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Thread Statistics | Show CCP posts - 10 post(s) |
Django Quik
Dust2Dust.
2038
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Posted - 2014.01.14 19:33:00 -
[1] - Quote
Been reading all of this over the last day or so and am frankly dismayed to see scouts themselves suggesting horrible "compromises". We don't deserve compromise in order to get the honestly tiny and long needed buffs we want. A second equipment slot added to our suits as they stand would not make them OP by a long shot.
Everyone needs to keep in mind that all along we've all said scouts need to be viable without relying entirely on cloaks. There are many current useful fits and playstyles that would disappear if our sidearm slots are taken away and that would be terrible for the game. New suits and equipment are supposed to add diversity to this game, not reduce it!
NO to any compromises!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
2042
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Posted - 2014.01.14 22:20:00 -
[2] - Quote
The whole too much speed thing was an old issue mostly back in Chromosome and earlier Uprising builds where hit detection was terrible. I see no reason why, now that hit detection has been (mostly) fixed (for most weapons), scouts can't have their high speed (both sprint and movement) back.
And to the response to my previous anti-compromise post - what we need to do is not simply accept the suggestions that getting an extra equipment slot will make us OP and continue to argue our case for getting a proper buff without having to destroy many of the few playstyles that we've actually managed to be successful with while we've been so UP. I refuse to be cajoled into having to use a rifle because no other weapon type has the ammo and range to actually be useful as a lone weapon.
NO COMPROMISES!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
2046
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Posted - 2014.01.15 08:56:00 -
[3] - Quote
Anyone that thinks it's fine to take away a scout's sidearm slot for an equipment slot should ask themselves these questions:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
Answer: Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only
So this basically leaves us with using either rifles or SMG. Cheers for all the options and playstyles.
2) A logi loses a sidearm but gains massive HP, slots and loads of equipment slots. Taking away a scout's sidearm to give us just 2 equipment slots just makes us a really crappy logi with the ability to fit cloaks (which logis will probably be able to do anyway. Now take into account the fact that scouts will not always want to use a cloak, in those situations, what could a scout possibly do that any logi couldn't do just as well, if not better with all their mod and equipment slots?
At the moment scouts have a lot of diversity and a decent range of fittings and playstyles - it sounds more and more like everyone else wants the cloak to the be the be all end all of scout suits and this is something we have expressly argued against ever since the idea of the cloak came up all those many many months ago.
We need to be viable without cloaks. If you take away our sidearms, that is simply impossible.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
2052
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Posted - 2014.01.15 18:39:00 -
[4] - Quote
Quil Evrything wrote:Minor correction for you: Django Quik wrote:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
... Pistol - too little ammo
unless you skill it up to proto level. Then all scrambler pistols get 11 bullets. Fairly decent. But generally speaking, yeah too little ammo to use as primary. You get more in the clip but still only get the bog standard total ammo unless you skill up ammo capacity too.
As a diehard long term pistoleer, I can certainly say that having no back up to the pistol will result in a weaponless scout if you're actually good enough to stay alive for more than 5 minutes.
And for anyone advocating that we'll be fine if we have only one weapon because we can run with squads - running with squads is counter to everything the scout stands for; it makes your profile bonus and cloak completely irrelevant.
If I wanted to be a logi, I'll skill into logi suits; I want to be a scout, so don't try to make become a logi.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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