage mods and using that ad an arguement that Sniper Rifles aren't UP is like arguing that assault rifles would only 've been OP or competitive if someone is using a Balec with 3 complex damage modes. Next time use your head before typing instead of just smashing it against your keyboard to type out meaningless dribble.
this^. ur Thales is the worst i've seen since...EVER. |
Prius Vecht
Red and Silver Hand Amarr Empire
218
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Posted - 2014.01.18 22:34:00 -
[32] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
I saw 300% at first would be excessive but that would be 965 for the proto charged and 586.23 for the kaalaikiota. Those are headshots and they wont kill Heavies and alot of assaults. The sniper headshot probly does need some love.
that zoom in really makes sense too.
negative on hipfire tho. its still a SR. |
Tectonic Fusion
988
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Posted - 2014.01.18 22:43:00 -
[33] - Quote
Prius Vecht wrote:Keeriam Miray wrote:1 - Badly need hitdetection fix. 2 - Headshot dmg multiplier change to 250-300% (would be nice for start) that maybe depends on SR type (Regular, Tactial, Charge). 3 - Ability to zoom in\out. Let's say tap L1 & L2 buttons (you don't need throw a nade while scoped with sniper rifle, as well hold button to stay zoomed (optional)). I'm sure some snipers prefer "hold to scope" (Tac SR feature?), but there can be added several actions to unscope like melee attack. ??? 4 - More stability when scoped while standing\moving, increased hip fire accuracy (special ability of Tac SR as cqc\close range SR) ??? PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills! I saw 300% at first would be excessive but that would be 965 for the proto charged and 586.23 for the kaalaikiota. Those are headshots and they wont kill Heavies and alot of assaults. The sniper headshot probly does need some love. that zoom in really makes sense too. negative on hipfire tho. its still a SR. In order to hip fire snipe effectively, you would need to stand still... Isn't that enough for you? And one can jump and dodge whilst shooting you with an AR.
Solo Player
Squad status: Locked
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Tolen Rosas
Kang Lo Directorate Gallente Federation
291
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Posted - 2014.01.18 22:44:00 -
[34] - Quote
sorry no one wants that CoD, BF quick scoping here. |
Kahn Zo
Furyan Alpha
241
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Posted - 2014.01.18 23:02:00 -
[35] - Quote
Keeriam Miray wrote:1 - Badly need hitdetection fix. PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills!
Is why I nail them again until the red blood drains from there limp bodies, no revive.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Keeriam Miray
R 0 N 1 N
267
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Posted - 2014.01.18 23:14:00 -
[36] - Quote
Kahn Zo wrote:Keeriam Miray wrote:1 - Badly need hitdetection fix. PS: Totaly forgot - sniper rifle headshot kill should terminate clone! No fkn revives after headshot kills! Is why I nail them again until the red blood drains from there limp bodies, no revive.
Yeah, but sometimes body drops (or fly away ) to inaccessible location, like behin fence, building etc. & you can't do control shot.
My sniper rifle shooting rubber bullets or what? Headshot sending you unconscious? Logi comes: -are you alrigh buddy? get up & fight (sticks proto nail into proto heavy). Good luck in headshoting him again after that... bodyshot even with TAR-07 won't kill him.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Rusty Shallows
831
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Posted - 2014.01.18 23:14:00 -
[37] - Quote
Joel II X wrote:BL4CKST4R wrote:Get a Thales sniper rifle with 3 damage mods. Then consider posting this again. That's the thing. That's the only good sniper. And why should we heavily rely on damage mods? Escalating Tank/DPS mechanics.
Talking on chat it became clear more than one serious Sniper last year and Chrome before that were chasing the one-hit-kill body shots. It's only natural to pursue what works when the high slot has a singular best option.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:22:00 -
[38] - Quote
Fixes
1. Increased headshot damage 2. More zoom/variable zoom scope 3. Allow snipers to spot enemys so they show up for the squad or the whole team.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
292
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Posted - 2014.01.19 00:33:00 -
[39] - Quote
Dexter307 wrote:Fixes
1. Increased headshot damage 2. More zoom/variable zoom scope 3. Allow snipers to spot enemys so they show up for the squad or the whole team.
these are solid +1 |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
175
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Posted - 2014.01.19 00:39:00 -
[40] - Quote
Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? |
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maeth-01 2501
DUST University Ivy League
32
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Posted - 2014.01.19 00:51:00 -
[41] - Quote
Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it....
Hahahahaha....that made me chuckle.... I really needed that today as well.....
Thanks Foster
Back to point----All those things would be nice in the list but the 300% head shot..I would not like that myself... you would be able to to take out my Heavy tanked amour and shielded suit with just a couple of shots from a Thale and we all know we use these suits most of the time for thales to save them...
Laugh, and the world laughs with you;Weep, and you weep alone
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maeth-01 2501
DUST University Ivy League
32
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Posted - 2014.01.19 00:55:00 -
[42] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
On a Good match you can go 35+/0 KDR..... 200000 isk to 300000 isk and anything between 5000 to 9000 SP
Bad match (last one match) 4/3 KDR...... 84000 isk 3000 SP
For me I have a good match 70% of the time
Hope that helps
Laugh, and the world laughs with you;Weep, and you weep alone
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Outer Raven
WarRavens League of Infamy
156
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Posted - 2014.01.19 00:57:00 -
[43] - Quote
More tweeks to hit detection on sniper rifles.
Fix to graphic glitches that causes models to pop in and out of view
Head shot bonus
Head shots for all weapons results in permanent clone death, same as current explosive caused deaths.
Added rifle zoom capabilities.
Change the charger variant spin up sound.
We don't need cross hairs on the SR for CQC combat, at close range its does huge amounts of damage if people start running around with an SR shot gun it will only get nerfed in a way that could cripple the weapon forever.
*On a side note: My ideal sniper rifle would have 1-3 deployable recon cameras that he could switch between and relay positions of the enemy and what they are bringing in. The camera's would not be able to attack or be able to do any type of damage to combatants or equipment.
Could have the ability manually fly them to the proper locations you want them in but also be fully exposed for attack when switched to them. The cameras would not be silent so they could be found quicker if to close to targets. They are also extremely fragile so one or two bullets from any weapon will destroy them and they still count as equipment so WP can be gained from taking them down.
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Knox Firmus
SCIENCE FOR LIFE
8
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Posted - 2014.01.19 01:04:00 -
[44] - Quote
Atiim wrote:Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
Make a thread demanding to nerf Shotguns and Nova Knives or your entire argument falls apart. I've been quoted by the notorious Atiim! Surely, I must be moving up in the forum social ladder!
and you're right, I forgot about those two. I don't mind nova knives being able to dice up heavies, it makes sense that the user would be finding cracks in the armor or something. I can usually weather 3 or 4 shotgun rounds before I need to take a nap, though I still never get to turn around in that time. |
Kahn Zo
Furyan Alpha
242
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Posted - 2014.01.19 02:29:00 -
[45] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle?
A. Plenty. I do not camp. I multi suit up. Last suit is sniper fit. I have scout stuff to do to make some isk and wp before snipe. B. depends. This is why I multi suit in beginning of game, depends on the map, my advisories, situation. I am a scout first, scout sniper/ counter sniper second. I still have a ways to go in wp/sp/isk before I can rely on just my sniper rifle. And even that would be a stretch. If CCP addressed the simple issues that are being announced here, things could be different in a positive side.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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KING CHECKMATE
Ametat Security Amarr Empire
3757
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Posted - 2014.01.19 02:31:00 -
[46] - Quote
Tyjus Vacca wrote:they really suck now
1HKO all of my suits except the Heavy.
Snipers DO suck as you say. BUT the Sniper Rifle is good...
;)
GIVE ME A RESPEC CCP.
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
54
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Posted - 2014.01.19 03:28:00 -
[47] - Quote
Fix hit detection on sniper rifles.
Fix to graphic glitches that causes models to pop in and out of view
I'd just be happy with that to start with.
and as for "BUT the Sniper Rifle is good" .. bollocks, only the charge rifle is good at proto, the other 2 got messed up and is no where near what they was in 1.5, in fact they arn't worth the ISK.. ADV and dare i say it Milita are just as good. *last time I posted this it got buried with a bunch of troll posts.
The graphic glitch happened the same time as the tankers got theirs.. and I've been reporting it since then. Tankers got theirs fixed, snipers got shat on and forgot.
sniping is broke end off
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maeth-01 2501
DUST University Ivy League
33
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Posted - 2014.01.19 03:31:00 -
[48] - Quote
KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;)
We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked
And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault
Laugh, and the world laughs with you;Weep, and you weep alone
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Munin-Frey
Fish Spotters Inc.
90
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Posted - 2014.01.19 03:37:00 -
[49] - Quote
Knox Firmus wrote:calvin b wrote:If you have a Thale then you are fine. You can also get away with the KAAL and the Charge. The problem is hit detection and the fact it takes a lot of shots to take down a tanked heavy if your not using a Thale or Charge. If you are dealing with a smart heavy you will never kill them with a KAAL. If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
this is pretty damn funny
Closed Beta Veteran
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:40:00 -
[50] - Quote
War elements has changed greatly so the sniper role is greatly diminished. The ground war moves at a considerable pace, one that can leave the snipers in the dust
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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KING CHECKMATE
Ametat Security Amarr Empire
3760
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Posted - 2014.01.19 03:47:00 -
[51] - Quote
maeth-01 2501 wrote:KING CHECKMATE wrote:Tyjus Vacca wrote:they really suck now 1HKO all of my suits except the Heavy.Snipers DO suck as you say. BUT the Sniper Rifle is good... ;) We can suck a little.........But when we are good, we are really really good................ but when we are Bad ,we are wicked And yeah pretty much every suit is a 1HKO apart from Heavies and the odd Proto-Logi/Assault
Exactly. SO , why buff Sniper rifles more?
Want to 1HKO Tanked Proto Logis that cost 200k and Heavies from the redline?
Please....
I'll say i saw a good sniper when he gets at least a 3 K-D ratio OUTSIDE the RED LINE, and at least 1000wp doing so....
GIVE ME A RESPEC CCP.
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RemingtonBeaver
Molon Labe. Public Disorder.
28
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Posted - 2014.01.19 05:05:00 -
[52] - Quote
Charge Sniper reporting in. I do fine. I only whip it out when redlined or redlining, and when I am forced to take a Thales away from someone.
Painting targets though that'd be awesome. Let it paint targets on a 0% chance to hit so you could mark head glitching snipers for you infantry to avoid. No more tanks flanking around and catching your dudes unaware. That would also free up the squad lead to not worry about that crap and keep the defend order going. |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
54
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Posted - 2014.01.19 05:06:00 -
[53] - Quote
So it's ok to fix rendering and buff tanks, that are able to redline, but not fix sniper's, yea that makes sense.
I am for removing the redline. but then they will be a crap load of tears when spawn points are camped more than they are now. *there is a reasons why the redline is how it is.
Sniper's are broke, the redline has sweet **** all to do with it.
demanding balance and fixing of role's, but then deny the balance and fixing of a role you don't like is nothing short of being hypocritical. |
Sinboto Simmons
SVER True Blood Public Disorder.
4053
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Posted - 2014.01.19 05:13:00 -
[54] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Nova knives.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
332
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Posted - 2014.01.19 05:22:00 -
[55] - Quote
Akdhar Saif wrote:Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? This offends me. Here is why true dedicated snipers cannot change the flow of a battle because when one of you poor bastards get hit and die you get a militia sniper out or tactical. As stated earlier by people the only way the sniper becomes a viable weapon is when you use all your highslots for damage mods. This should never be the case. The damage mods leave your suit weak unless you use a gallente suit or a logi suit. So typically you can take out most snipers with a single bullet to the head. By a suit that cost nothing. While our suits cost 160-200k at proto. That maybe can try to take out a suit that cost 75k. Combine that with all the other interesting issues the sniper has makes me sad that I don't want to have a dedicated sniper in PC. People with proto snipers are great so we can quickly take care of a knat. But that is the only thing they are good for. |
Scout Registry
Nos Nothi
676
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Posted - 2014.01.19 05:25:00 -
[56] - Quote
Tyjus Vacca wrote:Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it.... this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection
Agreed. Strange mechanics at play. Different than in any other FPS. Must fire "late" as opposed to "leading" ... counter-intuitive, indicative of problem. I don't snipe routinely, but I'm somewhat experienced @ Operation(5), Proficiency (3).
Note: * Tyjus Vacca is among the Top 5 Scout Snipers in the game.
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
333
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Posted - 2014.01.19 05:31:00 -
[57] - Quote
I have proficiency 3 sniping. I love my Kali. With headshots I shot a heavy using a thale three times with three damage mods. He stepped back into the arms of his logi with 1000 armour back. The Kali has the highest DPS of all snipers and still couldn't take a none moving target down. Yet Sniper Rifles are balanced. |
Reiki Jubo
Amarr Templars Amarr Empire
301
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Posted - 2014.01.19 05:48:00 -
[58] - Quote
Scout Registry wrote:Tyjus Vacca wrote:Cpl Foster USMC wrote:I just went 42-0 over 4 matches, so I don't know what you mean...?
(Edit 2 min later....) Oh, you mean we need a special suit of our own with 6 high slots...?...
then yes I'm all for it.... this isnt oh im so good i went (X - 0) against some noobs this is about making sniper viable competitively and fixing their hitdetection Agreed. Strange mechanics at play. Different than in any other FPS. Must fire "late" as opposed to "leading" ... counter-intuitive, indicative of problem. I don't snipe routinely, but I'm somewhat experienced @ Operation(5), Proficiency (3). Note: * Tyjus Vacca is among the Top 5 Scout Snipers in the game.
QFT! I thought I was the only person who recognized his name. Bastard has killed me more times than I care to count. When I see his name on the kill feed I know we are in for a long game. He definitely knows what he's talking about. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
144
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Posted - 2014.01.19 06:18:00 -
[59] - Quote
Atiim wrote:Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies.
Make a thread demanding to nerf Shotguns and Nova Knives or your entire argument falls apart.
This is a general failure of understanding. Shotguns and Nova Knives require you to be next to your intended target and all of his buddies. Unless you likewise think Snipers should close that distance, then I'd forget this argument. Close range = High Risk, High damage. |
Shiruba Ryou
132
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Posted - 2014.01.19 06:31:00 -
[60] - Quote
I agree that you snipers need some help. And when they make it so you pussies can't hide in an area where if I find you I can't pop you in the back of the head with my shotgun as you rightfully deserve after making me juke and jive for half a map worried about my suit, you can have all the fixes you want. Till then, quitchurbtchin. Your the only thing in the game besides an equally annoying rail tank sniper that can't be properly dispatched reasonably and we just have to deal with the fact that your there.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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