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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
79
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Posted - 2014.01.09 04:57:00 -
[1] - Quote
They do seem very lackluster, esp if scouts lose their dampening bonus without receiving anything in return but I'm not raising my pitchfork just yet. [WARNING: CRYSTALBALLING AHEAD] We don't know how cloaks work yet, they could provide a passive dampening bonus that facilitates/negates the removal of the profile reduction bonus. I'm a hopeful and I'm hoping CCP adds a second EQ slot with a small PG/CPU boost reasoning being that it looks like cloaks are going to be CPU/PG intensive to discourage use by non-scouts hence the new scout role bonus.
The only that definite here is the the min scout got hosed big time with these bonuses especially that the hacking bonus was taken from the logi, min scout recieving this bonus seemed like the logical thing. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
79
|
Posted - 2014.01.09 06:07:00 -
[2] - Quote
Aero Yassavi wrote:Gavr1lo Pr1nc1p wrote: but scouts were originally supposed to be snipers
Scouting means collecting valuable intel to provide to a team. Honestly, it would be so much better if we could keep the "Scout" role focused on infiltration and intel gathering and then release a new specialization off of the light frame called "Marksman" which is more suited for long range combat.
Scouts are marksmen and snipers, their job/role is to scout ahead and report back battlefield commanders overall enemy strength(#'s, equipment, and readiness), when the main force moves they hang back and continue to serve as the commanders eyes while picking off any targets of opportunity they do all that from behind a scope of a sniper rifle or DMR. The infiltration part comes in because usually they have to sneak in behind enemy lines much earlier in advance and have to remain hidden while spying on the enemy. So to say scouts aren't snipers, or it isn't part of their repertoire is just wrong.
If anything scouts shouldn't be toting shotguns, it's loud that kind of defeats the point of trying to be sneaky but this is a video game it and it's fun to do. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
117
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Posted - 2014.01.13 07:40:00 -
[3] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
Yes please, I'll take 500 |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
117
|
Posted - 2014.01.13 07:53:00 -
[4] - Quote
Oswald Rehnquist wrote:Actually I just thought of a utility of a precision raiser, (while small, its something I guess), pending on how strong it is, it would allow you to bring in a team of mediums up undetected against passive scanning scouts.
You just realized? |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
118
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Posted - 2014.01.13 11:31:00 -
[5] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
Wat?.....you're joking right? Please, be joking. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
121
|
Posted - 2014.01.13 12:41:00 -
[6] - Quote
THE GREY CARDINAL wrote:BL4CKST4R wrote: When I specified Gal scanner I was referring to the Gal Logistics scanner. Also just redid my math and a Gallente scout can use 1 complex dampener to hide from an advanced Gal scanner but it's impossible to hide from proto. Based on the assumption CCP reduces scan to 35.
I dare say any math don off of current stats and partial stats from this thread won't be indicative of what we're getting in 1.8 which seems to be a complete overhaul of everything. Also, FML...a logibro from the start, soon to be speccing balls deep into scout...I had dreams of FINALLY having a side arm So close and yet so far.
Same here, I was planning on rolling a NK+weapon scout. NK only seems erm..... |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
129
|
Posted - 2014.01.13 15:52:00 -
[7] - Quote
IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway.
What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful. |
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