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Sclompton Face-Smasher
Living Like Larry Schwag
25
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Posted - 2014.01.19 14:35:00 -
[1] - Quote
THEAMAZING POTHEAD wrote:And here we have the most garbage players in dust focused around a single thread.
List of current crutches for these players-
A 600m range of full damage. Nearly 0 risk of death. 600+ damage per shot. Only weapon able to use officer variant 100% of the time. Only weapon able to use damage mods without real user risk. Only infantry weapon able to sit in the invincible redline to be effective. No bullet drop. No innate inaccuracy, and no inaccuracy from wind speed. Head glitch through shoddy sniper detection means snipers abusing the hill glitch are invincible.
And still they ask for buffs...
And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dust IS NOT hard.
What sniper shoots for 600 a shot? Let me know... seriously. Excluding a thale and the god-like, demon spawned, unholy, etc. Balac's N-17 since it seems everyone just uses thales or dread over them like little pussies. Unless your talking a charged headshot. Also I hope you don't think headshots are easy on YOU people who run around shooting your pew pew guns. Who really don't have to accurate to kill ANY suit in this game, just hipfire and get the the job done with easy dps and rof while said sniper shooting at you from a distance I hope is hoping you'll run to where he recticule is pointed at so he can severely damage you because on most suits excluding scouts and lights it still takes 2 shots. Also militia varies (I'll say this militia hunting is kind of cheap but there are decent players who are still a threat even in militia gear). Yeah sure people shoot from the redline because of course there are some very good vantage points in said redline but dedicated snipers don't all just shoot from the red line... we go to your side as you walk not even a inch away from of with your pew pew gun hoping for some kdr (Not saying all are like that i'm not like that and this is a sniper account) and shot you in the ack of the head for some lolz. Sniper rifles are indefinitely harder than ARs, CRs, RRs, subs, and I would say SCRs but mainly just the assault variants because if your going for a charged shot then you have to make sure your shot accurate or else you wasted a shot and some heat build up. Heavys are slow but they can pretty much just run, if not on an open road, around a corner and still be eaten whole by and weapon with spray and pray capabilities.... can't wait for an upgraded amaar sentinel and a Gal sentinel. As for the head glitching I haven't seen as much of that lately because of the tankers and wannabe tankers just doing it because of fotm or in this case Votm to just stay on the field while this is tank-and-pray514.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 14:39:00 -
[2] - Quote
Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever.
Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER-
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 14:55:00 -
[3] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparing it to ? Hardest weapons in the game to use? Are you joking? Crouch, point, click. You can sit half a kilometre off at practically no risk and just point and click things. Even rifles are more difficult to use, and that's really saying something.
Big deal about the 500 meters... one shot from a sniper, if it doesn't kill you, sends you running for some cover. If it kills you on the way then he just aimed further ahead or behind you and waited 1-3 seconds to kill you all while the argument still stands that SNIPERS don't kill fast enough and sit too long to kill a target. Or would you like snipers killing everything before a grunt even pulls the trigger? Not being hostile... just the same things tie in together too well into the same argument... Some snipers snipe to Stay back further and chill because they may have been stomped too much... some for the reason of only assisting in which they will 9/10 NEVER be on the kill /death feed... some to just give up too early all the while getting in the way of a dedicated sniper shooting for a true reason AND the grunts which would make THEM a useless teammate... same goes for vice-versa said sniper switching to a job that IS and CAN be possible a horrific choice for the team..and last some snipe only for the goal of a win no matter how they get it ... glitching or not... that's all I can think of
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:02:00 -
[4] - Quote
Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Well they need to change the description about the sniper rifle shooting 2,000m a SECOND but I do understand it needs a push and a shove so what would you suggest it be considering what the sniper rifle of the future that shoots that fast through the air on a map tht is at max straight away redline to redline 1,200 meter?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:06:00 -
[5] - Quote
Teilka Darkmist wrote:I alternate between sniper and frontline on most maps. The main problem with being a long ranged sniper (I never hide behind the redline btw) is that most of the positions you have anything like a good vantage point of the battlefield are stupidly far out to the point where you can't see a damn thing (they could fix that by giving us a zoom like you would expect with a scope), are so close in that you're better off using an AR/RR/LR instead or you need to be able to use a dropship to get to them.
Even on the rare maps when I use only a sniper setup, I can be fairly sure I'll die once or twice and my k/d ratio is usually more towards the d than the k.
Someone mentioned that sniping's easy, just crouch, point and click. Try more like crouch, point click curse that they moved just slightly differently to how you expected, wait for a couple of seconds until you can shoot again and.... Oh look they're not in your scope anymore. And if you need to reload between shots forget about being able to find who you were aiming at again. Or, if you actually manage to hit them it's usually curse that you weren't aiming in the pixel or two where it registers as a headshot and watch their shields regenerate whilst they evade. That's a much harder kill than spray a load of bullets/light in the direction of the opponent and watch their hp melt away.
I'm not saying that a sniper rifle should be a rapid fire weapon, just that it should be usable as an accurate, hard hitting weapon. Zooms on scopes could be for advanced or prototype only maybe with a greater level of zoom being on the more expensive rifles. It would be nice if we had a map where you could be effective as a sniper as well, rather than having only a very small view of the main areas of the map where the assault, logis and heavies spend most of their time.
My playstyle may be different from yours, but it should no less valid as an option.
So we pretty much think the same here but I suck at flying dropships and know very few good ones are able to squad with random old me and not said corp or usual squad... Any tips?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
26
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Posted - 2014.01.19 15:12:00 -
[6] - Quote
Teilka Darkmist wrote:Cat Merc wrote:Sclompton Face-Smasher wrote:Cat Merc wrote:With their range? They must never become any stronger than they are now until there are bullet physics.
It's too easy to sit undetected and collect kills forever, and ever, and ever. Where's your blueberries (I know we can't trust each other) and squad mates? Or better yet just lolscan and find them so a sniper can kill them. Also as the grunts usually say- USE COVER- And all of that effort for a single unit. See? A sniper is disruptive enough without doing massive damage. If you want a damage increase, bullet physics must happen. Bullet physics are less of an issue over the range of a map than you would think if the bullet is travelling at around 2 - 2.5km/s With hit detection and render as it is I think snipers would lose complete usefulness if a wind were implemented in the game now so like I said what would you consider?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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